SF's mobile gaming:
Fire Emblem Awakening, Equality playthrough: Pretty much got put on hold right after my earlier post due to breaking my 3DS. Then new 3DSes having a nasty shortage (in the sense of "New 3DS", not a replacement old-3DS model). I bought a new 3DS last Sunday... but the memory card is hidden with the battery, and to get to the battery requires taking off the screws, which was freaking impossible for 1 screw. I'm now sending it back to Nintendo repairs to loosen a screw, this is silly. So... no 3DS / DS gaming. Vita stuff ahoy!
Corpse Party Book of Shadows - Pretty disappointing. I don't like the general slant the stories seem to be taking and the gameplay doesn't lend itself well to horror to me, at least not without better writing. On hold.
Castlevania Symphony of the Night, Maria playthrough - So Dracula X Chronicles, despite me owning the old PSP one, was on sale in the PSN store. Not as much on sale as it should be by Steam standards but whatevs. Okay I can finally try out Maria... what the crap is this, it's locked behind finishing an Alucard run? And SotN itself is locked behind finishing Dracula X? Sigh.
Dracula X / Rondo of Blood, playthrough #2 - As usual, did pretty good for stages 1-3, got owned on stage 4. Friggin precise jumps around traps as Richter. Wasn't really feeling it.
Tactics Ogre: Let Us Neutral Together - Ah strat-RPGs. Decided it'd be more fun to do a real playthrough than World back to the start. No Chariot of course (possibly excepting Hanging Gardens knockback BS, we'll see). Commentary on more interesting levels:
* Prologue: We've taken away Lanselot & his White Knight buddies equipment, let's see if they notice. Aside from being funny to watch 'em get their butt kicked, it's probably optimal too, more skill points for Denam & Canopus.
* Krysaro: Sorry Leonar, Donnalto died in combat. Some weird dude with wings shot him with Dark Weight. It's... it's a goddamn mystery as to why. Hand over Felicia for a change of pace in starter clerics pls.
* Arkhaiopolis of Rhime: Damnit Cistina. Definitely one of the more RNG battles in the game, but thankfully it's also fast. If the enemy archers & mages decide to focus down Cistina and/or she goes too YOLO and/or the crits & blocks don't go your way, it's possible there's just not a lot you can do here. Eventually I get rolling and Canopus proves a sufficient distraction. I tell Cistina some pish-posh about seeking peace, which is why I asked random foreigners to slay my enemies. We're two of a kind, here.
* Qadriga Fortress: I remember Reiska complaining in chat about the difficulty of this battle, which is fair enough, but I think he was lvl. 5-6. I was lvl. 4-5 for this, which makes it much more interesting.
It is definitely one of the toughest battles in the game, although going in knowing that and thus being willing to use Blessing Stones helps - I blew 2 of 'em. (The very expensive revival item.) Anyway, for those who forget, this is Nybeth & his undead buddies. Definitely bring 2 Clerics with Exorcism for this one. Nybeth has great magic defense and Sidestep for arrows, so you really want to dive him with melee... but I forgot / had Canopus with Bow & shield for this fight, so he can't exactly do it, this requires #YOLO charging in from the frontline. Which wouldn't be so bad? Denam is a champion tank at this point, at least with the answers to the Tarot I gave (which generally did focus tankiness), BUT. It's all narrow staircases up, and corpses block your path. You cannot walk over the ghost remains... whatever that means? Better exorcise 'em first, except by definition this is Denam & Voltare-the-Knight diving deep, so it's not real safe for your Clerics to go that far forward. I had a positively ridiculous chase around the edge of the fortress as Nybeth retreated. He had to cast Summon Darkness at least 4-5 times this fight, bringing on new waves of reinforcements nearby, always vexing... and furthermore these incorporeal ghosts have the ability to, aside from body-blocking your melee units, throw Mend Herbs at Nybeth for a very relevant +25 HP. Eventually, somehow, after chasing Nybeth from the top-left to the right side of the fortress, I managed to get a Knight to stick to him; in combination with Canopus's Dark Weight earlier (at high TP it'll 100% hit even through Sidestep), I was able to finally take him down, possibly with some chip damage from my mages as well. Pretty close.
* Balmamusa 2 Chaos: Hmm, C-Denam sucks a lot more at getting out the word than L-Vyce. I kinda liked how the Duke's plan doesn't really work at dividing the Galgastani in the L-path; the Hireophant's opponents are silenced, not emboldened, kind of like if word of a fishy-sounding operation got out allegedly done by Mossad would probably create more of a "our good name and honor are under attack by bullshit" deal. Also Denam's dialogue sure makes it sound like he's gonna stop the operation, but I guess he fails despite defeating Leonar's goons.
* Tynemouth Hill: Dang it Arycelle. Checking a FAQ, I adopt the oracular strategy of handing her a dagger so she'll retreat. I manage to reduce Vyce to critical just before he could theoretically have chipper-shredded Arycelle. (He can nearly kill her at full health, and she only had 2/3 health.)
* Krysaro: A Knight boss with Phalanx, thrilling. Kill everyone else, cue a long 1960s Batman sequence of my characters holding up signs that say "Biff!" and "Whaam!"
* Ndmamsa Fortress: I spare an evil pregnant pirate. Not something I do every day. Say what you will about TO, its world is actually pretty reasonable on gender balance, having a pretty wide variety of female characters both in positions of authority and just as random soldiers.
* Golyat: Seriously, a mage boss who charges in? At least Vyce & the Ninja guy had something approaching durability. This makes it hard to get more moneyz from murdering everyone and taking their loots.
* Arkhaiopolis of Rhime 2: Xapan cutsceness at like half health, not even critical. Let me pick up my tarot cards first!
* Almorica: I thought you'd have to kill both Ramidos & Xapan from the description, but nope, just Ramidos. Good thing too because I was losing pretty horribly and my position wasn't improving thanks to reinforcements.
* Almorica interior: Wait what why does Vyce kill Xapan? Something about that's not the right way to use a hostage? Did Xapan try to torture Catiua or something? Except Vyse is pretty unsympathetic in this scenario, so maybe Xapan was too nice, or making suggestions above his paygrade or something? Anyway, regardless, Lvl. 11 Vyce slaughtered L10 Ninja Denam. Dirk +1 did 8 damage, Dirk did 1 damage, Vyce can heal 25 HP in an action and was doing tons of damage to me, even Heart Crusher was only 34 damage. This is with making a generic character a ninja as soon as possible (but no grinding) to be item-girl in the back, and then only moving Denam over when he was a mere 2 levels behind. Sheesh, subtractive defense. Anyway... switched Denam to an L11 Knight (my only L11 class) and learned Phalanx, which was sufficient (Phalanx whenever Vyce doubleturns the now much slower Denam to avoid getting murdered horribly). This is much more of a nerfbat war as the two go at it forever and each occasionally tosses a healing item, but for whatever reason Vyce stopped using healing items at some point and let me win. Got it.
* Decision split: I have to imagine that Duke Ronwey runs his own Pravda or something at this point for his Stalin-esque shifts in favor. ATTENTION CITIZENS: The Hero of Golyat we were previously hunting as a traitor is actually not a traitor, but the OTHER Hero of Golyat I put in charge of one of my armies was the REAL traitor, so kill him instead. Also, just how big is Denam's band anyway? You'd think the loss in prestige of accepting him back in would be greater than any benefit from them. But then again L-path Denam was able to single-handedly secretly conquer the northern part of the Galgastani Empire so who knows.
Also, this is less related, but apparently N-path locks you out of a pretty large aftergame quest because Gildas is dead (sans World Card abuse)? Like, shifting fortunes of war, I get it, that's fine, but Gildas doesn't really have much relevance to that aftergame quest, and it's not really a choice on the user's behalf. Kinda lame, it's fine to lock you out of something if your decision was vaguely related to it (didn't recruit a key person due to screwing up dialogue choices, say), but this is just random.
* Almorica Execution Site: Okay, game. Dunno what this was supposed to be, but that was a thing. Although to be too plotty - in the Chaotic & Neutral path, Balbatos's enemies desert him / rise up against him. Hektor is portrayed as a firm Galgastani loyalist at the execution, though, yet we know from Law-path that he was anything but - he hated Balbatos. So were there some OTHER bunch of Balbatos-haters who rose up then in this path I guess?!
* Lizardman Execution Site, aka Arycelle Loyalty Grinding: You know, I'm fine with adding an option to keep Arycelle in Neutral path, bizarre and unintuitive as it is, but the loyalty system is kind of shenanigans. I'd rather there be some kind of scene / dialogue with the bizarre situation now ("Hi, Leonar! We broke up because you murdered my brother and a bunch of others, but let's let bygones be bygones 'cuz Denam says so") where you have 1 option that keeps her around & 1 option that doesn't, or some bizarre FAQ-baity quest. "Go have her hack up a bunch of stuff to re-earn her loyalty" doesn't really jibe, nor does the lack of any scene to sell this. Also I haven't finished Neutral yet, but if any path it would make sense for Leonar to join, it'd seem to be this one... oh well. So yeah, I surrounded a lizardman and Arycelle stabbed him a lot while his cleric buddy healed him.
* Cerya Execution Site: what is this oh god oh god did Oz just crit Cerya for like 80% of her HP in one action nooooooooooooo
Time to head off to the Phorampa Wildwood.. I've avoided any grinding in C1 & C2, but that just isn't gonna hold true for Cerya. The Templars are L12, Oz is L13, my band of L10 & L11ers is not going to threaten them before Cerya loses her head.
Current party: Ninja Denam, Crossbow Canopus, Arycelle, Folcurt, Cistina, Bayin, rando-Enchantress, Terror Knight Voltare (gotta keep TK leveled for Dievold!), Felicia, Mirdyn. Mirdyn sucks and will probably be canned eventually. Crossbows on Canopus are interesting - they're less good & fun than Bow & Dagger Canopus IMHO, since you lose the "fly to heights and shoot outside of range" thing bows have, but this is compensated for by some of the best ultimates in the game. X-Bow Ultimates do huge damage to an *area* in a game where any area damage is rare, let alone good damage. A change of pace, at least.