I have now cleared basically most of the anniversary content except for Level?
Nemesis (name in japanese: The One Who Surpasses Everything) and that has no rewards so I'm not gonna sweat it too hard.
got enough mythril for one pull on Banner 4, got Ramza's, Zidane, and OK's SSBs. That makes for my... 4th Ramza SB? That makes him tied with Bartz for most-SBified character in my roster. Terra, sadly, is at 3rd with only 3. >_>
Cleared all the Nightmare dungeons except for the last one, and then went and cleared all the Nightmare dungeons except the last one.
Not much to say for the 6* skill guardians. Each one took me a loss to figure out the gimmick, a couple took more than two goes.
For the superdungeons confusingly called Nightmare Dungeons, I beat both FF5 and FFX's Cid Missions, and the Lv250 versions afterwards. Attempted the CM on FF7's but my FF7 relics are all too outdated to meet the challenge.
The fights were actually really fun! I couldn't have beaten them before now since in every party at least one of the relics I got during the anniversary.
FF5 3 little piggies, Cids Mission party:
Bartz (R1 Snowstorm Strike, R5 Indoor Spell), Sword->Damagex30%, OSB and BSB
Krile (R1 Vilagarmanda, R4 Meteo), Magic +20%, BSB
Exdeath (R5 Haste, R3 Chain Blizzaga), Ace Striker, Power of the Void (ST damage, Mag+30% and MDef+20%) and Neo Almagest (MT Damage, M. Blink) SSBs
Dorgan (R4 Indoor Spell, R4 Magic Breakdown), Battleforged, ATK and MAG +30% SSB
Lenna (R3 Shellga, R5 Curaja), Dualcast White, shared Cura-level medica SB.
RW: SG
All characters had fire-resistance accessories, Lenna and I think Krile blocked more than one relevant element.
Took me two uses of stamina to tweak the party. First time I tried using Y'Shtola's BSB as my RW but I did not have enough mitigation for even the instacast Curaga to keep up. Luckily, the piggies don't have any ITD so SG shines again.
The 4 rounds of mobs beforehand make a few neat tweaks to the standard boss setup. For one, Dr. Mog's and Mako Might are huuuuugely devalued compared to Battleforged and Ace Striker, since you have time to have even your mage characters waste a turn plinking to build SB. It also means that you want your heavy hitters to boost their damage in lieu of boosting SB gain. Additionally, having a hastega or Medica didn't feel as necessary as it usually does. Exdeath spent the whole buildup to the boss hasting everybody, skipping the part of the battle that makes Haste usually not feasible. Neat! As for Medica, up until the fight, if you use the defend command liberally, the trash, while way more durable than we're used to, can't really do more than scratch defending synergy characters, and if there's a lot of them they usually get wiped in 2 Meteo castings. ALSO, if you time it right, you can get SG to line up perfectly with the last attack of the 4th round, lessening the need for that early medica to wipe up the pre-mitigation damage.
Anyway, the fight itself. Standard piggie fight, if any one of them are dead for too long they'll regenerate, blah blah blah.
Started with Dorgan, then Exdeath SSBs, then Krile's and Bartz's BSBs. Krile's Enfired + Doubleboosted BSB commands chewed threw Nereid's HP, to the point where I barely attacked him with anything else except for that and her MT BSB command. Bartz unloads everything on Triton, except for his OSB, which he always hit Phobos (earth-weak) guy with, and always used it while under the buffs from the BSB. Exdeath mostly kept people hasted and MBarriered. Since I had fire resist gear, I had Dorgan alternate between breaking Nereid and Phobos since Triton could barely deal damage to me through Wall.
There was a bit of neat strategy here, in that you really didn't want all three in their Weak Phase, so I let Nereid's HP bar be the timer. I whittled him down to about 20% HP, then got the other two to just above half, saved up 3 of Bartz's OSBs, then went into hardcore damage mode. EZPZ
The 250 Version of the fight was basically the same, but no cid mission. Party was
OK (R2 Full Charge, R4 Full Breakdown), Dr. Mog's, BSB
Krile (R1 Viligarmanda, R4 Meteo), Mako Might
Rinoa (R5 Valefor, R3 Chain Blizzaga), Magic+20%
Tyro (R2 Allegro Con Moto, R4 Hi-Unfaith dance), Battleforged, BSB
Y'Shtola (R5 Rage, R5 Curaja), Ace Striker,
SG RW
The main differences here were in the lead up. 6 Trash rounds, not 4, and they're way more durable and way more damaging. For that reason, I put Mako might on Krile in order to have her use her BSB commands to blast through them. As for the fight itself, same basic strat as last time, except I used Rinoa's BSB a lot more than I used Bartz's, and only used her OSB in a final barrage against Phobos. OK saved all his full strike charges for the same race past the weak phase, and it synergizes amaaaaaazingly with his BSB commands.
That said, my mages were STILL outdamaging that combo,
And it is really all thanks to a skill called Allegro Con Moto.
That thing is awesome. Easily my favorite 6* ability, and the sole reason these days to run a Bard.
Anyway, I'll write up the Geosangeo and Gi Nattak posts later. After I wrap those up, I'll have basically finished the game and only have events to do. Weird feeling.