Pokémon Alpha Sapphire - Maingame done. Catching Kyogre was actually pretty simple (Mega Sceptile did a huge dent on its health before it got lol ohkoed by an Ice Beam. Dear god, 4x weakness is ugly), but then I pretty much never even took it out of the box because why not just play with my party? Elite Four was mostly the Camerupt/Milotic parade: Sidney aside, who mostly got manhandled by Mega Gardevoir, Camerupt and Milotic were pretty much exactly what I needed to properly handle most of them, though Phoebe also needed some help from Manectric. Glacia just ate very painful Flamethrowers and Overheats from Camerupt night and day once her Walrein managed to connect two Sheer Colds on Gardevoir (it survived one through affection hax! What the heck), and its HP actually -was- good enough to weather a fair amount of damage. Drake got borderline soloed by Milotic (Ice Beam so gooooood). In the end, Camerupt was also MVP against Steven, since it could survive a Giga Impact from Megagross and Overheat just tore it up to pieces. I'll bother with Delta Episode later. So, final evaluations!
Sceptile/Mega Sceptile (L48, Giga Drain/Leaf Blade/Swords Dance/Earthquake) - Going Mega or not on Sceptile's case is actually a legit interesting choice at times due to its typing change. Huge stats, but holy crap do I want to eat OHKOs from non-STAB Ice attacks all day and have defensive problems against Fairy and Dragon-types? Past that, it was a mixed offensive sweeper. Giga Drain sorta loses its offensive luster by endgame, but it's always serviceable, especially running off Mega S. Attack, and Leaf Blade certainly picks up the slack well enough, especially backed up by Swords Dance. Earthquake hands it some coverage, particularly against Steels and Electrics, which Scepty otherwise sorta struggles offensively against. Amazing in the early and midgame, sorta dawdled a bit in the end due to Grass not being particularly useful offensively on those endgame fights.
Mega/Gardevoire (L49, Reflect/Calm Mind/Psychic/Draining Kiss) - Draining Kiss on a high S. Attack Fairy-type with Calm Mind is soooooooooo stupid, guys. Gardevoire was already a prime RSE MVP contender for the lategame (held back by its underwhelming earlygame performance, but not by nearly enough to not make it a high-profile choice), but gaining Fairy typing and Draining Kiss just do -wonders- to cover its holes along the way. Psychic/Fairy is great (completely trivializes Fighting, neuters the fear it had of Dark-types, reams Dragons and Poison-types fear Psychic defensively. Sucks against Steel, but Garde -never- was amazing against Steel-types anyway), Draining Kiss is very useful to mitigate the durability woes and synergizes obscenely with Calm Mind. Once it reached L30, it took the MVP mantle and never really let go, Elite Four aside. The durability in the Ralts period's still all sorts of appalling, but it has enough options to not entirely suck ass now, including Draining Kiss - so yeah. Mega evo was pretty much overkill - 165 S. Atk and a 20 boost to its base Speed? Holy crap.
Camerupt (L50, Overheat/Flamethrower/Earth Power/Yawn) - The ensemble dark horse in the party. Numel's egregious durability/speed combo led me to think I'd never really take much mileage out of Camerupt aside from scoring a few essential OHKOs, but it ended up being a cornerstone Pokémon once it evolved, due to -actually being able to take hits- and having a very solid in-game typing. You'd be surprised at how many problems can be solved just by tossing Camerupt at them and OHKOing their asses. Ground trivialized Electrics further and not fearing Grass also let me exploit those types more effectively. Yawn was also -oddly- useful whenever it came up. Only really feared Waters, but I had plenty of Water coverage in my party.
Mega/Manectric (L48, Thunderbolt/Rain Dance/Thunder Wave/Strength) - Pretty unexciting, mostly a fast Thunderbolt spammer with the occasional Rain Dance use to boost Milotic's offense. Fairly useful anyway, since Electric is a very useful typing for offense (especially considering I had no real Rock coverage) and Mega Manectric both sports good stats and a great ability in Intimidate, and you can't really go wrong with speedy Thunder Wave.
Milotic (L52, Surf/Recover/Waterfall/Ice Beam) - Holy shit, does this thing tank. There was nothing as capable of covering my bases defensively as Milotic's simple yet devastating stalling game, really. I did swapping on the Waterfall slot all day - Safeguard, Light Screen, Toxic - just for the sake of covering different utility needs. Ice Beam was responsible for nearly soloing Drake and also hands it huge coverage. Really good wall with solid offense and non-utter fail speed really work. By the end, it didn't even eat 2HKOs off most weakness-hitting coverage attacks, so it pretty much bordered on immortal.
Crobat (L48, Acrobatics/Poison Fang/Confuse Ray/Fly) - Weirdly good overall, suck phase with Zubat aside. Confuse Ray is badass utility and plugs holes pretty much everywhere when you want to annoy, and Poison Fang liked to pick the funniest times to proc its deadly poison. Acrobatics is also badass spammable Flying damage and even Fly had uses when I was trolling charged moves and fishing for safe Surfs or Flame Plumes in doubles. Not terribly special at offense when not hitting weakness, though (albeit Crobat was my main means of dealing with Grass-types before Numel/Camerupt got rolling and also my fastest Fighting-types check), setting aside the hilarious period of statistical dominance due to an early final evo. Pretty fun Poké, all in all, though the Poison typing pretty much never mattered due to AS's sheer scarcity in Fairy types.
About the game itself, it's been said. It's gen 3 with gen 6 mechanics, but still covering a large amount of gen 3 sensibilities. Considering gen 3 and gen 6 are my favorites in the series by a healthy margin, this is in no way anywhere near bad. One thing I particularly liked was the game handing you access to a lot of Pokés from later gens, unlike what happened in FRLG. Though, given the fact the game uses RSE's level curve, the game would've broken even worse than XY if I turned the Exp. Share on.