Yeah, I mean I'm not not pulling on it. It just isn't getting pulled on until I gamble on the Faris/Lenna banner.
Also, 3 Assassins Daggers > one Brotherhood or Valiant. Period. A 7 star dagger that anyone can equip is likely going to outpace everything else you have with realm synergy, barring 6*+ character relics, or other 7* generics. May even beat out 5* SSB relics, but that may be a stretch
*3* Assassins Daggers, yes. I was ok when I got my 3rd for pretty much exactly the reasons you stated; the thing that pissed me off was getting a *4th* Assassin's Dagger. Getting a 7* Dagger is pretty awesome, but I really have no need for another 5* Dagger when I have plenty of synergy from that realm *AND* a better 5* Dagger in the Keepsake Knife anyway should I need 2 characters wielding Daggers.
I have 165 Mithril at this moment if anyone cares.
Anyawy, speaking of pulls, did a 100 Gem pull and got a Red Armlet. A 5* FF10 Armor that also boosts Fire Damage? I cannot complain about this in the slightest, it's also my 2nd 5* from 100 Gem Pull (the other being FF12's Lohegrin).
Next off, completed Jecht event! Here's how things went:
Boss Rush: Used an entirely FF10 Team of Tidus, Kimhari, Jecht, Yuna and Lulu. Tidus and Jecht using FF10 Swords, Kimhari using the Heat Lance, Yuna and Lulu...doesn't really matter, they were set with 5* Gear, Lulu using the Lullaby Rod because while it is a Mind Staff, Synergy Magic from it > anything else and Mages need that more than White Mages need mind. That said, I had one reset against Evrae when Tidus got petrified almost immediately. That was a troll move. Kimhari got petrified in second fight, but I decided who cares/10 and proceeded to perfect the fight anyway.
Yuna didn't even have to heal against Evrae Altana, covering the Holy damage with Curajas. Lulu's damage was resisted...doing 8600 with Fireja. Totally meaningful right?
Next up, Yojimbo. So I was regularly grinding off this guy using MOSTLY Auron Solo-strats in the Lulu event, I say mostly because one character existed to use Boost on Auron then proceed to die. Now here we have him with lower stats, and easier conditions. Naturally, I throw Auron w/ his newly found Draw Fire skills, and proceed to kick his ass. Auron replaced Jecht here, since he's integral. Wakka replaced Kimhari here because Power Breakdown and Full Break would be handy just to mitigate his MT damage and keep characters alive. Fight is a joke, I actually win it with only losing damage medals.
Spectral keeper...so this one pissed me off. See, I have FF6's Thief's Bracer to inflict Slow, and using Advantaliate to basically gun him down entirely outside of Glyph Mine. That works all fine and good! Tidus decides to NOT WITH SLOW, and I have basically one attempt per run despite lifesiphon due to how quickly his health drops. I eventually say fuck it and just go for broke, deciding I'll come back later with Tempo Flurry...only to see I lost no medals in any other area, so I championed it anyway.
So...Seymour Flux Ultimate...first off, set up nonsense because that's what everyone wants to see! ME GLOATING ABOUT SET UPS! SET UPS!!!!
Faris: Brotherhood, Genji Helm (VI), Muscle Belt (X), R2 Full Break, R4 Magic Breakdown, Dragoon's Determination
I was debating between her and Wakka for a support PC, but considering Faris can use Swords thus make use of my FF10 Synergy, and I have her Syldra Soul Break which could come in handy in a fight like this thanks to MT damage, she ultimately won out. Genji Helm tossed on there because I might want a defensive Soul Break instead.
Thancred: Ascalon, Eden's Coat, Muscle Belt (X), R4 Venom Buster, R3 Shadowsteel, Self Sacrifice
Odd choice? Probably! Thancred's actually well suited for this fight for me. I have his Death Blossom Soul Break, so that + being able to use FF10 Synergy means he can do big MT damage (basically 19998 to Seymour all things considered) means he can hit hard and 100% Slow for the condition. He can use both Ninja AND Support 3 so he can get the other condition that way. I learn in this fight that you can't get Poison and Sap up at the same time...ah well, didn't really matter much, Thancred's damage was service-able and he covered 2 requirements. I probably should have come in with Rally Etude or something instead next time but whatever.
Tyro: Shimmering Blade, Thief's Bracer+, Vossler's Gauntlets, R4 Lifesiphon, R3 Banishing Strike, Mako's Might
...yes, Mako's Might being there instead of Dr. Mog's Teaching is 100% IMPORTANT AND DAMN IT I STAND BY THAT! *AHem* anyway, you know the drill, he has Sentinel Grimoire so invaluable. Lifesiphon to get the gauge up fast, and Banishing Strike to kill Reflect. For once, Tyro's damage is meaningful too given the set up actually makes his damage matter. In hindsight, that Banishing Strike was a waste, since my Black Mage COULD just attack the Mortiischis with their ST damage spell and hurt Seymour that way by killing it off, or alternatively, I could have just given them Ruinga. Speaking of which...
Terra: Lullaby Rod, Red Armlet, Terra's Pendant, R2 Meteor, R4 Firaja, Devotion
See above for why she's using Yuna's Rod instead of her father's amputated body part. Meteor does 9999 to both Seymour and the Mortichiis, so useful early on for gunning that down, Firaja there because wasn't sure how much damage I'd be doing but turns out 9999 even without the Red Armlet boost, but whatever. Missiles is 22k damage when she pulls it off.
Yuna: Chain Flail, Priest's Miter, Yuna's Obi, R4 Curaja, R2 Shellga, Dr. Mog's Teachings.
See Tyro about why that distinguishing RM is important. Like Tyro, Yuna is a staple for any Ultimate fight thanks to HotF. Pretty clear what he purpose is here, Shellga chosen since Total Annihilation.
RW: Oerba's Boon.
The one thing I didn't have is Protectga in this fight, so hey look, perfect niche! Also an extra emergency "oh shit" medica if I needed it.
Fight took me 3 or 4 tries, mostly just getting a rhythm of things again. The entire fight was really just getting around Ultimate Dispel and hoping you don't get skewered by Cross Cleave after the first one, and having enough time to set up for Total Annihilation after the second. Really once that is done, it's smooth sailing. It reminds me of Beatrix, except Beatrix generally had far scarier turns outside of limit moves especially that end DPS race. Seymour feels relatively tame by comparison.