Author Topic: Record Keeping Final Fantasy Record Keeper  (Read 214707 times)

Cmdr_King

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2125 on: April 05, 2016, 08:14:26 PM »
Personally I'd say clear out those 3 star-based gears; 3++ weapons and armor are only marginally better than non-RS character relics in their native realms (like... 5 points usually I think it is?) and you have enough of that now to outfit a full team of most compositions.  So with that in mind...

FF1-III: don't count.
FFIV: looks pretty good.  A more up to date sword might be nice?  But that's plenty to clear out the nasty Lunar Subterrane stuff which is the main thing with FFIV considering there's been like 3 events total in the past year in JP.  Certainly not anything to pull specifically for.
FFV: Probably fine.  Honestly the best reason to draw for FFV is unique SBs because the cast themselves are so great but I wouldn't say you have any NEEDS there at this time.
FFVI: so-so.  Probably enough for any content going on, but FFVI content is frequent and annoying enough that going from "enough" to "complete overkill" is probably desirable in the long term.  Given its event frequency and the number of relics it has in the Lucky Draw pool it should fix itself without going all-in.
FFVII: A lot of what I said about FFVII applies here.  FFVII randoms in dungeons aren't near as bad as endgame FFVI randoms though so it's not a huge deal.
FFVIII: Probably the first place I'd say you have a bit of a weakness.  FFVIII is a mid-card for event frequency, but normally its events are pretty hard (Laguna felt like a big exception there).  Probably worth saving some mythril for the Edea event.
FFIX: Similar to above.  FFIX loves it some super tanky randoms, so extra push with high grade weapons is in order.  It's event bosses haven't been terrible although I gather Ultimate Kuja is a bastard and a half.
FFX: Man that's better than my FFX synergy, shouldn't be an issue.
FFXII: FFXII content isn't too bad... aside from the goddamned ranged bosses, so a lot of times it doesn't matter what you have because you'll have the WRONG stuff.  A few draws here wouldn't be a bad thing, but I wouldn't sweat it too much because FFXII is pretty low on the event order.
FFXIII: Also low on the event order, and with how many giveaways the game's gotten if you have anything you've drawn yourself to back it up I'd say it's fine.  The only caveat there is that they love to give Lightning really cool stuff so it can be tempting to draw anyway.
FFXIV: Yeah FFXIV dungeons are playing catchup, we'll see if it's ever actually relevant.
FFT: Having basically anything here seems like it'd be enough, but I guess we'll see when those bonus battles drop.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2126 on: April 05, 2016, 08:28:53 PM »
Hate this game so much.
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2127 on: April 06, 2016, 07:22:47 AM »
OK getting down to business because I don’t really want to spend mythril on expanding my inventory, and also because I forget exactly what SBs I have to play around with let’s start there. This post got REALLY long, like, Meeple Levels long, so after I wave my e-peen in your face I’m gonna smalltext the rest so you don’t have to scroll for ages to get past my aspergers. It’s just inventory management anyway. You all may be interested in the part where I start documenting the accessories, since y’all will be getting them all in the future.

Character Relics (B/SSB):

6* Bartz BSSB Ragnarok
5* Tyro BSSB Grimoire
5* Beatrix BSSB Lightbringer
6* Mustadio SSB Romanda Gun
5* Exdeath SSB Exdeath’s Armor
5* Zack SSB Apocalypse
5* Aeris SSB Wizard Rod
5* Steiner SSB Excalibur
5* Basch SSB Defender
5* Penelo SSB Holy Rod
5* Agrias SSB Defender

feels good man

Character Relics (SB)

7* Common FF6 Diamond Armor
7* Vincent’s Vincent’s Mantle
6* Thancred’s Yoshimitsu
6* Delita’s Main Gauche
6* Ramza’s So-Kai Armlet
5* Minwu’s White Robe
5* Bartz’s Air Knife
5* Common FF5 Partisan
5* Locke’s Rising Sun*
5* Relm’s Cat Hood
5* Mog’s Holy Lance
5* Common FF6 Wizard Rod (SB nigh useless)
5* Sephiroth’s Masamune*
5* Zack’s Glove
5* Common FF7 Fancy Wristwatch
5* Common FF7 Holiday Gloves
5* Irvine’s Valiant
5* Common FF9 Strength Ribbon
5* Common FF9 Black Robe
5* Common FF10 Halloween Hat
5* Common FF12 Survival Vest
5* Common FF13 Keepsake Knife
5* Shared FF14 Summoner’s Hat
5* Core WM Rune Staff
5* Core Bard Harp
4* Hunter Garbage-Why-Haven’t-I-Tossed-This-Yet
4* Knight Diamond Helmet HAHA I didn’t even realize this was an SB
5* Core Hunter Great Bow
5* Tyro’s 100000 Celebration Grimoire 

I always forget I have SBs for Locke, Minwu, Irvine, Sephiroth, and Relm since they’re all fairly obsolete at this point. Locke’s and Relm’s are at least fun for adding status for mastery reqs in dungeons, and Minwu’s is at least on par with Ramza’s Throw Stone/Zack’s Air Strike. Thancred and Vincent’s are all actually pretty good and ironically this means those characters will never get to L80 because I want to keep using them in Elite dungeons.

Looking at all my common SBs, everything except for the Protectga/Shellgas and the Summoner Hat’s RES debuff are useless. Oh well, they’re good with synergy at least.

I should probably use my core relics (aside from the harp) as Rosetta Stones as soon as their SBs are mastered (#completionism). I’m never going to use them, BSSB Grimoire and POSSIBLY the harp aside. I don’t even know why I still have that Hunter Bow. It’s FF5 synergy but will certainly never get a copy to give me a 4+ version.

M’kay, let’s check realm synergy, weapons first. Sometimes listed Realm Synergy stats in parenthesis but I got bored and inconsistent halfway through so you’re welcome.



FF1
5* Rod, Flame Rod, 110+2 MAG / 65 MND, Boosts Fire damage
 
FF2
4++ Dagger, Cat’s Claw, 64 ATK, (135)
 
FF3
N/A
 
FF4
4+ Dagger, Dancing Dagger, 66 ATK (137)
4++ Staff, Sage’s Staff, 40 MAG / 80MND (88/175)
 
FF5
6* Sword, Ragnarok, 134+13 ATK
5* Dagger, Air Knife, 106+1 ATK
5* Spear, Partisan, 108+1 ATK, Sleep Attack SB
4* Bow, Completionist Garbage, 51 ATK, chance of ID
 
FF6
5* Dagger, Assassin’s Dagger, 97+1 ATK, chance of ID
5* Spear, Holy Lance, 93 ATK / 103+1 MND
5* Fist, Burning Knuckle (109+2 ATK), boost Fire
5* Thrown, Rising Sun, 97+1 ATK
5* Thrown, Sniper, 97+1 ATK, Add Sap
5* Rod, Wizard Rod, 105+1 MAG / 61 MND
 
FF7
5* Sword, Apocalypse, 124+9 ATK
5* Sword, Gold Sword, 85+1 ATK
5* Katana, Masamune, 115+12 ATK
5* Fist, Zack’s Glove, 122+6 ATK
5* Rod, Wizard Rod, 100 MAG, 120+1 MND
 
FF8
4+ Dagger, Mesmerize Blade, 74 ATK
5* Whip, Ochus Tentacle, 96+1 ATK / 75 MAG
5* Gun, Valiant, 95+1 ATK
 
FF9
5* Sword, Coral Blade, 111+1 ATK, Boost Lightning
5* Sword, Excalibur, 128+1 ATK, Boost Holy
5* Sword, Lightbringer, 128+2 ATK, Boost Holy
 
FF10
4+ Sword, Fire Sword, 75 ATK
4++ Katana, Stray Dog Blade, 75 ATK
5* Ball, Pumpkin Ball, 91+1 ATK
 
FF12
5* Dagger, Danjuro, 98+1 ATK
4++ Sword, Diamond Sword, 80 ATK
5* Sword, Defender, 128+1 ATK
4++ Hammer, Sledgehammer, 79 ATK
4++ Spear, Trident, 79 ATK, Boost Ice
4+ Rod, Heavenly Rod, 73 MAG / 37 MND
5* Rod, Holy Rod, 100 MAG / 123+2 MND, Boost Holy
 
FF13
5* Dagger, Keepsake Knife, 94+1 ATK, Protectga SB
5* Gun, Goddess’s Celebration Cannon, 81+1 ATK
4* Fist, Power Glove, 59 ATK
4++ Staff, Cure Staff, 39 MAG / 82 MND
 
FF14
6* Dagger, Yoshimitsu, 117+2 ATK
6* Dagger, Ifrit’s Clitoris, 117+2 ATK, Boost Fire
 
FFT
6* Dagger, Main Gauche, 127+2 ATK
5* Sword, Defender, 123+6 ATK, Why did I use Rosetta Stones on this?
6* Gun, Romanda Gun, 121+2 ATK
5* Rod, POZN Rod, 114+1 MAG / 66 MND, Add Poison, +10 Fenrir Points
 
Core
5* Book, I Should Really Learn The Name Of This, 123+1 ATK / 121 MAG / 91 MND
5* Book, Celebration Grimiore, Worse Stats Than The Other One Surely
5* Bow, Great Bow, 81 ATK / 23 MAG / 23 MND, But Why?????
5* Staff, Rune Staff, 68 MAG / 87 MND
5* Instrument, Dream Harp, 67+1 ATK / 57 MAG / 28 MND
 
Pheeeeeeeew OK.
 
Core shit’s getting Rosetta stoned, even if they introduce core synergy dungeons eyeballing those stats they’re going to all be consistently worse than my character relics. Harp’s only staying by virtue of being my only instrument and thus could MAYBE be used to have Ramza use Ninja Skills. Though having Tyro use them is still going to better so maybe F that. (-3, probably -4)

FF2 Dagger’s getting tossed, I don’t even know why I kept it long enough to 4+ it. Even with synergy it’s weaker than my good weapons. (-1)

I thought my synergy for FF5 was a lot better than it was, so hey at least I don’t feel bad for pulling on Krile’s banner anymore. Toss the bow. (-1)

Good on 6 synergy. Two thrown weapons are redundant though, and Locke has his SB mastered, so maybe I’ll Rosetta Stone the Rising Sun. An argument can be made for keeping it for an FF6 challenge event (Setzer and Locke can both use them after all), but probably not. (maybe -1)

FF7, I can probably Rosetta Stone the Gold Sword. In a theorhetical FF7 Cid’s Mission I’d probably be using Zack/Sephiroth/Vincent/Red/Aeris, and otherwise I can get by fine with one character (probably Tyro) not using a synergy weapon. I think I’ll hold off at the moment though. (maybe -1)

FF8 wow I need all the synergy I can get. Keep for now, but the day I junk that Valiant is going to be a happy day indeed.

FF9 Keep. Could do with more synergy, but what synergy I do have is really fucking good so it’s not a priority.

FF10, another low synergy realm. :( Keep.

FF12, I do not need all those 4++s now that I have Basch’s Defender. Certainly nixing the Hammer (worst weapon type? Nah, Dice and Balls exist), may nix the Heavenly Rod too. (-1, maybe -2)

FF13, my synergy here is also really bad, but on the other hand I don’t think I’ll be doing any FF13 Cid’s Missons anytime soon. I should probably toss the glove instead of waiting for a dupe, and maybe toss the Staff. Mind synergy is not at all a priority even in U+ battles. That may have changed with Penelo’s SSB, though. (-1, maybe -2)

FF14, Keep. Not a common realm but both Daggers are good.

FFT… Definitely Keeping the Main Gauche and Romanda Gun, considering nixing the Defender. FFT’s such a rare realm and it has so many Rosetta Stones (why on earth did I do that? I must have been drunk) on it that I should probably put those on a more important weapon (Lightbringer?) Agrias’ SSB is already mastered, AND I’m pretty confident that I can do any Cid’s Mission without it. Yeah… (-1)

-8, maybe -13. That right there clears up enough for another 11 pull down the road.


Fuck OK next is armors. I suspect there won’t be a lot of culling here since while I almost NEVER use my 4+/4++ armors, I also really want to keep the option available shore up my defenses.



FF2
5* White Robe, 82 DEF, 127+1 RES, 17 MND, ID resist
5* Ice Gauntlet, 81+1 DEF, 77 RES, 19 ATK/MAG/MND, Ice Resist
 
Both are really good without synergy so I’ll probably keep them. Notably, Ice Gauntlet is my worst/least used Armlet, so I may ditch it.
 
FF3
4* Diamond Helmet, 57 DEF, 51 RES, 8 ATK, Knight SB
5* Genji Gauntlet, 87+1 DEF, 80 RES, 23 ATK/MAG/MND
 
To be perfectly honest I thought the helmet was generic and so I was going to get a second one at some point. Toss (after Knight masters it ofc). The Gauntlet is my best-stat armband after the So-Kai Armband so that’s a keeper. (-1)
 
FF4
4++ Black Clothes, 72 DEF, 72 RES
4+ Black Robe, 51 DEF, 87 RES, 5 MAG
4++ White Robe, 56 DEF, 96 RES, 5 MND, Blind Resist
 
Probably junk? FF4 tends to be pretty magic heavy and the option to beef up my defenses in that realm would be nice. That said, I have plenty of off-realm options to boost RES…

FF5
4++ Hypno Crown, 40 DEF, 79 RES, 16 MAG, 16 MND
5* Genji Helm, 99+1 DEF, 89 RES, 12 ATK, Confuse resist
6* Ninja Clothes, 111+2 DEF, 111 RES
5* Exdeath’s Armor, 132+1 DEF, 91 RES, 17 MAG
 
Keep.
 
FF6
7* Crystal Armor, 128+3 DEF, 65 RES
6* Oath Veil, 66 DEF, 122+2 RES, 31 MAG, 26 MND, Boost Wind
5* Cat Hood, 79 DEF, 115+1 RES, 38 MAG, 27 MND
5* Gaia Gear, 81 Def, 125+1 RES, Resist Earth
4+ Crystal Helmet, 69 DEF, 61 RES, 17 ATK
 
How do you make Heavy Armor valuable? Make it a character relic or make it a 7*. Probably will ditch the Helmet, dunno. (Maybe -1)
 
FF7
7* Vincent’s Mantle, 123+3 DEF, 123 RES, 10 ATK, 20 MAG
5* Fancy Wristwatch, 74 DEF, 78+1 RES, 21 ATK, 18 MAG/MND AoE Cure 1 SB
5* Holiday Mittens, 59 DEF, 63+1 RES, 15 ATK, 14 MAG/MND, Boostga SB
 
Keep. I don’t appreciate the Mantle as much as I should because it’s another lol u wan some scream how bout some salt instead banner item, but it is really good. Probably my best single piece of armor?
 
FF8
4+ Cowboy Hat, 40 DEF, 81 RES, 19 MAG, 17 MND
5* Galbadia Helmet, 59 DEF, 113+1 RES, 30 MAG, 25 MND
 
I should probably junk the Cowboy hat, it isn’t doing me any favors considering I rarely ever run more than one mage. Also wow, combining Armor and Weapons FF8 is probably my worst realm. Even in an FF8-party setup I’d probably only use Quistis unless Rinoa were forced thanks to the Ochus Tentacle. (-1)

FF9
5* Strength Ribbon, 100+1 DEF, 95 RES, 10 ATK, Protectga SB
5* Black Robe, 73 DEF, 120+1 RES, 10 MAG, MT Fire SB
 
Keep

FF10
4* Mage Gauntlet, 33 DEF, 47 RES, 10 ATK, 16 MAG, 14 MND
5* Halloween Hat, 51 DEF, 100+1 RES, 24 MAG, 21 MND
 
Keep the hat junk the gauntlet. (-1)
 
FF12
5* Survival Vest, 102+1 DEF, 100 RES, Shellga SB.
 
Shellga SB would make this a lock regardless of its stats TBH.
 
FF13
4* Silver Bangle, 34 DEF, 42 RES, 13 ATK/MAG/MND
 
I guess I could wait for a copy to come up sometime, but at this point I’m thinking just junk all my 4*s since I have so many 5* armors. (-1)
 
FF14
5* Summoner’s Horn, 64 DEF, 110+1 RES, 27 MAG, 23 MND, RES Down SB
 
See the Survival Vest.
 
FFT
6* So-Kai Armband, 93 DEF, 91+1 RES, 28 ATK, 20 MAG, 21 MND
 
Keep.
 
Yeaaaaaaaah, after going through this I’m just going to junk all my 4* armors except the FF4 ones. Nothing really approaches the RES those give me with realm synergy, if I ever need to build for that. That frees up a whopping 5 slots. It’s something, at least.


OK, now the category that fills me with even more “But I may use it somedaaaaay!” vibes than even the armor category did. Going to sort Accessories by main stat raised as opposed to realm synergy. Elemental and status resists will have S, M, L, or XL next to them based on whatever the in game description is telling me.


ATK Boosters
5* Squall’s Necklace (8), 30 ATK
5* Aries Zodiac Stone (T), 30 ATK
5* Double Sided Coin (6), 30 ATK
5* Gilgamesh Hood (5), 30 ATK
5* something Pendant (no synergy), 30 ATK
5* Hero’s Belt (7), 25 ATK 10 DEF
5* Warriors Ring (non), 25 ATK, 5 DEF
5* Brutal Piercing (11), 20 ATK, 10DEF
5* Bomb Ring (4), 15 ATK, Fire Resistance (M)
5* Locke’s Bandana (6), 15 ATK, Fire Resist (M)
5* Coral Ring (9), 15 ATK, Lightning Resist (M)
5* Goddess Piercing (13), 15 ATK, Lightning Resist (M)
5* Cloud’s Goggles (7), 15 ATK, Blind Resist (L)
4* Silver Spectacles, 10 ATK, Blind Resist (M)
4* Lightning Ring (7), 10 ATK, Lightning Resist (M)
 
OK first of all selling that no-synergy garbage, wtf is that. Anything else with synergy is going to beat or match it, even ignoring the fact I’m never going to be running more than 4 attackers in a party where I need to think about my setup. I have half a mind to ditch the Brutal Pierce as well, FF11 synergy barely exists. Other than that everything has their niche. I’ll probably compile resistance gear at the end and cull things based on if I can outfit my entire team against that element/status, but for now let’s just say I’m at -2

MAG Boosters
5* Force Bracelet (8), 30 MAG
5* Terra’s Pendant (6), 30 MAG
5* Silver Dragon Wing (9), 30 MAG
5* Kerberos Relief (7), 30 MAG
5* Black Mage Twin Stars (4), 30 MAG
5* Adept Ring (10), 20 MAG, 15 RES
5* Fire Mantle (4), 15 MAG, Fire Resist (M)
5* Glug Stone (9), 15 Mag, Fire Resist (M)
5* Wew Lad Earring (3), 15 MAG, Ice Resist (M)
4* Hope Scarf, (13), 15 MAG, ID Resist (S)
4* Hope Scarf, (13), 15 MAG, ID Resist (S)
 
May toss the scarves. I picked them up for the ID resist but that’s rarely ever worth it, especially since the resist sucks. May keep em. We’ll see. Keep everything else.

MND Boosters
5* Memory Sphere (X), 30 MND
5* Dr. Cid’s Spectacles (12), 30 MND
5* Lenna’s Earring (5), 30 MND
5* Vanille’s Necklace, 15 MND, Earth Resist (M)
5* Cat Bell (7), 15 MND, Max HP+500
5* Moogle Charm (1), 10 MND, Confuse Resist (M), Slow Resist (M)
 
Keep all of it.

DEF and RES Boosters
5* Gauntlet (4), 20 DEF, 15 RES
5* Angel Broach (Non), 30 DEF, 0 RES
5* Tea Leaf (T), 15 DEF, 0 RES, Max HP+500
5* Maiden’s Talisman (13), 0 DEF, 15 RES, Blind Resist (M)
5* Silver Pendant (13), 0 DEF, 15 RES, Max HP +500
5* Lots of Kanji (Non), 0 DEF, 15 RES, Dark Resist (M)
4* Stone Dragon Bracelet (X), 0 DEF, 15 RES, Stone Resist (M)
4* Breezy Mantle (6), 0 DEF, 15 RES, Earth Resist (M)
4* Light Curtain (8), 0 DEF, 15 RES, Holy Resist (M)
4* Light Curtain (8), 0 DEF, 15 RES, Holy Resist (M)
4* Fire Ring (5), 10 DEF, 0 RES, Fire Resist (M)
 
I have half a mind to toss most of this because I never build for defense. Anyway, probably toss the Fire Ring, I have enough fire resist stuff and 10 defense sucks. I may also toss the Stone Resist bracelet, Petrify never really comes up in U+ battles, and if it does I usually just S/L my way past it. I know as soon as I junk it though I’m gonna regret it. #hoarder

HP Boosters
5* Gold Amulet (12), HP+700
5* Adel’s Mask (8), HP+700
5* Cat Bell (7), 15 MND, Max HP+500
5* Silver Pendant (13), 0 DEF, 15 RES, Max HP +500
5* Tea Leaf (T), 15 DEF, 0 RES, Max HP+500
 
Even with synergy, the pure HP boosters aren’t worth the accessory slot. Even with synergy, Adel’s only boosts HP by 1050, which in practice ends up giving you one extra hit of breathing room most of the time. The ones that raise another stat and HP are probably worth keeping, though.
 
Blah now here’s the part where I tally up resistances. Most tedious for last. Grouped by element, status, and in descending order of resistance. Not including armors since I’m pretty sure you can stack resistances with armor and accessories.

Fire Resist
6* Fire Ring, Fire Resist (L)
5* Fire Mantle (4), 15 MAG, Fire Resist (M)
5* Glug Stone (9), 15 Mag, Fire Resist (M)
5* Bomb Ring (4), 15 ATK, Fire Resistance (M)
5* Locke’s Bandana (6), 15 ATK, Fire Resist (M)
5* Gigas Ring, Fire Resist (M), Lightning Resist (M), Ice Resist (M), Water Weakness
5* Infernal Bangle, Fire Resist (M), Earth Resist (M)
4* Garbage Ring, 10 DEF, Fire Resist (M)
 
Ice Resist
6* Ice Ring, Ice Resist (L)
5* Gigas Ring, Ice Resist (M), Fire Resist (M), Lightning Resist (M), Water Weakness
5* Wew Lad Earring (3), 15 MAG, Ice Resist (M)

Lightning Resist
6* Lightning Ring, Lit Resist (L)
5* Coral Ring (9), 15 ATK, Lightning Resist (M)
5* Goddess Piercing (13), 15 ATK, Lightning Resist (M)
4* Lightning Ring (7), 10 ATK, Lightning Resist (M)
5* Gigas Ring, Lightning Resist (M), Fire Resist (M), Ice Resist (M), Water Weakness
 
Water Resist
6* Water Ring, Water Resist (L)
5* Silver Pendant, Wind Resist (M), Water Resist (M)
 
Wind Resist
6* Wind Ring, Wind Resist (L)
5* Silver Pendant, Wind Resist (M), Water Resist (M)
 
Earth Resist
5* Vanille’s Necklace, 15 MND, Earth Resist (M)
5* Infernal Bangle, Fire Resist (M), Earth Resist (M)
4* Breezy Mantle (6), 0 DEF, 15 RES, Earth Resist (M)
 
Holy Resist
6* Holy Ring, Holy Resist (L)
4* Light Curtain (8), 0 DEF, 15 RES, Holy Resist (M)
4* Light Curtain (8), 0 DEF, 15 RES, Holy Resist (M)
 
Dark Resist
5* Ring of I Can’t Read This, Dark Resist (M)

Blind Resist
5* Cloud’s Goggles (7), 15 ATK, Blind Resist (L)
5* Maiden’s Talisman (13), 0 DEF, 15 RES, Blind Resist (M)
4* Silver Spectacles, 10 ATK, Blind Resist (M)

Slow Resist
5* Silver Bracelet, Slow Resist (M), ID Resist (M)
5* Moogle Charm (1), 10 MND, Confuse Resist (M), Slow Resist (M)
 
Confuse Resist
5* Moogle Charm (1), 10 MND, Confuse Resist (M), Slow Resist (M)
 
Sleep Resist
4* Cloud’s Wig (7), 10 ATK, Sleep Resist (M)
 
ID Resist
5* Memento Ring, ID Resist (L)
5* Memento Ring, ID Resist (L)
5* Silver Bracelet, ID Resist (M), Slow Resist (M)
4* Hope Scarf, (13), 15 MAG, ID Resist (S)
4* Hope Scarf, (13), 15 MAG, ID Resist (S)
4* Protection Ring, ID resist (M)
4* Protection Ring, ID resist (M)

 
Pheeeeeeeeew. Fuck OK I’m glad I am done with that.

The FF5 defense fire ring, and my non-synergy garbage (minus the dark resistance one) are gone. The ones that only raise HP are out too. The Freebie FF11 one I will also be fine without. I’m going to sell my two Hope’s Scarves, my two Protection rings, or one of each. I have to look up the difference in ID resistance there. I’ll probably nix Cloud’s Wig, too. Sleep is a relatively harmless status and if I am in a situation where everyone gets put to sleep that’s probably a S/L anyway. And probably… keep everything else? Yeesh I was hoping to cull back my inventory more than this. I’ll probably end up junking a bunch of my defense accessories, actually, if push comes to shove.

Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2128 on: April 06, 2016, 03:21:55 PM »
Minor resistances on status reduces a status' accuracy by 50%, if this changes anything on your evaluation. This is multiplicative and non-stackable. Elemental resists are far more esoteric, but worth noting they're also non-stackable.
 
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[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2129 on: April 06, 2016, 03:32:49 PM »
Explain what you mean by minor? At least, in the JP version, Elemental resists are denoted by 小/低 (Small)、 中(Medium)、 and 大・高 (Large). By Minor resistance, do you mean the lowest one or the middle one?

Also, knowing they don't stack helps and means I'm gonna have to go over my armors again. I think the only relevant one was Minwu's robe with its ID resist, though.

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2130 on: April 06, 2016, 03:44:15 PM »
Minor = 小/低, moderate = 中 and major = 大・高. I think major resistance is like a 97% reduction to status accuracy. Moderate... it hardly ever comes up, so I'm not really certain on the numbers there.
« Last Edit: April 06, 2016, 05:14:24 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Cotigo

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2131 on: April 06, 2016, 11:46:17 PM »
Ah, yeah, that does help. I'll probably ditch the protection rings, then. 15 MAG + 50% ID resistance is probably better than 75% ID resist, since the MAG can play off of synergy. Plus, if there is a BS ID boss in the future that I'd want ID resist for, I can just hone Marise/Arise and use Aeris.

Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2132 on: April 07, 2016, 12:12:21 AM »
Belatedly:

[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

hinode

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2133 on: April 07, 2016, 12:18:45 AM »
Ah, yeah, that does help. I'll probably ditch the protection rings, then. 15 MAG + 50% ID resistance is probably better than 75% ID resist, since the MAG can play off of synergy. Plus, if there is a BS ID boss in the future that I'd want ID resist for, I can just hone Marise/Arise and use Aeris.

Meep in mind that status rates can exceed 100% in some cases. Gravity in particular has often appeared at something like 303% in the past.

Captain K

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2134 on: April 07, 2016, 12:39:56 AM »
Yeah I started to say that minor resist is effectively nothing as I recall.

Cotigo

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2135 on: April 07, 2016, 02:34:41 AM »
Oh, wonky RPG maths.

So, is the percentage a straight reduction or is it a percentage of the base percent? For example, if I had a 97% reduction accessory equipped, would the 303% gravity be reduced to 303-97= 206%, making resistance completely useless, or would it be 303-303*.97=9.09%, making the accessory worthwhile most of the time, barring absurdly high base percentage hit rates?

Captain K

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2136 on: April 07, 2016, 03:44:51 AM »
Probably the latter.  When AC Cloud event came out his goggles (moderate blind resist) were supposed to be used for one of the last boss fights but you would still get blinded 50% of the time while wearing them.

Ultimate Leblanc squad mastered.

Lenna (Curaja, Protectga, Mako Might)
Rikku (Mug Time, Thief's Revenge, Dr. Mog's Teachings)
Terra (Quake, Ruinga, Witch of Succession)
Kimarhi (Lifesiphon, Sky Grinder, Ace Striker)
Sephiroth (Yukikaze, Flame Blossom, Heroic Stance)

Sentinel Grimoire RW

Nothing fancy, just pump out constant aoe damage and drop SBs as necessary.  Mug Time kept Logos under control while taking him down first, while Mighty Guards give you breathing room against Leblanc.  Also helped that she did stupid shit at the end like hasting herself right before dying.  Ormi's ASPLOSIONS were pretty bad but Lenna's aoe healing kept him under control.
« Last Edit: April 07, 2016, 03:50:58 AM by The Daleks »

Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2137 on: April 07, 2016, 10:38:23 AM »
Celes Wardrobe Record event, featuring Strago and Mog MC2s, goes live tomorrow in JP. Enjoy, Zenny.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Cotigo

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2138 on: April 07, 2016, 11:08:35 AM »
Looks like the M-dawgs coming out of retirement.

See the banners posted anywhere? I checked Reddit and did not. With the dungeon update released yesterday I realized I could pull off an 11 pull on the Krile Hastega banner, but maybe I'll want something from the FF6 banner instead.

EDIT: Bit the bullet and combined Agrias' Defender into Lightbringer. The deciding factor was the fact that Light Bringer also raises MND, so even with synergy I'd probably have Agrias use the off-synergy weapon to make her WM4 usable.

I was amused by the fact that they released FFT dungeons *just* as I had decided to get rid of the weapon, but it's turning out to be similar to FF14 dungeons where even the elites don't break 90 difficulty, so nah not gonna worry about realm synergy for that.
« Last Edit: April 07, 2016, 11:17:07 AM by Makkotah »

Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2139 on: April 07, 2016, 11:39:45 AM »
No banners yet, sadly. I'd just wait til tomorrow to make a decision.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2140 on: April 07, 2016, 01:34:37 PM »
HOLY SHIT CELES BSB BOOSTS ATTACK AND MAGIC FINALLY ANOTHER STACKABLE MAG BUFF (also provides enholy but w/e)

EDIT: Terra gets another SSB, this time from a hat. Fire damage + Enfire. Gau gets an SSB - another hat - and Locke's Valiant Knife and Relm's Chocobo Brush make a return. Banner 2 marks the return of Terra's BSB, Setzer gets an SSB and Sabin, Edgar and Celes get their SSBs reissued, while Relm gets a new robe with Critical boost + Hastega. Mog and Strago get no new SBs (...).
« Last Edit: April 07, 2016, 01:52:39 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Shale

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2141 on: April 07, 2016, 01:45:22 PM »
To elaborate:

Banner 1:

Celes' Lightbringer [BSSB, +10 ATK] - Medium ATK & MAG up for party, En-Holy, Burst Mode
Terra's Tiara [SSB, +10 MAG] - 4 AOE Fire magic attacks, En-Fire
Gau's Pikapika [SSB, +10 ATK] - 3 AOE physical attacks, 3 turns rage mode dealing 2 AOE attacks each turn
Locke's Valiant Knife [SSB, +10 ATK] - 8 single-target physical attacks, damage increases the lower the user's HP is
Relm's Chocobo Brush [SSB, +10 MND] - h85 heal and High Regen for party
Setzer's Cards - 3 AOE physical attacks, ATK & MAG -40%
Thief Bracer - AOE Slow

Banner 2:

Terra's Stardust Rod [BSSB, +10 MAG] - 5 AOE NE magic attacks, Burst Mode
Setzer's Trick Dice [SSB, +10 ATK] - Random (up to 6) single-target physical damage, large ATK & MAG down
Celes' Excalibur [SSB, +10 ATK] - 5 single-target physical attacks, absorbs Black and White magic for some time
Edgar's Chainsaw [SSB, +10 ATK] - 5 random single-target physical attacks, lowers Bio vulnerability
Sabin's Tiger Fang [SSB, +10 ATK] - 8 single-target physical attacks, 1 time Physical Blink to party
Relm's Light Robe - Large Critical Boost & Haste to party
And the Thief Bracer again.

Yeah, Illumina (Lightbringer, pffffft) is fucking awesome.
"Sufficiently advanced magic is indistinguishable from technology."
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[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2142 on: April 07, 2016, 01:54:28 PM »
Gau's SSB equip being the helmet they used to cross the Serpent Trench is frankly hilarious.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Shale

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2143 on: April 07, 2016, 02:00:32 PM »
I only wish it were also his wardrobe record.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Cotigo

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2144 on: April 07, 2016, 02:13:08 PM »
do the hastega thing
do the waifu thing
do the hastega thing
do the waifu thing
do the hastega thing
do the waifu thing

ffffffffffffffffffffffffffffffffffff

edit: fuck it im doin the waifu thing
« Last Edit: April 07, 2016, 02:21:14 PM by Makkotah »

Jo'ou Ranbu

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2145 on: April 07, 2016, 02:21:55 PM »
Depending on the waifu, you can cover both. The first banner looks definitely superior to me, though.

(says the person with five native sources of hastega)
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Magic Fanatic

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2146 on: April 07, 2016, 02:25:25 PM »
...Hm.  One of my friends is looking into starting FFRK, but he wants to be able to reroll until he gets Yuna's Tiny Bees.  He's got a Google Play account, so does anyone know of any instructions on how to do this?

Cotigo

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2147 on: April 07, 2016, 02:59:06 PM »
Yeah, I think I'm still gonna do a 3 pull on Krile and then do an 11 on Celes' BSSB. Banner 1 is way superior, Banner 2 is OK but honestly Terra's BSSB sucks, and Celes' looks legitimately amazing.

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2148 on: April 07, 2016, 05:33:47 PM »
About time we had another party-wide Magic buff that can stack with other Faithga effects.  Also, I totally expected Terra to get an En-Fire Soul Break event, I did NOT expect it it to be another SSB.  Perfect timing to pop as well seeing as it turns Meltdown into a 22x damage (over 3 hits) attack if Fire isn't resisted.

Also, Setzer's SSB is Attack and Res down, not Attack and Magic Down.  This is a big deal for 2 reason:

A. Unique Stat Down combination, meaning it stacks with all other Attack Down buffs.
B. It's a rare Res Down buff that stacks with others for the same reason, which in turn helps Mages further


Honestly, between Celes' and Setzer's new stuff, and the claim of a new 5* Black Magic spell that's Multi-hit, maybe they're finally taking steps for remedying the Offensive Magic, recognizing it was NOT in a fine state.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Shale

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Re: Record Keeping Final Fantasy Record Keeper
« Reply #2149 on: April 07, 2016, 06:44:47 PM »
In other news, blitzing elite dungeons and dailies for mythril has brought me up from 3 on Tuesday morning to 41 now. So I've got one or two more pulls on the FFT banner ahead of me, which is nice (I'll stop if and when I get any Ramza SB).
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.