Project X Zone - So the current chapter I'm on has like 80 enemies. Meh. Think I'm done with this game until I'm in a situation where I have nothing to play but portables. Wasn't really expecting this to happen after the game's rather promising early stages, the game kinda went to hell when it let maps balloon uncontrollably AND stopped having any missions that weren't "defeat all enemies".
Suikoden 3 - So I started this again. I remember reading that it's a good idea, at some point, to play through each character's Chapter 1-3 in succession to get a stronger feel for their storyline, so that's what I'll be doing. Toying around with some challenge where I use weaker weapons/armour/... magic skill level maybe? than normal.
Star Ocean 4 - Cave of the Seven Stars. Randoms here are certainly a big step up from the final dungeons. Bacchus is the man, though. Black Hole Sphere to stun them for a bit and fill up the rush gauge, then rush combo Galvanic Shock to one-shot one of them, avoid fire and repeat as necessary. Switched from Edge to Sarah because Edge really wasn't offering much special, AI Faize is quite a bit better at not dying than AI Edge. Yes, I'm unironically sticking with Faize as a superior PC to someone.
Final Fantasy V - Decided to try a solo challenge since I was craving more FF5 but want a break from fiesta and normal playthroughs are just crush smash crush. Using Faris primarily because (a) Galuf and Lenna both miss significant chunks, and (b) Faris versus Bartz, c'mon guys this is obvious. Grefters will happy to know I used Galuf until I got Faris though, so he is level 5 while Bartz is 2 and Lenna is 1 (this should help his solo bit in early world 2). Also, extra challenges because I can: (1) no escape, because I'm not a wuss; (2) fight everything in the game, if possible; (3) no Mix because Mix is dumb and overcentralising on a solo; it can do basically anything ST outside damage and I'd rather actually have tradeoffs in my skillset.
Anyway I learned that earlygame FF5 enemy damage is weird, it is largely terrible but the magic tends to hit like four times harder (to the front row). Fortunately most of it isn't used often, turn 2 at the earliest? Just got the water crystal. Quick recap:
Wingraptor - Ohnoes I actually healed against him. Much easier than Moldwynd x3 randoms which can potentially use Aero (~75 damage) on turn 2. (You'll never see this on a non-solo since they're OHKO-bait.)
Karlabos - Hardest fight by
far, thus far. Basically he has a 100% paralysis move (shield blocked, 10% shield rate though...) and a ~100% HP-1 move. Paralysis gets him two turns in a row after it's used. Quick, spot how I can lose horribly without being able to do anything in response! Speed differences aren't enough, back row proved essential. Vampire in response to HP-1 or if HP gets too low is the way to go. Vampire is kinda cheap in a solo, I was considering just never using it but I needed it to make this fight sane. Eh, it should fall off soon enough anyway, even a bit of MEvade can fuck you over.
Siren - Monk with Black Magic Lv1. Punch punch, switch to undead, cast fire.
Magissa - Went as pure black mage for this, which probably isn't as safe as blue since I can't outheal Magissa, but fortunately I can outslug her. Put Forza to sleep as soon as he shows up, Frost Rod-boosted Blizzard for the rest of the fight.
Garula - Blue Mage with Black Magic. Use Flash (obtained with Ether from North Mountain) to blind him, then Blizzard away from the back row for a simple victory. If he gets lucky with hitting I could use Vampire, but he doesn't.
Currently level 15, was 7-8 for Karlabos, levels for other things less important.
Guess I'll take a look at beating Shiva (which will involve more Vampire). Jackanapes... well you can't get Level 5 Death on a solo!
Image + axe Aim or something? Control on a thief (ew 40% hit rate)? We'll see, that's certainly a project for late W1... fortunately there are other places to get an Elven Mantle. [EDIT: Oh wait, if I can get 1000 Needles, then Thief + that = win.] A bit worried about Liquid Flame / Karnak escape but after that it should probably be clean sailing for a while? Could easily be proven wrong.
Classes used so far:
Monk - Inflated by the extra levels obviously, hits like a truck and lots of HP and counters! Recently hit JL2 (the highest I intend to get, for a long time) so I can pass Barehanded around.
Blue Mage - Vampire. And hey, can use shields and do some damage otherwise, and has Flash and stuff. It is by and large easier to learn skills on a solo at least! About to hit JL2, unfortunately 3 is what I really need (for Blue Magic itself)
Black Mage - Has hit JL1. Does damage, casts Sleep on Forza. MP is sorta limited on a solo compared to normal play, extra levels doesn't offset having more sources of damage. Still solid.
No real use for the other jobs yet (Knight, Thief, White Mage). I was hoping Thief might be fast enough to prevent Karlabos from getting two turns in after paralyse but sadly not. I'm pretty indecisive in terms of what to build. Blue 3 and Time 2 seem like must-haves for many bosses in the future, beyond that... I'll just grab what I think I need and we'll see. Summon at some point... probably White but not sure. Control obviously, and Ninja has plenty of good stuff, once I get fire.