Ran into DJ on a reddit thread being wrong as usual. Bringing the conversation here because the thread's dead now and I still have stuff to say. Besides, commentary from people here will almost certainly be more enlightening than commentary from Reddit randos.
(On FF12 characters they could add) Even Vossler, Reddas, or the new PCs from Revenant Wings. So much potential. Hell RW even has a new Dragoon who had the only revival spell in the game. WHT5/DRG5 could be an interesting combo.
anything/DRG5 could be an interesting combo.
no it couldnt, dont lie
EDIT: Actually this comment made me think about it, and... wow they haven't done anything interesting with the Dragoon skillset. They kinda tried to make it a spellblade-lite with Wind Jump, Ice Jump, and gave it a restoration skill and 5* with Drain Dive and Sky Grounder back in the Freyja event, but there's nothing Dragoon does that Spellblade doesn't do either cheaper (3* Drain Strike vs. 4* Drain Dive), better (4* elemental skills vs. 3*s), or equivalent (Critical chance on Sky Grounder vs. Wind Elemental on Tornado Strike). I guess it can add sap?
Honestly it's a skillset that could use some work, and hey if they did release the RW character that would be a good opportunity to beef it up a bit.
EDIT: I just realized who I'm talking to. Your opinions are bad.
Love you too, Zenny-baby. But honestly, more combat-focused characters with White 4 are always welcome because as the Knights with White 4 have showed us, it is super helpful having another place to slot Shellga/Protectga. Dragoon is just another flavor of it.
Yes, another slot for Shellga/Protecta is nice, but that's not the point. The point is, why would you ever use someone with White4/Dragoon5 over someone with White4/Knight5? Or White4/Spellblade4+? Spellblade's flat out better, and Knight's skillset isn't comparable but is way better. Either a free self-Esuna+Regen+Holy Damage skill or a Dispel+Holy Damage skill slotted next to your Shellga/protectga is pretty great utility, and if the boss nulls Holy damage you have Armor Strike (or more realistically Indoor Spell or maybe the Full Charge 5* we got a couple weeks ago in JP) if you've honed it. Pretty sure all Wh4/Kn5s have Combat 5 as well, anyway).
If they introduce someone with W4/Dragoon5, there's still no real argument for using that kinda character except for favoritism. They really need to give the dragoon skillset itself something to make it stand out, just slapping W4 isn't going to make it worth using. Especially when you consider that jumping means sometimes missing buffs if you're not careful, which is HUGE in endgame content.
Granted, this viewpoint may be highly influenced by me using a knight while doing my latest dungeon binge and actually never using their W4 skillset. Saint's Cross+Banish Raid is just. So. Good. Crumples to Holy resistance, but, well, that's what Combat 5 is for.
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In other news, I got another 50 mythril. I got... a second generic FF14 dagger! Let's all be shocked by this.
I'm also stupidly close to being done with the dungeon content. Saving FF5/6 content for last mostly out of favoritism. Plus side, since I'm still kinda swimming in orbs and stuff from the last orbfest, I really can't justify caring about stamina anymore. Not that I won't obsessively make sure I'm not not getting it (I will, plus I have 160 so that's a full 8 hours between having to play), but I'm gonna go back to playing around with Ultimate bosses. I feel like I'll have a better chance at actually succeeding with non-Bartz/Tyro setups on that difficulty. Ultimate Turks should be pretty interesting, too.