Fire Emblem Fates: Conquest - played through the Conquest path, normal+casual-with-resets
Top killers - Avatar: 163; Mozu: 92; Odin: 50
I generally had a good time with the game, but it feels like some things don't really gel with the Conquest path - assuming that you're expected to get as many children as possible. On the parent side of the equation, I ended up having to sell most of my stat boosters in order to afford master seals for everyone. Not that I was planning on using the stat boosters anyway, but still grates on me. On the child side of the equation - I only got access to the majority of them between chapters 23 and 24, which ultimately meant that I didn't even end up using a few of them with the final chapters essentially putting a clamp on party rotation. Also means that none of the children ended up getting married, the furthest any of them got as B rank.
Speaking of B ranks... it's kind of appalling that I can open my final castle save and look at Sophie, who has B ranks in swordkatanas and lancenaginatas by virtue of the offspring seal, then look at her father who's still stuck on C and D ranks for the same (is also 8 levels lower, but that won't make a great deal of difference weaponrankswise). I have two A ranks, one of them is the Avatar's rank in dragonstones, the other is Xander's rank in swordkatanas (and I think he starts with it?). And they expected me to have gotten S-ranks in anything? Maybe if I spent literal days repeating DLC chapters over and over, assuming you even get weaponrank XP in them.
I bought the first wave of DLC but decided that I'd hold off on playing any of it until the revelation branch rather than repeating it on each branch.
So yeah, it feels to me like the game expected me to have way, way more doing-things-time than it was actually prepared to give me - or - it expected me to never rotate my party, and consequently forego the children of anyone I wasn't using and so on. I can't believe the latter is true for contemporary Fire Emblem, though.
The most infuriating chapter I can recall offhand is the Ignatius paralogue, where with the scaling in place between chapters 23 and 24 Ignatius seems pretty much guaranteed to die the turn after the ninjas reach him. I'm assuming that's not the case if it's done earlier. Meanwhile, I really only have one unit which can survive the rush over there - so it's a game of 'Will the maid with the Freeze staff miss'. Terrible chapter.
Flipping through the chapter summaries, I also had more resets than ideal on the ninja chapter, but I don't really recall if there was a major issue with it. I'm pretty sure that I beat it the first time I started taking the time to toggle all the barriers when I had previously been generally ignoring the option, so maybe there's something in that. Also had a heap of trouble with the Forrest paralogue, but it was mainly due to incompetence.
My terribleness at the series aside, I don't really want to know what all this is like on harder difficulties.
I might end up using DLC maps to finish out the support lines I didn't get finished here at some point. Not sure.
It feels like there are getting to be too many esoteric weapons. Game, you just added in whole katana/etc branches of weapons, I don't also need Laslow's blade and Effie's lance and Xander's lance and so on, especially if you're going to do things like have Xander's lance cast Rally Strength on the surrounding enemies after use. Especially especially if you're going to have the optimise loadout function continually equip Xander's Lance as the primary weapon on my lieutenant.
Speaking of Mozu, the Life Or Death skill seems like it's balanced way in the enemy's favour in this game. Glad that she got that at the end of a chapter so that I was able to take it off her before it caused me any grief. Migrate to a game where characters can survive more than a handful of hits, skill.
I feel like I should play something else before starting on Birthright in an attempt to stave off burnout, but I also kind of want Birthright out of the way before #FE is released. Hm.
Recently, I got sufficiently fed up with my Android 2.1 phone playing up and replaced it with an Android 6 phone, which theoretically makes the world of mobile gaming available to me. So - is there anything worth playing on mobile outside of Dragon Quest 1-3 and possibly Adventures of Mana and all the bravest? (Keeping in mind that I can essentially only connect to the internet with it at home, although it doesn't seem particularly likely that I would be playing anything on it anywhere else anyway.)