8. Final Fantasy XIII-2 (Xbox 360, Square Enix, 2012)
Ah, Final Fantasy XIII, possibly the most polarising game in a series full of polarising games. Last year I made no secret of the fact that it was a game that I was seriously impressed by as I named it my favourite game of 2011. Still, it was not without some notable flaws, and when I heard its sequel was going to be a similar game mechanically, I had high hopes that it would address those flaws. As it turned out, it addressed... a couple of them, and introduced a bunch more. Oh well.
FF13-2 carries on the original's clever battle system, in which rapidly switching between job sets mid-battle is crucial to victory. The same six roles make their return and, when the game makes an effort to, there are some really great battles involving quick thinking and proper application of various paradigms to overcome the enemy. I can think of many worse things to play than another take on this system.
Additionally, there are a couple notable additions to the battle system, things which most fans had called for. One is the ability to switch between leaders, allowing a greater level of management possibilities. The other is that the leader dying no longer leads to a game over; now, you must lose both human PCs before that happens. This makes things a bit easier, but not dramatically, and does cut down on some of the frustration.
While there's a fair bit wrong with the writing (more on that in a moment), there are some bright spots too. Serah's a pretty enjoyable character if not terribly deep, and the game does some pretty fine work with most of its endings, with special bonus points for how the game trolls you if you were thinking that somehow the "100% percent" ending would be all sunshine and rainbows.
Unfortunately, it feels like for every step forward the game makes, there are two steps back. Despite some welcome improvements, the battle system takes some fairly significant steps back. You only have two PCs to build instead of six, the crystarium becomes vaguely nonsensical with its stat boosts hidden, and two of the more interesting roles (synergist and saboteur) are greatly simplified. It may be intended to nerf the power of those roles, but it means you end up using just the main two offensive roles far more in randoms, which is bad. Speaking of randoms, they're much harder to avoid and control than before, removing the player choice there. The game introduces a monster system but anyone hoping for something at the level of pokemon will be disappointed; you can never control your monster, recruiting them is purely a matter of chance, and they're even more simplistic than the PCs possessing one limited role each. (You can switch between three monsters mid-combat, but this isn't really enough.)
But even more than the system changes, it's battle design which suffers. Where the original FFXIII featured battles which were well-balanced both in terms of their raw difficulty but in terms of difficulty of getting star rankings, the sequel's feel mailed in and all over the place. Some of this is a concession to the game's less linear nature, but it still feels like battle design received far less love. There are glimmers of the higher quality of balance seen in XIII, mostly in the final dungeon and final boss fights, but it's just not enough.
The game's decision to eschew linearity in favour of quests is mostly for the worse. The game periodically lacks direction and some of the "quests" are inane, including at least one forced one, in which you have to hunt down five pieces of ore scattered throughout different places in the game with little hints as to where they are. This is the type of oldschool RPG garbage that I thought we had moved past. I guess not.
And the writing is, apart from the points I mentioned, generally a mess. The game's time travel plot ends up completely nonsensical, and even moreso than XIII the game ends up purely character work on the writing front. And beyond Serah... the second playable character, Noel, is very boring, while the villain is largely a bit of a mess, with an extremely unsympathetic motivation. The other new characters largely fail to be memorable outside the ridiculously flamboyant bit character Chocolina. Some of the returning characters, namely Snow and Hope, manage to be decent, at least, but no more than that.
Overall, it's a decent game, and I certainly don't regret the time spent playing it. It's a sequel to a game I have a great admiration for and manages to recapture at least some of what made that game good, mostly by having more of the same battle system, slightly polished. It still ends up a bit disappointing, however, since a sequel to FFXIII could have gone in a much stronger direction.
The good: More FF13 combat, fixing a couple issues there
The bad: Weak battle design, plot is generally a mess, fetch quests
The ugly: The lack of humour shown by anyone who hates on "Crazy Chocobo"
Rating: 6/10