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**Full Heals reset limit and other types of gauges when teams pass through them.
**Characters that join after the start are locked into the relative stats they have at that time until they would officially join.
Team Pyro | Rikku, Ryu2, Lilka, FFT Chemist, and Rand (Firefly)
Floor 3b: Divided you Fail
**35% of all damage done by the player team is returned to the character who dealt it as ITD damage, based on whatever damage would be done to the target after all reductions.
Team Pyro vs. Shadow Yukiko, Shadow Chie and Shadow Yosuke
Team Pyro vs. Ike, Soren, Titania & Mist (FE9 forms)
Team Pyro vs. Jecht
Team Dhyer | Cecilia (Speed?), Alys, Terra , Ronfar, Jean(Lunar)
Floor 3a: Unified Strength
**On this floor, party and enemy HP is pooled together. If someone is fatally statused, likewise if a character is hit with gravity, that health should be removed.
Team Dhyer vs. Citan, Billy, Bart and Rico
Team Dhyer vs. Hashmalum and Velius
Team Dhyer vs. Seymour Omnis
Team Snowfire | Yuri2 (as Trode), Guv, Yangus, Jessica, Angelo (SSL)
Floor 5b: A Less Fair Fight
*Enemies on this floor have 1.5x Health
Team Snowfire vs. Seymour 1 and Wendigo
Team Snowfire vs. Spectral Keeper and Sanctuary Keeper
Team Snowfire vs. Seymour Natus
Team dude | Mei-Ling, Feena, Aika, White Rose, FFT Monk (Vantage)
[Floor 1: Starting off Again (Beginning of the game)]
Team dude vs. Big Joe, Evil Gaia, 10 Jogurts, VP1 Hrist, Euram Barrows, Gobi, Sinspawn Ammes, Garland and Igglanova (PS4)
Team dude vs. Cecil, Cid and Rosa
Team dude vs. Augus and Joker (BoF2)
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Speed? - The effective speed of one character is set to 120% (1.2x) average speed. This number may be further increased by Haste effects.
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget and status moves are not affected, however status attached to damage is.
Vantage Effect - Counterattack abilities activate before being attacked and also increases the chance of any counter attack activation skill to 100%.