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Author Topic: What Games are you playing 2016?  (Read 117866 times)

Captain K

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Re: What Games are you playing 2016?
« Reply #725 on: April 05, 2016, 11:23:45 PM »
Try holding with both hands.

Nitori

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Re: What Games are you playing 2016?
« Reply #726 on: April 05, 2016, 11:27:18 PM »


HunieCam Studios: this game isn't very good

- art is worse
- almost no dialogue
- all you do is micromanage and click, substantially worse gameplay
- apparently the metric was fans, not money, so I only got the silver dong trophy. The diamond dong trophy is 100k so I'd have to improve from 12.6k~
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Sierra

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Re: What Games are you playing 2016?
« Reply #727 on: April 06, 2016, 12:42:29 AM »
The only place I seem to be able to go to right now is filled with platforms, unicorns, and hate.

I just found this place and immediately regretted it. I can see why you're playing something else right now. It's a long trip down there, it's an extremely hazardous one with tons of possibility for falling deaths, and I wasn't able to find a sanctuary before a unicorn straight up murdered me from full health. Be wary of horse. :(

So instead I'm exploring the gross swamp shantytown full of poison and snipers. Because I guess you're not Souls-like enough if you're not meeting at least most of that equation somewhere.

Anthony Edward Stark

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Re: What Games are you playing 2016?
« Reply #728 on: April 06, 2016, 02:00:39 AM »
Marvel Avengers Alliance 2:  So since Star Wars is fucked, started trying this out.  Fairly decent.  It's 90% the Marvel characters from the recent movies, so missing a lot of characters I would want to play like the Fantastic Four.  Focusing on leveling Drax the Destroyer because HE IS TOO FAST.

I tried it out because I've been playing the first one for a while.  Fights take too long so I passed on it.  Any fight in a phone game where you can't finish a fight in the time it takes to have a hangover shit is too long.

Sierra

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Re: What Games are you playing 2016?
« Reply #729 on: April 06, 2016, 03:54:08 AM »
FENRIR. You're trained in reapers, right? There is a weapon in that class called "Rusted Greatladle." It is what it says on the tin and you know you want it.

So apparently there's a less fall-intensive route to the Pitchwoods, but I'm still not going in there because unicorns. Amazingly I still haven't run out of other things to do. There are a shitload of bosses in this game, apparently more than there are actually trophies for (there were already plenty of those). I don't have a really good handle on how much completion I might actually have down by this point.

I maxed out rank in my religion and as far as I can tell this does nothing at all.

Grefter

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Re: What Games are you playing 2016?
« Reply #730 on: April 06, 2016, 10:39:03 AM »
You guys are making me return to how I felt when you were smashing Dark Souls.

I have no idea what you are talking about and it confuses and frustrates me.  You don't seem to know what you are talking about and you love and enjoy it.

I don't know which of us has the problem.
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Fenrir

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Re: What Games are you playing 2016?
« Reply #731 on: April 06, 2016, 12:17:46 PM »
It's you


Cid I have only stopped playing because playing the ps4 is harder than playing on my laptop in my current household. Else I'd have already finished the game. I fucking love it. I'm more interested in it than in Dark Souls 3

The ladle sounds great. I only use the reaper for the wis scaling and I highly doubt the ladle has wis scaling, though
Do your dudes at least sell bullets now?
« Last Edit: April 06, 2016, 01:10:54 PM by Fenrir »

Excal

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Re: What Games are you playing 2016?
« Reply #732 on: April 06, 2016, 07:05:11 PM »
Have recently been playing bingo involving some kind of tentacled, floating slime.  Despite the "casino" this all takes place in being in the middle of a crime ridden slum, no one seems to be robbing it.  Perhaps this slimebeast is more fearsome than I previously imagined?

What people are robbing instead is me.  I lost my horse.  So now I'm off looting this ancient treasure tomb in order to get an especially shiny and large gem to trade.  This may seem like a lot for a horse, but it's ok.  This horse is secretly a princess.  I know because the little green monster man I'm working for told me so.

Sierra

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Re: What Games are you playing 2016?
« Reply #733 on: April 06, 2016, 10:43:06 PM »
The ladle sounds great. I only use the reaper for the wis scaling and I highly doubt the ladle has wis scaling, though
Do your dudes at least sell bullets now?

Ladle actually looks pretty crap mechanically, but that might be me having 5 STR to scale off of. The point is just that it's a ladle.

Regular merchants it turns out do sell bullets! So that's a relief and I can shotgun anything remotely threatening now instead of engaging in melee (though I still do that preferentially since it's faster). Boomstick is great, and it takes the shield slot so I don't have to swap out my melee weapon to use it. I think this is probably the point of DEX characters in S&S, have a fast melee weapon in one hand and a ranged one in the other. (I still haven't ever even bothered equipping a shield.)

The game is pretty rad and I am inclined to recommend it just to people who like Metroidvanias even if they didn't like Dark Souls because holy hell is this map sprawling and interconnected. I will go into detail when I'm finished with it, though.

Sierra

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Re: What Games are you playing 2016?
« Reply #734 on: April 07, 2016, 04:23:07 AM »
So I thought I'd found this game's version of the Majula pit, right? And after some fumbling I made it to the bottom alive, only to find a locked door with an NPC demanding I provide an item I don't have to get in. B'oh. Okay fine, I have other places to explore. WAIT NO there's an even worse pit over this other direction. This one isn't even considerate enough to give me obvious clues where to fall like the other pit did! Dick move, guys. Serious dick move. Especially since there's an optional boss at the bottom of this one and oh fuck my game crashed after beating them, did it autosave in time? No it did not autosave in time. Fuuuuuuuuuu--

(Bitching aside, truly B.S. design like that is actually pretty rare. I think only that pit and the Megaman blocks in Pitchwoods are truly damning.)

Anyway, game finished. I will do a proper writeup tomorrow, but I'm sure it spoils nothing to say that the ending is wholly uninformative.

Meeplelard

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Re: What Games are you playing 2016?
« Reply #735 on: April 07, 2016, 04:24:31 AM »
FIre Emblem Fates is exhausting me.  I enjoy it make no mistake but Conquest Hard can be taxing so I'm taking a break; I am not going to hold this against the game since I know this is a result of a poor life decision, and the game would have been more enjoyable if I wasn't so stubborn...but still, a break is needed so let's try something else!

Final Fantasy Explorers:  Started this up, and because this is an FF Game where you play as an avatar of yourself, I naturally created...

http://na.finalfantasyxiv.com/lodestone/character/10363036/

...or at least, my best interpretation in the limited creation.  As a result, Chibi-Meepel is now a thing!  She's already upset that she doesn't have her watermelon hair however, though something feels off...



...oh, right, an abusive relationship with a Blacksmith for the TRUE PATH to getting a GLOWY SWORD!  ...perhaps that's for the better...


Anyway...started as Black Mage when I had the chance, playing around as Knight, mostly getting a sense of what I want.  Already can tell I enjoy more offensive play than I would something like White Mage.

Got the Squall Magicite and used him and god damn does it make you a lot stronger.  You can go buckwild and rip apart things fast in that form.  Managed to catch Ramuh and Ifrit in pokeballs Magicite, so I can use them if I want to instead of transforming into Squall.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

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Fenrir

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Re: What Games are you playing 2016?
« Reply #736 on: April 07, 2016, 10:38:06 AM »
So I thought I'd found this game's version of the Majula pit, right? And after some fumbling I made it to the bottom alive, only to find a locked door with an NPC demanding I provide an item I don't have to get in. B'oh. Okay fine, I have other places to explore. WAIT NO there's an even worse pit over this other direction. This one isn't even considerate enough to give me obvious clues where to fall like the other pit did! Dick move, guys. Serious dick move. Especially since there's an optional boss at the bottom of this one and oh fuck my game crashed after beating them, did it autosave in time? No it did not autosave in time. Fuuuuuuuuuu--

(Bitching aside, truly B.S. design like that is actually pretty rare. I think only that pit and the Megaman blocks in Pitchwoods are truly damning.)

Anyway, game finished. I will do a proper writeup tomorrow, but I'm sure it spoils nothing to say that the ending is wholly uninformative.

You can use the right stick to move the camera a little. Maybe that helps?

Congrats on finishing the game and probably saving the princess. (Lol)

Captain K

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Re: What Games are you playing 2016?
« Reply #737 on: April 07, 2016, 11:58:13 PM »
Kingdom Hearts Unchained X:  Huge download is huge (1.11 GB).  Not too far into it.  Seems to have the things you like KH games for, with the gacha mechanics you cut yourself for.  Playing in Snow White world makes me squee.   :)

Sierra

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Re: What Games are you playing 2016?
« Reply #738 on: April 08, 2016, 04:41:38 AM »
You can use the right stick to move the camera a little. Maybe that helps?

Congrats on finishing the game and probably saving the princess. (Lol)

Well I at least saved myself. Maybe. An argument could be made that I didn't even accomplish that. And yeah, I actually only noticed the ability to move the camera in this room! I hadn't otherwise ever really needed any such thing. Guess what, it barely helps here too. You can maybe just barely make out candles at the lower edge of the screen that'll clue you in to some platform locations, but that doesn't even work with all of them since some are just too far down. I really don't see any way through this place without a lot of blind and probably fatal jumps. What the hell, guys? (It's an entirely optional room, but still, what the hell?)

Seriously though, Salt and Sacntuary is not filled with moments like that, it's mostly good stuff. It's fairly cheap and I had twenty hours clocked by the end, which I'd say is neither too short nor too long for this kind of game. It lifts a lot of design decisions directly from Dark Souls, but it translates them into another gameplay context pretty effectively. Which is to say: excuse plot gonna be excuse plot and the game's never all that concerned with making sure you understand why the hell anything is happening and even though some old dude infodumped on me at the last minute that didn't really help at all, but combat's fun, platforming actually exists and is a core element of level design that you get special abilities to enhance instead of just press run button while you're running oops YOU MISTIMED, and there's a ton of area to explore. Basically, if you dislike the deliberate vagueness of Fromsoft games but enjoy the core exploratory experience of 2D Metroidvanias, I think this game is worth trying on the likelihood that the latter component there will shine brighter for you. Like, I'm really curious to see the reaction of someone other than Fenrir and myself to this game, you know, people who weren't initially told that they should be interested in this because it's just 2D Dark Souls, right? (I was actually kind of wary of playing this based on that initial description, because imitation doesn't score any points with me, but Fenrir made it sound too fun.) The world's pretty huge, but you move fast, teleportation's cheap and readily available early even though the game doesn't outright direct you to how to do this, and load times don't exist, so it rarely feels like a drag even if you have to backtrack for something. Here's a world map, for reference: http://saltandsanctuary.wiki.fextralife.com/file/Salt-and-Sanctuary/salt-and-sanctuary-world-map-walkthrough.jpg?v=1458190766810

Man, look at all the space the Red Hall takes up. Fuck that place! (The pit of hide and go fuck yourself is at the lower left. Blackest Vault looks bad, but the right spots to fall are actually very obvious there.) I have no idea how some of these geographical relationships work out, how there is a forest underneath a crumbling ziggurat, etc, but it's a handwaved excuse plot point that places from different ages and nations are getting smashed together so don't ask stupid questions, just roll with it and enjoy your crazy dungeoneering experience. There are so many secret doors and shortcuts and connections that you wouldn't practically ever need to use just because warping is so easy, but it's nice that they're because it means that "Oh, so that's how you get up there!" moment is happening pretty much constantly. I've always found it very satisfying to make geographical connections like that. (Like, those level maps you'd see in Nintendo Power back in the day, I was all over that shit as a kid you guys. I was similarly pleased by the SOTN map image Grefter posted a while back.)

Graphically, I have to admit that I don't really dig the style they went for with the PC sprite. But there are some nice-looking clothes to put on it, so I guess I can forgive some mistakes in light of fashion. Makes it almost a shame your character takes up such a tiny piece of visual real estate (I couldn't imagine playing this on a handheld, you wouldn't see anything in detail). I mostly ran with the Queen of Smiles' outfit, but the ninja suit + youkai mask was a favorite too. Anyway there were multiple nice dresses so you know I was happy, and I guess there's also a pumpkin head if you're into that kind of thing (you weirdo).

Music basically doesn't exist! I am not sure if this was a budget thing or another Dark Souls did it so we are doing it too thing. I lean towards the former because even what's there barely makes an impression (and Dark Souls at least went all out when it did want to use music). There's like six tracks in this game? Let's see: 1) boss theme; 2) unobtrusive sanctuary theme; 3) barely noticeable background noise that plays in random dungeons every few hours or something; 4) organ music for the last dungeon; 5) last boss theme; 6) I guess some music played over the credits? Yeah that's pretty much it. Considering my past posting tendencies when appraising games I've played, it should be considered a credit that I enjoyed something in spite of a complete lack of quality noise.

But man, those Souls parallels, I guess I should really address what's in Salt and Sanctuary and what isn't:

-The entire chargen aesthetic, and character-building system in general is complete Dark Souls (although you do have some capacity to reverse and reallocate your previous leveling choices)
-You don't know goddamn anything about the world outside but you could learn some if you feel like reading item descriptions (I didn't)
-Also notable is the lack of incidental music outside of a hub or a boss fight
-The weapon upgrade system as well as consumable items in general pretty much straight copied

What notably isn't present:

-Invasions! Apparently you can arrange local PVP but I have no idea why you would want to do this
-Online co-op. Again, can be arranged locally but I have heard it is buggy
-Equipment durability (good riddance)
-An item sort button (oh god why not, please at least let me store all my junk somewhere wait what I can't do that either, what do you expect me to do, SELL this useless but one-of-a-kind and irreplaceable armor that I'm not even capable of equipping?)
-The general stiffness of past Souls' combat. I don't actually consider that a problem in those games, just pointing out that S&S melee weapons come with a pretty healthy array of combo options

But ultimately the most regular and prominent similarity is just that yeah, as should be expected of something consciously aping Souls, you're gonna die, and you're gonna die a lot. I sure did, probably moreso than first time running Bloodborne, and almost definitely more during exploration than to bosses, because there are platforming challenges here as well combat challenges and when those intersect you're gonna have a bad time (ARCHERS). I got punted off platforms into death pits a whole helluva lot, but that may partly be my fault for ignoring that Balance (presumably poise) stat. I never ever wore heavy armor and consequently that stat stayed jammed at zero all game for me. I don't care, Cids gotta Fashion Souls. What's the point of survival if you can't look good doing it, eh. But the funny thing is? Falling's not really the worst death you can have in this game, because levels are so vertically stacked that you often get previews of entire zones flashing by you as you plummet. "Oh wow, this place just goes down and down forever!" And while marveling at that we ignore that we just lost a couple levels' worth of resources or whatever. Something about seeking out an adversary in the deepest recesses of the earth pretty much always works for me for some reason.

Some of these enemies though, wow, I had to keep adjusting my verdict of who was the most annoying prick in the game:

-Axe bandits
-Jumpus interruptus archers
-Those goddamn teleporting skeletons why are you allowed to follow me all the way across the zone
-UNICORNS

And then bowling ball fish appeared and the contest was over.

Bosses are kind of a mixed bag, there's a couple that were straight up Jabba tier, but I'd say more often than not they had something going for them either challenge-wise or just conceptually. Actually, if there's one consistent oddity with the bosses, it's that almost none of the stage designs make use of vertical movement. A couple have minor raised platforms at the left and right, but most boss encounters just happen in a flat, open arena. It seems like an odd oversight to so thoroughly ignore a whole axis of movement that's available to you as a designer. But then again the one boss that does use platforms is also the most obnoxious one in the entire game, so I guess this isn't really a thing I should ask for more of.

Speaking of--boss deathcount! Because it wouldn't be a proper post about a Souls-ish game if I didn't include one. Skip over if you don't like being spoiled about the names of plotless bosses I guess.

Unspeakable Deep: 1*
Sodden Knight: 2
Queen of Smiles: 3
Mad Alchemist: 1
False Jester: 0
Kraekan Cyclops: 2
Kraekan Wyrm: 0
Untouched Inquisitor: 1
Third Lamb: 5
Dried King: 1
Tree of Men: 12-15. I lost count amidst screams of rage. This is the Capra of the game.
Disembowled Husk: 1
Murdiella Mal: 3. This is the best name, isn't it?
That Stench Most Foul: 0
Bloodless Prince: 0
Coveted: 0
Ronin Cran: 1
Witch of the Lake: 3
The Unskinned and the Architect: 5. This doesn't count the first time, when I blindly ran into the boss room trying to escape from bowling bowl fish and then bowling ball fish killed me before I could 'port out or the bosses could even move. That's how much fuck fish.
Carsejaw the Cruel: 0
Kraekan Dragon Skourzh: 2
The Three: 1**
The Nameless God: 0

*This is the tutorial boss, and can be compared to that in Demon's Souls: it's overpowered for a starting character that has no chance to bulk up and you only get one chance at beating it. Blow it and this thing's gone forever on that file. There is of course a trophy attached to beating it. Fuuuuuuu--
**This is the boss I had to beat twice because the game crashed before saving after the first victory. Isn't that fucked up?

Last boss unfortunately pretty sad, but I can still respect a game that puts its final battle in the upside-down castle from Utena.

~

Anyway now magic build is go. Since this time I know where everything is and what I ultimately want to equip, I get the Queen's sword as quickly as possible and am almost immediately overpowered. Seriously, I'm already putting out the kind of melee offense it took me all game to hit last time, and I've barely even had a chance to pump my damage stat because I had to make a beeline up the skill tree to unlock swords instead. I'm also having to veer way out of my starting quandrant to unlock higher-tier light armor, because fuck I must fashion properly, and that's eating like half of my levels but it's so worth it to be wearing something other than starting gear, right? So I expected to build a walking nuke but instead so far I'm a greatswordswoman with some crappy ranged offense. S&S makes it kind of impractical to run hybrid builds, I guess is what I'm getting at here. Seriously though, this sword, what the shit. Guys, whoever else picks this up, get a blacksmith and an alchemist at your main sanctuary as soon as you find the items to hire them, because pretty much everything you can make is a huge boost over starting equipment.
« Last Edit: April 08, 2016, 04:50:59 AM by El Cideon »

NotMiki

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Re: What Games are you playing 2016?
« Reply #739 on: April 08, 2016, 06:14:00 AM »
I'll definitely play it but no ps4 and boatload of other high profile games means it will probably be a while.  I was really put off by the art and the blatantness of the Dark Souls imitation.  There is a line beyond which imitation is so blatant it is kinda embarassing, and Salt & Sanctuary is firmly on the wrong side of it.  But a lot of what you're describing - particularly discovering those geographic connections - I really dig.  So we'll see, in time.
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Sierra

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Re: What Games are you playing 2016?
« Reply #740 on: April 08, 2016, 10:18:29 AM »
There is a line beyond which imitation is so blatant it is kinda embarassing, and Salt & Sanctuary is firmly on the wrong side of it.

This is definitely true and it's why I was also hesitant to play it. That it succeeded despite blatant imitation is probably a mix of: A) me being biased towards the source material; and B) good level design. Point A obviously isn't going to apply to everybody, but the game's solid enough on the latter front that I think it has something to offer anyway.

Fenrir

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Re: What Games are you playing 2016?
« Reply #741 on: April 08, 2016, 10:34:16 AM »
Glad you liked it! Wow that world map is amazing

I also do not like the character art very much , but do not mind because enemies and backgrounds are fine + the game is so zoomed out that you do not really notice details on the characters. Fashion Salt also doesn't really work well with me for that same reason.
Maybe they'll zoom in a little for the vita port? Not sure. Considering how they handled the translation (lol) the game might very well become unplayable but I'm still pretty hopeful.

NotMiki

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Re: What Games are you playing 2016?
« Reply #742 on: April 08, 2016, 02:21:36 PM »
Close but not close enough.  Call it the uncanny valley of Fashion souls.
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DjinnAndTonic

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Re: What Games are you playing 2016?
« Reply #743 on: April 08, 2016, 02:36:48 PM »
Kingdom Hearts Unchained X:  Huge download is huge (1.11 GB).  Not too far into it.  Seems to have the things you like KH games for, with the gacha mechanics you cut yourself for.  Playing in Snow White world makes me squee.   :)

What is this and how can I get it drip-fed into my veins?

Grefter

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Re: What Games are you playing 2016?
« Reply #744 on: April 08, 2016, 02:59:12 PM »
Just butt chug it dude.  Way safer and doesn't leave track marks to explain at work.

FEF - Up to Chapter 10 of Norende side of things.  Fucken boss Takumi is a cheating fuck.  Fujin Yumi attack range 2 listed.  Actual character attack range 1-2 (at least movement on him reports it correctly rather than flagrantly cheating).
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Re: What Games are you playing 2016?
« Reply #745 on: April 08, 2016, 03:17:01 PM »
He has a skill which lets bows attack at 1 range as well. Still cheating of course because you can't get that skill without hacking, but if you're going to be an immobile archer boss, cheating is probably a good idea.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Captain K

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Re: What Games are you playing 2016?
« Reply #746 on: April 08, 2016, 03:37:14 PM »
What is this and how can I get it drip-fed into my veins?

It's been out in Japan since September but just got released in North America (only, no Europe atm) yesterday.  Android and ios.

I'm actually really enjoying it.  Really good job of capturing the feel of KH gameplay with a simplified interface.  There's a sphere grid system too that I stumbled on by accident.  The Avatar Board is where you buy clothes so you can play Fashion Souls with your character.  But each piece of clothing also has a sphere grid where you unlock more stats and most importantly more timebux.

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Re: What Games are you playing 2016?
« Reply #747 on: April 08, 2016, 10:41:51 PM »
Momodora 4: I finished this. It's pretty cool as a very small indie platformer but very forgettable?

You can get an achievement for never dying.
How to do it: Upon death, you select "Return to Title Screen" then "Load Save" instead of "Retry". You lose 3 more seconds everytime.
In short this achievement means nothing.

Of course, nobody cares about achievements, but this particular pointless problem is symptomatic of the game as a whole; separately, its elements and mechanics work well, but it was just not well put together with enough care.
My main issues are: Everything related to money, the bow being way better than leaf but enemies being balanced around the leaf only, item hunt, unpredictable OHKO attacks from bosses, chibi style not working very well with Dark Souls dialogue/mystery

Grefter

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Re: What Games are you playing 2016?
« Reply #748 on: April 08, 2016, 11:18:55 PM »
Ahhhhh missed the skill.  Cheers Elf!

I woke up mid dream.  I dreamt that Cha0ter 10 onwards was crashing the Nohrian Palace and that was the game from then on.  Just hard maps in the palace.  You needed to get all your units to an exit zone to keep hem alive for next map (My brain wants every game to be X-Com in my dreams).  Specific of the map I woke up mid REM sleep from involved it yanking out your healers and jamming them in the front line and not letting you move them.  To force you to have to shuffle your melee troops first few rounds in a scramble to save Elise and unnamedindreams healers.

Presumably class changing you could cheese my dreams.

DJ it isn't out on Australian iOS if you were going down that path so you would be looking Amercan account of you want it in English.
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

NotMiki

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Re: What Games are you playing 2016?
« Reply #749 on: April 08, 2016, 11:25:41 PM »
unpredictable OHKO attacks from bosses

Eh?  Pardoner Fennel's tells can be a little difficult because some execute very fast, but I'm not sure what else would qualify.
Rocky: you do know what an A-bomb is, right?
Bullwinkle: A-bomb is what some people call our show!
Rocky: I don't think that's very funny...
Bullwinkle: Neither do they, apparently!