Notes for later posting in a topic.
PC averags for Barras and Holly (face 2 PCs):
HP: 231
Damage: 15
Speed: 10
Monk Barras Lehr:
HP: 300
Pdef/Mdef: 5 (Average)
Attack: 22 damage.
Brave->Invigorate->Physical: 30 damage. 1 turn recharge.
Below half HP, Invigorate has a 25% chance of failing and doing 80 damage to everything on the field.
Comments: Scrub. Light.
White Mage Holly Whyte:
HP: 250
Pdef/Mdef: 5 (average)
Attack: 16 damage.
Aero: 44 wind magic damage.
Usable below 50% HP:
Cure: 73 healing
Comments: The game's way of introducing you to the idea of brave-blitzing a boss at low HP. You will run out of healing items and die if you don't brave up and take her down quickly because her healing will be too hard to break. While theoretically MP limited it isn't reasonable to see that limit. Not difficult when you can borrow 3 future turns but the Healing will wall some fighters from other games, interestingly.
PC averages for Ominas Crowe:
HP: 302
Damage: 37.5
Speed: 11.75
Black Mage Ominas Crowe:
HP: 1800
P.Def: 10 (cuts damage by 16%)
Speed: 9
Attack: 22
Black Magic:
Poison : Inflicts Poison at 75% rate, MT. [Poison takes 10% MHP off at the end of every round]
Sleep: Inflicts Sleep, 75%. [Sleep keeps the foe asleep for 2-3 rounds, is not broken by magic]
Silence: Inflicts Silence, 75% [Silence bars the use of magic and magic only, permanent]
Fire: 158 magic fire damage.
Below 50% HP:
Brave->Fire->Fire: 316 fire magic damage. Normally the first Fire is MT'd to do half damage, but in a duel it focuses.
Comments: Burninate the villagers with good durability and plenty of status effects to make people uncomfortable. Probably a Heavy.
PC averages for Heinkel:
HP: 363
P.Def: 27
Damage: 100 (Thanks, Ominas!)
Speed: 13 (1.8 stdev)
Knight Argent Heinkel
HP: 2400
P.Def: 20 (cuts damage by 32%, 65% after two Shield Strikes, 17% when Stomping)
M.Def: 20 (Cuts damage by 32%, 17% when Stomping)
Speed: 14
50% weakness to Lightning.
Attack: 112
Shield Strike: 112 physical damage, buffs Heinkel's defense by 25% for two turns.
Below 50%:
Stops using Shield Strike.
Gains:
Stomp: 150 physical damage to one (reduces defense to 15).
Brave: Can doubleact Stomps/physicals with a one turn recharge.
Comments: Durable boss who can put out a finisher below 50% HP. Middle/Heavy?
PC averages for Jackal:
HP: 522
P.Def: 36.5
Spd: 14.5 (stdev: 3)
Damage: 150
Note: The Jackal fights with Khint, another boss who retreats when either boss is reduced below 50% HP.
Thief The Jackal:
HP: 5000
P.Atk: 75
P.Def: 35 (cuts physical damage by ~45%)
M.Def: 13 (~average)
Aim: 92
Evade: 30
Speed: 11 (this is enhanced by some passive ability The Jackal has, his usually goes first)
Brave: Double-act with a one turn recharge.
Attack: 109 damage over 3 hits.
Steal: Steal a potion
Potion: 500 healing
Below 50% HP:
Bravex3: Quadra-act with a 3 turn recharge.
Comments: Durable! But he is not exactly damaging... except for the quadra-act finisher. Middle/Heavy? Probably does not deserve credit for his partner because of the partner leaving when EITHER drops below 50% HP.
PC Averages for Profiteur:
HP: 634
P.Def: 64.25
Evd: 12.75
Damage: 260
Speed: 19.25 (7 stdev)
Note: Since Profietuer is optional, I took him after the trip to Yulyana rather than right after The Jackal. You can just bump up the Jackal stats a tad if you feel he should be scaled against when he first becomes available.
Merchant Chairman Profiteur:
HP: 6000
P.Atk: 85
P.Def: 26 (cuts physicals by 12.5%)
M.Def: 17 (average)
Spd: 14
Takeover: 300 ITD damage.
Pay-to-Play: Quadruples Critical HIt rate. Profiteur doesn't care.
Default: Halve damage, +1 BP. Alawys used as a charge turn for...
Brave->Takeover->Takeover: 600 ITD damage. (is not reduced by Default)
Comments: Default->Takeoverx2. Repeat until foe is dead. This is a fairly effective strategy. And this becomes even more horrifying if you take him when he first becomes available to fight.
PC averages for Khamer&Khint:
(L19)
HP: 717
P.Def: 63
M.Def: 29
Spd: 20.75 (stdev: 6.65)
Time Mage Khamer VIII
HP: 6000
P.Atk: 120
M.Atk: 55
P.Def: 50 (reduces physicals by ~42%)
M.Def: 20 (~average)
Aim: 94
Evade: 20
Speed: 16
Attack: 191 physical damage.
Quara: 385 earth magic damage (uses MT, focuses).
Veilga: Evade up 50% (to 30%) for 4 turns, MT.
Stop: 75% chance of inflicting Stop. Stop negates Actions/BP generation for 2-3 turns.
Below 50% HP:
Default:
Brave->Quara->Stop.
Comments: His earth magic damage isn't bad, and Stop can let him get around some healers? He isn't very impressive really. Heavy?
Spell Fencer Cigma Khint:
HP: 6000
P.Atk: 120
M.Atk: 50
P.Def: 55 (~49% reduction)
M.Def: 20 (~average)
AIm: 94
Evade: 20
Speed: 16
Attack: 200
Sword Magic Silence: physical attacks inflict silence at a 75% rate for 10 turns.
Sword Magic Fire: Attack turns fire elemental and deals an additional 72 damage.
Brave: Double-act with a 1 turn recharge time.
Comments: Silence Sword can let him own some mages. Otherwise he is a mediocre at best slugfester.
PC Averages for Artemia:
HP: 778
P.Def: 70
Speed: 24.25 (5.8 stdev)
Damage: 550
Speed: 24.25 (stdev 5.8)
Ranger Artemia:
HP: 15000
P.Atk: 150
M.Atk: 48
P.Def: 36 (~14% reduction)
M.Def: 24 (~average)
Aim: 94
Evade: 31
Speed: 20
50% weakness to fire.
Default: Halve damage for one turn. +1 BP
Attack: 277 physical damage.
Targetting: 346 physical damage. Ignores default (not defense)
Multiburst: 1396 damage over 4 hits. Takes 1 BP (so has a recharge turn unless Default is used before it)
Below 50% HP:
Brave->Multiburst->Multiburst: 2792 physical damage over 8 hits. Takes 4 BP...
Comments: She has damage. Lots and lots of damage. Godlike.
PC Averages for Mephilia:
HP: 918
P.Def: 72
M.Def: 34.75
Speed: 25.25 (3.8 stdev)
Damage: 700
Summoner Mephilia
HP: 9999
P.Atk: 144
M.Atk: 48
P.Def: 50 (cuts physicals by ~28%)
M.Def: 24
Hit: 94
Evade: 31
Speed: 20
Attack: 250 physical damage.
Girtablulu: 666 earth magic damage, MT. She only uses this every 3rd turn.
Summon Soldiers: Summons a Legion Archer and a Legion Impaler (who do not act the summon turn)
Legion Impaler:
HP: 1000, P.Atk: 144, M.Atk: 48, P.Def: 24, M.Def: 24, Aim: 94, Evade: 11, Speed: 20
Execution: 384 physical damage.
Legion Archer:
HP: 2200, P.Atk: 155, M.Atk: 62, P.Def: 31, M.Def: 31, Aim: 96, Evade: 11, Speed: 25
Chaos Arrow: 530 physical damage. 75% Chance of confusion.
Comments: She's honestly kind of a scrub! Which is so weird to me. Anyways if you let her use Summon Soldiers she can do well. Otherwise she is in danager of being a rather bad slugger.
PC Stats for Einheria:
HP: 1125
P.Def: 75
M.Def: 37.5
P.Atk: 134
Damage: 950
Speed: 34.25 (stdev 5.2)
Valkyrie Einheria:
HP: 20000
P.Atk: 186
P.Def: 62 (Reduces physicals by ~30%)
M.Def: 20 (Takes ~10% more from magic)
Evade: 31
Speed: 25
Attack: 600 physical damage.
Crescent Moon: 625 physical damage, MT. Costs 1 BP.
Jump: Jump in the air at the end of a round. Come down next round dealing 1397 physical damage. This also has a 1-turn recharge time in addition to the charge time in the air.
Below 50% HP:
Spirit Barrier: Divides incoming damage by 10 and applies the damage to Einheria's MP, which is ~500. 'Overkill' damage to the barrier does not spill over into Einheria's HP.
Comments: Strong physical attacks. Mad ups! But that is only useful as a finisher vs. something that doesn't defend, really. Heavy boss.
PC Stats for DeRosa:
HP: 1179
P.Def: 75
M.Def: 38
Damage: 1050
Speed: 35 (5.4 stdev)
Red Mage Fiore DeRosa:
HP: 20000
P.Atk: 170
M.Atk: 100
P.Def: 30 [~average]
M.Def: 60 [Reduces magic damage by ~38%]
Evade: 31
Speed: 24
Revenge: 25% chance of getting +1 BP anytime DeRosa takes damage.
Attack: 519 physical damage.
Fear: Inflicts Fear, MT, 75% [Fear negates Brave and Default options, lasts ~4 turns]
Cura: 1171 healing
Thundara: 916 lightning magic damage (always uses MT)
Captivating Cologne: Inflicts Charm, 75% rate. [Charmed targets will use actions favorable to Derosa, but can not physically attack themselves. Damage cancels Charm.]. Lasts 2-3 turns.
Anytime DeRosa has 1 or more BP above 50% HP:
Bravex2->Cura->Thundara->Physical.
Anytime DeRosa has 1 or more BP below 50% HP:
Bravex2->Thundara->Thundara->Physical
Comments: Has decent thunder magic damage. If he gets a BP from Revenge he can do something quite nasty with a triple-act. Charm status is kind of nasty v mages. Heavy/Godlike.
PC Stats for Qada:
HP: 1567
P.Atk: 154
P.Def: 98
M.Def: 49
Damage: 1350
Speed: 39.75 (6.2 stdev)
Qada:
HP: 40000
P.Atk: 250
M.Atk: 74
P.Def: 54 (reduces physicals by ~14%)
M.Def: 67 (reduces magic by ~24%)
Speed: 30
Attack: 936 physical damage.
Poison Hi-Potion: 1000 ITD damage, inflicts Poison 75%
Water of Life: Grants 1200 HP Regen to Qada.
Default: Halve damage for a round, +1 BP. Used as a charge turn for...
Bravex2->Dark Breath->Physical->Poison Hi-Potion [1 turn recharge]
Dark Breath: Deals Qada's (MHP - CHP) in damage (max 9999). Used only during the Brave chain above. No this isn't very fair.
Comments: Dude that is cheating. Godlike. Seriously that is gratuitious overkill damage after he is so much as tapped.
PC stats for Barbarossa:
HP 1979
P.Def: 102
M.Def: 57
Speed: 48 (8.4 stdev)
Damage: 1600
Barbarossa
HP: 45000
P.Atk: 200
M.Atk: 62
P.Def: 50 (~7% reduction in damage)
M.Def: 31 (~7% increase in damage)
Aim: 91
Evade: 21
Speed: 25
50% weakness to Lightning. 50% resistance to Ice/Water.
Double Damage: 1050 physical damage.
Shell Split: 525 physical damage. Reduces target's P.Def by 25% for 4 turns (increases Barbarossa's damage by 25%)
Defang: 525 physical damage. Reduces target's P.Atk by 25% for 4 turns (Barbarossa will take ~40% less from physicals after this.
Brave: Shell Split -> Double Damage: ~1837.5 physical damage, factoring in the pdef down. One turn recharge time.
Comments: He is much better on Hard Mode! As it stands, he can 2HKO with some degree of durability and has a finisher for 2HKOing the durable/OHKOing the frail. And he can make himself more durable in a physical throwdown with Defang. Heavy?
PC Stats for Praline A La Mode:
HP: 2047
P.Def: 103
M.Def: 58
Speed: 48 (8.4 stdev)
Damage: 1650
Diva of the Battlefield: Praline A La Mode:
HP: 40000
P.Atk: 200
M.Atk: 64
P.Def: 32 (Takes ~5% more)
M.Def: 52 (Takes ~10% less)
Aim: 96
Evade: 21
Speed: 26
Immune to Light/Holy
Attack: 502 physical damage
Love Power: +25% P.Atk for all allies for 4 turns. (Increase in damage is 51%/casting)
One More For You: Gives an extra BP to an ally of Praline's, who will then doubleact the next turn.
Bodyguards: summons a Black Blade and Black Axefighter who do not act that turn.
Black Blade:
HP: 2800, P.Atk: 185, M.Atk: 74, P.Def: 37, M.Def: 37, Aim: 97, Evade: 11, Speed: 30
Edge of Madness: 336 physical damage vs. one target. 75% chance of confusion
Black Axefighter:
HP: 3000, P.Atk: 195, M.Atk: 78, P.Def: 43, M.Def: 39, Aim: 97, Evade: 11, Speed: 32
Shell Split: 580 physical damage. Reduces P.Def by 25% for 4 turns (~25% increase in damage, stacks additively with any Praline Love Powers).
Praline, below 50% HP:
Pass Turn: Pass a turn to get 1 BP (not Defaulting... okay!)
Brave->Love Power->Physical:
Comments: The only thing in the game that passes a turn without Defaulting... Anywho, Praline is all about her fanclub. She herself isn't very good, but vs. those without MT she can do some nastiness by calling in the fanclub and buffing them and herself into meanness. Those with MT... did I mention she's locked into calling Bodyguards whenever she doesn't have them out? Yeah. Middle?