Yeah, I got one visceral attack off on the first one in the basement but had no idea what triggered it.
Final post of deathrolling52-55: Please stop putting gimmick bosses in your games, From. They are dumb and no one likes them.
56: Rolled off a cliff fighting twin-dagger serpents. Anything that dual-wields in this game is utter bullshit, guaranteed. The skellies are probably worst, but these guys suck too.
57: Knocked off a cliff trying to run past all that shit. Crystal lizard vengeance.
58: Met the real boss of the zone, died almost instantly, said Nope Nope Nope, never went back.
59-62: Final boss.
Last fight was pretty great, even though I spent a lot of that time swearing at the screen because trying to heal almost guarantees you'll just get hit again (this was also a huge problem with the prince). As of the winning attempt, I still hadn't seen
the second form yet. I had two estus left when that happened and was sure I was fucked, but somehow managed to squeak through winning at like 10% health with no healing left. Amazing times. Probably that part flowed a lot more smoothly because, well...the dodge rhythms, man, I knew them all.
Because Dr. Jones had to learn them the hard way.Hey Fudo, go ahead and tell me your lore speculation about who NK is, because I'm sure as fuck not beating him anytime soon. I like this game a lot but I'm not sure if I like any game
that much. (Actually, I hated that entire zone, not sure if I'll bother going back there on a replay.) Actually I just went ahead and looked up fan theory for this and...yeah, that makes a lot of sense. And is also awesome.
Final level was 95, time on the clock was 35 hours and change. Death occurred on average every 34 minutes, but in practice there were long stretches of often death-free exploration punctuated by repeat death against specific bitchy things.
Stats: 30 VIG, 40 END/STR, 22 or so VIT, 16 DEX for some backup weapons, raised INT by 1 (to 9!!!) to try crappy demon fists, ATT/FTH/LUK stayed at starting levels forever. Man why is Luck a stat again, really.
Principal armament was Butcher Knife +10. I had the Avelyn equipped at the end but I dunno why, it wasn't any use in that fight. I shoulda dropped it to free up the equip load. Grass Crest Shield was in the other hand but purely as an accessory. I need all that stamina! I think I used it as an actual shield once (vs. crossbow bolt running the cathedral buttresses).
I was wearing the pontiff knight set for the last fight but spent most of the game cosplaying Dusk. I was so happy I had the option. There's actually a fair amount of heavier armor I would've liked to have worn in this game, actually, had it been statistically feasible (Dancer's set is great, Outrider pretty boss too, also very happy to see Brass set back again, it's another old favorite). We're back to DS1's style of everything being properly shiny--instead of DS2's heavy armor tending to look grubby and worn--and it's very nice. But I'm not gonna level up a stat just for that unless there's nothing else to spend levels on, because as always Souls armor just does jack shit for you defensively.
Ring selection for the end was: Not!hollow ring, because I have to look my best at all times and my Hollowing stat was 99 for this run; Chloranthy Ring; Estus Ring, because I never got my heals fully powered (missed 2x shard and bone each); FAP ring (which marks the first time I ever actually equipped that).
Good game! Very good game. You know, I liked Dark Souls 2 and Bloodborne a lot and in the end definitely played them way too much, but I still found plenty to bitch about while struggling through them for the first time. I generally didn't feel inclined to do that here, which is pretty telling considering my basic personality type inclines towards damning with faint phrase. I think that for the most part From did a good job of identifying which mechanics of their other games worked and which ones didn't and in general exercising good judgement about what needed fixing. (Granted, this is me speaking from running one specific type of character, which of course was Murder Princess; I'm told that two out of three schools of magic in this game are outright crap, so it's possible some balance fixes are in order with regard to things outside my personal experience.) Yeah, there are some enemies and attacks that I think are genuine bullshit, it's not perfect. But in terms of general polish and just natural flow of game progression, this feels like improvement. I didn't feel like things tanked in the second half like these games to varying degrees have in the past. It's a lot more linear than DS1, but in a way that still gives you some immediate decisions about which pathsplit to explore first in the short-term. This is probably better with regard to keeping you focused and not having your later bosses get steamrolled because you're OP from clearing the others.
Combat maybe draws more heavily from Bloodborne than from Dark Souls 1. I ignored blocking altogether and just relied on BB dodge reflex and it usually worked out pretty well. Even lategame when all the bosses turned out to be overpowered chain attacking bastards, this felt like the right approach. It's faster paced than DS1&2 so bring your best reflexes to the table. This is fine for me since Dodge More is how I'd played From games since DS2 anyway, but it's hard to overstate how brutal the endgame bosses are compared to the earlier ones...and to what we might be more used to expecting from endgame Dark Souls, which is honestly where challenge has traditionally gone to die in this series.
There are fewer bosses here than we may be used to from the series, but that doesn't bother me much. Given how much time I've spent rerolling different characters in the previous installments, and given how much I'm likely to continue experimenting with this one, I can't say I mind much the game being on the shorter side in comparison. Aside from the obligatory crap gimmick boss, I'd say it's largely a quality over quantity approach. At the very least, I'd say all the other bosses have something very memorable going for them between enemy design and arena atmosphere. Rarely did any of them pass without perpetrating at least one striking HOLY SHIT WHAT IS HAPPENING moment, which is honestly a huge part of the series' appeal in the first place, it's not many games that can evoke genuine pants-shitting terror like these bosses do. Winning against opponents like these remains the most amazing high that gaming can provide.
Set design is amazing again because this time Miyazaki made it.
I'm listening to the OST right now though and it's mostly tuneless mush again. Ah well. Some of Kitamura's stuff works pretty well for mood at least (Abyss Watchers, I promise I won't cheese you out with an NPC next time, for reals, I'm sorry). Sakuraba's side pretty forgettable.
Exploring the world is just the best. DS3 is loaded with callbacks to earlier games. Some are just level design echoes or returning enemies or items, but the plot callbacks are by turns subtle and blatant, and either way it's always amazing to find them just because we're so unused to From reusing actual plot elements. None of this feels lazy or like pandering. Pretty much everything that's brought back is in a carefully considered place for very deliberate reasons. It makes it all feel like a place with a history that continues to inform the present. Also the frequency with which things in this game just make you go NOPE but it doesn't matter because you have to deal with it eventually anyway is just staggering.
I'm just going to spoiler-text a whole pile of amazing shit:
-The fact that there's a cult of Sif/Artorias is the best damn thing.
-Crystal lizard vengeance!
-Finding Quelana's corpse. Her mutated, cragspider corpse. Oh dear.
-ANOR LONDO! Dark Anor Londo. The darkest Anor Londo. I guess that really should've been a tip-off to what was up the moment I walked through the door. Burn in hell, Aldrich! Actually, the scythe spell description makes it sound like it was inspired by Gwyndolin's memories rather than by eating Priscilla too, but still. There was a real sense that something upright and respectable had been profaned by this gross sack of shit. Do you know how much time I've spent in that room, you fucker? It's not yours, you don't live here!
-The art gallery, man, the motherfucking art gallery. One painting notably missing. I realize it wouldn't fit, but still, you have to wonder...
-I didn't personally finish his quest the right way for this to happen, but I love the fact that Onionbro basically solos a boss for you if you save him. It's a really nice touch after you had to carry Siegmeier through everything in DS1 and he'd still die anyway.
-Similarly, I also like that Not!Crestfallen is genuinely a big help and has an ending to his quest that is him making a personal decision to do something instead of just giving up.
-OoooOoOOceeEeeEloOooooOOoOoTtte!
-Gilligan! What happened, man? Creditors finally catch up to you?
-Untended Graves, everything after the boss. Holy shit. WHAT'S GOING ON HERE. It's so scary and it's just an empty house. That's why it's scary. This was also the first time that I noticed the Tree of Giants.
-What are those things floating in the sky over the castle now and wait what are you doing in the middle of this murderiffic boss fight WHAT ARE YOU DOING
-Last boss form 2. I can read your mind! OH MY GOD the OST just hit this song and Gwyn's theme is outright in there, I couldn't tell while playing because pants-shitting terror, but wow, this is great.Cool times. DS3's probably not going to change your mind if you don't already appreciate From's general design approach, but if you've enjoyed any of their games in the past then you should be playing this right now.
Anyway to absolutely no one's surprise I started another file already. Running pyro mode and god what is the best way to portion out my INT/FTH investments for scaling purposes I must know right now! Eh, I'll just shoot for 25/25 since that seems to be where spell reqs cap out. (Grefter I'm totally not going to try to lap you but I guess it might happen anyway.) The first thing I did was save up all my souls so I could buy the tower key and get my permanent armor set. Last time I took kind of a dickish ending, but this time we're all about the fire and we're going all in from fashion on down. Sure I may be grossly behind on levels, but looking good is worth the trouble, right?