Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow: Hard mode, no class change, no forge, no Silver Card: Final Destination:I'm a merchant's child, am incredibly beautiful, and will soon be vastly wealthy… except that I can't both be a merchant's child and wealthy at the same time, so I suppose it would also be accurate to call myself an orphan. My family simply didn't understand me and my preferred mode of money-making, so cast me out on my own. I guess piracy and afros and hitting people with axes wasn't the usual family style? Never fear, it isn't really mine, although neither is shop-keeping. The axes are just a means to an end; I want cushy government contracts and access to the treasury. Everybody knows the good guys win, so that means cozying up to Altea, then parlaying my axe skills into a trusted advisor position. Money in the bank! But how?
This is where I must admit that I cheated a tad. Through a story too complicated to explain, I came across the legendary Eyepatch of Command. Witness its might:
Yeah, mostly maxed stats at 20/12, that's fair.
Anyway, with the might of the Eyepatch at hand… (eye?)... it was a simple matter to command my way into Marth's knights. Soon the other members of my division were kneeling before my leadership, with only Luke requiring a tad bit of convincing. Well, there was one… this Katarina figure seemed immune to the Eyepatch's magic. Perhaps. She too was someone of obscure provenance who claimed a sudden desire to serve the Prince… what is going on here? She acted deferential to me regardless. Something deeper is going on here than meets the eye - is she trying to use magic to infiltrate the Prince's circle as well?
My rise to power was swift, aided by the Prince's inner aides inexplicably hanging around us. I of course promptly commanded them to join my cause, ludicrous as this was for experienced knights to serve under a "recruit" like me. My biggest coup was no doubt collecting the Prince's fiancee, Caeda. She proved no match for the power of the eyepatch, which promptly convinced her I was a Gary Stu equal to that of Marth. It was clear, I would be the most powerful trainee in history, ordering around princesses and generals alike… as long as I survived these maps, at least. Sheesh! Rarely have early FE maps been this brutal, with often the best move being to huddle in the corner on turn 1 rather than move out to face my foes. No matter, I have no reserve about using 'cowardly' tactics to win.
Nor did Katarina, although in an odd way. She apparently had the ability to poison all of the castle's staff and random soldiers, but not Marth himself? Strange. I'd have expected her forces to rush me considering the situation regardless… she'll lose if she waits, but no, she lets her assassins slowly get ganked by my own advance. (Memo to self: Add a back exit to the throne room if I ever become Royal Architect.) Curious. I don't even need to use the Eyepatch to mind-control Marth, as Katarina herself provided the perfect opportunity for me to prove my loyalty and worth with her attack… hmm. She did appear to fawn over me some - could she have been plotting to earn my love with her own ploy to make me look good? Wheels within wheels...
And thus did an epic adventure to beatdown a lot of dudes start, an adventure I was 100% sure of completing successfully since that's just how these things go, and this appeared to be mostly a repeat of the war a year ago anyway. Gharnef had his own mind-control powers and was back for some reason and had mind-controlled both the Arachnean emperor and a random orphange head to create super-Japanese stressed-out child assassins or something. Considering how obsequiously everyone spoke of Arachnean 'Princess' (Queen?) Nyna, I advised Marth to wave around the Fire Emblem more often and point out how Nyna had chosen him, but he felt that this risked damaging his prized lockpick if he dropped it. A shame.
As I suspect is well-known, the maps were interesting, and seemed to really favor my flying allies - lots of escaping thieves, lots of hard-to-cross terrain, and busted stats of doom. Caeda capped her speed at Level 10 for example… part of the reason I dislike the idea that characters could change classes, as it makes everyone a big pile of stats and encourages weird things like General Caeda so that her speed growth isn't 'wasted'. Luckily, I knew that allowing class changes would merely lead to chaos, and thus ignored it. Hordes of other recruits begged to join up, and who was I to deny allies? I recruited them all, and then put them in a very large treasure chest specially constructed to keep them safe from all combat. Some of the later recruits are just… what. You join with 15 speed when enemies have 20+ speed? You will stay back over there… far over there. At least one recruit did allow me to bear the Tiara of Power, if but briefly:
I took it off later, as I found that wearing two pieces of the Regalia was too much for mortals to bear.
For the regular maps, the Eyepatch allowed me to interfere with enemy decision-making to a degree. Awakening, for example, has an enemy commander who will notice if there's a potential KO to a target if every character attacks it and hits. Using the Eyepatch, I was able to fuzz the enemy commanders into only noticing OHKOs, not team-up 2HKO/3HKOs, and force them to fall back to damage maximization when lacking a OHKO. This was slightly awkward as often times unit safety depended on the order that the enemies made their moves in, and it was never clear how they'd respond to ties (notable for Glower mages!). Still, it definitely allowed some more #YOLOy strategies than usual, so I can't complain too much. What I can complain about was the Eyepatch restricting my sight. Characters routinely have huge range in this game of 8-10, especially if you are running 2x mounted units, 2-3 flying units, and boots Marth. Yet my vision was restricted to a comparatively small patch of ground! No "press R to zoom out" function like in Awakening, either. Too much scrolling back and forth trying to guess at the exact edge of the range of units from off-screen, the threat range indicators were unusually super-relevant here.
The side mission maps were more interesting. They were all close-range knife-fights that seemed to usually be "win on turn 2 or lose for sure." An interesting change of pace, for sure, and appreciated. The Radd & Caesar map & Roros proved especially vexing until an adequete turn 2 strategy was deployed. Hard mode Rorox7 (w/ ninja fast-attack respawns) for Godlike, bring it on Ashera. Strangely enough, Katarina's army was by far the easiest - but of course she was merely offing her now useless subordinates so she could resume her attempts to seduce me. I'll consider it, K, but let's wait until after the war for when my financial position is more secure.
The enemy's largest aces in the hole were their stealthy ninja reinforcements, of course. Not even honorably announced in advance - perhaps they expected me to play through Normal first? Luckily, my Eyepatch has a power equal to it: the SaveState Reload, whatever that means. I'm not really sure how it works since as best I can tell I've never used it once, but sometimes I get this weird feeling that there was a bad future where ninjas slaughtered a unit, and I find myself making orders that just barely avert this. Some form of precognition, perhaps? If I have used it without knowing from the bad futures, though, I feel fairly little guilt over it.
The final maps were not too bad compared to the difficulty in some of the midgame. I have to say, though, that if you're going to use mind control so often, you might as well have fun with it, Gharnef. Why not have your Noble Bishops running around, hamming it up? Might better explain why those Nyna-followers are attacking me & all, and you could have given Elice, you know, lines.
In the end, I assured Marth that there was no need to publicize his new chief Minister of the Treasury, as it was an extremely boring job that required no public oversight. Just let me handle everything. Yes, yes… this makes more sense than Marth needing to be some kind of god-king worshipped as the sole savior when Marth constantly harps on how he's strong only because he has friends and allies and it would make no sense to bury the achievements of his uber-friend. Good thing this explanation is false, as it's really stupid. This way to the treasure vault, Katarina, our family will live well...
Kill count list / members used:
114 Anna - Well nobody else who uses axes is at all memorable or plotty or decent, so. Even with 2x Arms Scroll use, never got beyond B in Bows, but whatever.
106 Cecille - Luke with worse everything except Speed & Skill, but Speed is the godstat, so that's okay. Identical after both mostly capped out in the endgame. High move still generally solid in FE12.
105 Luke - See above. Generally good stats except speed but that eventually caps anyway.
85 Caeda - My first Falcoknight. A tad shaky on the Strength side and Wing Spear doesn't murder everything, but.
79 Marth - Could have been even higher if he didn't cap level fairly easily.
78 Catria - Actually rode the bench toward the end due to horrible Dracoknight speed cap and capping a bunch of stats early. But totally broke'd earlygame.
72 Palla - Falcoknight #2, so waited for awhile at 20/0.
52 Merric - Not amazing, but I guess magic damage keeps enemies honest for the slower infantry troop. Staves.
51 Linde - Nosferatu would be better if she wasn't so easily OHKO'd. Really, really needs an Angelic Robe… or two… but you do have a reasonable budget for stat-boosters, so that's doable.
3 Yumina - Staves are really good in FE12.
2 Malicia - I'll certainly run 2 dedicated staff users (4 including the Sages). Especially when totally randomly only the random Marth fangirl can use Hammerne. Why??
0 Feena - Didn't run her earlygame, but she fills slots well and was often useful on the X chapters, and you fill out to 12 slots by endgame anyway.
17 Julian - I tried to build him up a little early, but not really worth it. Just deploy him for mad lootz and be done with it.
10 Nagi - Well she OHKOs everything at base, and you can toss a speedwing or two her way and she won't even die to enemy turn action. Kinda obsoletes Tiki, since it's bunch of dragon enemies (C10-C14) - Tiki joins - long Dragon drought - Nagi joins & a ton of dragons to kill.
4 Sirius - Killed some stuff on his join map, I guess.
3 Est - Oh hey, Est joins early in FE12, how novel, I must use her. wait where did she go
Anyway, it was okay! Very much in-between the meh that was Shadow Dragon and the awesome that is Awakening.