Shin Megami Tensei IV - Played through, got Law ending
Highly enjoyable (at least once I got a few demons on my side).
I ended up filling my main up with buffing/debuffing skills and pumping something like half his points into strength, 30% of his points into agility, and the rest into luck, on the grounds that you don't need magic for buffing skills and that I wasn't planning on swapping from melee weapons to a gun as I wasn't initially aware that you got one in addition to your main weapon, and I was hardly going to change what I had been doing once that happened. Supplementary reading after the fact seems to have revealed that these were far from optimal choices.
I love the fusion search system and can only assume that there's nothing like it in SMTIII & previous.
Beat Clipped Wings 1 & 2, beat my head against the Ancient of Days for a while and eventually gave up. Never bothered trying the other two DLC missions of that difficulty. Still probably less money spent on unused DLC here than in FE13.
Since it's been over a month since I beat it I can't remember if I had anything specific I wanted to mention unfortunately.
A Bird Story - Played through
I... guess...? it's a little hype-inducing for the followup to To The Moon? But it's not very entertaining in its own right. Not bad or anything, just...
I also don't really understand how the events in the game are going to play into said followup, but that'll be seen when it's seen I suppose.
Abyss: The Wraiths Of Eden - Played through
I was seeing people talk about a HOG that ripped off the setting of Bioshock and I was in the mood for something cazh so I picked it up. Better than I expected but I don't typically play HOGs so I can't really speak for what they're normally like these days. Not to say that it's particularly good or anything, either.
Unfortunately you get essentially no backstory on why Eden was established or what it was like in the past, assuming that these details weren't locked behind expert mode (the achievement for which is called 'The Whole Story', but I have no intention of replaying on expert mode to check what the differences are).
Jazzpunk - Played through
Fairly entertaining. Overstays its welcome a little, I think, but has some pretty great bits.
Persona Q - Played through P3 version
Mostly enjoyable. Not as good as EOIV or P3/4. Crossover games seem to be having some bad luck on those fronts recently.
Party for the majority of the game was (Glorious Leader, Chie) (Yukari, Aigis, Naoto). Did want to use Koromaru but he's redundant against Glorious Leader and Naoto, sadly. Was initially intending to use Fuuka for both navigation roles but eventually ended up putting Rise in as labyrinth navigator so that I could train an additional sub-persona and so that Fuuka didn't need to carry skills for both roles.
Eventually realised that my party was critically poor against electricity, but ultimately the only enemy which really used the element a lot was also an enemy that used elec corrosion first anyway, so that didn't end up mattering. It's possible that there were more enemies which would have used electricity if Naoto hadn't wiped them off the map before they could move, and powerful lategame enemies typically missed a lot due to buffs & debuffs.
After hearing that Circle Recovery and Healing Hand stacked (on top of themselves in addition to each other, and that Healing Hand didn't even need to be on the caster/receiver of the healing in order to take effect) I gave both skills to the entire party, which essentially meant that the only things they were concerned about were mass instant death and/or all my circle casters being prevented from resetting a circle before it expired. Went with Panic circles most of the time although it didn't seem to trigger as much as it was hyped up to - could have been due to my main circle casting duties ending up falling on Aigis, although I did give her an St-Lu Reverse (to be fair I'm not sure whether luck is actually involved in status chances).
The fusion search system is depressingly lame considering that I went into this right after SMTIV. I don't need you to search through the personas I have on hand, game, I can already do that myself! I need you to search through ones I don't have on hand! You don't even tell me about ones that I can theoretically make with the personas I have on hand but I'm not a high enough level to make yet.
No intention of replaying for the P4 version.
Super Mario 3D World - Got to World Crown, but no plans on beating it
Highly enjoyable for the most part.
Not a fan of the parts which required gamepad interaction. Especially the fan platforms, which I had completely forgotten about by the time they showed back up in the postgame. Ended up dealing with one part where I was supposed to use a fan platform for collecting green coins by bringing in a catsuit from outside the level, and only re-remembered what they signified when they showed up in the final Captain Toad level and I couldn't figure out where I was supposed to be going.
Got as far as 15 stars in the marathon mystery house before giving up. Eventually managed to get to the second area in Champion Road and decided it wasn't worth the trouble after the first try at it.