I have a heroine addiction.
<3 <3 <3
I don't know what you're talking about.
Now I'm going to sperge on about music in Fromsoft games for a while and you should skip this post:
Demon's's's: The only song I actually appreciated in this game was Astraea's theme (which is exceptionally poignant with context but I imagine wouldn't shine without it). In retrospect I also kind of like the bad end music, but since I haven't experienced that in context, it is pretty much entirely due to this remix:
https://www.youtube.com/watch?v=T5678aqCRTM&list=PL770h6MBVlwHmzMs7e4DYmY4rAJyDOLL4&index=6I can't stand the Tower Knight theme! The goofy laughing just grates on my nerves. And not the way boss music is supposed to.
Dark Souls 1: Best to listen to are Gargoyles, Sif, Golem, O&S, 4K, Gwyn, but there's other stuff that's outstanding for mood. Artorias theme for example is simple and not much to grab your ear in a vacuum but also exactly what you needed to hear at that time and place. I also think Quelaag's is an aptly schizophrenic match considering what you're fighting. There's a few tracks which sound a bit samey (notably the demon bosses, which the game unfortunately likes to reuse the most) but overall I think the soundtrack does a very good job of varying the tone. I feel like most tracks I can point to and confidently say that doesn't sound exactly like anything else here.
Dark Souls 2: Yeah I think we're pretty much in agreement here. Ruin Sentinels is good, Sir Alonne is great. There's a handful of other "Yeah I guess that was alright" moments like Dragonslayer/Chariot, but mostly it's a mass of forgettable foreboding. Sakuraba phoning it in hard.
Bloodborne: It's the best OST because the songs make optimal use of pacing. You're talking about crescendoes? Bloodborne's composers understood how to exploit these. Bloodborne's soundtrack does the most outstanding job of shifting tone to match gameplay changes that I have encountered in a game. Bosses pretty much always have 2-3 distinct behavioral phases and every time they shit gears, the music keeps pace to reflect the escalation of AI nastiness. Recognizable musical themes and phrases come back embellished, darker and meaner and exactly as tense as the player should feel by the final stage. You can listen to pretty much any boss track out of context and exactly pinpoint the Shit Just Acquired Verisimilitude moment. It's fucking brilliant. Not one of my favorite songs but a very good illustration of the subtle menace this soundtrack can casually convey when it wants to:
https://www.youtube.com/watch?v=UWx4we-xCMkIt'd actually be shorter to pick out the few tracks that don't really seem special to me than to list all the ones that work...but yes, Gascoigne and BSB are great work, Amy and Darkbeast are good tension builders, and
The Queen, how do you not mention that:
https://www.youtube.com/watch?v=KTN5x0M9Qmo (2:21!)
Also spoilers for last boss but holy shit you guys:
https://www.youtube.com/watch?v=3V9zxXN1rx0Dark Souls 3: So the bit in that song above where the chorus kicks in? DS3 fails at music because it does not have such a fine understanding of pacing. Too often tracks start in your face and stay in your face. That's okay sometimes! But you can't blast gothic chorus immediately in every song and expect it to retain impact. It's not going to keep seeming epic. It'll start seeming like wallpaper because there's not enough distinctness between songs. And that's mostly my response to DS3's soundtrack--little of it impresses out of context, and what does so in-game accomplishes this through contrast by actually being restrained (Abyss Watchers/Dancer pretty much it). These songs are just too lacking in tonal variety for any of them to stand out.