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little_shadow

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« on: January 05, 2013, 06:25:56 AM »
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« Last Edit: November 16, 2015, 05:40:21 AM by little_shadow »

DjinnAndTonic

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Re: Has anyone ever made a SaGa tabletop/card RPG?
« Reply #1 on: January 05, 2013, 09:47:17 PM »
I think making something streamlined and uncomplicated is already going outside the spirit of SaGa mechanics and I cannot support such an idea. ;)

Niu

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Re: Has anyone ever made a SaGa tabletop/card RPG?
« Reply #2 on: January 05, 2013, 10:22:18 PM »
To answer some of the question above.

Joker was designed in the first place to retrieve Cube in the very first place.

Cube was originally RB3's power source.

Mondo had acquired Cube for some time and it was hidden in Tataros.

Dr. Klein was hired by Mondo to build his not so impressive robot by using Cube.

You should be able to connect the dots from here.

Also, if you want to make a not complicated SaGa table top game. The best idea is to throw the original mechanics out and come out with a original mechanic of your own.

Grefter

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Re: Has anyone ever made a SaGa tabletop/card RPG?
« Reply #3 on: January 06, 2013, 01:07:35 AM »
Has anyone taken acid while tied to a table top?
NO MORE POKEMON - Meeplelard.
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Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

hinode

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Re: Has anyone ever made a SaGa tabletop/card RPG?
« Reply #4 on: January 06, 2013, 02:14:21 AM »
I thought Unlimited SaGa was already an attempt at making a SaGa tabletop game.

Grefter

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Re: Has anyone ever made a SaGa tabletop/card RPG?
« Reply #5 on: January 07, 2013, 04:42:05 AM »
Gurps with a custom table per action type to add benefits.

Bam.
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.