hey kids wanna try a little... math?
So hokay. None of my characters are reaching the 700 some MATK soft cap so let's just deal with the basic formula.
Damage = 5 + BD*Mult
BD = (Mag^1.65)/(Res^0.5)
At 347 mag, Terra was dealing 5900 damage or so to Velius with Meteo/Aja spells, and has a multiplier of 9. Assuming I understand the battle mechanics formulae correctly, Velius' RES should be...
5895 = 5 + ((347^1.65)/(X^0.5))*9
655 = (347^1.65)/(X^0.5)
655(X^0.5) = 347^1.65
655(X^0.5) = 15543.3...
Sqrt(X) = 23.73
X = 563.125
Wooooow it's been a long time since I've done algebra. I think that's all right though. Double checking with Yuna's damage (308 MAG) against Velius is returning... a damage number lower than I expected (5100) but within the bounds of me maybe misremembering her damage against Velius. Let's say this RES is close enough for government work and move on.
EDIT: I remembered that I had her using Kefka's Record Materia, which boosts MAG. That accounts for the missing damage, and since I'll have her using Doublecast Summon instead of that I'll continue on with these damage numbers.
Now, I have basically 4 questions. Do I use Kefka/Mana's Song? Magic Breakdown or POIZN? Alexander, Valefor, or both? And last, even completely optimized, Do I deal enough damage to take Velius down in the turn limit?
First, do I use Kefka/Mana's Song?
So, this means that with Mana's Song Terra's spell damage goes from 5900 up to 7900 damage. (10 charges)
Yuna's Valefor is increased from 5100 damage to 6983 damage. (3 charges)
Since I'm considering Alexander, I should note that due to the lower mult than Valefor his damage before buffing is [/b]4955[/b], and after buffing is 6692
Kefka, due to my rod restrictions, being L65, no synergy, etc., can only get his mag up to 265. His damage will be 3783 before buffs, and 5109 after buffs.
I could give Aeris Diaga, but then Kefka won't have a decent rod, she isn't affected by the buff, I need her on healing duty, AND her damage comes out to only 5284 so it's not even really better than giving Kefka an -aja and her rod.
Eyeballing it, it looks like this does in fact make up the difference between what Zack contributes (2000 damage, 6000 damage every 5 turns or so, +3200 damage every turn and a half or thereabouts). So Kefka's in. I COULD slap Mana's Praen on Ramza, but he dealt 5k a hit with breakdowns before, has more levels, and I generally want him on damage duty every round this fight.
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Do I use Mental Breakdown or POIZN?
Well, POIZN's easy to calculate. 3200 damage every turn and a half or so, so let's say 6400 every 3 turns. Mental Breakdown has to give me more than that. I couldn't find exact figures for how much Magic Breakdown lowers RES when resisted, so I'm just using Magic Break's reduction (30%) and calling it good.
Side note, HILARIOUS reddit post from like 8 months ago questioning if Breakdowns were worth it over Breaks. I know I had the same question when I started playing but it's funny mostly because of how obvious the answer is now. I have half a mind to sell all my breaks, actually, since I don't think they're gonna get used.
So, I wish I knew how to put a table in forum posts but here's an ugly list. Order of numbers is base, Mana's Praen ONLY, Mental Breakdown ONLY, both Mental Breakdown and Mana's Prean
Terra Met/ja 5900, 7900, 6727, 9086
Yuna Valefor 5100, 6983, 5894, 7961
Yuna Alexanr 4955, 6692, 5649, 7630
Kefka blablaja 3783, 5109, 4313, 5825
OK, so except for Kefka who is going to be a little damage anemic anyway, Mental breakdown seems to get me an extra +1000 damage each turn from my mages, totalling out to about 2800 a turn, which is slightly worse than POIZN EXCEPT for the fact that Poison's much lower multiplier is going to lower Ramza's damage from 5k something to 3k something, so Mental Breakdown is a clear winner here.
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Do I use Valefor, Alexander, or both?
Honestly, I think I've already decided straight up that using Valefor and Alexander is the best option. It gives Garnet Yuna consistent damage, lets me not waste a turn with using Curaja on an arch demon, and will help me wipe out the Arch Demons more quickly once they reach the stage where their Lifesteal attack is *really* fucking dangerous. There are, unfortunately, downsides 3.
1. Notably, I will only have one healer in the fight. Once I get going this isn't actually too bad, Velius' damage output is manageable with Shell, SG, and Magic BD. It does however turn the first phase of the fight into a total RNG fest, but it was last time anyway with Zack's poison so whatever. I just may be even moreso. Egh.
2. Once Garnet's out of charges, she's useless. This one isn't too bad, since I plan on having her be my SG caster, once at the start of the fight and once more when she runs out of summons. I'm aiming to take him down quickly, anyway, so yeah. By that time, she'll also have her SB built up, which can help squeeze a bit more damage out of Ramza before he uses Throw Stone EDIT: Disregard this, I was thinking of Garnet, not Yuna.
3. If I'm wrong about one healer being viable then I've just wasted 60 stamina. I could also be very wrong about this.
That said none of these downsides really dissuade me from the setup, so unless it's really truly not viable and I'm still dealing with this fight much later today then I'll consider the other options. That said, I'm pretty sure Valefor is going to be the better option if I have to only use one, because even if I do have to blow a turn on Cure, that's much so much less damage on Velius per turn and with one charge less even.
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Now, do I have enough damage this way to beat Velius quickly? I'm gonna go turn by turn because there's not actually a whole lot of flexibility in what I do with this setup, and I just kinda have to wait for the RNG to be kind enough to me to make this work. Writing out now, saving so I don't lose this nonsense to a crash. I could probably do some cool thing to calculate this all but I'm really, really, really bad at Human Resource Machine.
Ramza alternates between MajBD and MenBD every turn except when he uses Throw stone. I'm going to be conservative and say that SBs charge by turn 5, though they may well get there by turn 4. I do really wish I had Cloud or Ramza's RM2/3s, because that would make this plan a lot safer. Also, obviously, not taking into account dualcasts because they're so RNG dependent. Sometimes they go off multiple times a fight, sometimes they never go off. There's also obviously gonna be some wiggle room in when I pop off Shellga, Aeris' MT Heal/Reraise and Sentinel Grimoire but that won't affect overall damage numbers. Also to note, I will probably have Kefka with his Mag Up Materia on, which will make him a bit more useful, but because I'm getting bored of doing this I'm going to just assume he doesn't have this.
Velius HP 235600, when Damage >=235600 Battle ends
Turn 1:
Ramza MajBD, Kefka MP, Terra Meteo, Yuna SG, Aeris Shell
Damage: 12900
Turn 2:
Ramza MenBD (5k), Kefka aja (5.8k), Terra Meteo (9k), Yuna Alexander (7.6k), Aeris (Curaja). Terra is out of Meteo on this turn.
Damage: 24700 + 12900 = 40,300
Turn 3: Repeat, though Terra's Meteo turns into an -aja. Arch Demons should be dead after Yuna's Alexander this turn.
Damage: 24700 + 40,300 = 65000
Turn 4:
Ramza MBD (5k), Kefka MP, Terra aja (9k), Yuna Valefor (7.9k), Aeris (Matt... Damon)
Damage: 21900 + 65k = 86,900
Turn 5:
Ramza TS (12k), Kefka aja (5.8k), Terra Aja (9k), Yuna Valefor (7.8k), Aeris (full heal plsplspls)
Damage: 35,400 + 86,900 = 122,300. Over halfway.
Turn 6:
Ramza MBD (5K), Kefka aja (5.8k), Terra aja (9k), Yuna SG, Aeris Shell
Damage: 19.8K + 122,300 = 142100
Turn 7:
Ramza MBD (5k), Kefka MP, Terra aja (9k), Yuna Valefor (7.8k), Aeris wheel, Aeris Deal
Damage: 21.8k + 142.1k = 163900, Yuna is useless for the rest of the fight. I do have the option of squeezing 3000k damage out of her or doing a weak MT heal for her SB, but for now I'll discount this and pretend she's just idling to not use up turns.
Turn 8:
Ramza MBD (5k), Kefka aja (5.8k), Terra aja (9k), Yuna Nada, Aeris Heal
Damage: 19.8k + 163.9k = 183,700
Turn 9:
Ramza MBD (5k), Kefka (5.8k), Terra aja (9k), Yunada, Aeris turn down for what
Damage: 19.8k + 183.7k = 203,500. Kefka is out of charges at this point.
Turn 10:
Ramza TS (12k), Kefka MP, Terra aja(9k), Yunada, Aeris Aeris Bo Beris
Damage: 21k + 203,500 = 224,500. Terra is out of spell charges
And I'm out of gas. HOWEVER, thanks to Dual cast, if it procs even once I've won. If it procs on Yuna but not on Terra, then Yuna's rod's SB + one more attack from Ramza will carry me over the finish. Now, is this fast enough for me to get mastery? That... I really don't know. Like, I can't find any information on how many turns it takes to lose a medal on bosses, and I really can't think of any sort of work around that makes this go faster, barring Cloud and Ramza's RMs dropping before I do the fight so I have access to Throw Stone more often.
Another downside that I just thought of with this strat is that I have no way of Slowing Velius, so he's going to be getting a lot more turns on me making the fight even more RNG dependent. Also, towards the end, if any characters get ganked, even if they are reraised their damage output is going to be shit until I can rebuff, though thanks to Ramza not so much to the point where It's going to slow me down too much.
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Anyway, I suppose I'm gonna keep dungeon diving for a little bit more tonight in hopes that I get an RM, then maybe tackle this tonight. This has given me some good info for the Leblanc fight, too, at least. I think with Ormi's draw fire this mage setup is probably gonna be best, with giving Ramza Blind strike to meet that medal req.
EDIT: I just realized thanks to Zack not being able to level up I can be more accurate with Ramza's damage too. I wanna calculate this, too, because it may be worth it to ditch the damage RM he's using and put on my Start: Haste Materia to squeeze in another Throw Stone, ideally before Terra runs out of charges. Let's see, using Dual Delay his one hit damage was about 1200 I want to say? Sure.
1200 = 5+(309^1.8)/X^0.5)*0.9
1195/0.9= 30333/sqrtX
1327sqrtx=30333
SqrtX = 22.84
X = ~522
Sure sounds right, can't really check against Ramza's stats since he's gained a lot of levels since my last attempt so we'll go with that. I don't know if the Katana = 1.2x damage RM means 1.2x damage total, 1.2x base damage, or 1.2x attack, so I'll just calculate all 3 with Ramza using either MBD.
Haste RM 3602 ...
So, I don't even have to math out the rest. Even with the level ups, if I ditch the Katana materia I lose as much damage over 10 turns as I would gain by getting another Throw Stone. Oh well, the more you know! I will probably throw the Haste RM on Aeris, though, just so the first phase of the fight is less RNG dependent. I can make up for the extra turns used in having her skip turns when it isn't necessary. This also lets me get her SSB up faster. I see no real downside to that.
EDIT Ass burgers
So, not knowing the stats of the Leblanc characters, I'm going to assume damage will be equivalent for them. Not going to take into account unbuffed MenBD because putting Mana's Praen on Ramza is just flat out the better option if I have to ditch one of them. If I do use MenBD, the order I proc it on would be Leblanc, Skinny Guy (if Draw attack didn't proc), Blind Skinny Guy, Fat Guy. Gonna focus on Leblanc damage numbers because she looks like the most dangerous.
Also note that this setup lets me not really care about Draw Attack except for making me blind Fat Guy sooner than later.
So...
11800, 15800 or 18200 damage from Meteo
15300, 20949 or 23,883 damage from Valefor
9,910, 13384 or 15,260 damage from Alexander.
This means unbuffed, a total of 37,010 (27,100 no alex) unbuffed or 50133 (36749 no Alex) buffed or 57343 (42083 no Alex) de/buffed MT damage. Mind that both Alexander and Valefor will be doing significantly more damage thanks to Yuna's realm synergy. Buffed+Alex gives me about half of Leblanc's HP in damage off of MT alone, and I can focus her down with ST spells after.
Hooooonestly just eyeballing that, I think for the Leblanc fight I should actually bring Mog or Zack instead of Kefka. Zack frees up Ramza to use MenBD while giving me occasional MT burst damage+Turn Cancel, which would be nice. Mog, on the other hand, lets me have two healers, Alexander, AND since he can use Shell I can throw Diaga on Aeris, not to mention his excellent SB. In light of that, pretty sure my first try party for this fight will be
Ramza (Blind Strike, Mana's Praen), Katana Damage
Terra (Meteo, Waterja), Dualcast BM
Yuna (Alexander, Valefor), Dualcast SMN
Aeris (Diaga, Curaga), Staff->Mind Up
Mog (Shellga, Curaja) Healing x1.2
Actually, after doing this, I'm way more confident in my ability to take this fight down. I think I have a solid chance with this setup right here.
EDIT umpteen: Additional note to self, Faith instead of Diaga? Diaga would be 5120 DPT, but squeezes another 500-1000 damage or so out of my MT spells if coupled with MBD. Preeeeetty sure it isn't worth it.
EDIT EDIT EIDT DIET:
Soooo apparently the Weigraf mastery bonus is really attractive now since that can bump my Alexander charges up from 2 to 3. Thinking on it in the shower, the answer to mastering that seems obvious: Scream and Come At Me Bro. CAMB didn't beat it quick enough, but if I put Scream on instead of SG and have everyone except Ramza double hit/Tempo Flurrying Gilgy every round that should do it. Just gotta refresh my RW until my one Scream using buddy pops up, I guess.