Thief (Bravely Default) vs Articuno (PMKN) - Thief 3-2s unless Articuno uses Agility, but that does absolutely nothing to keep Thief from getting three turns and ripping the bird in half if Arti doesn't OHKO. Articuno deals 76% PC HP with Blizzard: do I see Thief below that in mdur? Yeah sure.
Thief vs Fuse (Saga) - Thief sacrifices some speed to block Palsy (mostly relevant for GSS damage, since over three SDs above average still pretty much rams my TB speed cap), but the result's still pretty clear: Fuse can't OHKO Thief and she's getting her third turn before Fuse even if he casts Awakening. To super: Godspeed Strike ignores Bravely Default basic evade, but rams into Utsusemi.
Thief vs Mazus (S2) - This is some -horrific- overkill.
Thief vs Summoner (FF5) - At the absolute worst, Shoat against THAT mdef is very ugly. Not sure how I feel about Golem walling GSS, but it's not very relevant.
Thief vs Amon (Lufia 2) - Thief has... a 1.44 turnsplit on Amon, I believe? That's not really enough. Trying the draining game drops Thief's durability to appalling levels, enough to eat a OHKO from Amon.
Thief vs Jean (Lunar:EBC) - No 3-2 and Thief can't block both Sleep and Paralysis. To make matters worse, EBO Jean has a straight attack buff she can use to ensure a KO and she likely towers at the top of the damage curve.
Thief vs Rena Lanford (SO2) - lulz.
Thief vs Guy (FE7) - Bravely Default PCs no likey FE counters. Guy doesn't double, obviously, but the odds of him evading a GSS are -way- too high.
Thief vs Pepperoncino (MK2) - Pepperoni lives through a GSS string, holy shit (and obviously 2HKOs her ass). This means Thief's money lies in... Life Thief. But does that even -work-? I don't think so - Thief gets heal-locked by the fairy's -basic physical- that way and his COUNTERS also put a lot of pressure (if Pepperoni counters Thief -after- a double, he just finishes her off). Yeah, no dice.
Thief vs Odie (SN) - Also horrific, even ignoring Odie has a match advantage on Thief.
Thief vs Bowser (SMRPG) - Thief instadoubles to me, which is bad news for Bowser. However, Fear puts a crimp on the GSS string strategy - Thief needs to land a third GSS here, and this requires -six- turns of hers (Default twice, GSS, Default twice, Brave-burst into GSSx2. Buuuut... given the insane split (Bowser needs three turns himself to win, as he doesn't 2HKO without Fear), yeah, she gets them to me. Any less respect towards her speed tilts the fight the other way, however.
Thief vs Cecile (S3) - Godspeed Strike being ITD kinda puts a crimp on Cecile's tanking game. Not sure I respect Shield Protect against ITD that ignores a form of evasion either.
4-8. The problems with Thief's strategy are pretty obvious here. The windup turns for Godspeed Strike are really important for her - especially when having to deal with status. Thief also -doesn't- like missing 3-2s with the sketchy durability across the board. This pool also exploits her issues quite capably, to boot.
Cecil Harvey (FF4) vs Articuno (PMKN) - Ice resistance means Articuno 4HKOs with Ice Beam while Cecil... 5HKOs himself and Cura barely undoes a single attack (so, Cecil's wasting turns if he attempts healing). So, Agility and pressure off Ice Beam while hoping to force Cecil to heal or Freeze to proc. This -shouldn't- work, but Cecil's pressure is lacking enough that it actually does.
Cecil Harvey vs Fuse (Saga) - Coup du grace spamming and healing until the instant death lands. Cecil just really can't handle status stalling he can't block.
Cecil Harvey vs Mazus (S2) - EDIT: Empty World? REALLY?
Cecil Harvey vs Summoner (FF5) - Odin, infinite lols. Summoner can even drop a Golem on top of it just to troll Cecil harder.
Cecil Harvey vs Amon (Lufia 2) - Ew, Amon 2HKOs Cecil with his physical. Cecil shouldn't OHKO back - actually, it's not even THAT GOOD a 2HKO, godDAMMIT Cecil.
Cecil Harvey vs Jean (Lunar:EBC) - Paralysis.
Cecil Harvey vs Rena Lanford (SO2) - Status physicals do not work on anyone slower than the user and I -think- I don't see Rena as below average speed (decent casting speed on her healing and a fast physical, which is her main offense). To make things -ugly-, she halves Holy, which means Cecil's running off comparable offense to her, less resources and no buffing game. Dear -god-, Cecil.
Cecil Harvey vs Guy (FE7) - This is a lot of pressure.
Cecil Harvey vs Pepperoncino (MK2) - On the other hand... yeah. Pepperoni's resource issues kinda bite him. The ID isn't really tilting anything with those odds.
Cecil Harvey vs Odie (SN) - Pain Rune, counters and the limit threat = Cecil breaks a cold sweat regardless of elemental resistance.
Cecil Harvey vs Bowser (SMRPG) - Esuna and Cura kinda put a crimp on the Fear strategy, especially since Bowser still only 3HKOs AFTER Fear. Iunno.
Cecil Harvey vs Cecile (S3) - Jesus. Cecil's healing could even be useful here, but he can -scarcely damage Cecile-, and he's not very fond of S3 crits.
2-10. Um. Yeah, that's not a Heavy-level performance. Cecil -really- needed more than sub-40% PC HP healing and Light-bait offense to compliment the veritable durability. I'll just put it this way: if you're losing to fucking Rena Lanford in the lower end of a Proving Grounds pool, you honestly shouldn't be mucking around in Heavy ever.
Tharja (FE13) vs Articuno (PMKN) - I'm in the "Tomebreaker is fucking badass camp", so Articuno's best bet is PECK. That uh 6HKOs Tharja and is pure melee. Tharja herself three-rounds Arti with Waste. Yyyyyyyyeah.
Tharja vs Fuse (Saga) - Interesting! Tomebreaker makes Palsy suck to me, but I believe post-Awakening Fuse -baaaarely- doubles and then 2HKOs Tharja of the below average speed... and he gets 2HKOed anyway and loses the first turn. So, Tharja opens with Waste, which forces Fuse to Awakening and Mindheal first thing. Since capped speed in SaGa Frontier is only 4-3-level against average, this makes the fight a bit questionable. On turns Fuse gets a CTB double, Tharja can equip Nos to survive a single double... but she can't even break even unless Vengeance kicks in. Yeah, don't think that'll work out for her.
Tharja vs Mazus (S2) - Mazus doesn't need Blazing Camp to OHKO, but Thor's Rage is turn -three- against Tomebreaker evade and triggers counters. I think she manages, though the accuracy issues make this take a lot longer than she'd like (and she's likely reduced to Bolganone here anyway, Silver Hats make her Dark tomes suck).
Tharja vs Summoner (FF5) - Carbuncle makes Tharja cry herself to sleep.
Tharja vs Amon (Lufia 2) - EDIT: Amon definitely doesn't resist Darkness, but Galactic Lancer (which is MT)+physical is a KO, so Tharja needs to be equipped with Nosferatu or die on her next turn. Amon 5-4s... so can Tharja 3HKO with two Nosferatus + Waste? *Mathmathmath.* EDIT: Actually, mathing out Amon's HP without factoring in weaknesses gives him actually 1.5x PC HP. God, it's times like -this- that make me -want- to give double credit to weaknesses. Stupid Sinistrals.
Tharja vs Rena Lanford (SO2) - I'll just hang onto SnowFire's argument and run.
Tharja vs Guy (FE7) - Hello.
Tharja vs Pepperoncino (MK2) - Immunes Dark and 2HKOs. With Bolganone, Tharja... 4HKOs back. Yeah, that won't pan out.
Tharja vs Odie (SN) - Tharja has issues hitting Odie, but Odie himself fails hardcore at it. So, Deepspell to get the damage in immediately and hope Tharja runs out of HP before he does. He lowers Tharja's damage as well with his matches, but he -also- suffers a damage penalty, so this mostly exists to nerf Nosferatu... and really, I donno. I'm suspecting Tharja -actually- ekes this out, mostly because Odie himself is kinda inaccurate at base. But not a simple match by any means.
Tharja vs Bowser (SMRPG) - Fear -certainly- ain't turn one against Tomebreaker. Tharja herself three-rounds at worst.
Tharja vs Cecile (S3) - Dear god.
6-6. Strange, strange performance. Could flip a couple those later as well.