Just saw the new Fire Emblem trailer. The bits from the gaming journalists about the blank slate main character mattering / making decisions seems total nonsense as usual, which is fine by me, give me two-well developed paths over a bunch of tiny decisions that don't matter. (Unless you can do it well and are New Vegas or something, which is pretty darn rare.) Anyway, the way they're selling the big decision split rubs me the wrong way: apparently you're, by blood, a noble of the "good" kingdom, but were raised by the "bad" kingdom's nobles. And... that's not a choice at all, barring some really horrible revelation about your parents (e.g. you were kidnapped or the like!)! They're selling it as "blood vs. loyalty" which sounds like a reverse Catiua situation. Like, if I want to take the path to join the "good" kingdom, let's have it be because they're right in our bland main character's opinion, not because he's related by blood. This is what was always incredibly discordant about Catiua's plot arc in TO: Catiua has a variety of good reasons to become disenchanted with Denam, but she never articulates any of them except "but we're not REALLY blood siblings, so I must now oppose you." It comes off as a temper tantrum rather than a real split, so mending it is less meaningful.
On the TO note, since this is What Games Are You Playing... dunno how it works in Chaos, but Catiua & Vyce both come off really badly in Neutral path, while Denam & Leonar's stock go up. Denam never really has a split with Catiua, she just doesn't come along after being rescued at the start of C3 for no particular reason nor any fanfare as to why. This doesn't stop her from randomly murdering people for no reason. Meanwhile, Leonar really, really should have joined up in Neutral path to give it some sauce: Leonar & Denam are bros, with Denam rescuing Leonar again, Leonar being "I'm the only one who really understands you" and the like, him having a heroic speech, and all. Sigh. At least N-Catiua >>> N-Vyce, not that this is hard.
Neutral path, while interesting enough, does have 1 more horrible mission I think I recall Meeple complaining about other than "save Cerya": you fight endless waves of monsters at a volcano. The reinforcements spawn right in the middle of your backline and massacre your mages, oh and by the way the various dragons & golems & stuff are champion physical tanks so you really need your mages and a cleric for exorcisms. If you're thinking of moving to the bridge toward the middle to be able to create a chokepoint, be warned that it drops off into a pit, so you're risking an insta-death if you get knocked off. Yeah I just suffered the reinforcements instead.