https://gifsound.com/?gif=i.imgur.com/j9yt1Le.gif&v=IH4B-NSGBdw&s=0
Needed more Zenny.
Why does this mashup exist? >.>;;
(I kind of love it, but it is such a weird mix...)
Because life is wonderful.
*I finally figured out what Endo Aspiru is supposed to be. Aspiru is the word the game uses for the Sap status, so it must be something like Endurance Sap. So, Life Siphon isn't exactly inaccurate... but still, in both Japanese and English, in a game with a bunch of drain spells that actually Siphon Life/Sap Endurance, they really should have picked a better name. Can't really blame the translators there, it seems.
True to form, I still prefer my translation and will continue to use it. Suck it.
Well, "Aspir" comes from "Aspirate" and is usually translated as Osmose. Since I don't think FFRK enemies have MP, an actual Aspir spell wouldn't make sense. Still, the end result from End Aspir is similar - the player charges one of their skill resources (a Limit instead of MP in this case though...). The game it first appears in as "End Aspir" instead of just "Aspir" is FF13, where it charged ATB meter instead of MP (again, a game without traditional MP). But only did so if the move was used to finish off an enemy, thus the 'End' part I presume.
Ohhhhhhh, that makes sense. Then, in that case, Life Siphon is still a pretty crappy/unclear name, though. And, an even worse sin, it's a skill taken from FF13. Ewwww.
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Snow: What did they even buff on Gordon to make using him worthwhile? Or did they just introduce an even shittier character to take his spot?
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EDIT: Chardarnook notes.
Weak to Fire and Holy, absorbs everything else. Goddess' statuses seem kinda scary but I shouldn't see them with proper planning and a bit of RNG luck in the first place. She'd have to have really high RES (possible!) for my 4* skills to not be dealing 9999. 8 charges of Diaga, 8 charges of Firaja, 3 of Alexander... I can expect a good 190k damage just off of that, even sans dualcast. She has... 280k. Add in Firaga, Ramza physicals...
Uh. Yeah I don't even really need to think too hard about this do I? I could probably 4 man this. Maybe bring Reflect to Reflect Zack to avoid magic counters since he can heal with Drain Blade, but yeah.
I am perfectly fine with this. Last weekend's sperg out scratched an itch I didn't know I had and not having that itch anymore means I'm glad to just be able to grind this fight under my boot and move on with mindless farming.
EDIT: OK, ridiculous defenses. I should have known this was too good to be true. Damage numbers for later planning:
Before Full Break:
Yuna Alexander: 4800 against Goddess, 6700 against Demon
Aeris Diaga: 4573 against Goddess, 6950 against Demon
Ramza Magic Break: 4800 against Goddess. 3500 against Demon
Terra Firaja: 7141 against Goddess (which provokes a counter), 5000 against Demon
After full break about 500 got added to each.
Reflecting spells doesn't negate Counter spells. Know what probably does though?
Yeah, OK, fine game. I'll do COME AT ME BRO!!! strats. Shell + Magic BD should be enough mitigation to save my ass while Scream counters get the job done.
EDIT: Nope. Will work, needs tweaking. Notes:
1. Put Holy attack materia on dual delay user so Gilgy can Reta first round. Reta attacks aren't affected by that RM so put a different one on instead.
2. Mog + Mako instead of Aeris + Mako. Need that physical mitigation for her MT attacks.
3. Swap Zack for Agrias with Shellga or Strongwater. Scream doesn't carry the fight and unbuffed retas are not so good.
4. Consider Boon/FF8Mighty Guard, FFX Megaflare, or SG, especially if I'm bringing in Strongwater. The Hastega effect is really nice but I don't really have enough magic mitigation. Mog's SB and Yuna's SB as a RW should compensate.
5. Remember to put the Strength Ribbon on Agrias for protectga, you fucking clutz.
6. Never think "Ohhh this will be so easy I don't need to think about it too hard" again. That's how you lose 6 hours worth of Mythril farming.
Bonus: If possible, time it so that Ramza shoots off Throw stone juuuust before CharDemon's fifth turn, just after an Armor BD. CharGoddess doesn't counter SBs, and has much much lower DEF.
EDIT: OK I lied I'm still continuing on this run. This current setup is not impossible just requires precise timings and some luck.
Bonus 2: At 60% HP, usually around the second time Chardanook turns into Goddess mode, is when she'll enter her weak state. Try to Throw Stone her immediately before this, you won't have another chance to take advantage of Goddess' low DEF.
7. Around the time Chardanook enters her weak state, queue up Aeris' SSB. Poltergeist is brutal even with Shell/MagBD, and this is ALWAYS where my loss get solidified.
Conclusion: Therefore, when Chardanook enters Goddess mode for the third time, don't do anything except have Ramza, then Aeris, queue up their SBs.
Addendum: DO NOT use Scream a second time until you are sure you've survived this phase. Otherwise it gets wasted and you lose the fight.
Final Edit: Nope, not happening without mitgation. Thundaja and Poltergeist are too strong. First phase is easier than the second phase, so I should save SG/SRS until that phase gets close.
(EDIT: If I ultimately lose with this setup) These tweaks should make my Come At Me Bro (with scream, hereby referred to as WHAT DID YOU SAY TO ME YOU PIECE OF SHIT?) build viable. Doesn't seem like farming orbs to hone skills or manufacture new ones will really help, so at least I can farm mythril this week in peace.
Going to bed. Consider this team for the next try:
Ramza (MajBD, ArmBD)
Agrias (Strongwater, Double Hit), Protectga Ribbon
Gilgy (Come at, Me Bro)
Mog (Shellga, Curaja), Mako Power RM
Aeris (Diaga, Curaga)
SG/SRS
Losing hastega suuuuuucks but honestly she isn't threatening to kill me until she stops using 4x Attack in favor of Thundaja so taking more time in the first phase of the fight isn't the end of the world. More importantly, it doesn't really seem to matter in the end because if I don't have SG/SRS up I die to Poltergeist, period.