Bloodborne:
I saw this fellow in the chalice dungeon:
https://www.youtube.com/watch?v=gQxGKC1VpXY
All these crazy chalice enemies make me wish they weren't such an ordeal of tedium to find. Sigh.
Dark Souls 2: Scholar of the First Sin is a thing. Started it up after work, figured I'd hit a couple hours and then go back to picking away at Bloodborne, then suddenly it's bedtime. You know how it is, right? Anyway, a lot is different. Bosses don't seem to be, I don't think enemy attacks are, but enemy positioning is drastically overhauled in some occasionally perverse ways. Some areas I've been through don't seem hugely changed, while some have completely different enemy layouts and a whole lot of exceptionally mean tricks. In a couple places I've even seen new enemies (well more like existing ones slightly altered and given different movesets, but still). At Fenrir's request I'm going to be vague enough to avoid
gameplay spoilers, so I'll just note that one normally very easy early area is now wholly terrifying and I don't see how I would've got through it without MACE. I don't know what I did to trigger the change in enemy behavior there, maybe I chose poorly in boss selection? Whatever I did, something has gone horribly wrong with the enemy aggro radius,
Heide knights do not forgive, they are non-giving up school guys. I've died three times so far, twice to my hated foe,
gravity, and once to
dragon. He is very rude, I really don't see how you're supposed to deal with that outside of sniping him.
Loot is also really differently placed. Like, I ran straight for Tseldora as soon as possible because I wanted to buy the White Priest set because the archdrake robe isn't Fashion Souls enough for Astraea (sorry Grefter, that outfit doesn't do it for me, it just looks too bulky). WP doesn't look as nice as the priestess set, but since that latter one drops from one enemy in basically the last zone of the game I figure this is just what I'll have to wear most of the while. Duck into the passage before Congregation to grab the item there and WHOA SHIT full priestess set just hanging out, just lying there, on the floor there (I was expecting an estus flask shard but this'll do, thank you very much). I already found the clothes that will last me the rest of my life and this time it didn't involve burning ascetics to farm one lone enemy. I've also already found the dull ember and a whip and I'm sure I saw someone using the Black Knight Halberd already. I have a +7 lightning mace already and that really isn't very fair at all. So in addition to the game generally being meaner, a lot of cool stuff that was honestly too bitchy to get before is now available with much less hassle. (By the way From I have to wonder why the ember even exists anymore if you're going to place it so near to the place it's needed--what, is Macduff too lazy to beat up two mummies and walk upstairs?)
I don't know how I'm going to unpetrify all these statues, though.
So anyway I actually have to be careful again and that's cool, it's not Casual Souls anymore. I immediately miss the fluid movement of Bloodborne and took a while to get used to not being able to instantly dodge->poke->dodge->poke everything like lightning, though. I had to untrain Regain instinct, too. As far as graphical upgrade goes, I don't really notice a huge difference, but then DS2 environments are always going to look so much more (for lack of a better word) videogamey compared to the gross detail of Bloodborne environments. I'm noticing though that when Scholar wants to be dark, it is really goddamn dark. I've been wanting torches in places where they really weren't necessary before. I guess this is fine because original DS2 you really didn't need them anywhere but the Gutter (and maybe Shrine of Amana to highlight the ledges).
For Laggy: that invader that kept getting you yesterday was actually an NPC, which is why he could reinvade at will. That is definitely a mean spell selection for so early in the game, pretty sure From was deliberately evoking the spirit of the Burg there.