Bravely Default (Hard): Still working on, uh, the "postgame" I guess (C7). I'm even more convinced now with how they did C6 & C7 then before that it was at least someone's intent that this is a game where you can control when you kick the pail and go fight Lavos, and that's the real ending, and then we'll toss in some wacky postgame sidequests afterward. Dang good thing no-encounters exists, BD is a game I'd never have ever finished if you couldn't turn off randoms.
Everyone else seemed to say that Dark Knights kill the challenge of the game, but lacking Dark Shields for everyone and that seeming kind of lame, I decided to pass. (Also Dark Nebula doesn't show up before L9, and that was the extent of cheaply grabbing DK.) Instead I used a different cheesy strat mentioned in the stat topic: Dual Shields is busted. Templar or Knight Edea with Dual Shields + P. Def +30% + Default Guard, and equipped with 2x Bloody Shield, Ribbon, Heike Armor, & Heike Gloves = lol 1 damage from practically everything. Nice & slow so spamming Desperation every turn rarely makes the Defense loss notable. Only mages can really threaten her. Kinda funny, vs. C6 Rusalka it wiped my entire team except her, but as she lacks magic damage entirely, Edea could effortlessly solo (uh oh watch out for that 4600HKO or whatever). But yeah, defense is insanely potent in BD, and there are offensive skills that run off defense, so put 'em together and bam. Of course the other side of this is that Tiz, who was my generic "light warrior" guy with Two-Handed, started dying to absolutely everything. Time to give up on that and grab a Shield and admit his sole purpose in life is to debuff dudes with Piracy, not to really deal damage. (and heck, even with a Shield, he's still pretty fragile.) But yeah... strictly speaking, he'd be better off as a dual-shield dude with Piracy. Although I guess there are merits to being super-fast with a Fox Tail at least.
For whatever it's worth, since I already mentioned Edea's default skill load out... Tiz has a bunch of boring stat buffs (P. Atk +20%, HP +10%, etc.) Agnes has Default Guard, Angelic Ward, Holy One, & 1 free slot (currently +10% Speed). The defensive skills are obvious, your healer dying is bad times. For Holy One... it's too bad, I liked the old Buff Up / Support Amp package from Performer I ran in C4 & early C5, but Holy One really is needed to save MP, since with Holy One Cura / Curada is sufficient MT healing, while without the MP-slurping Curaga is required. Ringabel, and any offensive caster, is even more constrained in build: casters absolutely *must* equip Pierce M. Def, without which they are bad, with which they are quite good. MP concerns means the other 2 slots are on either Save BM MP or Save TM MP. There isn't even room for Gloom or the like. Still, once fighters start having trouble dealing damage, Pierce M. Def TM gives an EZ 9999 damage to single targets on the cheap, and BM, while less impressive, can still throw 5000 to a Single Target (nice in team fights) and also has Aspir.
C7 teamup fights are a ton of fun so far. Two in particular gave me some trouble:
* Eternian Board of Girl Power, the first one I attempted. So... Kikyo is actually amazing support in a team fight, she'll go hunt the weakest members of your party. Artemia is still shit (I have still NEVER seen 2x Multiburst ever, I think Pyro's making stuff up), but Multiburst is hard to plan around and can surprise kill a party member, sure, and Tiz & Ringabel are still made of paper and get OHKO'd by her physical sans Default. But Victoria is much more at home with this support; Corpse is useful for setting up badly-timed deaths, she's a mage so she can kill Edea, and her MT poison is actually quite accurate, and it's hard to afford an accessory to block it anymore. Oh and Dark is like a OHKO now or something if you're not Defaulting. Anyway, it's mostly Kikyo hype; I can roughly stay alive okay, but the initiative breaks the wrong way or Multiburst gets lucky and Agnes dies, and hooooly shit, I'm in deep, how do I get her back up (without blowing Elixirs?). For extra fun, I forgot to stock up on P. Downs, and only had ~18 or so, something I didn't notice on my first few deaths. Anyway... I figured it out, mwahaha. The secret is to exploit Kikyo's good AI - let Edea die, then revive her with a P. Down at 200 HP. Watch as Shipujinrai bounces off for 1 damage repeatedly, cackle. Definitely much safer than the "everyone else goes to critical and use Knight cover" strat which gets owned by Poison. Ribbon doesn't block Corpse, so as I ran out of P. Downs it was quite important to spam the Spiritmaster status immunity spell to save Agnes & Edea. Murdered Artemia first thanks to that nice Fire weakness - Shield Magic infused Firey Desperations + Firagas (well when Ringabel could stay alive) meant she was the easiest to take down first, and while she's not great, removing the threat of suprise Multibursts was still useful. Close fight!
* Braev/Alternis/Kamiizumi. A bit frustrating, but still awesome. Kamiizuimi can ACTUALLY BREAK 2x SHIELD TEMPLAR EDEA DEFENSE wat with his physical for like 300 damage, which is amazing and says something about how much you will be hurting if he hits someone else and hasn't been Defanged (answer: a lot). Braev will throw erratic surges of offense your direction, but the true threat is Alternis, who provides nasty MT damage AND will start Minus Striking out key figures like Edea & Agnes right through Default Guard & Angelic Ward. This is where things get frustrating: despite learning I needed to set Speed +10% on Agnes (she already had the +20 Speed Hermes Shoes but she needs even MORE), Spiritmaster Agnes with 73 Speed would still go after 60 speed Alternis sometimes such that she couldn't fix the damage first. And so now with Agnes dead, okay fine Edea will do an intentionally slow revive so that she doesn't die in the revival round, oh wait Minus Strike lol. Variants of this happened a LOT. Apparently you need 80 Speed off Fox Tail or something to reliably go first, argh. Anyway, no particular trick here aside from definitely neededing Fox Tail / Bloody Shield Pirate Tiz, but Tiz applies Defang as much as he dares when not dead, Edea keeps the Holy Shield Desperation offense rolling at Alternis and provides slow revival if desired, and Agnes Defaults & heals a lot. Ringabel throws Firagas as usual. Finally, as the trio got the drop on me once again murdering Edea & Agnes, I #YOLO'd Ringabel into -4 BP at Alternis, and... killed him?! Amazing. Speedy Tiz revived the girls before dying, and I stabilized. Fun times, didn't even use SP. Reminds me of the Orthos battle of requiring some good luck, except the Orthos battle was much faster than this one when I failed at it 3-4 times.
Praline / Jackal was easy, Yulyana & goons weren't bad either ('sup I heard you like Dispel), Einheria's crew gets basically solo'd by Edea (only Holly's Aero is a threat). DeRosso & Victor actually wiped me but that was more due to not respecting Energy Burst as much as I should, if you keep DeRosso Defang'd and always Default if he has BP the fight is not so bad.
Maybe some day I'll finish this long long looong game and move on to the rest of my giant mobile backlog. Or books. Books are good too.