Suikoden 3 - completed
My
PS2's modchip randomly started working again aways back, and I finally got around to taking advantage of that and getting back to my S3 playthrough, and I thought to myself "this time, why don't we play more than
a single chapter before getting distracted by other things" and somehow I managed to finish it.
It was generally enjoyable when it wasn't being aggravating. Ultimately I want to say that 1 & 2 are better, but it's difficult to compare them at this point.
I like a lot of the music, main tracks coming to mind are The Wind And The Earth and Mysterious People. Now complaints.
I never ended up divining what benefits I was supposed to get from the pair battle system. Possibly there weren't supposed to be any.
Really really needed sceneskip, for all that I'm given to understand this is common to a lot of games of the era.
Needed for the Mountain Path boss to be avoidable outside of Geddoe 1. Including the one they replace it with later on.
Feels like you get relatively little time to use many of the minor stars? For a lot of time in Chapter 1s through 3s your party is full of mandatory characters or you don't actually have access to adding them, and there are even some segments in later chapters where the former is still the case. I went around with teams of mainly minor stars while collecting the chapter 4/5 stars, and I don't think I ended up even using half of them.
Broken Age - completed
I went in to Act 2 having heard it had little to recommend, but it was generally enjoyable? Can't really speak to things set up in Act 1 having been ruined as I can only remember the general gist of things that happened in it. It is kind of dumb that there are puzzles in Act 2 which require usage of information from the other path when there was nothing like that in Act 1, but as I'd seen people complain about it I was ready for it at least. Anyone hoping to spend as long as possible without switching paths should start with Shay's path.
There is the one strikingly obvious change from Act 1 which people have complained about, which I also feel is kind of a problem - but I can't tell whether I feel that way just because I've seen other people feeling that way or not, as I can't remember enough about Act 1 to think of any particular sequences which the change contradicts.
There were lots of amusing moments in the game, and that's all I was really hoping for, personally. I don't recall there being any out-there inventory combination puzzles, although I was using everything on everything in the search for funny rejections so I could be forgetting some. Can agree with anyone who finds the rewiring to be saddeningly tedious.
Not really a big fan of the ending. Also feels like that one character who reappears near the end from Act 1 is contradicting statements made earlier in Act 2 just by existing, but again I can hardly remember anything they did in Act 1 so I can't be certain.