There are only three games left.
Demon's Souls. Went back to it.
No death challenge in this one too.
Comments
- Demon's is less videogame-y and feels like a real place at times.
- I'm on rollerskates
- "Jumps" are so floaty
- This game is really easy compared to the two others
Three games?
-Yeah, this is something that really strikes me about Dark Souls 2: the environments feel much more like videogame levels than anything people might've built for actual use. Like, Forest of Fallen Giants/Drangleic Castle, none of the rooms serve any discernible purpose beyond being a series of empty corridors that lead you to a boss fight. Boletaria Castle at least is meant to be a freakishly defensible fortification, Anor Londo at least has places of recognizable use like bedrooms and a chapel. Tonally DS2's environments cover a fairly wide range, but they routinely lack that extra touch of character that would make them come together as a former habitation of people, and they rarely shoot for the extremes of unpleasantness that its predecessors sometimes managed (for all that I didn't care for Demon's Souls' universally gray-and-brown color scheme--and a lot else about the game--I'll readily acknowledge the prison and the swamp as some of the most viscerally nasty locations I've ever encountered in a videogame).
-Demon's Souls bosses are scruuuuubs. Maneaters gave me a tremendous amount of trouble, but otherwise the vast majority of them I took on the first try. Let's see, I also died to...Penetrator and Old King Allant, that's it. Mine bosses could've been trouble if I hadn't fought them last, admittedly. Spider honestly strikes me as being tremendously shitty design. I did pretty much what you're doing: grab the biggest sword you can find, knock everybody down and kill them on the ground, pump HP through the roof because STR scaling caps so early in Demon's Souls and nothing else is worth caring about.
I'll never play Demon's Souls again, myself, too much that actively annoyed me about it after Dark Souls--the healing, the enforced resource scarcity and inability to fully upgrade weapons without extreme farming, the crappy bosses and crappier music, armor being actively counterproductive and generally nothing special aesthetically...Dark Souls 2 is even more > Demon's Souls than Dark Souls 1 is > Dark Souls 2.
Anyway, as far as DS2 goes, mostly just fitfully messing with various NG+s by this point. Flame Weapon on +5 fire Sinner's Sword = I do a thousand damage a shot now. Was not expecting that degree of potency from Not!Sinner, weapon stands up better than expected despite its problems (I sometimes have to run with the Bracing Knuckle Ring to keep it from breaking during longer zones). Also respecced scythe chick to use weapons that suck less (I noticed I had a Channeler's Trident and figured what the hell; turns out it's actually pretty cool, the standard R2 does a spinny multihit thing that staggers everybody, just a pity the weapon breaks as fast as Old Whip does) and dump a bunch of levels into hitting 40 in all mental stats to optimize hexing. Holy shit now I see where the broken really comes into play. Dark Caitha's Chime + Abyss Seal = Great Resonant Soul tosses off twelve hundred damage with like no casting time. Oh noes 500 souls and 30 HP per shot. And somewhere along the line I also got the platinum trophy.
Otherwise, fiddling with PVP. It really is unfortunate how that turned out here and I'm probably already done with it. The lack of any meaningful poise far too often reduces combat to stunlocking; invasion items are basically finite (or just prohibitively expensive in NG+); hit detection and lag seem to mix in a more toxic manner here--cases of "God dammit that Soul Arrow was ten feet away from me" are everywhere.
But for another thing, there's the way matches are determined by Soul Memory (I.E., the total number of souls you've accumulated over the course of the game regardless of what you've used them for) rather than by character level. I understand why they did this, and I fundamentally approve of the intent: it means that no player can make low-level runs through the game just to come back to starting areas and use overpowered pyromancies and elemental weapons to murder newbies with impunity in a zone before any players have the capacity to actually indict them (this was absolutely rampant in Undead Parish in DS1).
But the thing is, I stop leveling at a certain point because it bores me to just level until you can do anything. But that Soul Memory count won't stop going up so eventually all you're gonna draw
are people who've taken the levels, all the levels, and pumped their stats through the roof to use all the cheapest stuff. I mean, I've killed max-level players in DS1 (because DS1 has no upper ceiling for red phantom invasions), but that's not really the experience I'm looking for here. The obvious rejoinder to this is "Take more levels, scrub," but I dislike doing this for the same reason that chopping wood to be the most talented person in the world at everything in Skyrim is fucking stupid: when you excel at absolutely everything, nothing you can do is really all that special. It cramps my style because I prefer running specialists; it's more fun having to adapt a focused skillset to different circumstances than to be capable of doing everything at once.
EDIT: I guess I should acknowledge another qualitative difference--it's much easier to find a match in DS2 because it scans the entire game world when you're trying to invade someone rather than just your current zone. On the one hand this means less wasted time spamming the Red Eye Orb, but otherwise if you want to play in a specific zone you're basically out of luck short of dropping a red sign and hoping for the best. Invasions also seem not to place you in set locations, but instead within a certain proximity of the host player. While basically convenient, I actually find this a bit of a bummer. Aside from having to scramble to get your bearings as to precisely where you are in the level every time you land in someone else's world, the tension of hunting someone down to get a sense of what you're dealing with from afar and preparing appropriately is basically gone. I've also had some invasions where I turned up beyond a shortcut that I could not backtrack through and the host was on the other side. Waste of everybody's time, that.
Anyway at some point last night a dude on my friend list PMs me to the basic extent of "I'm in Darkroot Garden, come and get me." So I toss DS1 back in for a bit and man the lack of stunlocking and the cleaner rolling make it handle so much nicer than DS2's generally squishy player interactions. The backstab-fishing is still fucking awful, though. Cleaning up that and the
crazy HP bloat people could get in DS1 were probably the smarter things DS2 did for PVP purposes.