Tales of Xillia: Time to play some FF14-*PSN won't load* ...well shit, I already started the PS3 up, like hell I'm going to make that go to waste!
...so I finally started this up after downloading it like a year and a half ago or something. While the battle system is more traditional Tales, and the existence of the summon spirits are back, everything else about the game does not really feel Tales like (well, ok, Art Style I guess, but come on, it's Tales!) The setting is actually interesting because the "What if the average person can use Artes and it's used for everyday purposes like lighting lamps?" and "the idea of the summon spirits is common knowledge to everyone." Also the setting does feel more cyberpunk than the usual Pseudo-Medieval setting every Tales game has...at least until I got to the 2nd town, but we'll see how long that lasts.
Final Fantasy 3: Started a replay of this. Land Turtle died to 3 actions consisting of 2 Anarctic Winds and a physical. Jinn sucked and really no point in saying what happened there!
Final Fantasy 3: Started a replay of this. Land Turtle died to 3 actions consisting of 2 Anarctic Winds and a physical. Jinn sucked and really no point in saying what happened there!
...no, that's not me being forgetful and somehow typing everything exactly as I did. I'm actually replaying BOTH versions of FF3 side by side in an experiment of sorts. I'm going to gauge the games next to one another, playing the NES version first, then playing the same sequence in the DS version, and reflect on the two. So far, here's things I noticed:
-NES version wins massively on dungeon set up. While the dungeons are identical in terms of how their actual layout, and the DS version has the advantage of non-grid based movement, the NES version has a much larger edge in visibility. The DS version is far more zoomed up and you can only see a fraction of what you can see in the NES version. This means it's a lot easier to keep track of where you've been or what you want to go in the NES version since you can see distant pathes way better than the DS version.
-DS version has an actual overworld map on the overworld. NES version gets one eventually but it requires the Sight spell. To be fair, this doesn't matter until you get off the Floating Continent, as that's when the size of the world increases significantly.
-On one hand, it's nice that Freelancer can do stuff while Onion Knights are a complete blech class. On the otherhand, getting jobs right after the first boss makes that not matter. Through Jinn, in the DS version you basically have 4 identical characters, with the only differences being Luneth's Job Level edge, and Ignus' slight level lead. Otherwise, you just juggle equipment, spells, etc. around and move on. NES version, after Land Turtle, you have jobs, so actual decisions need to be made.
Tangentially, they really want you to use a Red Mage this early, and I will note that after this replay, I'm convinced it's the WHITE MAGE you should drop in the early parts, not the Black Mage. Why do I say this? Red Mage can cover healing almost as well as white Mage; while he has less MP, this will be made up for by the fact that you'll be killing enemies faster, thereby taking less damage. Black Mage, by contrast, can equip Bows and Arrows, and the game hands you 40 Holy Arrows for a dungeon filled with lots Undead/Holy Weak enemies. This makes Black Mage actually competent as a back row damage dealer, who can sling Blizzard on the boss. You could use a 2nd Red Mage or a Fighter, sure, but I think getting a JLevel push on a Black Mage early will make those Mini-Dungeons easier. White Mage feels kind of dead weight unless you use MP to hurt Undead with Cure, but you don't have enough to really support it. between Potions and Red Mage healing, you should be able to get through the dungeon fine without a White Mage.
BUT BACK TO THE COMPARISONS!!!
-Both games suck at characterization. NES' version is just a 4 headed hydra who talks to himself when no one else is around, otherwise suddenly becomes one person if there's someone else to talk to. Flipside, Luneth and co. are given basically one personality trait and that's their character, with Luneth being "Adventurous Hero Guy", Arc being "Wimpy Kid", Refia being "Tomboy" and Ignus being "Noble Honorable Guy." I suppose DS version wins because they show a glimmer of characterization, but that's really a 'wins by default" than actual praise.
-NES game respects your time more, simply because the plot in both games are the same but the NES game just has some dialog boxes you scroll through and done. DS version has to show unskippable text through the Crystal Monologue nonsense that is boring as crap. Oh yeah, worth reminding you that after Jinn, game shoves you back to the Crystal Room to get your jobs, THEN does the opening credits, so you sit through *2* Crystal Monologues of boredom. Then you have to walk all the way back to Sasune from the cave. NES version, after beating Jinn, you warp right back to Sasune, and just continue from there.
-The difficulty between the two is pretty similar. On one hand, the enemies are individually better in the DS version since they hit harder (durability is similar.) On the other hand, NES version you can fight way more per fight at a time, so while you take the same amount of damage, it starts getting uglier when you fight things that have status effects, as it's that much less damage mitigation on the enemies end to status you. Plus enemies tend to status you more often, though that may be just a result of there being more of them.
-DS' damage curve is already higher than the NES version. Case in point, Anarctic Wind vs. Jinn in the NES version does about 100 damage, the same item does over 200 to him. I knew the damage curve in the DS version is way higher, but didn't think it'd show itself so early.
-CP System sucks ass early game because changing two characters can be tricky! Job Sickness doesn't exist early game by contrast.
As far as what I'm going to be doing in both? Nothing fancy, just what I feel confident with in terms of parties. I want the games to be on an even playing field. Granted, there's more options in the DS version to play around with due to how the two games were balanced but well, that's part of the experiment! Thinking I might do a repeat of my first play-through of the DS version, now applying more knowledge of the game and seeing how that goes.