Fire Emblem Fates: Conquest
Finished. Hard/Classic.
Toughest chapters were still 10 and 13. The later ones were certainly longer and more stressful, but didn't require as much trial and error. Some maps thoughts below.
Ch. 22 (Sakura)
A fun map. Hana is ridiculous on this map, being able to double anyone and Rend Heaven activating cost me a reset. Also, sending everyone up the left side and trying to sneak in that way triggered every reinforcement at once - and also cost me a reset. Doing it the slow way worked, and was good for experience.
Ch. 23 (Takumi chapter)
Ignored Hinata's death wall. I am not messing with that. Paired Xander and Leo up to take on as many units as they could on the top floor - hid in the top right corner so they could only be attacked by a few guys at once. When they got low on health, rescued them back down, but they had thinned out the enemies enough that I could trigger them to move forward, hit them with a counter, and hide back down the stairs. Slow going, but it worked.
Ch. 24 (Hinoka)
A good chapter. Actually finished on the first try, but could have easily gone wrong. Used the Dragon Vein once to slow the fliers down.
Ch. 25 (Ryoma)
Terrible. Took me about 50 turns, with main character constantly pulling potions out from the convoy. 25 of which were spent on the right side deathtrap hallway - which I eventually solved with - Xander attacks Weaponmaster guy at range 2, gets danced by Azura, runs away, Peri rescues Azura. Then do the same thing after the two weapon guys charge you and kill them to break down the right wall. Otherwise it was pretty much impossible, as the ninjas would debuff anyone to 1 health, unless I was missing something obvious. Almost screwed myself by activating the Dragon's Vein not realizing it was reducing damage, as Ryoma could not obliterate the main character. Luckily managed to get others there in time, as that would have been the worst reset imaginable.
Ch. 26
A tough level. Just ignored the stave spam, really... Niles paired with Nina took on all the mages on the right, equipped with Dual Yumi. Res archer is useful! Who knew! Entrap'd the Berserker boss so that I didn't have to mess with him with the rest of the group. Percy and Benny paired took on most of the bottom group, though some broke free to face the rest of the team, and I did need to physic him a few times. It was starting at htis level that I bought 50 of every tonic and used them on every character i deployed before each fight.
Ch. 27
A fun level. Paired everyone uip in preparations, and put two guys in the top rooms after some finangling. Then the four pairs on the bottom got sucked into the rooms and managed to win their way out. Percy lured the middle army down, then ran away from them while everyone else took the stairs and bumrushed the boss.
Ch. Final
Intimidating. Two deaths, though I managed to revive Peri with the Bifrost. Izana also died, who was a filler character anyway. Boss himself, once you gotto him, was not THAT bad, though he did survive one turn with 1 HP left.
On Units Used (Of course, personal experience here means a lot of things will be different), in order of kills. Everyone in default classes.
Leo (160 Kills)
Extremely good. He didn't seem it at first, but he turned out fantastic, with 25 speed, and high 20s in both defenses. When equipped with Horse Spirit, was one of my most reliable units for facing the mixed squads that the endgame levels like to throw at you.
Avatar (+Mag, -Skl) (157 Kills)
Used Dragonstones 99% of the game. Swords were worthless, 45 damage dragon breaths and 40 defense was not. Occasionally shot magic at range 2. Good, not great. Skl was a bad weakness, for the dragonstone build, I think, because I had accuray problams until I attached Gunter to her.
Niles (126 Kills) - Adventurer
When he was good, he was really good (Vs. Fliers, Mages) other times he did mehish chip damage. Was a bit fragile. Still, turned out alright.
Selena (123 Kills) - Hero
Kind of a filler, "Decent at everything" unit. Sometimes had trouble doing damage to anything with lots of DEF, and had no 2 range which occasionally was annoying. Was at her strongest early-midgame, I think.
Xander (121 Kills)
Obviously great, with his sword and high defense. That being said, his RES is bad, so he is no omni unit. Fed him two speedwings, as well.
Keaton (116 Kills)
Absurdly strong for some reason with near 40 Str and Def and almost 60 Health. Not much else, but he didn't need much else. Destroyed most bosses.
Camilla (113 Kills)
Really, really strong, until the last 3-4 levels, where she was still a usable unit but not unbeatable. Still, was incredibly helpful for most of the game and still useful at endgame.
Peri (112 Kills) - Great Knight
Similar to Xander, with more Res and Spd, less Def and Str, but very comparable statwise. However, the lack of Siegfried held her back compared to him. Still strong.
Benny (99 Kills) - General
He tanked so many things with his, like, 44 defense and inability to be doubled skill. Found a randomly strong lance to give him once that made it easier to be doubled - which didn't matter. His res isn't even bad, though it's not absurd. Having that much defense did make enemies like to ignore him, though.
Nina (82 Kills) - Bow Knight
The first of the kid units I slotted in. Better statwise than Niles, so she was more helpful in general situations - but worse in the specialized anti-mage uses. Both were good.
Percy (72 Kills) - Wyvern Lord
Absolutely absurd stats in everything... Except RES, which was, like, 8. But still! He was so good at everything else! And I needed another axe user. I wanted to try Charlotte, but I didn't think I could catch her up in time. So I used him, and he did not dissapoint.
Elise (12 Kills) - Strategist
Elise did. She healed things, and got one shot by everything. Oh, she had 34 Mag, but it didn't matter if any enemy with a javelin could cause me to reset. Which happened a couple times. Still, staves are useufl, and she could move far, and she did kill a few enemies. So she was useful. Just frustrating.
Forrest (10 Kills) - Butler
Well, my Jakob was turning out poor, and I wanted to use a butler. So I tried this guy out. The pros - he did not die in one hit. He actually had some resilience. Generally it took THREE hits. His mag was way less, though, which was annoying at times. Still, I think he was better than Elise for not immediately dying to every enemy when someone else needed a heal.
Azura
...I dance Grinded her like, 20 levels, in hopes she would not die in one hit to all enemies. She still died in one hit to all enemies. However, dancing is invaluable for gimmicks like my favorite - attack a range 2 boss who doesn't move then dance them and run away - strategy. So she was "good".
That's everyone except some filler characters. Effie was dropped, though she was good, because I wanted to use Benny. Arthur was dropped because he wasn't turning out well. Odin for similar reasons. Most other characters I didn't try. I did support grind for the kid chapters right after Xander joined, which helped a bit for EXP (Got everyone around 4-5 levels) though once you outlevel enemies by too much the EXP they give you becomes laughable, so it didn't matter that much.
Might go over story stuff at anothe time, but it was... OK. Not great. Gameplay was fantastic, though, and a lot of fun.