Fallout Shelter - Everyone else with iOS devices are playing this right?
Do you really want us to be addicted to two games we have to check out every once in a while?
So, Witcher 3. I just did a pretty amazing questline. Witcher 3 manages to have a pretty down to earth attitude, caring about little details that would be quickly glossed over in an inferior game like Dragon Age Inquisition.
It manages to still stay distinctly Polish despite having a high budget, instead of trying to copy high budget games.
Witcher 3 has a lot of downtime, which would be a big failure of design for me, but I think it helps build the world in a meaningful way. By downtime, I mean going from point A to point B, or having to gather vanilla and baking powder because someone wants to bake a cake or something.
The worst part about the game is its Ubisoftness. As in, objective vomit everywhere on the open world, + you're looking at the minimap more than at the environment. Those things were the cardinal sins of last gen and it looks like CD Projekt Red hasn't learned anything. (BTW, worst company name right here)
That design is just not fun. I wish minimaps disappeared alltogether and games would have to rely information some other way. Sure you can disable it, but the whole game is designed around the mini map, so disabling the minimap is pretty much like disabling jumps in Mario.
Other games have tacky big arrows or golden lines showing you were you need to go, and while that's a very inelegant approach, it's better than having jack shit, forcing the player to look at the minimap all the time. Right now I am playing Minimap: The RPG: Now with cutscenes
I can still say that the game's a major improvement over Witcher 2 and I wish more games would learn from its approach to writing.