My friend told me about the Gamepad aspect when I was first trying the game out at his house to see if it was worth buying. when I finally buckled down and bought it and played it on my own...I had forgotten this too, but knew the game couldn't have had this poor game design since this isn't the 80s/early 90s anymore and somehow figured out the gamepad aspect.
Curious what the newer console versions do in this regard. Assuming they just do like Press Start for Menu Screen. Either way, I just want Plague of Shadows to come out because damn it, I wanna play as Plague Knight!
On a different note...
Yoshi's Island Advance: Stage 2-3. It's the SNES game but with some a few changes that are generally for the worse, due to usual SNES -> GBA port. I'll grant the music is pretty faithfully kept at least unlike, say, FF6 Advance, so that's fine! What isn't fine is the smaller screen distance (which is an aspect of the console I'm aware), because a number of areas become harder than they were on the SNES version. Notably, in 2-1, there's that fallen segment and you have that much less time to react due to less vertical visibility, and it's even misleading since you can be off the screen and not die (SNES version, that was basically the typical "screen scrolled = you die") which should be fine but it does put you into panic mode and yeah.
Also had to insert the Yoshi's Story Voice into things which I have always hated (...don't get me started) which unfortunately I know is here to stay, but it wasn't in the SNES version, we didn't need to insert it here. I wanna say physics are a little less responsive but I've since adapted to them, so may have just been me. They did make the Red Coins harder to identify though; original SNES version, there was a subtle difference but if you knew there was a difference, you could spot the Red Coins pretty easily; the difference is there but even more subtle in this version.
Note that none of these changes actually ruin the game; it's still Yoshi's Island and all the major elements are still good and there and that's what matters. Just these port specific issues do make it a worse experience than the original, though really, since they can't put the SNES version on the Virtual Console (due to Super FX Chip licensing issues from my understanding?), this is the best we'll get and the version is good enough. Just that nagging "IT SHOULD BE BETTER DAMN IT!" thing is in the back of my mind and it's annoying!