FF5 Four Job Fiesta 2013 - Finished.
Run this time was Monk, Mystic Knight, Bard, and Dragoon. Quick review time!
Monk: They have lots of HP. Best of anyone, and they get passives that boost it. Barehanded is really good early, both as a passive ability and something they can easily spread to other classes. Falls off as time goes on, beyond some good synergy with Hero's Rime. Counter's also nice. Kick is useful in occasional randoms and against Dragon Pod. Their weaknesses are a lack of variety and being all-around underwhelming later, a lack of evasion for a front-row class, and lack of weapon options (Main Gauche, can't use Spellblade, etc.). Focus is also a nice and rather underrated skill, 2x damage in 1.5x normal time, and also disables Chicken Knife's downside.
Mystic Knight: Heavy fighter class with unusually high speed but unusually low Str/HP by their standards (still good of course). Their skillset... hmm. Obviously needing two turns is a downer. Bad in W1 randoms, but good against most W1 bosses due to hitting weaknesses... those that lack weaknesses though, they are awful against. In W2 they get Break Sword. This move rocks, it does take setup but petrify hits almost everything. Lategame they get Flare Sword which is solid certainly. Their weaknesses are of course the setup time, and the fact that they have a stretch late W2 / early W3 with terrible weapons (no new weapons between Bal and the W3 airship). Having now run both, I can say quite confidently that no, they aren't as good as Time Mage as far as water jobs go, whose skills manhandle boss fights and are at worst comparable against randoms (nothing as fatal as Break Sword, but lots of other tricks).
Bard: MT stop/confuse? Sign me up. Bard is the best class I've ever used on fiesta against randoms, most likely, barring a small number which block both statuses. Then they fail. This sums them up nicely overall until W3 (I could give them Barehanded and put them in the front row, but the durability's ugly). In W3 they gain a great trick for bosses in Hero's Rime, which raises party level. I've never really used it before unlike the status songs. It's actually decently solid, upping all the party's damage considerably. Monk in particular goes kinda crazy, it tops out at like 7k damage. Anyway the class is too bad against bosses for too much of the game (and the problematic HP persists forever) but beyond that they're reasonably solid, OMG a good FF bard.
Dragoon: Third year in a row with these losers. As usual they're a mediocre job which at least has shields. Being the only high-strength class in my team that can actually use knives meant they got spellblade. Daggers for life, yo. So yeah they were the crappy Mystic Knight with a locked secondary pretty much.
Generally speaking, setups were:
Monk + Sing or Focus
Mystic Knight + Focus
Bard + HP+30% (sometimes Barehanded)
Dragoon + Spellblade (rarely Focus)
Notable bosses:
Garula: Owned by Defend and Counter. Fitting since he's all counters himself.
Liquid Flame: Spellblade's by no means a free win here! The hand can't be hit, and the counters/damage are nasty otherwise with a non-healing team. Barely pulled through.
Sandworm (2 resets): Holy shit. So, this normally terrible boss has Auto-Protect so he can last a while, and I had no spammable healing better than Potions. His 60 MT damage + Sap actually is kinda scary! Had to break down and use a couple Elixirs, then he was easy. Any team with magic damage or healing sould have little issue here, I just had a rare one without!
Archeoaevis: Competent due to lack of weaknesses and my continued lack of healing, but I was able to slug it out with him okay. Mighty March (regen song)'s best showing!
Titan: Dodge Earth Shaker via Alluring Air to charm a Ghaelicat into floating me in advance.
Manticore (1 reset): Vulnerable to stop, but I got lazy and he actually overwhelmed me once since his AI decided to spam Aqua Breath. Second attempt I just locked him down as one should.
Dragon Pod: lol Kick for the win
Atomos: Sleep Spellblade. Here I learned that it doesn't apply sleep if the target is already asleep, so I had to be kinda careful about alternatingly hitting him with that and something else.
Seal Guardians: The team is only barely strong enough to blitz past each crystal limit range, so did so. I botched one but that only meant some Phoenix Downs had to come out.
Exdeath 1: Actually kinda competent since my party was at a huge low point for damage here! Very, very slow fight but plenty of Hi-Potions and Phoenix Downs, along with Swift Song, sufficed here.
Once I hit W3 I realised that all I needed was enough HP to survive one particular attack, so I reached Level 33 and started running from everything else because why not. As usual I buy Hermes Sandals immediately and pick up my appropriate legendary weapons (as well as an early Rift dive to get the Enhancer for my MK) and the rest of the game largely folds. Hero's Rime starts seeing play here for any bosses lasting longer than a couple rounds (except Omniscient).
Omniscient: Silence Spellblade spam so that he can't cast Return despite my physical offence. Unfortunately here I learned that using Spellblade removes weapon elements, so I couldn't use Air Knives like I'd planned.
Omega: So Bard and Mystic Knight may be the two best jobs for this. Two Romeo's Ballads used in alternation lock him down utterly, Thundaga Spellblade lets me hit him decently hard.
Catastrophe: Notable for one reason only: his Earth Shaker I had no answer for, so the level I bothered to reach? Entirely for this guy. I probably could have gone out, got Float cast on me via confuse and use the extra turn from him dispelling it to blitz him, but that is way too much effort for how deep into the dungeon this is.
Twintania: I don't always blitz this guy, but with Holy Spellblade and Hero's Rime, why not?
Necrophobia: So I screw this one up and am constantly reviving from his doubleact near-OHKO, but it's all ST and I'm auto-hasted so I'm not really in danger of losing.
Tree Exdeath: I screw this one up and he hits me with a really lucky Meteor! Fortunately I'm able to recover.
Neo Exdeath: Break Spellblade = dead bottom part. Odin = dead back part. Hero's Rime has had a lot of time to get started in the first fight, so enjoy ~10k hits, other two parts! At least he lives to get off Grand Cross.
I'd like to do another this year, it'll be Random so maybe I can finally get Black/White/Blue Mage. Seriously that'd be awesome, I am 10/12 so far for getting fighter jobs and am due for some mages!
Overall fiesta job ranking of the jobs I have drawn to date:
Time Mage > Ninja > Mystic Knight ~= Bard > Knight > Monk ~= Ranger >> Dragoon > Berserker
Also I replayed Super Mario Bros. 2 randomly because why not, it is great.