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**Full Heals reset limit and other types of gauges when teams pass through them.
**Characters that join after the start are locked into the relative stats they have at that time until they would officially join.
Team Pyro | Rikku, Ryu2, Lilka, FFT Chemist, and Rand (Firefly)
*Lilka has been granted Wild Arms 2's Sheriff Star!
*Ryu2 should be considered against the end-game averages, even with post-game stats.
*Chemist has been granted 15 Elixirs.
*Rikku has been granted max Overdrive at the start of the floor.
[Floor 9: Sealstone Revenge]
Team Pyro vs. Terra, Cyan, Celes, Shadow, Edgar, Sabin, Celes, Gau, Setzer, Mog and Strago (Status Symbol Law)
Team Pyro vs. Vyse, Aika, Gilder, Drachma, Enrique and Fina(Violent Burst Law)
Team Pyro vs. Tidus (Sonic Steel), Cecilia (ACF) and FFT Chemist (Body Charge)
Team Super | Orlandu, Emily, Kevin, FF1 Knight, FF1 Monk (Bravery Sealstone)
[Floor 4a: Diff'rent Strokes]
Team Super vs. Lucia, Gywn, Ramus, Luna, Laike and Tempest
Team Super vs. Kyra, Hahn and Demi
Team Super vs. Albel, Adray, Noel, Precis and Chisato
Team Super vs. Palom, Porom, Tellah, Fusoya and Yang
Team Super vs. Worker 8, FFT Cloud, Beowulf, Olan and Alma
Team MICHAEL | Yuna, Alys, Arnaud, Tidus, Raja (SSL)
Floor 2a: Adventuring (Earlygame)
Team MICHAEL vs. Alex, Kyle and Luna
Team MICHAEL vs. Jack, Cecilia and Rudy(WA:ACF)
Team MICHAEL vs. Colm, Jaffar and Matthew
Team MICHAEL vs. Killey (S2) and Lorelai (S5)
Team MICHAEL vs. Boss Zed and Boomerang 2 (ACF)
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget and status moves are not affected, however status attached to damage is.
Bravery Sealstone - Enemy damage is reduced by 25% and enemy status rates are cut in half (90% status becomes 45%, round down if needed) due to how brave it is to go into the Dungeon without a healer.
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Violent Burst Law - Characters with system-specific gauges begin the floor with them filled. These gauges do not charge during the floor by any other means.
Body Charge - Increases the damage to 1.3x and effective speed of a character by 1.2x and decreases damage to them to .7x