Author Topic: Proving Grounds Heavy 1-Bravely Default, go!  (Read 1252 times)

superaielman

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Proving Grounds Heavy 1-Bravely Default, go!
« on: May 06, 2014, 01:38:22 AM »
Knight (Bravely Default) vs Lambda (WA4)
Knight vs Genevieve (VP1)
Knight vs Athos (FE7)
Knight vs Naliah (FE10)
Knight vs Yaridovich (SMRPG)
Knight vs Indalecio (SO2)
Knight vs Groudon (PKMN)
Knight vs Luc (PC form, S3)
Knight vs Legretta (TotA)
Knight vs Georg (S5)
Knight vs Nash (Lunar:SSSC)
Knight vs Meliadoul (FFT)

Vampire (Bravely Default) vs Lambda (WA4)
Vampire vs Genevieve (VP1)
Vampire vs Athos (FE7)
Vampire vs Naliah (FE10)
Vampire vs Yaridovich (SMRPG)
Vampire vs Indalecio (SO2)
Vampire vs Groudon (PKMN)
Vampire vs Luc (PC form, S3)
Vampire vs Legretta (TotA)
Vampire vs Georg (S5)
Vampire vs Nash (Lunar:SSSC)
Vampire vs Meliadoul (FFT)

Lassic (PS4) vs Lambda (WA4)
Lassic vs Genevieve (VP1)
Lassic vs Athos (FE7)
Lassic vs Naliah (FE10)
Lassic vs Yaridovich (SMRPG)
Lassic vs Indalecio (SO2)
Lassic vs Groudon (PKMN)
Lassic vs Luc (PC form, S3)
Lassic vs Legretta (TotA)
Lassic vs Georg (S5)
Lassic vs Nash (Lunar:SSSC)
Lassic vs Meliadoul (FFT)
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Ciato> he would be so kawaii as a chibi...

Pyro

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #1 on: May 06, 2014, 02:48:46 AM »
Knight (Bravely Default) vs Lambda (WA4): Wins with magic before a Super Charge connects?
Knight vs Genevieve (VP1): Magic overkill first.
Knight vs Athos (FE7): Counters with Nosferatu help enough here. I don't think Knight can KO with two shots of 9999 through the counters?
Knight vs Naliah (FE10): Default turn 1. Ironclad->2x Super Charge turn 2. All attacks either hit Defaulting or Ironclad Knight.
Knight vs Yaridovich (SMRPG): OHKO magic.
Knight vs Indalecio (SO2): Way too much magic.
Knight vs Luc (PC form, S3): Negate Sleep (or ID I guess) and One-round sure.
Knight vs Legretta (TotA): She's got 5HKO magic damage and thats how she wants to win? Eh. Nah.
Knight vs Georg (S5): Better at the same game.
Knight vs Nash (Lunar:SSSC): Sleep and Confuse should be turn 1?
Knight vs Meliadoul (FFT): Buffs->One Rounds.

Vampire (Bravely Default) vs Lambda (WA4): Negates the games.
Vampire vs Genevieve (VP1): KO is too strong.
Vampire vs Athos (FE7): Battle Thirst.
Vampire vs Naliah (FE10): Battle Thirst.
Vampire vs Yaridovich (SMRPG): Too much damage even after the stat hit.
Vampire vs Indalecio (SO2): And again.
Vampire vs Luc (PC form, S3): Negate Funeral Wind and Battle Thirst.
Vampire vs Legretta (TotA): Chips around the limit and buffs/debuffs.
Vampire vs Georg (S5): Battle Thirst.
Vampire vs Nash (Lunar:SSSC): Confuse.
Vampire vs Meliadoul (FFT): Battle Thirst.

Lassic (PS4) vs Lambda (WA4): Eventually makes him go splat? The durability difference here is too much, and the offense difference is not significant...
Lassic vs Genevieve (VP1): More durability/damage.
Lassic vs Athos (FE7): Guess Nosferatu works. Forblaze finisher.
Lassic vs Naliah (FE10): Anothergates.
Lassic vs Yaridovich (SMRPG)
Lassic vs Indalecio (SO2): Starts meaner sooner?
Lassic vs Luc (PC form, S3)
Lassic vs Legretta (TotA)
Lassic vs Georg (S5)
Lassic vs Nash (Lunar:SSSC)
Lassic vs Meliadoul (FFT)
« Last Edit: May 07, 2014, 01:03:04 AM by Pyro »

Jo'ou Ranbu

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #2 on: May 06, 2014, 03:37:04 AM »
Pyro: S3 Luc doesn't have Wind of Sleep. He has a fastish Funeral Wind instead.
« Last Edit: May 06, 2014, 09:07:39 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
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Random Consonant

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #3 on: May 06, 2014, 04:46:36 AM »
Lassic (PS4) vs Lambda (WA4) - I'm pretty sure Lambda has at least a 5-2 on Lassie here.  That adds up to about 4PCHP total damage before Lassie breaks through Lambda's amazing crying powers on average and I don't actually care about the fact that Lassie faces five people ingame so I doubt most would see this working out any better for him.
Lassic vs Genevieve (VP1) - Kneejerk is that she smashes first.  Lassie may have more durability but he sure doesn't have more damage.
Lassic vs Athos (FE7) - Nosferatu does well enough.
Lassic vs Naliah (FE10) - Nailah could pull this off but it involves 1) not being 2HKO'd and 2) getting a Savage activation in before being 3HKO'd.  I see the former but as usual with FE skill activations I have trouble with the latter.  Granted if you see both happening then this is kind of ugly.
Lassic vs Yaridovich (SMRPG) - e: okay no, underrated the spear's defenses some.  Lassie is 5HKO'd, but Thunder Halberd only 4HKOs and I think I see him slow enough as to be 5-4'd here.
Lassic vs Indalecio (SO2) - e: and on thinking on it some more Lassie frying seems more likely
Lassic vs Groudon (PKMN) - Not quite enough fire, I would think.
Lassic vs Luc (PC form, S3) - e: wait right, Shining Wind gives Luc the time he needs to pull this out, he's not being OHKO'd.
Lassic vs Georg (S5) - Another Gate vs. Georg mdef that is great.
Lassic vs Nash (Lunar:SSSC)
Lassic vs Meliadoul (FFT)
« Last Edit: May 09, 2014, 08:30:23 PM by Random Consonant »

Jo'ou Ranbu

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #4 on: May 06, 2014, 03:43:00 PM »
Knight (Bravely Default) vs Lambda Zellweger (WA4) - Knight needs at least a 3x Shield Charge, ideally a 4x to break through Blue Destiny on average. Considering Lambda -triples him off the bat-, that's 1x PC HP worth of damage before Knight gets to Default even once. That ain't working out even if you allow Default to half damage.
Knight vs Genevieve (VP1) - I don't think Knight mdur is good enough to survive an Indiscriminate string on average. So it goes.
Knight vs Athos (FE7) - Knight does reduce Nos damage a decent deal, but Athos is reasonably durable to physicals (as in he may survive SC x2 even -before- Nosferatu comes into play). So yeah.
Knight vs Yaridovich (SMRPG) - He survives Shield Charge x2 and has enough magical damage to outrace a Default strategy.
Knight vs Indalecio (SO2) - Indalecio... 4HKOs Knight, sure. And Knight needs either Default x3 or Default x2 => Shield Strike before building up to a fatal Shield Charge string - not to mention he risks getting 5-4'd. So it goes.
Knight vs Groudon (PKMN) - Knight can't OHKO off the bat, and Bulk Up + Rest ensure he can't kill Groudon -ever-. Past that, Groudon also sports plenty of magical damage, which finishes covering his bases.
Knight vs Luc (PC form, S3) - Funeral Wind claims another victim.
Knight vs Legretta (TotA) - Jesus christ, Legretta -7HKOs- Knight with Eclair De Larmes at full HP and I don't see her tanking a full 2.32x PC HP Shield Charge x4 string. Default => toodles.
Knight vs Georg Prime (S5) - Physicals vs. Knight.
Knight vs Nash Rumack (Lunar:SSSC) - This depends on whether Mind or MDef are the stat that governs status resistance in BD - my kneejerk is that none of Nash's non-sleep status is turn one against Knight MDef, and he's certainly immuning -that- given the chance. Shield Charge obviously OHKOs, so Nash gets that one shot. EDIT: MDef for now it is.
Knight vs Meliadoul Tingel (FFT) - Welp. Knight doesn't one-round, but it ultimately doesn't matter. Shields are responsible for most of his defense stats and he's still very, VERY tanky without armor and helm. He'll survive long enough to kill Meli even though he'll likely need at least a 4x Shield Charge.

4-7. Knight's complete inability to mount any sort of sustainable offensive pressure reared its ugly head in quite a lot of matches, so did the vulnerability to Godlike-level magic offense. The fact he loses to -full HP Indalecio- is kinda striking in this as well.

Vampire (Bravely Default) vs Lambda Zellweger (WA4) - A Brave-blitz -would- be the thing to break through Lambda's Blue Destiny, but Fireball doesn't OHKO him unless he buffs Attack to 1.5x. (and even that's arguable). Welp.
Vampire vs Genevieve (VP1) - I suspect M. Attack debuffing won't be enough to keep Vampire afloat for the time he needs to get into a comfortable position. It avoids a OHKO at best and it'll also eat into his healing effectiveness something fierce.
Vampire vs Athos (FE7) - Even if I see Athos evade working on Battle Thirst to some degree (I think I do), Vampire can more or less keep a lock on Athos once the first connects. Once that's taken care of, the parasitic buffing game comes into play. Vampire still has -some- trouble even then, since he's stuck with his MT damage to avoid counters and Nos/Luna will be an annoyance if Athos gets a turn in the in-between... but feels like Vampire has a sufficient degree of control here, especially with physical status in play.
Vampire vs Yaridovich (SMRPG) - Once again, it's the question of whether Vampire can survive long enough to make the parasitic buffing game pan out. When he has to face high 2HKO magic off the bat, the odds of it are rather slim.
Vampire vs Indalecio (SO2) - On the other hand, Indy doesn't have the pressure to really threaten Vampire (3HKO damage at base means White Wind is still workable). Once all the buffs and debuffs are fully in place, it's smooth sailing for Vamp (he can survive a post-ToT Indy turn and -barely- has the damage to blitz it through after proper chipping).
Vampire vs Groudon (PKMN) - Battle Thirst.
Vampire vs Luc (PC form, S3) - EDIT: Funeral Wind is faster than Vampire. Tough luck.
Vampire vs Legretta (TotA) - Legretta doesn't even resist Fire! And her pressure at full HP is what we know. Yeah, you really don't want to be a pure limit boss against Vampire.
Vampire vs Georg Prime (S5) - Georg's mdef is so awful the status resistance doesn't even matter. Charm's probably enough to buy Vampire the turns needed to apply his game, since he can just refresh it and all that jazz.
Vampire vs Nash Rumack (Lunar:SSSC) - Way too much status here and, unlike what happens with Knight, Vampire -actually fears- Silence.
Vampire vs Meliadoul Tingel (FFT) - EDIT: Vampire goes in only equipping a shield and buffs defense. Then, Chomp until 1 HP => Bone Crush at worst, and Battle Thirst, even against shield evade, should see use.

6-5. Very weird performance. Vampire's game is quite dense and methodic, which means he's not very well off when under pressure. It's quite brutal against pure limit fighters, though (see Indalecio and Legretta failing it up). Some issues with limited buff/debuff duration also come into play (the Indy fight is actually harder than it seems, since Vamp has to keep up both a M. Atk. bust and an Atk. buff, for instance).

Lassic (PS4) vs Lambda Zellweger (WA4) - Lambda feasts on the slow. Lassic's durability makes it worth thinking about, but don't think three Another Gates are enough.
Lassic vs Genevieve (VP1) - Lassic has the wrong damage type for this and Contaminate Energy does -horrible- things here. So does landing any of his possible weaknesses.
Lassic vs Athos (FE7) - Again, wrong durability to hit and Lassic can't even exploit doubles. Nosferatu works its magic.
Lassic vs Yaridovich (SMRPG) - THUNDER HALBERD actually might be a viable strategy here! Think he has enough HP for this, but obviously could be wrong.
Lassic vs Indalecio (SO2) - Lassic can chip-3HKO to minimize the ToT offense, and he should survive one non-ToT and two ToT Indy turns. If he has Explode, though, this switches around if you allow the damage cap to overflow.
Lassic vs Groudon (PKMN) - Hits the right durability, yeah. Rest doesn't work here.
Lassic vs Luc (PC form, S3) - Okay! I believe Luc's faster than Lassic even with Wind of Eternity. So, he opens with that. Afterwards, Lassic should 2HKO with Another Gate, so he goes to Shining Wind until it runs out and finishes with his last Wind of Eternity. This clocks in at roughly 3.69x PC HP... which is probably enough to handle Lassic to me. Not by much, but enough.
Lassic vs Legretta (TotA) - Lassic can't avoid Legretta's first dangerous ranges and can't chip-2HKO off -that- defense. If he opens with Another Gate, he eats 3x PC HP worth of holy damage off Prism Ballet -alone- and she can actually combo into it with something else holy (even if OK doesn't note it, I once had her comboing into it, so I'm going to trust my experience here), leading to a bizarre occurrence where a PS4 boss gets OHKOed. However... he only reaches her Searing Sorrow range after his second turn if he chip-3HKOs (and that I'm fairly confident he CAN do), and he survives two turns of scrubby Legretta offense+a Holy Lance combo. So it goes. Interesting match.
Lassic vs Georg Prime (S5) - Another Gate against Georg mdef. Dear god.
Lassic vs Nash Rumack (Lunar:SSSC) - Nash and bosses.
Lassic vs Meliadoul Tingel (FFT) - Meliadoul in a pure slugfest.

7-4. Pretty predictable. Lassic's strengths and weaknesses are pretty well-known and have been for a long time.

Hilarious fact of the day is Luc sweeping the contestants, though.
« Last Edit: May 07, 2014, 07:45:21 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

superaielman

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #5 on: May 06, 2014, 03:45:44 PM »
Meliadoul can't break shields.
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Jo'ou Ranbu

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #6 on: May 06, 2014, 03:50:55 PM »
Oh. Ew, I actually have to look up Knight's effective defense now.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

superaielman

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #7 on: May 06, 2014, 07:34:24 PM »
Knight (Bravely Default) vs Lambda (WA4)- Most of the really high end BD duelers can handle Lambda. Not Knight though.
Knight vs Genevieve (VP1)- Should one round easily enough, VP1 endgame boss HP was sad.
Knight vs Athos (FE7)- And here.
Knight vs Naliah (FE10)- Oh yikes, Nailah's going first. That's that.
Knight vs Indalecio (SO2)
Knight vs Groudon (PKMN)- Strong kneejerk.
Knight vs Luc (PC form, S3)- I'll bite on safety rings, I guess. Also Luc gets horribly OHKOed.
Knight vs Legretta (TotA)- Back ended.
Knight vs Georg (S5)- Tanks.
Knight vs Nash (Lunar:SSSC)- Don't think Nash's status is turn 1 here.
Knight vs Meliadoul (FFT) - Strong kneejerk. Meliadoul's damage is exceptionally bad without equip breaks.

Abstain on Vampire. Didn't use it in game.

Lassic (PS4) vsLambda (WA4)- Lambda's type of fight.
Lassic vs Genevieve (VP1)- Lassic 2HKOs easily enough. The holy physical is gruesome but it isn't quite enough.
Lassic vs Athos (FE7)- Doubt Lassic can outslug even without Nos in play.
Lassic vs Naliah (FE10) Nailah goes first and isn't 2HKOed. Lassic isn't tanking three full Nailiah turns.
Lassic vs Indalecio (SO2)- Indalecio's best damage is Holy pre ToT. That should give him the edge.
Lassic vs Groudon (PKMN)- Groudon isn't quite good enough for this.
Lassic vs Luc (PC form, S3)- Luc's getting out well over 3x PC in damage here before running out of gas, which is enough for me.
Lassic vs Legretta (TotA)- Kneejerk he can survive one MA at the worst.
Lassic vs Georg (S5)
Lassic vs Nash (Lunar:SSSC)
Lassic vs Meliadoul (FFT)

Knight: 8-3 (Couple of matches that I could be flipped on though)
Lassic: 6-5
« Last Edit: May 06, 2014, 07:45:13 PM by superaielman »
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Ciato> he would be so kawaii as a chibi...

SnowFire

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #8 on: May 06, 2014, 10:19:49 PM »
2x Super Charge deals 1.22 PCHP, 1x Super Charge is only .61 PCHP.

Knight (Bravely Default) vs Lambda (WA4) - Default has initiative, so Lambda only gets one un-reduced magic blast in before Knight's first turn, but the turnsplit is still too nasty here.  Knight survives to get 2 Super Charges off, but not 3.
Knight vs Genevieve (VP1) - Genevieve is faster and pastes Knight first. 
Knight vs Athos (FE7) - Nosferatu counters screw up Knight good here on her damage turn.
Knight vs Naliah (FE10) - Equal XP topic claims that even 3x Super Charge won't kill Nailah (2.24 p. durability?!), and regardless, counters + softening Knight up while she defaults is trouble here.  Too many chances for Savage to kick in.
Knight vs Indalecio (SO2) - This is pretty close, as Knight can chip around Indy's limit phase with a single Super Charge and then blast for 1.83 PCHP damage.  Hmm, Knight eats 4 Default turns of damage & 2 non-Default turns of damage.  Stat topic claims Indy has a 2HKO at first, Knight has 1.46 MDur, so .5 *2 + .25*4 = 2 PCHP = dead Knight.  Close.
Knight vs Luc (PC form, S3) - Blocks ID.
Knight vs Legretta (TotA) - Unloads 3x Super Charge at once.
Knight vs Georg (S5) - Hey Georg of all characters might pierce Knight's defense...  not that it'll matter...
Knight vs Nash (Lunar:SSSC) - 2x Super Charge, blocks Sleep, Stone probably isn't turn 1.
Knight vs Meliadoul (FFT) - Battle of the super-tanks, but yeah.  Breaking Knight's armor and reducing Knight's damage somehow ISN'T ENOUGH.

Vampire I'd be voting strictly off the stat topic from, so no comments yet.

Knight: 5-5
« Last Edit: May 07, 2014, 11:06:42 PM by SnowFire »

Jo'ou Ranbu

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #9 on: May 07, 2014, 12:06:52 AM »
I really want to know why people are being so lenient on BD's ID blocking. You're not even guaranteed to get all the Safety Rings available in the game and they're not obtainable indefinitely. I'm not sure I've ever seen people allowing non-storebought, non-infinitely obtainable with reasonable ease statusblocking equips that there are barely enough to equip a single active party per game before.
« Last Edit: May 07, 2014, 12:08:54 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Pyro

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #10 on: May 07, 2014, 01:06:14 AM »
4 of them and 4 PCs is basically enough for all. There is also the Ribbon and so on to block ID with if it were available but that's mostly to speak in favor of blocking ID being reasonable enough. As long as they take the speed hit, which is not insignificant as a reminder.

That said, friendly reminder that Knight's Super Charge is practically ITD (even moreso after Ironclad). If you don't respect "overwhelming P.Atk being basically ITD" then the Nailah match means she has to win via the Stone Gaze thing on turn 5 or whenever.

Jo'ou Ranbu

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #11 on: May 07, 2014, 03:43:50 AM »
Quote
4 of them and 4 PCs is basically enough for all. There is also the Ribbon and so on to block ID with if it were available but that's mostly to speak in favor of blocking ID being reasonable enough. As long as they take the speed hit, which is not insignificant as a reminder.

There are also enough Crucifixes in SH1 to outfit your entire frontline party in-game and I see nobody allowing those for the cast. It's enough for a full PC party, but not enough for 24 separate classes that may as well be running rampant in flocks of six or seven in a given season, for instance. The difference in-game may be moot -if- you have all of them, but having a reliable place to get them in infinite - or at least massive - bulk is a -huge- deal for availability as is, and I feel the far more limited availability of Safety Rings in-game (which is a bit of an issue until the endgame - you certainly won't have four ID blockers for Victoria 1 or even 2, for instance!) -should- be reflected as far as I can see.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Dark Holy Elf

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Re: Proving Grounds Heavy 1-Bravely Default, go!
« Reply #12 on: May 07, 2014, 10:20:09 PM »
I'm undecided on Safety Rings myself.

Knight (Bravely Default) vs Lambda (WA4): Open and shut, but a comment: Lambda instant doubles anyone close to average speed, so if he's getting less than two unreduced attacks off you're doing something wrong with your interpretation of speed and Default.
Knight vs Genevieve (VP1): Splat.
Knight vs Athos (FE7): BD does not like FE as a general thing. Every attack triggering a counter = good game. Actually I think he just goes for the 2HKO with Aureola rather than anything else; there's a chance that he gets doubled with Nosferatu but "go first, counter, win" seems pretty ironclad.
Knight vs Naliah (FE10): Splat.
Knight vs Yaridovich (SMRPG): Strong magic damage and a bucket of durability.
Knight vs Indalecio (SO2): I think?
Knight vs Groudon (PKMN): Knight does not deal well with tanky mages. Groudon is faster and has a 2HKO.
Knight vs Luc (PC form, S3): Safety Ring/10.
Knight vs Legretta (TotA): I assume Knight can cut down a limit boss pretty well? She is kinda durable.
Knight vs Georg (S5): Oh look, finally someone reliant on physicals who isn't just better.
Knight vs Nash (Lunar:SSSC): Petrify.
Knight vs Meliadoul (FFT): I'd imagine. Meliadoul can slow Knight a fair deal and drop her defence and damage some, but I don't think it's enough, especially with Ironclad as an option.

Vampire (Bravely Default) vs Lambda (WA4): Yeah, Fireball x4 doesn't work because Fireball doesn't OHKO.
Vampire vs Genevieve (VP1): Vampire might just barely take a hit after M. Atk Down maybe but it really doesn't matter.
Vampire vs Athos (FE7): Hmm, now, I wonder: is Battle Thirst status, or (BP) damage? Matters for if Athos counters of course. If it's the latter then Vampire is toast. If it's the former then... actually I think Vampire has a lot of trouble here anyway? He needs to use his weak MT to avoid counters, the status all checks Mind IIRC (which is FE res, so basically 0% before M. Def Down) and all the buffing is way too short in duration. That said Battle Thirst being -2 probably saves Vampire here (if it doesn't trigger counters anyway). Your defences against it need to drop it to turn 2, really. EDIT: Going with the view which makes Battle Thirst worse because lol that move in-game.
Vampire vs Naliah (FE10): Such as here! That said, Nailah doesn't one-round either if Vampire uses a shield, so he gets in a second shot and can probably maintain an adequate lockdown from there.
Vampire vs Yaridovich (SMRPG): Boss mage.
Vampire vs Indalecio (SO2): I'm really not sure how well Vampire's buffing game actually works. Yeah White Wind keeps pace with damage, but not so well to buy many extra turns for buffs, and those wear off if not reapplied the turn after the next. Buffing more than one stat at once just seems completely impossible. I really don't think this is going to work.
Vampire vs Groudon (PKMN): Don't see much reason to doubt Battle Thirst here.
Vampire vs Luc (PC form, S3): Safety Ring/10. Also Luc evade/10. Really not terribly comfortable with voting on S3 PC Luc these days.
Vampire vs Legretta (TotA): I guess White Wind every other turn to max BP, then alternate White Winds and attack buffs, then Fireball blitz twice, surviving the combo in the middle? Actually okay that probably works.
Vampire vs Georg (S5): Status checks mind, so I'm sure something works.
Vampire vs Nash (Lunar:SSSC): Welp.
Vampire vs Meliadoul (FFT): I'm not sure. Meliadoul can probably grab an instant double by breaking the accessory then something else, so that's a great start. Vampire... can probably inflict charm then steal attack and win a slugfest? If Mel opts for a Flame Shield then she's more vulnerable to Battle Thirst... which actually I'd see 108 Gems nailing most likely. But eh Chomp will work.

Lassic (PS4) vs Lambda (WA4): See Random.
Lassic vs Genevieve (VP1): Contaminate Energy is holy. Though Indiscriminate still does more... and is also mildly boosted by weaknesses. Should 2HKO and faster.
Lassic vs Athos (FE7): Lashiec has MT which makes this kinda interesting, but un Athos res means we're talking about Thunder Halberd so yeah lol no.
Lassic vs Naliah (FE10): Yeah, more Savage respect than I have could tilt this.
Lassic vs Yaridovich (SMRPG): Lashiec just misses the 4HKO here for me which makes this extremely open and shut. To make matters worse he may get 5-4'd anyway even if he does 4HKO. Or Yaridovich could just 4HKO him outright, though that requires Lashiec HP respect than me or to give Yari's physicals a lot of credit against bosses or something.
Lassic vs Indalecio (SO2): Explode is gonna hurt.
Lassic vs Groudon (PKMN): Fire helps, but Groudon has the wrong defence for this.
Lassic vs Luc (PC form, S3): That 10% difference between my and Snow's boss HP respect makes the difference here.
Lassic vs Legretta (TotA): Sure.
Lassic vs Georg (S5): Unnecesssary OHKO.
Lassic vs Nash (Lunar:SSSC): No I don't think so, Nash.
Lassic vs Meliadoul (FFT): Yeah.

Lassic 7-5. Solid boss slugger, not much to say.
Vampire 5-6. Fears good mage PCs and all but a few bosses which he matches up well against.
Knight 3-8. The field was pretty light on pure fighters, which she really needs to face to do well in H/G. Still a really mean Heavy.
« Last Edit: May 07, 2014, 10:33:58 PM by Dark Holy Elf »

Erwin Schrödinger will kill you like a cat in a box.
Maybe.