MC50: Interesting stuff. Disappointed to hear that the boss design isn't too special, alas. I might be hitting up Cold Steel next after Birthright.
Fire Emblem Fates: Finished (for real). Final map was a lot fairer after knowing WTF was going on. (Actually finished a bit ago but slow in writing this up as usual.)
Conquest stuffAs a side comment, I'd complained a tad about Fates music earlier at least compared to Awakening. I'm pleased to report that the music in the back third of the game is quite good and redeems itself a bit. I very much liked "
A Dark Fall" (Takumi, Hinoka, & Iago music) and "
End of All" (frue final). The English singer for the final is way better than the Japanese singer, too.
So, in my 2nd run... first off, I actually cooked, which helped more than I'd expect. I randomly had Peri who is apparently tied for best cook in the game (
http://serenesforest.net/fire-emblem-fates/my-castle/restaurant/ ), so everybody got +2 Str, +2 Spd, +2 Def or the like. Guess she likes knives. (Side rant: Yeah yeah I get the joke that Felicia is a terrible maid and the dark mirror of Jakob who is perfect, but did she really have to be tied for WORST cook?! You'd think that a bad servant would still be better than, you know, the nobles, almost all of whom should basically have never been inside a kitchen before and basically be going "HMM, I wonder what happens if I do this?!")
(Gameplay spoilers again here)
Anyway, the first map actually has an enemy pair-up that will double & kill L21 Xander with physicals. Impressive. The enemies are just insanely badass, but their AI is cheeseable... I also didn't understand how the stairs worked when I first fought the map, as I assumed that enemy reinforcements would spawn from 'em and ran off from them to fight the "Big Money" crew in a fair fight in the halls, which is unwise since they're insanely badass. Anyway, if you run inside the rooms (/ get involuntarily Entrap'd in), the "Big Money" crew retreats back to guard the throne, which is a BIG MISTAKE (although stops "run through the stairs past" strats, I guess). After surviving the rooms with your pair-ups, you can then swarm the Merchant & friends from the stairs in 1 turn, and as long as you respect Counter / Countermagic, they're not too bad! ...unlike the murderous results if fought straight-up. Stairs OP.
Re Elf's comment on the first half's boss being scarier, eh, not buying it. Xander practically solos him effortlessly (~0 damage and bad accuracy), but more importantly, there's no big hurry. The 2nd part boss puts you on a strict clock to kill him now now now, there might have been Hexing Rod shenanigans, and you only have so many tanks to go around (although Azura can cheat this a bit). And both the bosses have Vengeance, so if you don't use a defensive Pair-Up, you're looking at a ton of potential damage soaring at you. As for the map damage, yeah, I knew about the barriers, but that only helped for the first doom wave. For the 2nd doom wave, I was trying to set up for my alpha strike on the boss next turn, which meant being close to the boss... so it was either "eat it in my setup " or "run back behind the barriers into the self-destructing Faceless". 2nd time, I went through a turn faster, so was able to make my strike on the boss as he was charging up his 2nd attack rather than the turn afterward. That did help a lot.
There was one reload other than messing around with different initial setups, and that was forgetting that the temporary barrier would be destroyed so enemy threat ranges were lying, and mispositioned Xander by 1 space allowing an enemy ninja to dive Elise and kill her. Yeah not gonna feel sorry about battle save reloading for that. No deaths otherwise, so I'm pleased to call it.
DLC stuffAs for DLC... there... isn't much, yet? It's all DLC seemingly aimed at the main game progression and is scaled to your current level or slightly less. Nothing like "here are some extra chapters balanced to be fought after the final boss." I don't really care about grinding stat-ups or promotion items when I'm finished already, so whatever. Except! "Hidden Truths" was pretty good, except that two plot points in it are pretty dumb if you think about them (but fine in passing). That was some enjoyable DLC, possibly because I'm more invested in the Awakening kids than a considerable amount of the new Fates cast...? And while my favorite kind of story isn't usually the "mystic powerup" tale where some god comes along and makes normal heroes EVEN AWESOMER, I have to admit,
for that type of story, Hidden Truths was pretty good. You get to see the kids before & after their Dragon Vein power up, and then you can pick one of 'em to get a SUPER power up (replay value, try 'em all?). Although how come they don't have Dragon Blood for the normal game, though?! I guess they're slow-playing it.
Also, I guess that if you were dead set on using Laslow, Hidden Truths basically is a solid excuse to give him the Fell Brand so he can get Rally Spectrum. That's... still awful late, since that's L15 if you switch early to Tactician/Grandmaster, L19 if you do it after Axebreaker... but something. He's pretty awful normally but I guess if you were insistent on Fancy Footwork hype, that's the way to get it that doesn't involve massive Seal shenanigans.
Anyway, to be clear, I liked Hidden Truth as it stands on its own (albeit robbing us of a perfectly good excuse for Boss Lilith!), but as for the oddities / nitpicks / plot holes... (DLC spoilerz?!)..
* I get that measuring divine power level is hard and inconsistent in ACTUAL human mythology, and I'm willing to give a lot of leeway here. Anarakos has the power to greenery up the dead world of the children & bury the bodies which I thought was actually pretty nice - the kids are not really fighting for a direct reward, but to make the world a better place, and give the dead world a bit of honor. This is cool, even if it grants Anarakos a ton of power. But... he doesn't know the NAME of his child?! Or inexplicably neglects to tell the kids this crucial piece of information? Wat. It'd almost make more sense if he didn't know he had a kid and Mikoto had just run off. But if he knows he had a kid but neglects to figure out minor details like "what is their name", sheesh. This is presumably why the kids just picked random princes / princesses to server in Nohr hoping they'd gotten the right one! This isn't a big deal, this is one of those weird soap opera type plot twists anyway.
* Lilith. Okay, EVIL LILITH is amusing enough, and like I said, works fine for this episode taken alone. But... it really, really doesn't work with the rest of the game. The one plot point that sorta got to me in Conquest was Lilith's death, as bullshit as it was (SURPRISE Avatar will run away from the battle despite never doing this before, then random Faceless attack into random heroic sacrifice. This is terrible setup.). They then doubled down on it right before the final chapter, which practically sets Lilith up as Aeris, a potential true soul match that had some fatal destiny, but her ghost will always love you from beyond the grave. This was touching in its own forced way, certainly more so than any of the ludicrousness involved with the Hoshidan noble siblings & their armies. But... this is entirely killed by making it so that Lilith was Corrin's SISTER! Argh! Now it's either the creepy siscon incest vibe or, more reasonably, a particularly Japanese thing that doesn't translate of siblings being codependent in weird ways. Anyway, Fates mostly gets right the noble sibling relationships - these people are allies to each other, not servants. It's so weird to think of a younger sister just solely dedicating herself to helping out her [brother/sister] whom she doesn't even really know yet. Don't you have any aspirations of your own?! And you haven't even been "saved" by Corrin yet! The idea of Corrin being nice to an animal and getting a surprise reward because the animal was a god is a fable that has been told a thousand times in every culture, and has moral resonance - be nice to people, you never know how you might be rewarded. Now Corrin being nice is undone as well, as Lilith was planning on serving him anyway - a classic bad writer thing of overdetermining a motive. I dunno, it rubs me the wrong way. Elise idolizes Corrin, respects Xander & Camilla and asks them advice, and jokes with Leo about his stiffness. I mostly buy it. She doesn't go around saying "WHAT DO YOU WANT MASTER", though! (even if you upgrade her to a Maid out of some fit of madness) Sigh. And even if she's too shy to explain the truth, you'd think that the Awakening kids would be... highly tempted... to spill what's going on here in the main game, as Lilith would have some really useful information about WTF is really going on that could save some lives.
EDIT: * Oh yeah, one 3rd issue, though this isn't nearly as large as the above, and really is just a nitpick. When Corrin & Kana go crazy, they just become kinda mindless monsters attacking anything around them. When Anarakos goes crazy, he... splits himself in two, and the evil half has coherent thoughts and plans and such? Considering how crazy Takumi acts by the end, I wish they'd been a little more consistent to hint at what was going on - either make Anarakos more of a random force of destruction (consistent with Takumi going all MURDER BETRAYAL KILL RARGH), or make it so that Corrin / Kana activate their "dark side", whatever that means, when they flip out - so they're slightly more in control, but also more evil. Still, more of a nitpick here.
On a related note, this makes the plot pretty darn similar to Ys: Memories of Celceta and its variants, so much so that I have to wonder if all of them aren't based on some particular bit of Japanese mythology. Is there some Japanese god who chills with the King/Emperor for awhile and spreads good fortune, but then randomly gets multiple personality disorder and either splits himself in two or just goes Dr. Jekyll & Mr. Hyde, but gives the descendants of the royal family the key to calm him down again? I wouldn't be surprised...
On another related note while I'm whining about maids in the plot... can I whine about Flora? Not particularly being into the maid fetish, I liked her the most of the servant set, because she isn't actually a maid - she's more like a spy. This is actually cool; I'm much more interested in the secretly awesome badass who's pretending to be a maid. Except that once she joins, her support convos & avatar invites totally forget about this! She just lapses back into competent meido 100%, eager to please the Avatar at all costs with no desires of her own. I get that this turns on some of the JP audience, but sheesh, can't you at least include the other part of the plot you wrote for her at the same time?
BirthrightIt's okay so far. Using an intentionally over-broad party (only really ignoring Hinata, Silas, & Reina so far) and a slightly dopey Avatar build to keep things interesting, since I heard that Birthright was easier than Conquest. Avatar is +Lck, -Res; she just lucked into this awesome sword one day. There's definitely a lot more AI willing to charge to their deaths and do 0 damage on Hard in BR; this showed up sometimes in Conquest, but usually on the likes of Faceless. A lot more AIs are vanilla "attack someone who gets in range, otherwise stand still." With a few also having "Charge forward suicidally on turn X." Ah well.
At the opera house mission. For giggles, I had Corrin fly away with a Pegasus Knight and abandon her allies to their fates, getting a turn 3 victory. Did not save afterward, of course, and will do it legit now, but having the escape condition be Corrin-only was a little TOO nice I think.