Pokemon Picross
Having spent a small eternity playing this, I'm about a third of the way to the finish line. Fortunately, I've finally figured out how the method of increasing the baseline picross gain of the daily training works. So, in a few days I should be upgraded to 10-12 picrites gained per day instead of 9-11. It should also be worthwhile pretty soon for me to scrape up the picrites to enter Alt-World (the mega pencil is still a ways away, though it at least has the upshot that I know how many picrites I'll be able to get once I buy that).
PXZ2
Just finished Chapter 26, still able to one shot most of the mooks. Definitely also picking out which of the units feel more useful than others. For example, Ingrid and Phoenix are both solos that focus on shield breaking, but Phoenix opens with his shield breaking, while Ingrid closes with hers.
Aside from that, I'm enjoying the fact that they're mixing up the map designs and goals a touch. Ch 26 being a good example where you need to defend something, and you have four fronts you need to guard. Makes it worthwhile to hunt down the ZoC doublers. Plotwise, they're also finally starting to have the cast be proactive, and the Dragonturtle is proving a good addition because it gives them more control over where they go and also serves as a nice method of adding problems so it isn't all just getting randomly zapped from place to place (though still a lot of that). Finally, the enemies lie. I love it when they do that and when the heros are smart enough to figure it out. Bonus points for having Phoenix point out the contradiction, giving him his music when he does, and giving Saya a freakout. Sadly, no special pictures to go with it.
Still expecting the Solos to get a third skill slot after chapter 30.