Team Pyro | Bartz, Hilda, Eiko, Jean, Marco (Body Charge)
[Bartz: (Mime) !X-Magic !Mix !Time (Red Mage) (Ninja) (Monk) (Samurai)]
Floor 10: Monad
"Ah, but this wouldn't be any fun if you just lost immediately, would it? Let's see your hopes dashed against the rocks."
*Bartz has Hermes Sandals and Jean has White Dragon Protect
***Ragu loses his first two actions and may not use One Trillion Degrees until the 10th average speed turn.
Team Pyro vs. Lady, Malice Gilbert and Malice Killer - Arguably, Bartz unequips Hermes Shoes here to not eat horrible death. >_> Regardless, Marco is faster than enemies, so Trans-turn, win.
Team Pyro vs. Ragu O Ragola (WA4) - Strange, but I think this is right. Not sure I see Slow working on Ragu, but Meteor x4 is something even he can't survive and I don't quite think he can actually stop Bartz from getting a turn - there's no one he OHKOs in the party without One Trillion Degrees.
Team Pyro vs. Laggy Fantasy Tactics Altima, Queklain & Hashmalum - Yeah. Altima can annoy a fair deal, but Bartz is just too crazy.
Team Pyro vs. Margaret (P4) - 15000 P4 HP at post-Izanami levels? Margaret, your durability sucks in this context (2x PC HP is -awful- for floor 10). Bartz just one-rounds her if he wants, and he could just chip her into danger range+WDP and then heal his MP while the rest of the party manhandles her. Seriously, just about any party can two-round Margaret.
Team Pyro vs. Nyarlathotep, Nyx Avatar, Erebus (P3:FES) and Izanami - This fight is actually rather nasty. Bartz will have to focus his offense entirely on Erebus at first, since he's durable and the MT offense -does- pile up bad (Erebus+Nyarlie alone one-round average with room to spare, Izanami+Erebus scrape the KO), but the team's glad that all of them go before the non-Nyarlathotep opposition - and really, I think Trans-turn likely allows one-rounding here after factoring in Quick. This -will- ruthlessly eat into his MP, however, which slows him down for MP healing. Though... hmmm. White Dragon Protect+Haste+Mix spamming the first few rounds lets Pyro avoid one-rounding as well, so he's actually in good shape to focus on Izanami after Erebus dies, and I -think- Carbuncle on Eiko can have MT Shell, which ensures survival for a turn (also, Snowfire, Megido spells hit defenses and ram into Rakukaja's damage reduction just fine. They just ignore Makarakarn, which is spell reflection. Of course, since WDP blocks -all- damage in Lunar 2, I consider it to own Megidolaon too). Once -this- is taken care of, gently poke Izanami, stallstallstall until her second form, then one-round her frail ass. Once this is taken care of, Bartz can go ballistic with Surge'd, Entrance'd Meteors on Nyarlathothep, downright MELTING his HP while letting Nyx's horrible failure forms advance slowly (they have Izanami 1-level durability until the last one, which has less HP than Takaya. Less HP than Takaya means "horribly overkilled by buffed Bartz offense", she doesn't get a turn to Moonless Gown cheese). This is really weird, but I think it -actually works-. Even if that -does- dent into resources pretty heavily, once Bartz hits the top of his game with Chemist buffs and all the other offensive/defensive measures available, he pretty much leads the battle by its hand (and his team is plenty capable of holding out until he gets there). Kudos, Pyro.
Team Random | Yuna, Lucian, Shiho, Rune and Mew(MT)
Floor 2b: Magical Mystery
[Mew: Brick Break, Shock Wave, Water Pulse, Aerial Ace]
Team Random vs. FFT Wizard, FF1 Black Wizard, FF5 Black Mage and Vivi - Mew+Rune two-shot the universe. Enjoy.
Team Random vs. Nina1, Nina2 and Nina3 - The Rune and Mew Comedy Hour continues.
Team Random vs. Lemina, Mia, Ronfar, Jessica and Luna - And still.
Team Random vs. Sarah (S3), Cleo and Bernadette - This is horrible. Shiho spoils the hell out of Cleo's threat with Heal being MT and Lucian alone OHKOs Bernadette with three-strike weapons already being available. Rune and Mewtwo aren't as effective, but they're effective enough.
Team Random vs. Lyon and Nergal - The lulz, they don't end.
Team Dune | Tir, Orlandu, Maxim, BoF3 Nina and FFT Priest (SSL)
Floor 3a: Unified Strength
**On this floor, party and enemy HP is pooled together and increased by 2x. Status still works as normal in order to knock people out. If someone is fatally statused, likewise if a character is hit with gravity, that health should be removed from the pool.
Team Dune vs. Marle, Lucca, Frog, Robo and Ayla - Effective HP pool to destroy here is 9.88. This... honestly highlights the problem with this floor. I consider ID to remove a character from the fight, but the best idea here is Orlandu Dark Swording Marle (her defense is so horrible that Orlandu should OHKO the MP pool no problem) and IDing Frog. Due to SSL, Boogie is useless and the remaining PCs just don't really have enough in the way of crowd control now, even with Lucca, and Maxim's healing being MT helps mitigate some of the problems.
Team Dune vs. FFT Knight, Samurai, Time Mage and Chemist - I don't know, honestly. Dhyer's point about MP busting is very valid. Looking at this floor in general, I just don't feel Dune's team is suited to take it on at all - this floor more or less wants you to have amazing crowd control - either through status or through pure damage, preferrably both - and this isn't the party's strong suit.
Team Dune vs. Citan, Billy, Bart and Rico
Team Dune vs. Adramelk, Velius and Queklain
Team Dune vs. Zog and Sara
Team Super | Ted, Zerase, Chemist (MT), Ninja, Tia
Floor 3b: Divide and Conquer
**On this floor, any characters that lose their battles may not be used on the final two fights of the floor. Characters go to the final fights at whatever stats they were when their fight ended.
Ted vs. Guv (no Call Team) - Judgment. Goodbye.
Tia and Chemist vs. Krin and Karn - Holy crap Chemist does have to solo this, doesn't he. And considering the crit rate on Krin+Karn... well, I'm suspecting he gets 2HKOed and killed before winning. ON THE OTHER HAND, this absolutely fails to matter, because...
Zerase and Ninja vs. Rand, Ox and Momo - Zerase OHKOs these losers. The end.
Team Super vs. Barubary - Y'see, this is why it doesn't really matter if Chemist and Tia don't make it. Barubary fails: he either gets OHKOed by Ted or 2HKOed by Zerase L3+Ninja and he sucks at exploiting the team's appaling physical durability spread (HIS PHYSICAL 3HKOS ZERASE UNTIL LOW HP. ZERASE OF THE SUB-YULIE PDUR). Ted alone is enough for healing if it comes to this, though I honestly think they won't need it - Barubary is unlikely to get a single turn.
Team Super vs. Shadow Yukiko - Once again, Ted is enough for healing. Zerase uses her L3 until the prince appears (then drop meteor rain, lololol) and things are dandy. Otherwise, Ted lolohkos if he didn't use Judgment on Baru.