Well, once you're not so overwhelmed and exhausted, I'd like to read something about how Nier connected to you (or to other DLers who really liked it), just as I'm interested basically any time someone is able to articulate why a form of media or whatever really works for them. I went through all of the content and found things to a lot to like, such as the detailed backstory, the soundtrack, surprisingly powerful emotional moments from characters you wouldn't expect (as well as other reversals in expectation), and touches like the weapon stories (which are always welcome and are a positive part of even shit games like Drakengard 3). In the end, though, I didn't walk away from it really connecting with it the way that some others have. It may be that articulating something that personally works for you to that extent is extremely difficult if not impossible to convey, especially to someone who doesn't like it, but I think it's worthwhile to try.
This is a bit of an aside, but when I first played Dark Souls, I did like it but didn't quite understand why everyone was so obsessed with it until I listened to the Bonfireside Chat podcast. It was just great to listen to two people who really loved the game just talk about and dissect the lore and each stage of the game with the depth that they did, and they covered a lot of things that I hadn't noticed or found. I did a replay (the first of many) and had a renewed appreciation for things that passed over me, and at that point, I really understood the hype. So again, while some things about your feelings about a game/whatever may be difficult to communicate, I can say definitively that my opinion has been swayed by people who were able to articulate themselves well about it (the same for me is true of good literary/film criticism).