Knights (FF1 Knight, FF5 Knight, Squall, Steiner) vs. Squires (Gogo**, Cloud, Ramza, Kimahri)
Dark Gear Gogo is 36 Spd to a 36.8 average? So basically a tie with average and thus a tie with Knight / Squall. Even if Gogo wins the coinflip and beats out one, the other likely OHKOs him, so Steiner to the rescue? Maybe? (Being MT won't help, think E&C gets the C even when E can't happen, so theoretically Steiner can get outslugged down too off Kimahri counters + any extra turns CLoud / Ramza get... Iai Strike is kinda slow too.) Can totally be convinced otherwise here.
Thieves (Locke, FFT Thief [female], Zidane, Rikku*) vs. Dragoons (FF3 Dragoon, Kain, FF7 Cid, Freya)
Ninjas (FF1 Ninja, Edge, Shadow, Yuffie) vs. Samurai (FF5 Samurai, Cyan, FFT Samurai [male], Auron)
Checking, Gil Toss baaaaaaaarely doesn't activate Clear Tranquil (whose limit requirement is a bit more than 50%, it's more like 60%, and Gil toss does ~56% damage to Yuffie). Unless FF7 limits start half-charged, which I'm actually pretty sympathetic too. Anyway, Auron isn't achieving much early, Cyan can Stunner / Cleave out a Vanish'd Shadow but kind of sucks otherwise... yeah, despite the two initiative turns and some tanky utility off FFT Samurai, this seems like an uphill fight.
EDIT: Okay, if Gil Toss super-counts defense so much as to make it a OHKO to Shadow, sure, the Ninjas REALLY want Shadow to live.
Dark Knights (FF3 Dark Knight, DK Cecil, PC Gafgarion, PC Seifer) vs. Monks (Grand Master, Sabin, Zell, Amarant)
Bards (FF3 Bard, Edward, FF5 Bard, FFX-2 Songstress Yuna) vs. Monsters (Gau, Cait Sith, Vincent, Red XIII)
Cait Sith & Red block Stop, Vincent blocks Confuse. If the bard go for Confuse hax, Vincent just taps Cait out of it and Toad hax is on. If the bards go for Stop, they eat nasty damage + Toad. If they do something else (Haste, HP doubling) they just don't outslug fast enough.
Time Mages (FF5 Time Mage***, FFT Time Mage [female], Tidus) vs. Dancers (FF5 Dancer, Mog, FFT Dancer, FFTA2 Penelo)
Quick->2x Quartr rides again. (FF5 Meteor actually not so great in a team match due to the unfocusing, but whatevs.)
Summoners (Rydia, FF5 Summoner, FFT Summoner [female], Garnet) vs. Blue Mages (FF5 Blue Mage, Strago, Quistis, Quina)
Garnet goes first and throws down Odin... but if it doesn't hit the right targets, the SUmmoners are in trouble from FF5 Blue Mage & Strago's turns. FFT Summoner has trouble resolving something relevant fast, FF5 Summoner if left alive can quickly follow up with strong MT damage to force a White Wind at least... not sure, will await arguments. Do the Bloos have something broken and MT? Because if they can't end it fast, the ID will take them apart slowly so no turtling setup with Mighty Guard / White Wind hax or hte like. ST status that can miss may not be fast enough vs. Garnet's MT status.
White Mages (FF3 Devout, Rosa, FF5 White Mage, Eiko) vs. Black Mages (Palom, FF5 Black Mage, Vivi, Lulu)
I let Lulu have Ultima, and it doesn't really matter. Eiko can just go aggro with Madeen and the BMs are already in a world of holy pain.