Been a while since I posted here. Let's see, what have I played since...
Undertale: Finished. Neutral, and then Pacifist. May do the other route at some point, we'll see.
Enjoyed it quite a bit! The characters are fun. The gameplay is fun. The serious story is decent.
Some ending discussion below...
jThe Neutral Ending last boss was probably the weakest boss in the game. It seemed impressive at the start, but once you realize it's a plot fight, it kind of just dragged on. And the meta stuff didn't really do it for me, there. I know this is nitpicky, but when the boss "Loaded State" I looked to see if my life went back to when he saved state, but it doesn't. I know that's a silly thing to notice, but it still took me out of it a little - it would have been better if Flowey was using powers that you had access to - the force closing the game was cooler, for sure.
True Ending last boss was more fun, and had a catchier song. It wasn't the *best* boss fight either in the game (my personal favorite was Mettaton, and my favorite joke was when the colored tile puzzle came back - because I had actually been keeping notes in Notepad when Papyrus explained the puzzle earlier in the game, so I was ready for it!!! Though it ended up being a joke again anyway : P.
Actually, I enjoyed the puzzles, with the exception of the vents one in Hotland which was just time consuming, quite a bit. They were simple but made things less monotonous. Games could do with more stuff like that, though I don't want stuff like Tales of Symphonia's old cryptic puzzles with the one sign giving you some riddle in overly flowery language.
But yeah - fun game, fun gameplay. Very solid.
Omega Quintet:
I randomly played and beat this since I had bought it in a sale at... some point. Depending on your tolerance for this kind of stuff... It's playable. The serious story is actually not that bad. I could have done with more of it, actually. The music is decent, too. It... Kind of sounds like it should be in a different game, but the background area music and such is kinda nice.
The gameplay annoyed me. Because it "looks" like it has a lot of strategic depth and there are a lot of options.
But it doesn't.
You spam AOE's against regular enemies, and spam L1 specials against bosses. That's enough to beat anything. Items are also overpowered, though you usually don't need them.
It's kind of frustrating, because you can tell someone spent some time into making this big sphere grid like thing that you can go in any direction in - but 95% of the skills on it are useless. It's like someone's RPG Maker game, where they have all these cool ideas for moves but no point in the game where they are useful, and a bunch of redundant ones inbetween.
Also - I kind of did it to myself because I wanted the true ending, but the quests in this game are incredibly dull. I didn't do all of them - just the mandatory ones. And, of course, as is tradition, easily missable.
Still, I didn't hate it. It was fine as a filler game.
Fire Emblem Fates: Conquest
Just finished Chapter 21. Hard, Classic.
The plot is not the best in the world, but it's not really that bad. It's at least keeping me interested, which is more than, say, Roy's game can say. And the supports are usually fine.
Toughest missions so far were 10 (the defense map) and... 12? (The one with pots.) Other maps have taken 2-4 tries each, generally.
Hard seems like a good balance (WARNING - I did beat FE12 on Lunatic (though it was with a friend, and it probably took like 6 hours a map - so I'm not a Fire Emblem master, but I am persistent). It's tough but not unbeatable, though with the trial and errorness of the early parts of the maps it did lead to me turning off animations rather quickly. I feel like Endgame might get rough, but we'll see. Might go more into depth on the later missions as I do them.
Lot of fun so far. With two other paths to play, I'll probably be playing fire emblem for another month and a half.
That sums up most of the things I've been doing.
Looking forward to Bravely Second.