1. Differences from the Last Topic-->
Shaman Stats: I did partially factor in Shaman stats, as I thought that they better overall reflect in game. Note that what I did include was relatively minimal (averages out to 10% approximately, so a far cry from the approximate 40% boosts they are getting from their best transformations) and factors in how effectively a character can use Shamans (for example, Spar can use the most combos very effectively and has the most stats included).
-->A few equips dropped (more on that later)
-->Defenses tested
-->The other topic has extremely low enemy defense
2. Level and Experience Ryu is taken at 1,000,000 EXP to match Meeple's old topic (I finished at 900,000ish, but the difference is a single level). Everyone else fluctuates slightly based on their joining time. Deis is taken upon gaining the Great Bird (200,000 EXP for Ryu) although could be taken earlier. Most of the levels are the same as the old topic
3. StatsOffense- Do more physical damage...in theory. The BoF 2 physical formula is questionable in that some multiplier get significantly worse with more offense.
Defense- Take less physical damage. As noted, the formulas are kind of wonky, so stacking a lot of defense doesn't always mean much. I suspect that like PCs, when enemy offense is too much higher than PC defense, it gets hits with a low extra mult to keep in check.
(I think that when Enemy Att- PC Def is between 100 and 200, the formula is (E. Att-Pc. Def)*0.75 +20. When it is above 200, the formula uses 0.6 instead. There is a base floor of about 20 damage when enemies are attacking.
Wisdom- Affects Magic Crit Rate (Believe that Wisdom/510 is the crit rate. Magic Criticals are 50% more damage). I am working under the assumption that it effects status hit rate, although I'm not 100% sure it does.
Vigor- Speed. Relatively little random variance
Luck- Determine some level of physical damage (There are 4 physical damage tiers; higher luck takes you to a higher damage tier, although the effect isn't great. For example, Ryu is listed as tier 2; this means that all his physical average being on tier 2 of the 4)
Guts- Determine rate of random auto-revival (Restores 12.5% HP; preserves actions that turn?)
B. Cond- Assumed “Super” for this topic, it probably has an effect on a bunch of internal things (crit rate? Counter rate? Evasion?) that are hard to test
Evade- All character evade seems to be 10%-20% for monsters I tested on. For relative scaling, this basically means none of them have any evade that matters
Counters- Triggered against basic physical where the hit connects (not on evaded hits; Ryu and Katt Only)
Criticals- Seem to be innate to characters (and maybe dependent on B. Cond); Double Damage
4. CriticalsPhysical criticals are 2x damage. Magic criticals are 1.5x damage
5. DropsThere are a few items from Meeple's topic that I did not allow. The big ones are Katt's MeowST and Katt/Rand's MammothCL. These are 1/64 drops (and the second item isn't even unique)
6. StatusesCurse- Luck to minimum
Death
Paralysis- Idle; Only used by PCs (B. Siron calls this sleep, but given that no enemy has this, and it works differently than sleep on PCs and has a different animation, I'd say these aren't the same)
Rotting- Evil version of Confuse (but also Zombie)
Sleep- Enemy Side Usage Only
Silence- When used by PCs, has a chance to wear off every round
PCs can block Curse, Rotting or Sleep with a storebought accessory
7. Itemcasts- If an item is in the inventory, anyone can itemcast off it. An equipped item can only be used to cast by the equipping PC. For storebought non-uniques (like Medusa Shield), I would not allow the itemcasts. For unique items, I am allowing (Since only one person can equip the one copy, they have a uniqueness)
8. Enemy Stats UsedDefense: 140
Magic Susceptability for Damage: -1
Magic Susceptability for Status: 0 (Because that -1 includes magically status immune -3. Without those, the average is close to 0)
9. Averages up TopHP: 303.5
AP
Defense
Vigor: 114.4 (49.8 Standard Deviation)
Wisdom:
Damage Average: 150 (179 w/ G. Dragon)
2.5 Kill Point: 375 (448)
RYULevel: 44
HP: 331.......(109%)
AP: 77
Offense: 295 (330) (170 Base)
Defense: 286 (121 Base)...................(Cuts physicals by 15 or 12%)
Vigor: 105 (100 Base).......................(-0.19 SD)
Wisdom: 124 (119 Base)....................(Takes 103% from Magic)
Luck: 110 (105 Base) (Tier 2/Tier 2.025)
Guts: 5 Flames (~20% of Revival on Death)
Critical Hit Rate: 40%
Counter Attack Rate: 67%
**I've seen some variance on the counter attack rate that Ryu has against enemies, so there must be some weird checks here.
EquipsDragon Sword- 125 Attack, Fire Physical, +5 Def, Vig, Wis and Luck, Casts Flame
-->(Empire Sword- 160 Attack, Thunder Physical, Casts S Boom)
Medusa Shield- 55 Defense
Dragon Hat- 32 Defense, +1 Fire Resistance
Dragon Armor- 78 Defense, 0 Weight, +1 Fire Resistance
Max ResistancesFire Resistance: 31% Default, 44% for 3 Defense
Thunder Resistance: 19% for 28 Defense, 31% for 62 Defense and 15 Speed
Holy Resistance (Note that enemies don't actually use Holy elements in game):
Shiny Hat- 30 Defense, +1 Holy Resist
Physical- 139 Fire (170 Thunder) (99 Base/122)
G. Dragon- 999 ITD Damage; Costs all APCure 2- 100 HP Healing; 7 AP
Guts- Restores HP based on current HP; 12.5% Failure Rate
-->Above 50% HP=16% HP Restored
-->Between 25%->50% HP=35% HP Restored
-->Between 12.5%->25% HP=60% HP Restored
-->Below 12.5%= 80% HP Restored
BOWLevel: 47
HP: 285.........(93.9%)
AP: 177 (175 Base)
Offense: 216 (119 Base)
Defense: 234 (79 Base).....................(Takes extra 8 or 6.5%) (Cuts by 13 or 10.5% under Def up)
Vigor: 99 (101 Base).........................(-0.31 SD)
Wisdom: 152 (143 Base)....................(Takes 103% from Magic)
Luck: 69 (Tier 1.775)
Guts: 4 Flames (~15% Chance of Revival)
Critical Hit Rate: 25%
EquipsDeath Bow- 90 Attack
-->(Twin Bow- 30 Attack, Double Attack)
-->(Ice Bow- 70 Attack, Ice Physical)
-->(Fire Bow- 42 Attack, Fire Physical)
Medusa Shield- 55 Defense
Shiny Hat- 30 Defense, +1 Holy Resist
Mother Robe- 66 Defense, 8 Weight, +1 Holy Resist
-->(Spirit Robe- 12 Defense, 0 Weight, +1 Holy/Fire/Thunder Resist)
Max ResistancesFire Resistance: 19% for 5 Defense, 31% for 59 Defense and 7 Speed
Thunder Resistance: 19% for 28 Defense, 31% for 82 Defense and 7 Speed
Holy Resistance (Note that enemies don't actually use Holy elements in game): 31% Default
Physical- 84 (44 over 2 Hits; Good against Low Def) (72 Ice) (35 Fire) (67 Base/18x2/58/28)
Shot- 32.5% Instant Death; 1 Damage on Failure**I believe that Shot does make a check that might include luck and maybe some unknown stat. There is definitely a difference between some enemies over 200 tests (to each). Shot may run on a few stats of Bo's
SpellsCure 3- 120 MT Healing, 20 AP
Cure 4- Full ST Healing; 14 APDef Up- 20% Defense Up (See Defense Section above for effect); 5 AP
Heal- Recovers from Status Effects; 8 AP
RenewX: 100% Revival; 20 AP
DEISLevel: 45
HP: 314.....(103.4%)
AP: 295
Offense: 203 (129 Base)
Defense: 290 (156 Base)...(Cuts by 17 or 14%)
Vigor: 187 (195)................(+1.46 SD)
Wisdom: 240....................(Takes 85% from Magic)
Luck: 162 (Tier 2.4)
Guts: 0 Flames
Critical Hit Rate: 25%
EquipsAmber Ring- 74 Attack
Holy Shield- 43 Defense
Sunmask- 25 Defense, +1 Fire Resistance
Mother Robe- 66 Defense, 8 Weight, +1 Holy Resist
-->(Spirit Robe- 12 Defense, 0 Weight, +1 Holy/Fire/Thunder Resist)
Max ResistancesFire Resistance: 19% Default, 31% for 54 Defense, Gain of 8 Speed (Spirit Robe)
Thunder Resistance: 19% for 54 Defense, Gain of 8 Speed (Spirit Robe)
Holy Resistance (Note that enemies don't actually use Holy elements in game): 19% Default, 31% for 12 Default (Royal Hat)
Physical: 73 (58 Base)
Attack Up Physical: 234 (180 Base)
Shed- 100% Healing, but halves defense
SpellsBolt X- 225 MT Lightning Magic (180 Base; 47% Crit Rate); 30 APMissile- 189 MT Wind Magic (150 Base; 47% Crit Rate); 26 AP
Fireball- 152 MT Fire Magic (120 Base; 47% Crit Rate); 20 AP
Freeze- 127 ST Ice Magic (100 Base; 47% Crit Rate); 10 AP
Death- 78% Instant Death; 8 APAttack Up- Doubles Attack; 6 AP
Defense Up- Increases Defense 20%; 5 AP
Agility Up- Doubles Vigor (Bugged in SNES version, fixed in GBA); 5 AP
Power Down- 55% Chance of Lowering Enemy Physical Damage 12.5%; 5 AP
Agility Down- 55% Chance of Halving Enemy Speed; 5 AP
Defense Down- 55% Chance of Halving Enemy Defense; 5 AP
Sap- 25% CHP Drain; Caps at 30 Damage, 55%? Hit Rate, ; 5 AP
Drain- 25% CAP Drain; Caps at 30 Damage, 55%? Hit Rate; 0 AP
JEANLevel: 42
HP: 317......(104.4%)
AP: 117 (110 Base)
Offense: 236 (129 Base)
Defense: 271 (111 Base)................(Cuts by 10 or 8%)
Vigor: 64 (62 Base)........................(-1.01 SD)
Wisdom: 97 (83 Base)....................(Takes 107% from Magic)
Luck: 181 (Tier 2.45)
Guts: 1 Flame (5% Chance of Revival)
Critical Hit Rate: 30%
EquipsHoly Rapier- 95 Attack, Holy Physical
-->(Emblem Rapier- 79 Attack)
-->(Thunder Rapier- 65 Attack, Thunder Physical)
Medusa Shield- 55 Defense
Shiny Hat- 30 Defense, +1 Holy Resist
Mother Robe- 66 Defense, 8 Weight, +1 Holy Resist
-->(Spirit Robe- 12 Defense, 0 Weight, +1 Holy/Fire/Thunder Resist: Gains 8 Speed)
Max ResistancesFire Resistance: 19% for 5 Defense, 31% for 42 Defense and 44% for 73 Defense and 7 Speed
Thunder Resistance: 19% for 28 Defense, 31% for 54 Defense and 7 Speed
Holy Resistance (Note that enemies don't actually use Holy elements in game): 31% Default, 44% with 45 Defense Loss (Demon Shield)
Physical: 83 Holy (69) (57 Thunder) (64 Base/53/44)
Jab: 64 MT Physical
SpellsCold- 36 ST Ice Magic; (30 Base; 19% Crit Rate), 4 AP
Death- 71% Instant Death; 8 APAngel- 71 MT Instant Death to Undead; 12 AP
Hush- 47% Silence; 5 AP
-->For Jean, lasts on average for 3 turns including the cast turn (This has wide variance)
-->You can't tell when this wears off enemies
Idle- Chance of Inflicting Paralyze; 5 AP-->Doesn't work on enemies with average Magic Defense (it hits, but doesn't have an effect)
-->65% Chance on Enemies with +1 MS (Gets better with lower MS; Note that at endgame, approximately 25% of enemies have this magic defense or worse)
-->For Jean, lasts on average for 3 turns including the cast turn (This has wide variance)
Agility Up- Doubles Vigor (Bugged in SNES version, fixed in GBA); 5 AP
Power Down- 47% Chance of Lowering Enemy Attack 12.5%; 5 AP
Renew: 70% chance of reviving PC to 25% MHP; 10 AP
KATTLevel: 45
HP: 233......(76.7%)
AP: 17
Offense: 301 (192 Base)
Defense: 217 (78 Base).................(Takes extra 20 or 16.5%)
Vigor: 181 (172 Base)
Wisdom: 73 (69 Base)....................(Takes 117% from Magic)
Luck: 155 (Physical Tier: 2.35)
Guts: 4 Flames (15% Chance of Revival)
Critical Hit Rate: 30%
Counter Rate: 50%
EquipsRiot Staff- 90 Attack
-->(Thunder Staff- 62 Attack, Thunder Physical, Casts S. Boom)
-->(Birch Staff- 58 Attack, Ice Physical)
-->(Heat Staff- 43 Attack, Fire Physical)
Holy Shield- 43 Defense
Sunmask- 25 Defense, +1 Fire Resistance
Mother Robe- 66 Defense, 8 Weight, +1 Holy Resist
-->(Spirit Robe- 12 Defense, 0 Weight, +1 Holy/Fire/Thunder Resist)
Max ResistancesFire Resistance: 19% Default, 31% for 54 Defense and Gain of 8 Speed
Thunder Resistance: 19% for 54 Defense and Gain of 8 Speed
Holy Resistance (Note that enemies don't actually use Holy elements in game): 19% Default
Physical: 138 (114 Thunder) (111 Ice) (98 Fire) (106/88/85/75)Spells
Hail: 110 MT Ice Elemental (100 Base; 14.5% Crit Rate); 17 AP
NINALevel: 44
HP: 223.......(73.4%)
AP: 313 (277 Base)
Offense: 151 (68 Base)
Defense: 206 (64 Base)................(Takes extra 30 or 25%)
Vigor: 107 (104 Base)..................(-0.15 SD)
Wisdom: 210 (183 Base)....................(Takes 85% from Magic)
Luck: 138
Guts: 4 Flames (15% Chance of Revival)
Critical Hit Rate:
EquipsAmber Ring- 74 Attack
Holy Shield- 43 Defense
Sunmask- 25 Defense, +1 Fire Resistance
Mother Robe- 66 Defense, 8 Weight, +1 Holy Resist
-->(Spirit Robe- 12 Defense, 0 Weight, +1 Holy/Fire/Thunder Resist)
Max ResistancesFire Resistance: 19% Default, 31% for 54 Defense, Gain of 8 Speed (Spirit Robe)
Thunder Resistance: 19% for 54 Defense, Gain of 8 Speed (Spirit Robe)
Holy Resistance (Note that enemies don't actually use Holy elements in game): 19% Default, 31% for 12 Default (Royal Hat)
Physical: 11 Base Power
Will- 70% Chance of Restoring 16 AP (24 if at 0 AP)
SpellsBolt X- 220 MT Lightning Magic (180 Base; 41% Crit Rate); 30 AP<Missile- 184 MT Wind Magic (150 Base; 41% Crit Rate); 26 AP> (This spell is far aftergame)
<Fireball- 148 MT Fire Magic (120 Base; 41% Crit Rate); 20 AP> (This spell is far aftergame)
Freeze- 124 ST Ice Magic (100 Base; 41% Crit Rate); 10 AP
Death- 77% Instant Death; 8 APAngel- 77% MT Instant Death to Undead; 12 AP
Power Down- 53% Chance of Lowering Enemy Attack 12.5%; 5 AP
-->For a low defense PC like Nina, this generally equates to a 35 damage reduction (Or she takes 5 less than average or 4%)
Agility Down- 53% Chance of Halving Enemy Speed; 5 AP
Defense Down- 53% Chance of Halving Enemy Defense; 5 AP
Sap- 25% CHP Drain; Caps at 30 Damage, 53%? Hit Rate; 5 AP
Drain- 25% CAP Drain; Caps at 30 Damage, 53%? Hit Rate; 0 AP
*This is so worthless in game that no credit should be given
RANDLevel: 42
HP: 437.........(143.9%)
AP: 160 (156 Base)
Offense: 302 (224 Base)
Defense: 311 (212 Base)....................(Cuts by 25 or 20.5%)
Vigor: 56 (50 Base)............................(-1.17 SD)
Wisdom: 136 (124 Base)....................(Takes 103% from Magic)
Luck: 68 (Tier 1.75)
Guts: 1 Flame (5% Chance of Revival)
Critical Hit Rate: 45%
EquipsKaiser Knuckle- 56 Attack
-->(Final Knuckle- 48 Attack, Extremely Low ID Chance (Sub 5%))
-->(Burn Knuckle- 18 Attack, Fire Physical)
Medusa Shield- 55 Defense
Bronze Hat- 5 Defense
Spirit Robe- 12 Defense, 0 Weight, +1 Fire Resistance, +1 Thunder Resistance, +1 Holy Resistance
Max ResistancesFire Resistance: 19% Default
Thunder Resistance: 19% Default
Holy Resistance (Note that enemies don't actually use Holy elements in game): 19% Default, 31% for 28 Defense (Demon Shield)
Physical: 147 (140+5% ID) (112 Fire) (101 Base/96/77)
Wake: Unknown Chance of Reviving Party Member with 1 HP
SpellsCure 3: 120 MT Healing; 20 AP
Cure 4: Full ST Healing; 14 AP8.0: 83 MT Earth Magic, Misses Flying Enemies (70 Base; 26.5% Crit Rate); 14 AP
Thunder: 32 MT Thunder Magic (25 Base; 26.5% Crit Rate); 6 AP
Renew: 70% chance of reviving PC to 25% MHP; 10 AP
SPARLevel: 42
HP: 332.........(109.3%)
AP: 278 (226 Base)
Offense: 168 (81 Base)
Defense: 217 (66 Base).....................(Takes extra 20 or 16.5%) (Cuts by 5 or 4% under Def up)
Vigor: 79 (72 Base)...........................(-0.71 SD) (+0.9 under Ag-up; if you allow to work)
Wisdom: 221 (190 Base)....................(Takes 85% from Magic)
Luck: 83 (Tier 1.85)
Guts: 1 Flame (5% Chance of Revival)
Critical Hit Rate: 32.5%
EquipsNature Whip: 76 Attack
-->(LopOff Whip: 10 Attack, ID Weapon with extremely low activation rate; Sub 5%)
Holy Shield- 43 Defense
Shiny Hat- 30 Defense, +1 Holy Resist
Mother Robe- 66 Defense, 8 Weight, +1 Holy Resist
-->(Spirit Robe- 12 Defense, 0 Weight, +1 Holy/Fire/Thunder Resist)
Max ResistancesFire Resistance: 19% for 5 Defence, 31% for 59 Defense with Gain of 8 Speed (Sunmask, Spirit Robe)
Thunder Resistance: 19% for 54 Defence with Gain of 8 Speed (Spirit Robe)
Holy Resistance (Note that enemies don't actually use Holy elements in game): 31% Default
Physical: 50 (0+5% ID) (38 Base)
Att Up: 164 (124 Base)
SpellsFreeze- 125 ST Ice Magic (100 Base; 43.5% Crit Rate); 10 APCure 2- Heals 100 HP, 7 AP
Attack Up- Doubles Attack; 6 AP
Defense Up- Increases Defense 20% (See notes in defense section for effect); 5 AP
Shield- Doubles Magic Defense (No real effect for Spar in practice); 6 AP
Agility Up- Doubles Vigor (Speed to +0.9 SD); Bugged in SNES, works in GBA; 5 AP
Hush- 54% Silence; 5 AP
-->For Spar, lasts on average for 4 turns including the cast turn (This has wide variance)
-->You can't tell when this wears off enemies
Idle- Chance of Inflicting Paralysis (Unlike Hush, you can tell when this wears off)
-->Doesn't work on enemies with average Magic Defense (it hits, but doesn't have an effect)
-->71% Chance on Enemies with +1 MS (Gets better with lower MS; Note that at endgame, approximately 25% of enemies have this magic defense or worse)
-->For Spar, lasts on average for 4 turns including the cast turn (This has wide variance)
Power Down- 54% Chance of Lowering Enemy Attack 12.5%; 5 AP
-->For a low defense PC like Spar, this generally equates to a 35 damage reduction (Or she takes 15 less than average or 12.5%)
-->Note that this doesn't really stack well with Defense Up against low attack enemies, but it already better against low attack enemies regardless
Agility Down- 54% Chance of Halving Enemy Speed; 5 AP
Defense Down- 54% Chance of Halving Enemy Defense; 5 AP
Sap- 25% CHP Drain; Caps at 30 Damage, 54% Hit Rate?; 5 AP
Drain- 25% CAP Drain; Caps at 30 Damage, 54% Hit Rate?; 0 AP
STENLevel: 43
HP: 261..........(85.9%)
AP: 73
Offense: 233 (130 Base)
Defense: 238 (87).................(Takes extra 5 or 4%)
Vigor: 152 (147)...................(+0.76 SD)
Wisdom: 89 (81)....................(Takes 107% from Magic)
Luck: 164 (Tier 2.425)
Guts: 2 Flames (9% Chance of Revival)
Critical Hit Rate: 35%
EquipsSlicer Dagger: 90 Attack
-->((Shadow Dagger: 86 Attack, Casts Idle)
-->-->Doesn't work on enemies with average Magic Defense (it hits, but doesn't have an effect)
-->-->65% Chance on Enemies with +1 MS (Gets better with lower MS; Note that at endgame, approximately 15% of enemies have this magic defense or worse. This is lower than Spar/Jean because the weapon is late in the final dungeon and doesn't get all the enemies realistically)
-->-->For Sten, lasts on average for 3 turns including the cast turn (This has wide variance)
-->(Banana Dagger: 70 Attack, Fire Physical)
-->(North Dagger: 63 Attack, Ice Physical)
-->(Silver Dagger: 14 Attack, Holy Physical)
Medusa Shield- 55 Defense
Shiny Hat- 30 Defense, +1 Holy Resist
Mother Robe- 66 Defense, 8 Weight, +1 Holy Resist
-->(Spirit Robe- 12 Defense, 0 Weight, +1 Holy/Fire/Thunder Resist: 8 More Speed)
-->(Hero Armor- 71 Defense, 16 Weight, +5 Attack; 5 More Physical Damage, 8 Less Speed)
Max ResistancesFire Resistance: 19% for 5 Defense (Sunmask)
Ice Resistance: 19% for 12 Defense (Moonmask)
Thunder Resistance: 19% for 28 Defense, 31% for 54 Defense and 7 Speed (Thunder GL; Earth Armor)
Holy Resistance (Note that enemies don't actually use Holy elements in game): 31% Default, 44% for 45 Defense (Demon Shield)
Physical: 84 (80) (66 Fire) (59 Ice) (27 Holy) (62 Base/59/49/44/20)
SpellsMissile- 166 MT Wind Magic (150 Base; 17.5% Crit Rate); 26 APFireball- 134 MT Fire Magic (120 Base; 17.5% Crit Rate); 20 AP