The Talos Principle - Almost beaten. Only Levels 5 and 6 from the tower, and one of the World C star levels left to go. I got frustrated and rage quit on Tower L5 because I am really bad at using the Recorder, and that puzzle has the most time shenanigans out of anything else I've beaten so far.
This game is good. Really good. Best game I've played so far this year. Gameplay-wise, they do a really good job of making the main game puzzles feel satisfying to solve, and hit a really nice balance curve on the difficulty. None of the puzzles feel impossible, and the few times I've gotten stuck it's always because I've still been learning the new gimmick they introduced, or because I was being really dumb Like, I forgot I could just carry the laser connectors and hop on the fan to move them over walls in Prison Break, so instead I kept sending it over with the box. Dumb dumb dumb..
The other puzzles, star hunting and the tetrinomino puzzles, were really hit or miss. Star Hunting more hit than miss, Tetrinominos the opposite. Star-wise, the game was at its best when it was making me try to use different levels within a world in conjunction with each other, and at its absolute worst when it wanted me to check every fucking nook and cranny to find bullshit to be able to get the star. I'm not ashamed to say I FAQ'd a lot of the star locations.
The Tetris puzzles were fine as ways of breaking up the pacing, but got really tedious toward the end. Maybe I'm just bad at them, but really I just ended up brute forcing every one of them and lucking out on the solution. I never really developed a system or method for figuring them out, I just kinda dicked around until things fell into place. Fine in the beginning, but reaaaaally grating, especially after tonight's session when I just wanted to finish the goddamn game already.
Plotwise, I'm reserving full commentary until I get the last two endings, though I will say two things: One, I'm more pleased with it than I anticipated early on. I always looked forward to finding the next archive interface module/time capsule recording, and the QR codes were always a joy to read/find. Two, wow the game doesn't even try to bridge the gap between its gameplay and its writing. So much so, that when the game did try to give me hints about how to find a secret, it went over my head. To be specific, I didn't pick up that the QR code on the World C messenger island was telling me how to find the star hidden there. This is very late in the game, and up until then I had never had to make any sort of overt connection between the action of solving the game's puzzles and thinking about what I was reading. This isn't necessarily a bad thing, and for the most part I actually like it (except for that one instance, actually). It gives the game a nice rhythm, and makes the act of playing the game almost zen-like. Solve a puzzle, read philosophy, ruminate, solve a puzzle while ruminating, read mythology, be questioned on your beliefs, ruminate, solve a puzzle while ruminating... Just, I can see this being a common complaint about the game. I have a feeling, though, that the type of player who would take issue with this probably wouldn't like the core conceit of The Talos Principle to begin with.
Will probably go into details after I see how they handle the last two endings. In any case, if you like puzzle games and introspection you really should go play this game.