So, a few games I've been playing.
First up, Crusader Kings. Been tooling around with a few different tries, been finding I enjoy playing a Duke, haven't played a King position yet, but am debating between just cheating my way there, or working my way there legit. However, my current goal is to start as a Count, work my way up to a Dukedom, and then see what happens.
So, I started a game as the Duke of Krain, which is just east of Venice. Seems nice enough, I have two counties, and I get to usurp the title of my Ducal lord whenever I want to. Of course, getting a claim on his title, and actually making good on it are two completely different things. I was considering trying to use nearby Croatia as a way to force grab a few more Counties to bulk up for my eventual backing up of my claim. And as part of this, I was planning to keep one of my daughters from marrying until I could offer her to a Croatian Duke I was on good terms with. Instead, she eloped with a freaking second son. Who already had nephews.
Welp... so much for that. As for what happened to that Duke I was friendly with? He picked a fight with the King of Croatia. And won. So now he's king. And since then he's been sweeping up everything so the whole country is in his pocket and there aren't any loose bits to nab. Dang. And, trying to claim vassalage under him for some extra muscle will be super risky since he somehow got a claim to the same Dukedom I want. So... yeah. He coulda been family.
In other assorted bad news, turns out my starting duke was the second son of the Duke of Weimar. So there was a whole branch of the family holding some pretty nice turf up in Germany. Except, some time around 1100, they decided to rebel against the Emperor. So, I picked up the whole extended family since I'm the only one who hasn't lost the family lands. The one bright side is that that branch managed to get a wonderful military commander for the eventual war I'm going to fight. And, I lucked into finding a nearby county where they had a daughter, and that's it, shortly after his wife died in childbirth. So, his kid is now the heir to the County of Verona. Sweet.
But, for now, it's still just a waiting game until a chance to grab a Ducal title comes up.
Pokemon OR - Feels a bit strange since my first go through was with Sapphire. But it is nice to face mooks that don't like Rough Skin as a talent. Just hit Mossdeep, and am steadily rolling along. Gen 3 still my favourite Gen, and I am happy with my Skarmory and Slaking.
Persona Q - Given that the SMT games started with first person dungeons, it should be no surprise that Persona and Etrian mix very well. The gameplay also deals with a lot of the issues I have with Etrian gameplay. Namely, that there's a lot of abilities you have to work towards, without any real idea of how useful any of them are going to be. And a general impression that everything is expensive but that you don't really get a lot for that expense. Whereas here, you do still pay for using abilities, but you have the SMT weakness system going on. Sadly, it's more like Devil Survivor in terms of benefits than P3/4, in that it's random if you knock them over or get a followup/all out attack. But, hitting weaknesses does give you a boost, which means all moves are free and you go first next round. Boost can be lost if you're hit though, so going first isn't always an advantage. As well, everyone has the wildcard now. What this really means is, everyone has a fixed primary persona, and everyone can also equip a subpersona which is effectively a watered down wildcard from before. You can also only switch them outside of battle. They give access to skills as well as an HP/MP buffer at the start of each fight. Of course, I'm hoping that the main personas evolve over the course of the game, because Orpheus is crap. It also means that Junpei suffers, because before he had a lot of overlap with Minato (fire/slash) but that was okay because Minato quickly moved away from that to being a wildcard. Now? He's stuck as Fire/Slash as well, and he's still forced into the party. They do have Junpei as physical and Minato as magical, but it doesn't seem like enough. Especially since Koromaru also jumps on that fire train.
Aside from all that, this game is very clearly written by the Persona team, which is good because it resolves the other major issue I've had with the Etrian games, and 7th Dragon as well. Namely, all generics, all the time. You can run into other characters in those games, but none of your characters have any sort of personality. Here? The writers seem to love Junpei being an idiot as much as I do, I've gotten a dungeon break where Akihito does missionary work for protein powder, and at one point I had to shrink part of my party to super chibi size, and Koromaru's predatory instincts kick in and he hunts those party members. And It. Is. Adorable. Seriously, whoever was in charge of animating Koromaru had way too much fun.
Xenoblade - Been having some fun tooling around in this. Gameplay doesn't seem super great, but it's serviceable enough for me at the moment. Just hit the end of the prologue. Somethings weren't surprises (wait, Shulk get the Monado?), somethings totally were (though, the gameplay end of things dropped more than enough hints I didn't pick up on), and all in all it did a good job of setting up why Shulk is travelling and why I should care about his quest. And while he reasons are super selfish and personal, I can also dig that they also align with a pretty reasonable and laudable goal as well. Just, because he just went through some rough shit, and he's at the start of his journey it makes sense that he's picking the selfish reasons. So, yeah. Guess it's fair to say I'm enjoying this a lot more than I was expecting to.