Nina Wyndia (Breath of Fire 3) vs. Cecille (S3) - 2HKOs and Nina cannot for the life of her 2HKO back.
Nina Wyndia vs. Hojo (FF7) - OKAY. Nina manages to OHKO form 1 of the 0.26x PC HP, that's a nice start... oh dear god form 2 2HKOs her and she only 2HKOs back, this is completely awful. Nina can't possibly outslug phase 3 this way.
Nina Wyndia vs. Peco (BoF3) - Nina 5HKOs Peco and he 4HKOs (......) back. Regen does complicate matters, though, and so does the healing, which slows her down. The speed split is sorta nasty: Nina has a 4-3, and further down the line, a 6-4... if Regen and healing weren't a factor, Nina would outslug, but Regen and healing be factors here. Soooo... yeah, guess Peco scrapes it by, the turnsplit needed to be just a little bit wider.
Nina Wyndia vs. Elementalist (WAXF) - Good lord, Nina3 against people who 2HKO her.
Nina Wyndia vs. Locke Cole (FF6) - Both 3HKO each other, lord knows who the fuck is faster... but Nina quickly rams Locke into 2HKOing her (in fact, full HP Valiant Knife + Valiant Knife after a Mjollnir = 2HKO). And she barely 3HKOs him as it stands, I don't think she can chip-3HKO him safely at all even if she goes first. If she goes last, god have mercy on her soul. This is sad.
Nina Wyndia vs. Rennac (FE8) - Nina 4HKOs and goes first, Rennac... 3HKOs. Yeah, not really panning out this.
Nina Wyndia vs. Bernadette Egan (S5) - Nina ramming against Bernadette's mdur off that much healing is all kinds of ugly.
Nina Wyndia vs. Irvine Kinneas (FF8) - 4HKO vs. 3HKO, and Nina even risks walking her way into a limit, which does bad things even if she lands a Blunt or the like.
Nina Wyndia vs. Jun (VP) - Sigh.
Nina Wyndia vs. Marivel Armitage (WA2) - Urgh, Nina's status spoiling makes Marivel completely useless. She 3HKOs Marivel to boot.
Nina Wyndia vs. Kain Highwind (FF4) - EDIT: Wind res doesn't pan out? Back to the balloon farm.
Nina Wyndia vs. Wood (RS3) - No way for Wood to get the two turns he needs here. Nina instadoubles his ass and he can't muster any sort of equip that lets him mitigate that Thunder weakness from his suit. Kind of spoiled, really.
2-10. The wins here are so weird. Regardless, pretty much awful with some -bizarre- spoiling powers. Go her.
Sherri Phoraena (Tactics Ogre) vs. Cecille (S3) - Well, I allow mages to use Magic Herbs in the DL these days (if nothing else, degrees of uniqueness in Field Alchemy and whatnot). Soooo... Sherri goes first, Cecille doesn't OHKO. By turn 2, Sherri has 57 MP, which lets her cast Shackle. Since she also has, at worst, enough MP to cast Vulcan Lance/Word of Pain I => VL/WoP II on the following two turns, yeah, I think this works out.
Sherri Phoraena vs. Hojo (FF7) - Holy mother, Sherri lets Hojo get a turn ohnoes... except it's actually kind of a pain in the ass, since it allows him to drop a Capsule Pod and their damage -does- add up. Of course, Cragfall I OHKOs both Hojo 1 and any capsule monster it drops, so Sherri does so... now, against Helletic Hojo, Sherri can drop a Vulcan Lance II and OHKO. Now, against form 3... she comes in at 33 MP if she aims for the OHKO. That... leaves her vulnerable to a possible sleep-lock, since her durability is bad enough to kill her in that case, and Hojo can pile up more status if that's the case. BUT: if she casts Drain Mind against Helletic Hojo instead? She -can- survive a turn from him, after all (confuse is turn two, she immunes silence). In that case, she can KO Helletic with Vulcan Lance 2 and then finish it off with Vulcan Lance/Word of Pain III, which OHKO Lifeform Hojo. Good lord.
Sherri Phoraena vs. Peco (BoF3) - Peco's status resistance proves quite problematic for Sherri here, so she wants to amass some MP to blitz him down. Magic Herb, 57 MP => eat a full HP Fire/Ice Breath from Peco that isn't great damage anyway, Word of Pain I x2 => Vulcan Lance III, I suppose? This does give Peco turns to attempt sleep, but I can't see how it'll turn the tides in his favor, given how bad his damage is.
Sherri Phoraena vs. Elementalist (WAXF) - Elementalist 3HKOs, but gets a free turn... Sherri can try to capitalize on Shackle => Drain Heart, but Magic Blocker can prove pretty pesky here, and both DH and Shackle itself are quite draining (no pun intended) on her resources. Drain Mind is an option, but also rams into Magic Blocker. OF COURSE, Sherri just 2HKOs with Word of Pain I x2 post-averse, which may as well be the preferred course of action here post-Shackle. Yeah. If you -do- see Elementalist 2HKOing Sherri, though, that becomes too tall a mountain to climb.
Sherri Phoraena vs. Locke Cole (FF6) - Locke doesn't like having damage this bad. Shackle => Word of Pain I => Word of Pain II => victory.
Sherri Phoraena vs. Rennac (FE8) - Figuring out which AS figure I take for FE8 is a headache. If Rennac doubles, he has a shot... if not, however, so much failure. His GODLIKE RES ends up just being somewhat above average, though, so I don't think it really tips much of anything against Sherri status. Letting her get two turns is pretty dangerous.
Sherri Phoraena vs. Bernadette Egan (S5) - Sherri immunes Silence, so Silent Lake is out. But... Bern's obscene mdef gives Sherri all kinds of headaches and she has problems closing the deal even after connecting the status. My kneejerk is Bern lands icy poizn before getting statused out and likely manages an extra turn or two to heal/whatever and slow Sherri down -even further-. I mean, Sherri has a shot, but feels like she struggles pretty bad to make waves.
Sherri Phoraena vs. Irvine Kinneas (FF8) - Irvine borderline 4HKOs Sherri. This just ain't working.
Sherri Phoraena vs. Jun (VP) - In theory, this is more interesting than Irvine vs. Sherri, since Jun blocks Paralysis. Problem is Sherri probably still KOs with Vulcan Lance I => earth-averse Vulcan Lance III (heck, possibly even Vulcan Lance II). Sherri gets a pretty nasty game going if you let her live two turns or more.
Sherri Phoraena vs. Marivel Armitage (WA2) - Get a second turn => Shackle => Shenanigans.
Sherri Phoraena vs. Kain Highwind (FF4) - Oh my good lord.
Sherri Phoraena vs. Wood (RS3) - Well, Wood 2HKOs very easily and Blunt Strike could be a problem, but Sherri borderline instadoubles Wood to begin with. That often leads to ugly things against her.
11-1. -Really- likes that starting Magic Herb. This said, the status game is fundamentally pretty neat. Disable enemy, amass MP, unleash all sorts of horrors. Just really wants to get to that second turn to have a good shot.
Genovefa (Child of Light) vs. Cecille (S3)
Gen vs. Hojo (FF7)
Gen vs. Peco (BoF3)
Gen vs. Elementalist (WAXF)
Gen vs. Locke (FF6)
Gen vs. Rennac (FE8)
Gen vs. Bernadette (S5)
Gen vs. Irvine (FF8)
Gen vs. Jun (VP)
Gen vs. Marivel (WA2)
Gen vs. Kain (FF4)
Gen vs. Wood (RS3)
Gen vs. Avril (WA5)