UPGRADE/DOWNGRADE POOLS!
Wraith, Tir McDohl, Yu Narukami, Ryu4, Tana, Hugo
Yu > Tir > Wraith > Ryu4 > Hugo > Tana, pretty straightforward. Yu actually has a case for winning a pool -team match- due to his insane mix of skillset and spoiling (and his overkill damage being MT), which is telling about what he can do to them solo. Tir... well, his most interesting fight is against Wraith, but he 2HKOs and isn't OHKOed due to Lightning resistance and high mdur (though it's close). The rest of the fighters get either OHKOed or IDed. Wraith overkills everybody else (and I'm actually amenable to seeing Gravity Blessing as ITE, which handles Tana). Ryu4 gets turns to mangle Tana and Hugo and Hugo himself handles Tana, who sucks her thumb in the corner.
Yu - 5-0
Tir - 4-1
Wrait - 3-2
Ryu4 - 2-3
Hugo - 1-4
Tana - 0-5
HH/LH: Tidus, Alicia, KOS-MOS, Dehuai, Lilka Eleniak, Cordelia
First things first, Dehuai should handle Tidus. He can't -possibly- outslug that much HP, considering Sonic Steel gets him petrified, Crimson Flare 3HKOs Tidus and Dehuai gets a hit in first. Tidus vs. Alicia is pretty perfunctory, either lol caladbolg or lol speed game from hell work. KOS-MOS... ugh. In theory, Slow should wreck KOS, but S-CHAIN does HORRIBLE things to Tidus' game. Slow? Accuracy-busting? That's not working out well. On the other hand, KOS has issues damaging Caladbolg Tidus, since, in order to sport turn one S-CHAIN, she loses turn one X-BUSTER. So, uh, I donno - EDIT: burping Elfboy. Lilka does not have time to set up us the evade bomb against Tidus, though, and Cordelia eats it to Caladbolg+Cheer prostats. Alicia... doesn't fare very well. She spoils Dehuai by blocking both Stone and Silence (Dehuai offense just doesn't really pressure her even after all the stat hits at all) and Heal+pelting until the end of time. KOS-MOS sets up S-CHAIN => Ether Limit => X-BUSTER OHKO on Alicia and we never talk about this fight again. Lilka, on the other hand, sets up a dualcast OHKO or spell+Dualcast blitz on a double at the very worst. Cordelia just one-rounds the pretty zombie princess' ass. KOS-MOS eats Petrify from Dehuai, may well have the time to set up X-BUSTER OHKO shenanigans on Lilka without even bothering to S-CHAIN and against Cordelia... hm. S-CHAIN is pretty badass, but I'm not sure KOS-MOS can finish Cordelia up in time. She actually might not, since her opening turn is so devastating. Y'know what, I may just go with Random again. Dehuai turns Lilka and Cordy into statues and Lilka already beats Cordy. Soooooooo...
Dehuai - 4-1
Tidus - 4-1
KOS-MOS - 2-3
Lilka - 2-3
Cordelia - 2-3
Alicia - 1-4
LH/M: Momo, Odie, Red Mage, Flay Gunnar, Palom, Pepperoncino
Well, this is a goddamn mess. Against Odie, weirdly, I think I'd see Momo having a defensive advantage against Odie (IIRC, healers do get an edge against him, don't they?)... and so does she if she is seen as a gunner. I suppose her MO here would be spamming one of Sleep, Silence or Confuse and hoping it hits before his limit kicks in... and, you know what, it may work, since, post-matches, Odie doesn't quite OHKO Momo even with his limit and she can speedgame it up as well. Weird that someone can actually play an attrition battle with Odie in the M/H borderline, though. Momo is also faster than Flay, but she'd need three castings of Protect to really stand up to his nonsense and I'm not sure I respect Confuse being turn one against Flay res, which it -needs- to be. I think the match goes to him. Against Palom, well, he has no Sleep resistance and she's faster. Equipping for status resistance, she should massively cut down on Palom's status bullshit and open Might season for a KO on his awful pdur. Since she can reapply Sleep at will once she lands it, she can likely just lock him down until she maxes out on Might. And Pepperoni... well, being faster is a start and Peppe's ID kinda fails against her. She can open with Speed then bait for a double, methinks, and even if Pepperoni can heal-lock with a physical (doesn't sound farfetched, Momo pdur is pretty D=), I think she can get enough openings to land Confuse. So, not a bad showing. Odie... uh Flay can't avoid that first counter and has to face match disadvantage against Odie, this is -ugly-. Palom... sheesh, status. ID should do. Pepperoni eats horrible match disadvantages and explodes. Well, Flay. Against Palom, he's actually slower first turn. The end. I suppose he does outslug Pepperoni, not much worse durability, better speed from turn two onwards, has Blocking, Last Stand and superior long-term damage. And Pepperoni beats Palom, so that's that. Weird circle here.
EDIT: So, forgot FF3 Red Mage! First, against Momo, he's hopeless: all his relevant status gets immuned and he has no pressure to speak of... while being vulnerable to Silence. Failure. Against Odie... well, I'm with Elfboy in that I don't allow the JL99 equips, so Red Mage is above average speed rather than below. I -suppose-, though, that Silence, if anything, is the deciding factor in this fight. If it's permanent, Odie loses, if not, Odie wins. I think it is, at least, so uh go RM. Against Flay... for starters, Defense Down does terrible things to RM. Second, Mini should likely do -nothing- against the timed spheres. Third, his best choice of status otherwise is like turn three. I'm really not seeing how he handles that. Against Palom, 4a version immunes the status he might be afraid of and RM has no death resistance. Bye. And Pepperoni... well, at worst, gradual petrify works. So, the updated tally:
Momo - 4-1
Odie - 3-2
Flay - 3-2
Palom - 3-2
Red Mage - 2-3
Pepperoni - 1-4