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Author Topic: Nyarlathotep's Dungeon: Week 115  (Read 3639 times)

Nephrite

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Nyarlathotep's Dungeon: Week 115
« on: July 10, 2013, 04:48:09 PM »


"Well, well, well. I suppose some things are just meant to happen, aren't they? I'm feeling extremely nostalgic today... I'd like to see how well you hold up now!"

Link to the Dungeon Wiki!

----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
**Characters that join after the start are locked into the relative stats they have at that time until they would officially join.

Team Snowfire | Elincia, Yuna (MT), Arnaud, Stocke, Hawk
[Hawk: Ninja Master]
Floor 7b: Did you say "Final Battle?"
**Half damage is done and received on the first action of each team.
Team Snowfire vs. Katt, Rand, Bow, Nina2, Deis2, Jean, and Spar
Team Snowfire vs. Crono, Marle, Frog, Ayla, Magus, Robo and Lucca
Team Snowfire vs. Yuri2, Karin, Joachim, Gepetto, Anastasia, Kurando and Blanca


Team Piggyman | Ramza, Aika, Shadow (MT), Sharanda, Bowser
[Ramza: Ninja | Item, Martial Arts, Auto-Potion, Move HP-Up]
[Floor 4a: Diff'rent Strokes]
Team Piggyman vs. Lucia, Gywn, Ramus, Luna, Laike and Tempest
Team Piggyman vs. Kyra, Hahn and Demi
Team Piggyman vs. Albel, Adray, Noel, Precis and Chisato
Team Piggyman vs. Palom, Porom, Tellah, Fusoya and Yang
Team Piggyman vs. Worker 8, FFT Cloud, Beowulf, Olan and Alma


Team MICHAEL | Rika, Arnaud (MT), FFT Chemist, Yulie, Juan
Floor 2a: Adventuring (Earlygame)
Team MICHAEL vs. Alex, Ramus and Luna
Team MICHAEL vs. Jack, Cecilia and Rudy(WA:ACF)
Team MICHAEL vs. Colm, Jaffar and Matthew
Team MICHAEL vs. Killey (S2) and Lorelai (S5)
Team MICHAEL vs. Boss Zed and Boomerang 2 (ACF)


Time Capsule Team Sage | Princess Toadstool, Momo, Demi, Brey, Angela
[Floor 1: Starting off Again (Beginning of the game)]
Team Sage vs. Big Joe, Evil Gaia, 10 Jogurts, VP1 Hrist, Euram Barrows, Gobi, A DQ1 Slime, Garland and Igglanova (PS4)
Team Sage vs. Cecil and Rosa
Team Sage vs. Augus and Joker (BoF2)


Multitarget - One person on the team's actions all become Multitargetted. However, the damage of regular attacks, the healing of all spells that restore HP or MP, the status rates of status spells or attacks and the effect of buffs or debuffs (rounded down to the nearest half point in the case of Pokemon) is reduced by 33%. (Deadly Fingertips has a 67% chance of inflicting ID for example) Moves that were originally MT are not affected by this. This sealstone may be moved. In the case of revival, this affects the amount of HP restored, not the chance of revival occuring. Moves that have two types of effects (healing + buffing) are both decreased.
« Last Edit: July 10, 2013, 09:21:58 PM by Nephrite »

Nephrite

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #1 on: July 10, 2013, 04:48:56 PM »
Since we're out of teams for this "round," I thought it might be interesting to see how teams from years ago stand up nowadays. Sage's old team used to have an Ogre Battle Wizard on it, so I swapped it for Angela since that's the same theme.

ThePiggyman

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #2 on: July 10, 2013, 08:07:34 PM »
Just noting for my team that Ramza should also have Martial Arts as his Support Skill (which, at this point, I believe will be doing more damage than Attack Up on Ninja).

I'll post an actual vote and details in a little while.
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Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #3 on: July 10, 2013, 09:11:06 PM »
Martial Arts setup has more peak damage, but comes at the cost of lower speed since it badly needs a PA-booster hat instead of a speed-booster. (Twist Headband instead of Green Beret.)

Idly, assuming F4 is after Orbonne (i.e. we're in the stretch where the game's halfway point battle lies), and assuming Ramza has 8 base PA and strength (Level ~18-20 or so)

Ninja, Attack Up, Ninja Edge x2
If 8 speed: 260
If 9 speed: 240
Ninja, Martial Arts, punch x2
If 8 speed: 288
If 9 speed: 210

So yeah, depends how much you speed you feel you need, really. (Average is probably just over 7 at this point.)

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Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #4 on: July 11, 2013, 08:45:43 AM »
As always, easier first

Team MICHAEL | Rika, Arnaud (MT), FFT Chemist, Yulie, Juan
Floor 2a: Adventuring (Earlygame)
Team MICHAEL vs. Alex, Ramus and Luna- Rika IDs Alex. Luna is kind of vaguely dangerous if you squint or something, but no.
Team MICHAEL vs. Jack, Cecilia and Rudy(WA:ACF)- This fight basically so strongly depended on the previous fight being dangerous.
Team MICHAEL vs. Colm, Jaffar and Matthew- Rika buffs evade.
Team MICHAEL vs. Killey (S2) and Lorelai (S5)- Rika IDs Killey (Generally showing why I tend to think Rika is a bit much even for a 4, because she just auto-owns too many fights. Her MP/skill charge restrictions tend to not into play)
Team MICHAEL vs. Boss Zed and Boomerang 2 (ACF)- Slow Down works here (as does Evade Buffing)

Mulling over general changes to the first fight. It used to be overly nasty, but this might be too much of a nerf (maybe if it wasn't someone as useless as Ramus. Even just Kyle at least gives them a realistic ability to kill someone turn 1, but Luna is cute in theory, but is a slug and not durable so any team should really have a problem).

Time Capsule Team Sage | Princess Toadstool, Momo, Demi, Brey, Angela
First of all, just for fairness, I have to assume that Speed(?) is chosen on someone
Toadstool- The absolute worst on floor 1. Can just be ignored by enemies
Momo- ST Healing and Silence. Eh.
Demi- Barrier and Medic Power
Brey- Much better relative HP than endgame!
Angela- Probably next to nothing now

[Floor 1: Starting off Again (Beginning of the game)]
Team Sage vs. Big Joe, Evil Gaia, 10 Jogurts, VP1 Hrist, Euram Barrows, Gobi, A DQ1 Slime, Garland and Igglanova (PS4)- I um uh...well, needless to say that Brey probably dies here, because EG's 15% AoE, Gobi and Garland's low 3HKO, and the Jogurt's whatever adds up. No one has MT here
Team Sage vs. Cecil and Rosa- Well, good luck preventing Rosa from getting a turn, I think?
Team Sage vs. Augus and Joker (BoF2)- At least Joker is weak to Ice, so if they come in here with everything okay full up here they could be okay. Joker is still like 2 PC HP with killer defense and Augus can still get Brey in a hit. Needless to say that this team was made in a very different dungeon setting. As always, gah to how Toadstool starts. Team is also only 10 points too.
...into the nightfall.

Magic Fanatic

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #5 on: July 11, 2013, 09:35:58 AM »
Dare I ask WHICH Boss Zed is in F2?

Nephrite

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #6 on: July 11, 2013, 06:55:15 PM »
There's only notes for the second one, so... that one.

Also, if we go be the new rulebook, Toadstool ought to have whatever she comes with in SMRPG, which is... I have no idea what. Healing and... revival?

Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #7 on: July 11, 2013, 07:28:13 PM »
MT Healing. Grah her stats though.
...into the nightfall.

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #8 on: July 11, 2013, 09:00:24 PM »
Angela's very first spell (Holy Ball) can be MTed. I guess you could say she doesn't start with it, but seeing as she gets it within the first half hour, that feels punitive to me, as that's actually some of the earliest MT you get in RPGs. The BoF2 bosses are still a hell of a challenge for that team, though.

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ThePiggyman

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #9 on: July 12, 2013, 02:09:08 AM »
I'm pretty sure I pass. Haven't played PS4 or any Star Ocean, though, so I'm only going by the stat topics for their respective fights.

Team Piggyman vs. Lucia, Gywn, Ramus, Luna, Laike and Tempest - Simple enough. Throw up an initial Delta Shield, and Shadow should be going before anyone else, so just throw up the MT Inviz Edge. Ramza and Sharanda can team up to take out Luna, then focus on Lucia and Gwyn. After they're gone, Ramus, Laike and Tempest are harmless, so patch up the people who didn't get the first Inviz Edge, and pick 'em off.

Team Piggyman vs. Kyra, Hahn and Demi - Delta Shield goes up, and then Ramza and Sharanda go after Hahn, to prevent the physical ID. According to stat topic, Hahn is both below average durability, and below average speed, so no doubt Ramza/Sharanda kill him. Apparently, Kyra and Demi have some kind of Sleep status, but stat topic says it's untested; anyone know how accurate it is? Either way, regardless how accurate it is, it's physical, so only 2 people can get put to sleep, thanks to Inviz Edge. Bowser can put Fear status on Kyra, making her easy to pick off afterwards, and Demi has no magic, so as soon as everyone is Inviz Edge'd, she'll be harmless.

Team Piggyman vs. Albel, Adray, Noel, Precis and Chisato - Delta Shield + Inviz Edge goes before any of these average-speed people. Noel and Adray's damage isn't scary, but Precis and Chisato are competent. Ramza and Sharanda can pick someone off, and the Star Ocean people's damage will add up enough to kill off at least 1 person who didn't get the Inviz Edge status. But then, Bowser unleashes Terrorize, hurting their damage, and Sharanda or Ramza revive/heal each other or whoever got knocked off. If they go after Bowser, then Ramza and Sharanda just heal him up, and Shadow throws up another Inviz Edge until everyone's got Invisible status. It's a losing effort for the Star Ocean crew.

Team Piggyman vs. Palom, Porom, Tellah, Fusoya and Yang - Alright, so Yang actually outspeeds Shadow! But Yang can't outspeed Delta Shield. Yang can only status one person. So Yang will probably target Aika? If he goes after anyone else, then Aika will put up another Delta Shield next turn. But even then, Sharanda can just throw a Body Purifier at her, removing Sleep status (or a Mind Purifier to remove Confuse, which I seem to recall Yang having as well). Porom, Palom, Tellah and FuSoYa can't do anything threatening on their first turn. Ramza can probably OHKO either Palom or Porom.  Bowser can proceed with Terrorize, which will make everyone even easier to kill. Shadow probably shouldn't even bother with the Inviz Edge, since Yang is the only one with a worrisome physical, so he can just focus on dishing out damage; his damage will be great after Terrorize, too.

Team Piggyman vs. Worker 8, FFT Cloud, Beowulf, Olan and Alma - Delta Shield should prevent Beowulf from dishing out any status. I believe Galaxy Stop isn't actually magic, though, so #1 priority will be killing Olan. Can Ramza and Sharanda pull it off before Galaxy Stop goes off? Hmm, it's close, since Olan is actually slightly above average HP, but since I've got Ramza optimized for damage, I think they can pull it off. Shadow throws up the MT Inviz Edge, and 3 people won't be taking any damage. The next step will be taking out Beowulf, Cloud, and Alma. Is there any FFT status similar to Fear? Alma can probably immune it with the Ribbon, but that will mean her durability will suck hardcore. Terrorize should make killing off the others easier regardless, although Alma putting up MBarrier on someone won't help. Someone on my team will inevitably die from the physicals from Worker 8, Beowulf, and Cloud, but I don't think it matters. Since this is the last battle, I can just focus on killing others off. If I've got even just 1 person w/ Invisible status facing off against Worker 8 at the end, I'll essentially have won. I think I pull this fight off.
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Nephrite

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #10 on: July 12, 2013, 03:12:51 AM »
A few things:

Fight One, Tempest ought to be faster than Shadow. I don't anticipate it's a lot of damage, but he should be. I think Laike would be too, actually.

Fight Two, Demi has Phononmezer, which is an MT Physical damage skill. I'd see that bypassing Vanish status in FF6.

Fight Three, I see SO techs as bypassing Vanish, since... well, Vanish really only works on regular physicals in FF6, so... yeah.

Fight Four, I don't see any real problems with. Maybe KICK HYPE???

Fight Five kind of depends entirely on who's alive from the previous fights. You can probably get people back alive from fight four, so if you can make it there I think you're okay.

I guess a lot of it relies on Ramza's durability against physicals. He has Auto Potion which ought to help, but at the same time he's Ninja of the notoriously terrible durability.

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #11 on: July 12, 2013, 03:31:48 AM »
You're underrating FF6 Vanish. FF6 Vanish works on physical swordtechs, physical blitzes, throw, physical tools, monster special attacks such as Catscratch/Calmness/Havoc Wing, and Tentacle)... no exceptions. MT physicals are uncommon in FF6, but the few that exist definitely do not bypass Vanish (easily seen by trying to auto-crossbow Gabbledegaks in Zozo, though you can also see it if you use Vanish yourself against later Ultros forms). It's very all-encompassing when it comes to physicals, in exchange for how badly you get worked over by magic.

Image and Interceptor, by contrast, have a number of things they fail against (such as Throw and I -think- Tentacle though this is only testable vs. Guardian so I'm not certain) so if you wanted to hype MT attacks going through those, that would be fine.

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ThePiggyman

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #12 on: July 12, 2013, 03:41:17 AM »
Fight One, Tempest ought to be faster than Shadow. I don't anticipate it's a lot of damage, but he should be. I think Laike would be too, actually.

Tempest, I think you're right about being faster. He's quite a bit faster than I recalled. But I don't know if I'd consider Laike being faster. I mean, Laike's kinda weird to interpret, 'cause if you just compare him to end-game characters, he's stupidly durable (500 HP to 230 HP average, w/ 50 HP Regen per round), and faster than Nash by over 20 points (by comparison, Nash is about 20 points faster than Mia). I think Laike has to be taken with a grain of salt. Regardless, I'm pretty sure nothing changes in the flow of the fight if Tempest gets off an attack.

Fight Two, Demi has Phononmezer, which is an MT Physical damage skill. I'd see that bypassing Vanish status in FF6.

From FF6 stat topic;

Throw Invis Edge: Adds Clear status. Under clear status, ALL physicals, evadable or otherwise, miss. All Magical attacks now have perfect hit rate, and once hit with a magic attack, status is then broken. Overrides Instant Death immunity (NOT immunity to other status', however, those still work) Non typed attacks acted normally, and do not break the status.
(As a side note, Clear status will NOT cause physical instant death to hit 100% of the time. Physical instant death is an auto miss due to being physical. Its only Magical Instant death, due to the whole "Magic never misses" aspect of Clear status that causes the infamous "Vanish + Doom" Combo. So yes, Gryz's Crash is suddenly useless if target has "Clear" status, however, his Brose is now godly <_< )

Based on this, I think close to anything that is physical in nature is immuned. Clear status is essentially physical immunity, as I understand. It's not just regular physicals. If I'm misunderstanding the status, though, and someone can attest from in-game experience, do let me know.

Fight Three, I see SO techs as bypassing Vanish, since... well, Vanish really only works on regular physicals in FF6, so... yeah.

See above.

Fight Five kind of depends entirely on who's alive from the previous fights. You can probably get people back alive from fight four, so if you can make it there I think you're okay.

I guess a lot of it relies on Ramza's durability against physicals. He has Auto Potion which ought to help, but at the same time he's Ninja of the notoriously terrible durability.

I'm fairly certain I can have everyone alive for the last fight. Delta Shield leaves the FF4 mages completely harmless, and Yang can't hurt me through Invis Edge, so once I've got Invis Edge up on everyone (and if Yang tries to status out Aika to prevent successive Delta Shields, both Ramza and Sharanda can remove the status). Once everyone's got Clear status, I just patch up (mostly w/ Ramza), and laugh at Yang and his inability to hurt me.

Also, Ramza MOVE-HP UP HYPE FOR ADDED DURABILITY?!?111!!?1
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Nephrite

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #13 on: July 12, 2013, 04:33:33 AM »
So, just to be clear on this, people with Delta Shield and Vanish can't be hurt by anything, then?

EDIT: What do you do in the case that Ramza isn't affected by Vanish and dies?

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #14 on: July 12, 2013, 04:49:26 AM »
Delta Shield + Vanish is problematic and certainly not perfect. There are two examples of Vanish + magic immunity in FF6:

Vanish + Reflect: Reflect becomes completely non-functional, as Vanish's "you are owned by magic" takes priority.
Vanish + Runic: Runic still works, blocking the spell. However, it can't protect the target from being considered "targetted" by the spell, so Vanish status is removed.

One of those two cases would happen here. YMMV on which one Delta Shield is more like, Reflect or Runic. Either way, it's not a perfect "lol I win" situation.

edit: An additional issue, if that honestly, Delta Shield itself might remove Vanish, depending on if Delta Shield is deemed to target the vanished character. Targetting a vanished PC with anything non-physical removes Vanish, including e.g. items and buffing/healing dances. Of course this doesn't stop Delta Shield + Invis Edge later in the round, but it's still at best going to be an imperfect lockdown  a la Vanish + Runic. (That is, the enemies can still use magic to remove Vanish, even if it gets nulled, then use physicals. Granted, wasting enemy turns like that is still a valid tactic, provided one sees Delta Shield more akin to Runic than to Reflect.)
« Last Edit: July 12, 2013, 05:08:43 AM by Dark Holy Elf »

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ThePiggyman

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #15 on: July 12, 2013, 05:05:33 AM »
So, just to be clear on this, people with Delta Shield and Vanish can't be hurt by anything, then?

EDIT: What do you do in the case that Ramza isn't affected by Vanish and dies?

I would go more with what Dark Holy Elf said, in the sense that Delta Shield functions as Runic. So Clear status will be removed, but no actual damage/status will be applied.

If Ramza dies at any point, then Sharanda can revive him with an Angel Prayer. This will likely happen when I patch up. For example, in the Star Ocean fight, the Star Ocean people certainly have the firepower to kill off one of the 2 people that didn't get Clear status, but once I've taken out the main threats, I can leave the least threatening person alive, continue w/ Delta Shield + Invis Edge, and heal up/revive whoever needs it. I've got two people that can revive via items, and for both to be killed would require the Invis Edge to miss on both of them (which is a 1/9 chance of happening, if my math is correct).

And my apologies if the team seems cheap. I know you're not too fond of cheap teams, haha. Coming up with potentially dungeon-breaking combinations is just what I enjoy most about making a team, since I'm not very good at making actual teams with synergy and cohesiveness. My first few teams were failures in the Dungeon way back when, so I just try to come up with crazy combos now. =P
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Re: Nyarlathotep's Dungeon: Week 115
« Reply #16 on: July 12, 2013, 10:21:24 AM »
This floor is most likely a loss for my team.  Each battle is theoretically winnable..  sometimes even probable...  but in aggregate, too much bad luck has to be evaded for too long.  There might be a pass argument off giving the benefit of the doubt to the player team + strictly enforcing "turn 1" type status against the opponents, but eh.  (For why I picked the floor with PC mobs that do well against my team, the boss-heavy floor was mostly lol, except the one fight that totally wipes me which would have ended up as Stocke solo vs. 2x Oz bosses.  Double-acting MT Sleep followed up by double-acting MT Confusion is rough.)

Anyway, the floor gimmick means this is a "buffs and status" war.  To see my team as having a chance, it helps to give Yuna Auto-Life (I know some don't give her that) as well as the "common steals or drops" armor customization.  (Note that the Phantom Ring of elemental absorption does have a free slot, but that's also a one-way trip, so your call.)  Said customization, whether the Phantom Ring can be kept or not grants 50% Death resist to Yuna.  As a reminder, FFX Auto-Life grants 25% HP on revival, which would normally be lol, but is not bad when all damage is halved.  (But thanks to the MT sealstone, Auto-Life will only hit 66% of the targets, so ~3.66 / 5.

Arnaud may well want to block ID as well for this floor, depending on how nasty a stat hit you apply if any.

Team Snowfire | Elincia, Yuna (MT), Arnaud, Stocke, Hawk
[Hawk: Ninja Master]
Floor 7b: Did you say "Final Battle?"
**Half damage is done and received on the first action of each team.
Team Snowfire vs. Katt, Rand, Bow, Nina2, Deis2, Jean, and Spar
Relevant from the other team: Bow has 50% ID, Nina2 has 35% ID, Deis2 has 80% ID, Jean has 80% ID.  That's a lot of ID, although Jean & Bow are slow at least (well, Bow is average, which is slow enough to be slower than my entire team).  Depending on how you interpret SD3 initiative, Hawk's Shurikens are theoretically super-fast, and can Slow Deis2 such that Yuna gets the drop on her?  (More important if you deny Yuna the ID resistance.)  Anyway, if Deis goes first and her 30% effective ID misses Yuna, or the Hawk shenanigans are a go, Yuna can cast MT Auto-Life which should help against the ID blitz a little.  Arnaud's Slow Down should ensure Jean gets a turn approximately next year, or, alternatively, he can cast Hyper on Elincia and have her smite the hell out of Bow even through the floor damage halving.  Stocke can revive someone if they got hit by Nina's ID, and his revival is 70%, or he can just Push Assault a beater or something to reduce their damage in round 2.  If Hawk didn't have to do the Shurikens shenanigans, he can do his usual MT jutsu damage hammer to ensure the team doesn't get fried on round 2.  Anyway, I don't think there's much point in plotting out this fight too closely: It's very swingy based on whether Yuna can be ID'd by Deis2 immediately, and then if she isn't, if the Auto-Life hits say 4 people rather than 3.  (Nina2's ID isn't as important, again assuming you allow Yuna the ID protection at all, since Nina can't ID Yuna with it then.)  With Hawk helping hose the enemy team's damage + usual Elincia evade, the only way my team loses is the ID blitz, but it is a fairly scary ID blitz.  (Round 2 should be safer - Stocke / Yuna can get people back on their feet, the enemy team's damage is awful, Arnaud can toss Slow Down or Sleep, and Elincia can explode anyone, especially if she was Hyper'd.)

If you don't allow Yuna the ID protection and don't let Hawk use Shurikens to sneak Yuna a first turn, you should probably just vote fail now, my team would use up too much good luck.  I think the ID protection is fair, myself, so continuing onward.  Not normally a huge fan of this, but since this floor is scary as hell, Stocke should go farm gauge on the last few enemies.  (Yuna has 1 MP cost, so that's totally fine, won't tax resources.)

Team Snowfire vs. Crono, Marle, Frog, Ayla, Magus, Robo and Lucca
Uhhh.  Magus ID area hype time?!  I think Lucca's sleep only hit an area around her, too.  I have no idea how many duelers Magus's ID should be seen as hittable with, or if Magus can at all control who's in range (you can SORT OF manipulate this in CT with party order and knowing the set encounters really well, but I'm not sure I give enemy Magus credit for that.)  Also there's the "wait until late in round 1, unleash DarkEternal + Twister to OHKO the world," but I think I can do enough damage to drop some characters to stop that strategy, especially if Stocke farmed a Turn BReak before.

Anyway, Magus has 50% ID Area, Lucca has Sleep over an area (but should never live to use it), Marle has ST 80% Confuse.  Magus should whiff against Yuna and possibly Arnaud as well, and has trouble hitting Elincia.  He'd like to target Stocke & Hawk, but it's not exactly in his control (Hawk can walk around if that matters, and if STocke gets a turn he can totally PUSH/LEFT/RIGHT ASSAULT Magus to somewhere less useful.)  If the enemy team goes for the early blitz with MT (Luminaire, Dark Matter, etc.) that gets MT healed off as usual.  Arnaud should be able to do something like Slow Down Marle to uselessness while Elincia tries to kill Lucca with the support of Hawk's Jutsu.  So...  this one is pretty doable, I suspect, although if Magus gets lucky in both his positioning and his hit rate, this can be trouble.  (It's of course trouble too if you deny the status blockers, but I assume the team is already in deep if you do.)  So... not as bad.  Stocke can also just turn cancel Lucca if need be to get more time.  If he does, farm up another one for the next fight, of course.

Team Snowfire vs. Yuri2, Karin, Joachim, Gepetto, Anastasia, Kurando and Blanca
Hoo boy.  For Everyone?  Trouble.  Big trouble.  Anastasia has nasty status, Blanca has MT healing, there's status healing and lots of blocking everywhere.  About the only bright spot is that the SH2 cast doesn't block Sleep, so, uh, Arnaud can sleep someone briefly before they get healed by Blanca/Kurando/Anastasia?  Yeah, this fight is straight lost unless Stocke has a farmed-up Turn Break to use on Yuri2, and gets the drop on him.  (Which is actually true, albeit just barely.)

Anyway, Yuri2 is an obvious must-kill, but Blanca needs to die too, he's got MT healing & revival.  Meanwhile Anastasia will be throwing status around...  hmm, Slow Down is probably needed there, I think Anastasia's own Dispel is the only good answer to that.  As noted vs. Gilgamesh, I do have answers to ST status-spam in all of Elincia/Stocke/Yuna having status curing, just there's a lot to do and little time to ensure Yuri2 dies before ever casting For Everyone on turn 2 and doing it without Blanca or Kurando interfering.  Anyway...  I think it IS winnable, but eh, probably requires good luck.  Since the BoF2 fight also requires at least some luck, winning the floor in aggregate is tricky.

May return later, but tired now.  Abstain for the moment.

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #17 on: July 12, 2013, 02:55:41 PM »
Why is Nina2's ID listed as so inaccurate? It's the same spell as Jean/Deis have. edit: Oh, that's what the stat topic says. That must be a typo, unfortunately for Team Snowfire... having used it myself plenty (both in-game and to verify the stat topic), knowing how the spell works, and watching the fact that Nina 2 swept to a Middle championship with it years back. Meeple probably c/ped Nina's spell crit rate in place of Death's hit rate there or something; you'll note in his comments he calls the chance of instant death "high". I probably threw a note about this into the stat topic on the forums we had years ago and then that didn't get ported over. *fixes*

Usual note that SD3 "slow" does not in fact noticeably slow anything turn-wise. ... or do much of anything at all. (I know I'm not helping. Sorry!)

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Nephrite

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #18 on: July 12, 2013, 03:58:34 PM »
Is Death's hit-rate based on magic or something, by any chance? On the off chance that Hawk could use the Magic-lowering Jutsu, I mean.

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #19 on: July 12, 2013, 08:26:06 PM »
Seeing as even Jean of the awful wisdom stat has good accuracy with it, unfortunately not.

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Nephrite

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #20 on: July 12, 2013, 09:09:42 PM »
I'm surprised it doesn't run off anything and isn't saved by anything either. Were lots of enemies immune to it or something, or was it just overlooked on how good it was?

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #21 on: July 12, 2013, 09:17:21 PM »
It's saved by target MDef for what it's worth. This is why it keeps getting less accurate in from the enemy end in the boss stat topic as the game goes on.

And it's really good in-game! I played the game twice and consider Death a terrific spell, as you can predict what it fails against for the most part (undead/spirits only, plus the occasional enemy with high MDef which you can pick up on by watching how much magic damage they take... or just watching Death fail a couple times, since it hardly ever does elsewhere. It's actually 100% for most of the game, final dungeon MDef average is just higher.)

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SnowFire

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #22 on: July 13, 2013, 07:37:07 AM »
Dark Holy Elf: According to Meeple, SD3 "reduces hit rate" = "slow" affects the recharge rate of enemy skills.  So hypothetically an enemy effect that takes 2 seconds to resolve will take ??? seconds instead (2.5?   3?  4?).  The effect is hard to gauge without a timer or something, though, so yeah, I'm not inclined to hype it too much since nobody is sure exactly how much of an effect it has.

Re Death: Interesting.  So it's saved by absolute MDef, not relative MDef or anything.  Kinda similar to how everyone's saving throws just plain get better in Baldur's Gate 2 / 2nd edition D&D at endgmae.  TOo bad about that really high base hit rate!  (Elincia has a Resistance hugely above average, at least.)

Also, Nina2 is slow, so if she has an accurate Death, it'll go off after Yuna set up Auto-Life...  but it's another strike against my team, absolutely.  Maybe I'll just do a personal roll-it-out let the fates decide thing with Hatbot at some point, but yeah, looks rough.
« Last Edit: July 14, 2013, 03:39:57 AM by SnowFire »

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #23 on: July 13, 2013, 01:25:28 PM »
Team Snowfire | Elincia, Yuna (MT), Arnaud, Stocke, Hawk
[Hawk: Ninja Master]
Floor 7b: Did you say "Final Battle?"
**Half damage is done and received on the first action of each team.
Team Snowfire vs. Katt, Rand, Bow, Nina2, Deis2, Jean, and Spar: Katt and Deis2 go first. Deis2 will want to ID Yuna. Katt can smack on Hawk. Then Elincia, Arnaud, Stocke, and Hawk go. There is almost nothing they can do to prevent another wave of Deaths offing the team. And Bow/Rand are targets since he has Revival. Spar can Off-Up Katt or Rand so Katt can make with the ~OHKO level physical too. There doesn't seem to be much the team can do here.
Team Snowfire vs. Crono, Marle, Frog, Ayla, Magus, Robo and Lucca
Team Snowfire vs. Yuri2, Karin, Joachim, Gepetto, Anastasia, Kurando and Blanca


Team Piggyman | Ramza, Aika, Shadow (MT), Sharanda, Bowser
[Ramza: Ninja | Item, Martial Arts, Auto-Potion, Move HP-Up]
[Floor 4a: Diff'rent Strokes]
Team Piggyman vs. Lucia, Gywn, Ramus, Luna, Laike and Tempest:  Laike and Tempest may be fast, but Ramza/Aika/Shadow/Sharanda go before everyone else and leave the enemy team in shambles. Easy win from there and I doubt they take down Ramza.
Team Piggyman vs. Kyra, Hahn and Demi: Aika/Ramza/Shadow/Sharanda all go before them. Blitzing works fine here.
Team Piggyman vs. Albel, Adray, Noel, Precis and Chisato: Kill Noel and Vanish edge can be whored out. So that's what the team does I suspect.
Team Piggyman vs. Palom, Porom, Tellah, Fusoya and Yang: Delta Shield. If Yang sleeps Aika there won't be much of the team left turn 2 anyway, given the blitzing that happens.
Team Piggyman vs. Worker 8, FFT Cloud, Beowulf, Olan and Alma: I don't think playing all that defensively works well here? Straight up Blitzing (Shadow MT damage, Sharanda MT item usage, Aika doing... something, and Ramza smashing someone's face in) is a good start. Bowser can add MT damage at the end such that it adds up to KOing levels. I don't know, but I tend to think the team can manage this and throwing in a Delta Shield may help vs. Beowulf and Olan? I'm least sure about this fight and will watch what others say.


Team MICHAEL | Rika, Arnaud (MT), FFT Chemist, Yulie, Juan
Floor 2a: Adventuring (Earlygame)
Team MICHAEL vs. Alex, Ramus and Luna: Tag out Alex, clean up.
Team MICHAEL vs. Jack, Cecilia and Rudy(WA:ACF): KO Ceci. Heal between Jack/Rudy's turns, continue.
Team MICHAEL vs. Colm, Jaffar and Matthew: MT Illusion.
Team MICHAEL vs. Killey (S2) and Lorelai (S5): Eliminate Killey, Slow Down Lorelai.
Team MICHAEL vs. Boss Zed and Boomerang 2 (ACF): Slow Down.


Time Capsule Team Sage | Princess Toadstool, Momo, Demi, Brey, Angela
[Floor 1: Starting off Again (Beginning of the game)]
Team Sage vs. Big Joe, Evil Gaia, 10 Jogurts, VP1 Hrist, Euram Barrows, Gobi, A DQ1 Slime, Garland and Igglanova (PS4): MT damage.
Team Sage vs. Cecil and Rosa: Rosa has to status out Toadstool? Ehh... probably not that much of a problem.
Team Sage vs. Augus and Joker (BoF2): Not sure.

Nephrite

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Re: Nyarlathotep's Dungeon: Week 115
« Reply #24 on: July 19, 2013, 04:33:27 PM »
Hey! I could use some more votes for this, you guys are back now, so no excuses!