Final Fantasy Autobattle In The Bottom Of Sea - Okay, just mastered the final dungeon of Squall's event on Elite and it was just the best. The last boss of the event is NORG, and he functions just like in FF8: as long as the the two orbs aren't in the red, he'll almost exclusively cast menial status (Silence, Slow), defensive buffs (Protect, Shell) and ST -ras and WATER (low 2HKO at best). And, once the pod opens, NORG becomes IDable. Problem is, unhoned, Death starts at only one casting. So, my one shot of magic ID naturally missed. Sure, let's keep at it, I had plenty of healing still and the fight is very controllable (NORG almost NEVER uses offensive actions and the status is kinda inaccurate), just goes very slowly because the bastard has 160k HP. I've been reduced to basic physicals for a while to boot.
Thing is, I have Zantetsukens on both my sword users. It has a low chance of ID attached to it. It matters approximately never, given how you use basic physicals on randoms, who should get 2HKOed at -worst- by them.
Zantetsuken's ID procced on NORG. Cue sitcom laugh track.
EDIT: That done, I proceeded to prepare for grabbing Black Mage's second Record Materia. I still hadn't done Elite Darill's Tomb and, upon mastery, it hands you a 4-star Feathered Hat that -just- happens to be a FF3 equip. Sure, I go for that. Angler Whelk is surprisingly decent with MT 3HKO in El Niño and accurate petrify, but having a Fire weakness makes it astonishingly fragile against my party. Dullahan... well, is vulnerable to Paralyze. Fail.
That done, I deck out Vanille and Black Mage (good thing I still have those FF3 4-star Light Rod and Gaia Vest!), hand Boost to Garnet and Retaliate to Cloud. Four mages+one Boost+Cloud Retaliate is actually amazingly efficient randombusting, makes all your attacking turns productive and hugely saves your resources. Not to mention it also improves your OHKOing ability against them rather notably. I may end up adopting this setup eventually, though maybe with one more physical fighter (debuffing is really important for bosses, after all).
Anyhow, Hein. I picked Sentinel Grimoire Tyro as my RW and uh holy -crap- Hein fails hilariously hard. Sentinel Grimoire badly shuts down his already sparse offense (he's inordinately fond of casting MT Blind. That sure works against a party of mages. MT Confuse is better, but four mages mean that using physicals to dispel that is trivial and PC defense stats are so much higher than enemy defense stats that even your physical fighters only 4HKO your mages -at best- with a basic attack) and he's really easy pickings against a high-offense multi-elemental setup. It'd be even funnier if I had Runic instead, but Celes wasn't in that list. Regardless, I full-medaled Hein and grabbed my free casting of Quake per battle. This is really hilarious.