General Assumptions
-I have assumed Hard Mode for this. This matters not just for enemies, but for PC stats in some cases. Why Hard Mode? A few reasons:
1) It is the only mode that a majority of the DL community, thus far, has played.
2) The game recommends it as the mode for players who have played previous Fire Emblem titles... which I imagine will be a majority of our voters.
3) The stats of the PCs on this mode are halfway in between the extremes of Normal and Lunatic... all three modes being available without needing to be unlocked.
-PC stats are taken at 20/20, which most PCs can reasonably reach by endgame. Basilio and Flavia are taken two levels lower, as they join 10 levels from max with only 3-4 chapters in which to gain exp, so 20/20 is probably a stretch for them. Robin is given three extra levels due to Veteran. PCs who don't promote are weird, in that they can Second Seal instead of promoting once they reach 30 to gain more levels in their existing class. Everyone can do this, technically, but unlike everyone else they gain Exp much faster after doing so. As such, just as with Robin, I give them three extra levels compared to everyone else, letting them reach 30/13 (equal exp would argue they get more, but this inflates the endgame spike a bit IMO). The exception is Tiki who joins quite underlevelled, so this fast exp rate is taken to just let her catch up to everyone else, and she is taken at 30/10.
-Child PCs, except Lucina, are not considered. Lucina is calculated as per Reiska's assumptions, i.e. that she is the daughter of Sumia and that her parents are Level 20 at her join time.
-Second Seals to change to a different class break character uniqueness and are banned. It also becomes very difficult to predict an "optimum" growth path with reclassing considered. This view is consistent with the stat topics for FE11-12, which similarly banned reclassing. This view screws over Donnel and Olivia, but I can't really bring myself to care since both are hideously bad combat PCs on join in-game anyway.
-PCs who can promote into two different classes are listed with both, for the reader to decide which is superior (sometimes it's fairly evident, but most often it is not, IMO). For calculating averages, I'll be first taking the average of each PC's two options should they have two, then using those to calculate the full-cast average.
-Damage, accuracy, and critical are taken against the endgame HM enemy stats, which are: 23 Def, 16 Res, 50 Avoid, 23 Luck, 49 Attack, 136 Hit. I'll also be listing doubling and doubled rates against the final chapter enemy speed spread, for those of you who vote on that. (I don't.) Physical and magical durability are calculated using enemy attack, not some arbitrary 40% figure (if you're curious, average enemy attack does 46% to average PC durability in the final map).
-For equipment, all reliably storebought stuff is allowed. Most of the weapons anyone would use cost a similar, and moderately pricy amount (1900-2400), so I'm not going to consider forging them above their base values, UNLESS the total cost of the weapon remains below 2400, which mostly matters for Javelins, Hand Axes, and Nosferatu. The exception here is the Beaststone+ and Dragonstone+, which cost 3200-3800 at base, but this is made up for by the fact that they are semi-unique and you are given some over the course of the game anyway.
-Plot/questionable claim stuff which I'm allowing:
--Anna has a claim to the Levin Sword. There are two to three in the game (the third in Sevara's paralogue), and everyone else does way, way less damage with it, or has better options for magic damage (i.e. Robin, Dark Knights), so the ability to use them effectively and usefully is semi-unique to Anna. Note that the Bolt Axe is considerably less legal, as there are more high-magic axe users (should Lissa and Maribelle promote that way) but only one Bolt Axe.
--Say'ri has a plot claim to Amatsu. It can only be used by her and Lon'qu, but it's her brother's sword and she has a lot of plot connection to him... plus, there's a 50% chance Lon'qu promotes to a class which can't use it, making it actually unique.
--That's pretty much it. Basilio and Cherche start with Hammers, but these are actually less damaging than Brave Axes even when striking weakness due to how high the Strength of these two PCs are, so it doesn't matter.
-The PC's listed default weapon for averages/etc. is always the one that results in the highest average player phase damage, without consideration for countering or draining. Other useful options will of course be listed.
-PCs are assumed to hit A rank in their primary weapon, and B rank in any weapons they promote into.
Averages up top!
HP: 58.6
Str: 28.3
Mag: 15.4
Skl: 31.9
Spd: 31.2
Lck: 26.5
Def: 24.9
Res: 16.8
Hit: 139.4
Damage: 37.0 (kill point: 92.5)
Damage, including accuracy: 34.9 (kill point: 87.3)
Damage, including accuracy and double rate (for Dhyer/etc.): 53.4 (kill point: 133.4)
-Should you use the final average and doubled rates, everyone's durability increases by 8.7% of their current value before factoring in the doubled rate. I can add the exact figures for individual adjusted damage/durability if there's interest.
Now, for the PCs. Not all weapons each PC can equip will be listed... see below for a complete list. For skills, to avoid clutter, I'll only provide descriptions for particularly important duelling skills. Descriptions of the bolded skills will be found further down. Note that stat-boosting skills are already factored in, including both the obvious Stat+X skills, as well as the -faire skill series.
Robin - Grandmaster (6 move, A swords/tomes) [20/20/4] [+Spd/-Lck]
55.8 HP, 29.5 Str, 26.5 Mag, 29.6 Skl, 34.6 Spd, 22.5 Lck, 24.4 Def, 17.3 Res
63.2 Avo, 15% Evade, 0.93 PDur, 0.97 MDur
75% double rate, 0% doubled rate
Skills: Veteran, Solidarity, Ignis, Rally Spectrum
-Robin has a 30% chance to add 13 damage to his/her physical attacks, or 15 damage to his/her magical attacks.
Weapons:
Brave Sword: 38 physical, 95.9% hit
Bolganone: 25 magic, 92.5% hit
Robin - Grandmaster (6 move, A swods/tomes) [20/20/4] [neutral] [not in averages]
55.8 HP, 31.6 Str, 28.5 Mag, 27.5 Skl, 28.5 Spd, 26.6 Lck, 24.4 Def, 17.3 Res
56.1 Avo, 8% Evade, 0.93 PDur, 0.97 MDur
38% double rate, 9% doubled rate
Skills: Veteran, Solidarity, Ignis, Rally Spectrum
-Robin has a 28% chance to add 14 damage to his/her physical attacks, or 16 damage to his/her magical attacks.
Weapons:
Brave Sword: 42 physical, 95.2% hit
Bolganone: 27 magic, 91.6% hit
Chrom - Great Lord (6 move, A swords, B lances)
57.3 HP, 33.8 Str, 4.8 Mag, 32.8 Skl, 32.8 Spd, 31.6 Lck, 27.1 Def, 13.5 Res
65.0 Avo, 17% Evade, 1.07 PDur, 0.87 MDur
53% double rate, 3% doubled rate
Skills: Dual Strike+, Charm, Aether, Rightful King
-Chrom has a 26% chance to hit twice for each attack, the first one healing him for half the damage he deals and the second one ignoring half the target's defence (+11 damage)
Weapons:
Brave Sword: 46 physical, 99.5% hit
Exalted Falchion: 29 physical (59 vs. dragons), 99.5% hit; can also be used to heal 20 HP
Forged Javelin: 16 physical, 1-2 range, 105.0% hit
Lissa - War Cleric (6 move, A staves, B axes)
53.5 HP, 19.3 Str, 26 Mag, 22.2 Skl, 25 Spd, 32.7 Lck, 16.6 Def, 22.1 Res
53.9 Avo, 6% Evade, 0.69 PDur, 1.14 MDur
25% double rate, 41% doubled rate
Skills: Miracle, Healtouch, Rally Luck, Renewal
-Lissa has a 33% chance to survive a fatal attack with 1 HP, unless she already had 1 HP
-Lissa regens 30% HP at the start of each turn
Weapons:
Silver Axe: 11 physical, 87.1% hit
Hand Axe: 1 physical, 1-2 range, 95.3% hit
Lissa - Sage (6 move, A staves, B tomes)
47.6 HP, 12.5 Str, 34 Mag, 25.1 Skl, 27 Spd, 32.7 Lck, 13.6 Def, 21.1 Res
56.9 Avo, 9% Evade, 0.57 PDur, 0.97 MDur
34% double rate, 22% doubled rate
Skills: Miracle, Healtouch, Rally Magic, Tomefaire
-Lissa has a 33% chance to survive a fatal attack with 1 HP, unless she already had 1 HP
Weapons:
Bolganone: 31 magic, 94.9% hit
Frederick - Great Knight (7 move, A swords/lances/axes)
48.9 HP, 25.4 Str, 3.9 Mag, 22.5 Skl, 19.5 Spd, 13.6 Lck, 24.5 Def, 7.8 Res
36.1 Avo, 0% Evade, 0.82 PDur, 0.62 MDur
0% double rate, 63% doubled rate
Skills: Discipline, Outdoor Fighter, Luna, Dual Guard+
-Frederick has a 23% chance to half the target's defence for any attack (+11 damage)
Weapons:
Brave Sword: 28 physical, 82.7% hit
Forged Javelin: 8 physical, 1-2 range, 98.8% hit
Sully - Paladin (8 move, A swords/lances)
58.5 HP, 30.4 Str, 9.4 Mag, 32.2 Skl, 32.2 Spd, 28.2 Lck, 26.7 Def, 18.2 Res
62.4 Avo, 14% Evade, 1.07 PDur, 1.05 MDur
53% double rate, 3% doubled rate
Skills: Discipline, Outdoor Fighter, Defender, Aegis
-Sully has a 32% chance to half damage from magic, bows, and dragons
Weapons:
Brave Sword: 38 physical, 98.8% hit
Forged Javelin: 13 physical, 1-2 range, 102.4% hit
Sully - Great Knight (7 move, A swords/lances, B axes)
60.4 HP, 33.3 Str, 8.4 Mag, 30.3 Skl, 28.3 Spd, 28.3 Lck, 31.6 Def, 12.3 Res
56.6 Avo, 8% Evade, 1.38 PDur, 0.88 MDur
38% double rate, 16% doubled rate
Skills: Discipline, Outdoor Fighter, Luna, Dual Guard+
-Sully has a 30% chance to half the target's defence for any attack (+11 damage)
Weapons:
Brave Sword: 44 physical, 97.8% hit
Forged Javelin: 16 physical, 1-2 range, 100.0% hit
Virion - Bow Knight (8 move, A bows, B swords)
57.6 HP, 30.3 Str, 11.1 Mag, 38 Skl, 32.2 Spd, 21.8 Lck, 19 Def, 14.1 Res
59.2 Avo, 11% Evade (86% vs. bows, 29% on own turn), 0.80 PDur, 0.89 MDur
53% double rate, 3% doubled rate
Skills: Skill +2, Prescience, Rally Skill, Bowbreaker
-Virion has +15 hit and evade on his own turn
-Virion has +50 hit and evade if his opponent has a bow equipped
Weapons:
Brave Bow: 38 physical, 99.0% hit (107.9% on own turn)
Silver Sword +1: 20 physical, 102.9% hit (117.9% on own turn)
Virion - Sniper (6 move, A bows)
52.6 HP, 33.4 Str, 12.1 Mag, 40.9 Skl, 30.2 Spd, 21.8 Lck, 24.9 Def, 15.1 Res
56.2 Avo, 8% Evade (25% on own turn), 0.90 PDur, 0.84 MDur
38% double rate, 6% doubled rate
Skills: Skill +2, Prescience, Hit Rate +20, Bowfaire
-Virion has +15 hit and evade on his own turn
Weapons:
Brave Bow: 44 physical, 117.3% hit (132.3% on own turn)
Stahl - Paladin (8 move, A swords/lances)
64.2 HP, 35.1 Str, 4.7 Mag, 29.4 Skl, 26.5 Spd, 23.5 Lck, 33.2 Def, 13.5 Res
51.5 Avo, 5% Evade, 1.60 PDur, 0.97 MDur
34% double rate, 22% doubled rate
Skills: Discipline, Outdoor Fighter, Defender, Aegis
-Stahl has a 29% chance to half damage from magic, bows, and dragons
Weapons:
Brave Sword: 48 physical, 96.0% hit
Forged Javelin: 18 physical, 1-2 range, 99.7% hit
Stahl - Great Knight (7 move, A swords/lances, B axes)
66.1 HP, 38 Str, 3.7 Mag, 27.4 Skl, 22.6 Spd, 23.5 Lck, 38.2 Def, 7.6 Res
45.7 Avo, 2% Evade, 2.29 PDur, 0.83 MDur
19% double rate, 47% doubled rate
Skills: Discipline, Outdoor Fighter, Luna, Dual Guard+
-Stahl has a 27% chance to half the target's defence for any attack (+11 damage)
Weapons:
Brave Sword: 54 physical, 94.1% hit
Forged Javelin: 21 physical, 1-2 range, 99.0% hit
Vaike - Warrior (6 move, A axes, B bows)
74.8 HP, 40 Str, 3.6 Mag, 34.4 Skl, 26 Spd, 20.2 Lck, 26 Def, 6.6 Res
49.1 Avo, 3% Evade, 1.33 PDur, 0.92 MDur
31% double rate, 25% doubled rate
Skills: HP +5, Zeal, Rally Strength, Counter
-Any non-fatal damage Vaike takes while at melee with his opponent is also dealt to the opponent
Weapons:
Brave Axe: 60 physical, 93.3% hit
Forged Hand Axe: 23 physical, 1-2 range, 99.8% hit
Silver Bow +1: 32 physical, 98.6%
Vaike - Hero (6 move, A axes, B swords)
68.8 HP, 35.1 Str, 4.6 Mag, 38.4 Skl, 30 Spd, 20.2 Lck, 27 Def, 6.6 Res
55.1 Avo, 7% Evade (81% vs. axes), 1.28 PDur, 0.84 MDur
38% double rate, 6% doubled rate
Skills: HP+5, Zeal, Sol, Axebreaker
-Vaike has a 38% chance to heal half the damage he does with an attack
-Vaike has +50 hit and evade if his opponent has an axe equipped
Weapons:
Brave Axe: 50 physical, 97.0% hit
Forged Hand Axe: 18 physical, 1-2 range, 102.7% hit
Miriel - Dark Knight (8 move, A tomes, B swords)
56.5 HP, 12.6 Str, 30.9 Mag, 29.9 Skl, 30.9 Spd, 25 Lck, 20.5 Def, 20.3 Res
58.9 Avo, 10% Evade, 0.82 PDur, 1.11 MDur
41% double rate, 6% doubled rate
Skills: Magic +2, Focus, Slow Burn, Lifetaker
Weapons:
Bolganone: 29 magic, 93.8% hit, 2% crit
Silver Sword +1: 4 physical, 98.8% hit, 2% crit
Miriel - Sage (6 move, A tomes, B staves)
48.6 HP, 6.7 Str, 38.8 Mag, 29.8 Skl, 32.8 Spd, 25 Lck, 14.5 Def, 20.3 Res
61.7 Avo, 13% Evade, 0.59 PDur, 0.96 MDur
53% double rate, 3% doubled rate
Skills: Magic +2, Focus, Rally Magic, Tomefaire
Weapons:
Bolganone: 37 magic, 93.7% hit, 2% crit
Sumia - Falcon Knight (8 move, A lances, B staves)
50.5 HP, 30.1 Str, 14.5 Mag, 40.6 Skl, 42.6 Spd, 30.8 Lck, 18.4 Def, 25.2 Res
79.3 Avo, 37% Evade, 0.69 PDur, 1.27 MDur
100% double rate, 0% doubled rate
Skills: Speed +2, Relief, Rally Speed, Lancefaire
Weapons:
Brave Lance: 38 physical, 101.3% hit
Forged Javelin: 13 physical, 1-2 range, 116.3% hit
Sumia - Dark Flier (8 move, A lances, B tomes)
49.5 HP, 23.2 Str, 18.4 Mag, 37.7 Skl, 40.7 Spd, 30.8 Lck, 17.4 Def, 25.2 Res
76.5 Avo, 33% Evade, 0.66 PDur, 1.24 MDur
97% double rate, 0% doubled rate
Skills: Speed +2, Relief, Rally Movement, Galeforce
Weapons:
Brave Lance: 24 physical, 99.8% hit
Thoron: 17 magic, 96.6% hit, 6% crit
Kellam - General (5 move, A lances, B axes)
65 HP, 36.1 Str, 5.1 Mag, 28.7 Skl, 22.3 Spd, 14.9 Lck, 41.8 Def, 17.9 Res
40.9 Avo, 0% Evade, 3.11 PDur, 1.16 MDur
19% double rate, 59% doubled rate
Skills: Defence +2, Indoor Fighter, Rally Defence, Pavise
-Kellam has a 29% chance to half damage from swords, lances, axes, and beasts
Weapons:
Brave Lance: 50 physical, 88.0% hit
Forged Javelin: 19 physical, 1-2 range, 98.2% hit
Kellam - Great Knight (7 move, A lances, B swords/axes)
63 HP, 35.1 Str, 5.1 Mag, 27.7 Skl, 24.3 Spd, 14.9 Lck, 40.8 Def, 14.9 Res
43.9 Avo, 1% Evade, 2.73 PDur, 1.00 MDur
19% double rate, 47% doubled rate
Skills: Defence +2, Indoor Fighter, Luna, Dual Guard+
-Kellam has a 28% chance to half the target's defence for any attack (+11 damage)
Weapons:
Brave Lance: 48 physical, 86.5% hit
Forged Javelin: 18 physical, 1-2 range, 97.6% hit
Donnel - Villager (5 move, A lances) [30/13]
59.1 HP, 21 Str, 14.4 Mag, 19 Skl, 19 Spd, 33 Lck, 21 Def, 16.4 Res
60.0 Avo, 12% Evade, 0.88 PDur, 0.99 MDur
0% double rate, 63% doubled rate
Skills: Aptitude, Underdog
-Donnel has +15 hit and evade against anyone higher than level 30, which includes the vast majority of lategame enemies, so is factored in
Weapons:
Brave Lance: 20 physical, 95.5% hit
Forged Javelin: 4 physical, 100.0% hit
Lon'qu - Swordmaster (6 move, A swords)
52 HP, 33.3 Str, 9 Mag, 40.3 Skl, 42.3 Spd, 26.3 Lck, 19.5 Def, 14.7 Res
86.6 Avo, 51% Evade, 0.74 PDur, 0.82 MDur
97% double rate, 0% doubled rate
Skills: Avoid +10, Vantage, Astra, Swordfaire
-The non-double portion of Lon'qu's counterattack becomes pre-emptive if he is below half HP
-Lon'qu has a 20% chance to deal 5 hits at half damage, consuming one weapon use
Weapons:
Brave Sword: 44 physical, 103.6% hit
Lon'qu - Assassin (6 move, A swords, B bows)
53 HP, 29.3 Str, 7 Mag, 43.2 Skl, 41.3 Spd, 26.3 Lck, 18.5 Def, 10.8 Res
85.1 Avo, 48% Evade, 0.73 PDur, 0.74 MDur
97% double rate, 0% doubled rate
Skills: Avoid +10, Vantage, Lethality, Pass
-The non-double portion of Lon'qu's counterattack becomes pre-emptive if he is below half HP
-Lon'qu has a 10% chance to inflict instant death with each hit
Weapons:
Brave Sword: 36 physical, 108% hit
Silver Bow +1: 21 physical, 108% hit
Ricken - Dark Knight (8 move, A tomes, B swords)
62.5 HP, 17.1 Str, 29.9 Mag, 26.1 Skl, 24.1 Spd, 33.4 Lck, 26.6 Def, 16.7 Res
52.9 Avo, 6% Evade, 1.14 PDur, 1.06 MDur
19% double rate, 47% doubled rate
Skills: Magic +2, Focus, Slow Burn, Lifetaker
Weapons:
Bolganone: 28 magic, 92.7% hit
Silver Sword +1: 8 physical, 98.3% hit
Ricken - Sage (6 move, A tomes, B staves)
54.6 HP, 11.2 Str, 37.8 Mag, 26 Skl, 26 Spd, 33.4 Lck, 20.6 Def, 17.6 Res
55.7 Avo, 8% Evade, 0.80 PDur, 0.96 MDur
31% double rate, 25% doubled rate
Skills: Magic +2, Focus, Rally Magic, Tomefaire
Weapons:
Bolganone: 36 magic, 92.6% hit
Maribelle - War Cleric (6 move, A staves, B axes)
51.3 HP, 15.1 Str, 27.7 Mag, 24 Skl, 24.1 Spd, 33.8 Lck, 14.4 Def, 27.9 Res
53.1 Avo, 6% Evade, 0.62 PDur, 1.52 MDur
19% double rate, 47% doubled rate
Skills: Resistance +2, Demoiselle, Rally Luck, Renewal
-Maribelle regens 30% HP at the start of each turn
Silver Axe: 7 physical, 90.2% hit
Forged Hand Axe: lol (20 atk vs. 23 average enemy def)
Maribelle - Valkyrie (8 move, A staves, B tomes)
44.4 HP, 7.2 Str, 28.6 Mag, 24 Skl, 27 Spd, 33.8 Lck, 10.4 Def, 30.8 Res
57.4 Avo, 9% Evade, 0.49 PDur, 1.62 MDur
34% double rate, 22% doubled rate
Skills: Resistance +2, Demoiselle, Rally Resistance, Dual Support+
Weapons:
Bolganone: 26 magic, 90.2% hit
Panne - Taguel (6 move) [30/13]
64 HP, 34.6 Str, 6.4 Mag, 42.2 Skl, 45 Spd, 28.4 Lck, 29 Def, 12.2 Res
81.7(+10) Avo, 42%(61%) Evade, 1.29 PDur, 0.93 MDur
100% double rate, 0% doubled rate
Skills: Even Rhythm, Beastbane
-Panne has +10 hit and evade during even-numbered turns
Weapons:
Beaststone+: 22 physical (42 vs. beasts), 99.9% or 107.5% hit
Gaius - Trickster (7 move, A swords, B staves)
53.9 HP, 27.5 Str, 12.7 Mag, 40.8 Skl, 40.9 Spd, 17.9 Lck, 16.2 Def, 14.8 Res
90.3 Avo, 58% Evade, 0.69 PDur, 0.85 MDur
97% double rate, 0% doubled rate
Skills: Locktouch, Movement +1, Lucky Seven, Acrobat
-Gaius has +20 hit and evade for the first seven turns (factored in)
Weapons:
Brave Sword: 34 physical, 120.2% hit
Gaius - Assassin (7 move, A swords, B bows)
56.9 HP, 33.4 Str, 5.9 Mag, 44.8 Skl, 42.8 Spd, 17.9 Lck, 18.2 Def, 9.8 Res
73.2 Avo, 28% Evade, 0.77 PDur, 0.77 MDur
100% double rate, 0% doubled rate
Skills: Locktouch, Movement +1, Lethality, Pass
-Gaius has a 11% chance to inflict instant death with each hit
Weapons:
Brave Sword: 44 physical, 106.2% hit
Silver Bow +1: 25 physical, 106.2% hit
Cordelia - Falcon Knight (8 move, A lances, B staves)
57.8 HP, 35.2 Str, 11.4 Mag, 35.2 Skl, 36.2 Spd, 23.4 Lck, 24.4 Def, 22.2 Res
66.0 Avo, 18% Evade, 0.97 PDur, 1.24 MDur
78% double rate, 0% doubled rate
Skills: Speed +2, Relief, Rally Speed, Lancefaire
Weapons:
Brave Lance: 48 physical, 97.8% hit
Forged Javelin: 18 physical, 1-2 range, 104.5% hit
Cordelia - Dark Flier (8 move, A lances, B tomes)
56.8 HP, 28.3 Str, 15.3 Mag, 32.3 Skl, 34.3 Spd, 23.4 Lck, 23.4 Def, 22.2 Res
63.2 Avo, 15% Evade, 0.92 PDur, 1.22 MDur
59% double rate, 0% doubled rate
Skills: Speed +2, Relief, Rally Movement, Galeforce
Brave Lance: 34 physical, 95.6% hit
Thoron: 14 magic, 87.6% hit, 3% crit
Gregor - Bow Knight (8 move, A swords, B bows)
67.4 HP, 32.4 Str, 2.9 Mag, 33.9 Skl, 28.5 Spd, 21.1 Lck, 24.6 Def, 8.4 Res
63.3 Avo, 15% Evade (90% vs. bows, 6% if countered), 1.14 PDur, 0.87 MDur
38% double rate, 9% doubled rate
Skills: Armsthrift, Patience, Rally Skill, Bowbreaker
-Gregor has +10 hit and evade during enemy turns (evade factored in)
-Gregor has +50 hit and evade if his opponent has a bow equipped
Brave Sword: 42 physical, 98.5% hit
Silver Bow +1: 24 physical, 98.5% hit
Gregor - Hero (8 move, A swords, B axes)
64.5 HP, 32.4 Str, 3.9 Mag, 34.9 Skl, 28.5 Spd, 21.1 Lck, 27.5 Def, 9.4 Res
63.3 Avo, 15% Evade (90% vs. axes, 6% if countered), 1.22 PDur, 0.86 MDur
38% double rate, 9% doubled rate
Skills: Armsthrift, Patience, Sol, Axebreaker
-Gregor has +10 hit and evade during enemy turns (evade factored in)
-Gregor has a 35% chance to heal half the damage he does with an attack
-Gregor has +50 hit and evade if his opponent has an axe equipped
Brave Sword: 42 physical, 99.0% hit
Forged Hand Axe: 14 physical, 1-2 range, 99.9% hit
Nowi - Manakete (6 move) [30/13]
64.8 HP, 40.4 Str, 21.6 Mag, 26.5 Skl, 26.5 Spd, 33.4 Lck, 40.4 Def, 30.5 Res
56.5(+10) Avo, 8%(19%) Evade, 2.70 PDur, 2.31 MDur
34% double rate, 22% doubled rate
Skills: Odd Rhythm, Wyrmsbane
-Nowi has +10 hit and evade during odd-numbered turns
Weapons:
Dragonstone+: 29 physical (53 vs. dragons), 88.9% or 96.3% hit
Libra - War Monk (6 move, A axes/staves)
56.1 HP, 21.6 Str, 25.5 Mag, 23.5 Skl, 23.5 Spd, 18.6 Lck, 17.7 Def, 23.6 Res
44.6 Avo, 1% Evade, 0.75 PDur, 1.29 MDur
19% double rate, 47% doubled rate
Skills: Miracle, Healtouch, Rally Luck, Renewal
19% double rate, 47% doubled rate
-Libra has a 19% chance to survive a fatal attack with 1 HP, unless he already had 1 HP
-Libra regens 30% HP at the start of each turn
Weapons:
Brave Axe: 24 physical, 74.9% hit
Forged Hand Axe: 5 physical, 1-2 range, 91.6% hit
Tharja - Dark Knight (8 move, A tomes, B swords)
58.1 HP, 17.6 Str, 30.4 Mag, 20.6 Skl, 31.4 Spd, 14.6 Lck, 28.1 Def, 15.8 Res
54.4 Avo, 7% Evade, 1.13 PDur, 0.95 MDur
41% double rate, 6% doubled rate
Skills: Hex, Anathema, Slow Burn, Lifetaker
-Enemies adjacent to Tharja have -15 evade
-Enemies within 3 squares of Tharja have -10 evade and crit evade (factored in, stacks with the above)
Weapons:
Bolganone: 24 magic, 85.6% hit (97.2% at melee)
Silver Sword +1: 9 physical, 99.9% hit
Tharja - Sorcerer (6 move, A tomes/dark tomes)
55.2 HP, 12.8 Str, 32.4 Mag, 18.6 Skl, 30.4 Spd, 14.6 Lck, 26.1 Def, 18.7 Res
52.9 Avo, 6% Evade (78% vs. tomes), 0.99 PDur, 1.01 MDur
38% double rate, 6% doubled rate
Skills: Hex, Anathema, Vengeance, Tomebreaker
-Enemies adjacent to Tharja have -15 evade
-Enemies within 3 squares of Tharja have -10 evade and crit evade (factored in, stacks with the above)
-Tharja has a 38% chance per hit of dealing extra damage equal to half her missing HP
-Tharja has +50 hit and evade if her opponent has a tome equipped
Weapons:
Waste: 56 magic, 40.9% hit (68.3% at melee)
Forged Nosferatu: 26 magic, 85.6% hit (92.2% at melee), half of damage becomes healing
Anna - Trickster (7 move, A swords/staves)
51.2 HP, 19.6 Str, 25.6 Mag, 34.4 Skl, 32.5 Spd, 41.2 Lck, 14.7 Def, 17.6 Res
89.4 Avo, 56% Evade, 0.63 PDur, 0.90 MDur
53% double rate, 3% doubled rate
Skills: Locktouch, Movement +1, Lucky Seven, Acrobat
-Anna has +20 hit and evade for the first seven turns (factored in)
Weapons:
Levin Sword: 23 magic, 122.2% hit
Brave Sword: 18 physical, 122.2% hit
Olivia - Dancer (5 move, A swords) [30/13]
48.8 HP, 19.4 Str, 11.3 Mag, 36.7 Skl, 37.7 Spd, 33.6 Lck, 13.3 Def, 12.3 Res
73.4 Avo, 28% Evade, 0.58 PDur, 0.71 MDur
91% double rate, 0% doubled rate
Skills: Luck +4, Special Dance
-When Olivia uses Dance, her target gets +2 str, mag, def, and res, in addition to the usual extra turn
Weapons:
Brave Sword: 16 physical, 101.9% hit
Cherche - Wyvern Lord (8 move, A axes, B lances)
63 HP, 39.9 Str, 6.4 Mag, 29.9 Skl, 27.5 Spd, 22.5 Lck, 33.9 Def, 9.1 Res
62.5(+15) Avo, 34->14% Evade (99%->89% vs. swords), 1.63 PDur, 0.83 MDur
38% double rate, 16% doubled rate
Skills: Strength +2, Tantivy, Quick Burn, Swordbreaker
-Cherche has +15 hit and evade on turn 1, lowers by 1 each turn
-Cherche has +50 hit and evade if her opponent has a sword equipped
Weapons:
Brave Axe: 60 physical, 101.1% to 96.1% hit
Forged Hand Axe: 23 physical, 1-2 range, 116.1% to 101.1% hit
Cherche - Griffon Rider (8 move, A axes)
61 HP, 37 Str, 6.4 Mag, 32.8 Skl, 30.5 Spd, 22.5 Lck, 29.9 Def, 9.1 Res
67.0 Avo, 19% Evade (93% vs. lances), 1.28 PDur, 0.80 MDur
41% double rate, 6% doubled rate
Skills: Strength +2, Tantivy, Deliverer, Lancebreaker
-Cherche has +50 hit and evade if her opponent has a lance equipped
Weapons:
Brave Axe: 54 physical, 98.2% hit
Forged Hand Axe: 20 physical, 105.5% hit
Henry - Dark Knight (8 move, A tomes, B swords)
61.7 HP, 21.7 Str, 29.5 Mag, 35.2 Skl, 25.9 Spd, 20.8 Lck, 31.5 Def, 13.2 Res
49.3 Avo, 4% Evade, 1.41 PDur, 0.92 MDur
31% double rate, 25% doubled rate
Skills: Hex, Anathema, Slow Burn, Lifetaker
-Enemies adjacent to Henry have -15 evade
-Enemies within 3 squares of Henry have -10 evade and crit evade (factored in, stacks with the above)
Weapons:
Thoron: 30 magic, 97.2% hit (103.2% at melee), 14% crit
Silver Sword +1: 14 physical, 123.2% hit, 4% crit
Henry - Sorcerer (6 move, A tomes/dark tomes)
58.7 HP, 16.9 Str, 31.5 Mag, 33.2 Skl, 24.9 Spd, 20.8 Lck, 29.5 Def, 16.1 Res
47.8 Avo, 3% Evade, 1.21 PDur, 0.97 MDur
25% double rate, 41% doubled rate
Skills: Hex, Anathema, Vengeance, Tomebreaker
-Enemies adjacent to Henry have -15 evade
-Enemies within 3 squares of Henry have -10 evade and crit evade (factored in, stacks with the above)
-Henry has a 66% chance per hit of dealing extra damage equal to half his missing HP
-Henry has +50 hit and evade if his opponent has a tome equipped
Weapons:
Waste: 56 magic, 82.2% hit (95.6% at melee), 3% crit
Forged Nosferatu: 26 magic, 99.5% hit (110.2% at melee), 3% crit
Lucina - Great Lord (6 move, A swords, B lances)
61.5 HP, 35 Str, 7.6 Mag, 38.3 Skl, 40.3 Spd, 37.3 Lck, 27 Def, 17.7 Res
79.1 Avo, 37% Evade, 1.14 PDur, 1.09 MDur
94% double rate, 0% doubled rate
Skills: Speed +2, Dual Strike+, Charm, Aether, Rightful KingQueen
-Lucina has a 29% chance to hit twice for each attack, the first one healing her for half the damage she deals and the second one ignoring half the target's defence (+11 damage)
Weapons:
Brave Sword: 48 physical, 106.1% hit
Parallel Falchion: 27 physical (51 vs. dragons), 106.1% hit; can also be used to heal 20 HP
Forged Javelin: 17 physical, 1-2 range, 111.1% hit
Say'ri - Swordmaster (6 move, A swords)
58.1 HP, 33.5 Str, 10.8 Mag, 36.4 Skl, 39.4 Spd, 29.6 Lck, 20.6 Def, 18.6 Res
83.9 Avo, 46% Evade, 0.85 PDur, 1.06 MDur
94% double rate, 0% doubled rate
Skills: Avoid +10, Vantage, Astra, Swordfaire
-The non-double portion of Say'ri's counterattack becomes pre-emptive if she is below half HP
-Say'ri has a 18% chance to deal 5 hits at half damage, consuming one weapon use
Weapons:
Brave Sword: 46 physical, 100.0% hit
Amatsu: 26 physical, 1-2 range, 91.5% hit
Tiki - Manakete (6 move) [30/10]
68.7 HP, 42.4 Str, 26.6 Mag, 32.5 Skl, 32.5 Spd, 36.2 Lck, 41.4 Def, 34.4 Res
66.9(+10) Avo, 19%(33%) Evade, 3.16 PDur, 3.56 MDur
53% double rate, 3% doubled rate
Skills: Odd Rhythm, Wyrmsbane
-Tiki has +10 hit and evade during odd-numbered turns
Weapons:
Dragonstone+: 31 physical (55 vs. dragons), 96.5% or 99.8% hit
Basilio - Warrior (6 move, A axes, B bows) [*/18]
75.8 HP, 39.6 Str, 4.8 Mag, 32.8 Skl 29 Spd, 23.6 Lck, 27 Def, 10.6 Res
55.3 Avo, 7% Evade, 1.40 PDur, 1.05 MDur
38% double rate, 9% doubled rate
Skills: HP +5, Zeal, Rally Strength, Counter
-Any non-fatal damage Basilio takes while at melee with his opponent is also dealt to the opponent
Weapons:
Brave Axe: 60 physical, 92.8% hit
Forged Hand Axe: 23 physical, 1-2 range, 99.7% hit
Silver Bow +1: 32 physical, 98.4% hit
Flavia - Hero (6 move, A swords, B axes) [*/18]
60.6 HP, 32.4 Str, 7.6 Mag, 37.6 Skl, 35.2 Spd, 28.4 Lck, 28.2 Def, 15.4 Res
77.0 Avo, 34% Evade (98% vs. axes), 1.18 PDur, 0.98 MDur
75% double rate, 0% doubled rate
Skills: Armsthrift, Patience, Sol, Axebreaker
-Flavia has +10 hit and evade during enemy turns (evade factored in)
-Flavia has a 38% chance to heal half the damage she does with an attack
-Flavia has +50 hit and evade if her opponent has an axe equipped
Weapons:
Brave Sword: 42 physical, 100.6% hit
Forged Hand Axe: 14 physical, 1-2 range, 105.6% hit