We Know the Devil: Charming little VN that earned a special little place in my heart. I don't want to talk too much about it because, honestly, I think the game's marketing oversells some things that are better just experienced. If you want to play it, I advise just getting it and not reading reviews or anything. Maybe ask Alex to give you a quick idea of what it's about.
Not flawless by any means, but a seriously great 2.5 hours.
Tossing in since I got called out. We Know the Devil is short and looks sketchy. I was lukewarm about getting it at first when it was recommended to me. This was wrong, though. It would be my best game of 2015 hands-down, except for some "Undertale" thing coming along.
If you liked Undertale's story and thematic elements, but maybe felt they were a little ham handed, odds are good you will enjoy We Know the Devil. Or if you enjoy strongly written characters in general. Or if you are a sentient being with either empathy or antipathy towards other sentient beings. It is good and should be played by all audiences.
http://store.steampowered.com/app/435300/ on summer sale, 4 dollars, don't read the description just play it.
http://lparchive.org/We-Know-The-Devil/ If even 4 bucks is too much for you there's a good LP, though you won't get the full presentation.
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VA-11 Hall-A: Cyberpunk Bartending Actionhttp://store.steampowered.com/app/447530/ currently $15, which is a bit steep but personally worth it on quality.
Delivers on what it promises. Another great game centered on characters and atmosphere. Incredible characters, writing, sound design and music, polish, atmosphere, worldbuilding, it has everything. The actual bartending "gameplay" is pretty simple, yet still leaves a surprising amount of room for interaction.
The big experiment here is making a VN style game with no explicit dialogue choices, ever, but still delivering interactivity and multiple outcomes from *just* the bartending aspect - paying attention, adjusting drink sizes and alcohol amounts, and sometimes giving the customers what they need instead of what they asked for. It works reasonably well, much better than I would have expected. Strikes a good balance between allowing player interaction and keeping Jill (the protagonist) a strong character with her own personality.
I wish it had been longer. I think I'd still be saying that if it was 100+ hours. For anyone who likes cyberpunk settings, it's an incredibly immersive experience. For anyone who just likes well written characters, again, you got 'em here. My often-repeated line on these types of games is that they will hit or miss for some people - this SHOULD have been a miss for me, since I don't really like alcohol, bar culture, or social interaction at all. The fact that it still got through to me is testament to its sheer quality. 9/10, would live in Glitch City.
Dorothy was my favorite character, but most of the cast piles in right behind her.