FF5 - Already got through the Ship Graveyard. Blue Mage really makes going through the motions a breeze - Goblin Punch at worst is a nice boon for randoms this early, letting you put your entire party on the back row, and at best is hilarious, OHKOing things that are the same level as my PCs. Aero is your typical early game magic that's pretty decent for crowd control this early and, of course, Vampire is kinda overcentralizing this early, especially under GBA rules. Parasitic healing that doesn't suck, you say? Sure. Karlabos and Siren were pretty perfunctory as such - Karlabos ate pretty painful Vampires any time he attempted Tail Screw and back row takes a lot out of Siren's physical bite when she turns into a zombie. There's also the whole issue of a mage party turning her into paste. This could've been uglier with Black Mage, assuming they managed to get to Siren's zombie phase (GETTING there can be a problem), but so far, so good.
I'll assume I won't be able to land Mighty Guard and Transfusion unless I pick up a Beastmaster, though, which kinda sucks.