Author Topic: What Games are you playing 2016?  (Read 125717 times)

Hunter Sopko

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Re: What Games are you playing 2016?
« Reply #1675 on: July 30, 2016, 05:48:22 AM »
Pokémon Alpha Sapphire: So goddamn Pokémon Go has made me start this up. I had a lot of fun doing the character themed playthrough with X, so I'm doing it again. This time with my character Hunter from Alexchan's game. He had three kitties (large jungle cats) named Jolt, Shadow, and Avalanche. So I went with importing Shinx, Lilteo, and Glaceon respectively. Wish there was something more distinctly Cat for ice, but eh. It was fun to start, since if you don't have badges they stop obeying completely above level 12! Very Hunter-ish. Now at least they'll listen to him a little while longer.

The rest of the team I assembled are too high leveled for his one badge, but once he gets the second he'll gain the rest of it. A SHINY Roserade (an early PC gifted him a crystal rose before they died), a Honedge soon to be Doubledge (he used dual swords). He'll also eventually use a trade-evo, since he was a trader and a traitor! Still haven't decided what yet. Whatever he gets first.

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Re: What Games are you playing 2016?
« Reply #1676 on: July 30, 2016, 08:13:09 AM »
Same here.

FE Fates: Taking a break from it.  I've grinded up to be able to access child paralogues, and yet more grinding is still required to see them, but now the next main mission looks like a joke in difficulty.  Ugh.  Instead, per Sopko...

Pokemon Y: Only Lord Ultra ("Ulty" to certain friends, but definitely NOT to be confused with a certain octopus) understands the balance between the Light and the Dark.  He is careful to equally balance every good deed he does with a bad one.  Also he attempts to only use Fairy & Dark Pokemon, or at least Pokemon whom he hypothesizes will eventually evolve that way...

...which is harder than you'd think for Dark.  Froakie will eventually go Dark, but not for awhile; same with Pancham & Eevee.  Absol's currently been the go-to since some of the other Dark options (Sandile doesn't appear particularly good).  Also, holy crap is Pancham terrible.  The art design is fantastic but he's slow and frail and doesn't do damage and has a seemingly useless passive in Mold Breaker (I didn't get the Fighting damage up Passive, which sounds boring but good).  Oh well.  On the fairy side, Azumarill has been really great, at least once eventually evolving from Maril; Flabebe/Floette are vanilla healing + mixed damage which I'll take; and...  okay fine Charmander is an honorary Fairy because Ralts sucked and got canned.

POKEMON PLOT wise, people can't shut up about Mega Evolution, despite it being merely a theory with absolutely no evidence in the wild.  You want people to accept Mega Evolution is real?  Go to the freaking town square and Mega Evolve some Squirtles.  This doesn't happen?  Yeah, you're just zealots.  And I'm supposed to find a "Mega Evolution guru" which I imagine is like a string theorist or something who can babble about the theoretical implications if Mega Evolution theory is true.  Everyone knows that Pokemon evolution was fixed in place and is an eternal fact of life; temporary evolutions are nonsense.

...speaking of eternal, I have to say, the villainous plot is not particularly super-villainous this time around.  Okay, maybe, MAYBE immortality might be a problem, but I'm definitely game for living, say, 1,000 beautiful years.  Sign me up for Team Flare!  Except they seem to attack me but tell me I'm messing with them.  We seem to have a failure to communicate, here.

The noble in PokeVersailles was a little weird too.  He's nothing but nice to you, gives you a fireworks show, and helps you deal with Snorlax problems (for all that, as the game itself acknowledges, the REAL heroes are the engineers who built that bridge that can support Snorlaxes.).  But he might have maybe been mean/overbearing to his Furfrou question mark ? ? ? ?  And charges an admission fee to his palace, so it's okay to rag on him?  I guess we'll see.

The Bug gym leader was legit enough.  Rock leader (Grant?) was absolute clown-town, though.  Same with Korrina, though I guess having allowed myself Fairy types rather than going ALL DARK helped.  Azumarill just solo'd everything, dropping Aqua Ring -> Charm -> haha I have Rocky Helmet equipped and think it's funny to watch you kill yourself.  It's about sending a message, etc. 

Since MegaEvolution is a big pile o' nonsense, but the ring looked pretty rad, I tried to get it to my neighbor (Serena?) whom Ultra is madly in love with.  Sadly the game won't let you actually lose and let her get the special ring, you just black out and do the fight over again.  Alas.

Captain K

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Re: What Games are you playing 2016?
« Reply #1677 on: July 31, 2016, 05:10:34 AM »
Star Ocean 5:  Oh my god stop putting ridiculous fights after long cutscenes.  The Protect Anne missions were horrible enough, now I'm getting burned to death by Spicule Man.  "It's getting hot in here!"

Twilkitri

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Re: What Games are you playing 2016?
« Reply #1678 on: July 31, 2016, 07:51:34 AM »
Chronus Arc - finished

Around three quarters of the game was pleasantly mediocre, then for whatever reason they decided to jack the stats of all the enemies through the roof for the remainder. Potentially related to the class change system opening up a bit beforehand, but the class change system is kind of dumb anyway so I have a better idea. Don't have the class change system. Then don't assume that everyone is going to waste their time breaking it and consequently don't attempt to counteract that.

On the face of things the class change system sounds reasonable, everyone has a variant on warrior, cleric, wizard, and buffer/debuffer, along with a super class. Implementation-wise, when you reclass you get dropped back to level 1 and only keep a small percentage of the stats you'd gained in the previous class, so I hope you like to grind for a while to get them back up to speed; you keep all the skills from your previous classes, but the game doesn't give you any way to know whether you've learned every skill a class has or not; class change is item-locked.

So, ignoring the mana shop, there are 4 regular class change items in the game. One of them is in the final dungeon. Great. A further one of them is dropped by a difficult sidequest boss in the section of the game where it's expecting you to have been class changing. Also great. So it expects you to have been class changing, but doesn't actually even give you enough of the items you need to use to do so by that point.

If we include the mana shop, which really seems like the sort of thing which would be microtransaction-based if the game was on mobile but thankfully isn't like that on 3DS, then you can either find two more in a bonus dungeon which I never got around to looking into, or you can buy them outright for 100 Mana. Every battle has a random chance of giving you 1 Mana. Ultimately, I ended up buying three more from this place to get to the second class change, but never did the third or fourth.

A separate item is required for the super class, and you only get two of them in the game if you discount the chance of getting one via random drop. I was going to buy a third one through the mana shop but ended up finishing the game before I got enough mana, so I never found out how good the super classes were.

I can at least say that I had to be traumatically overlevelled to stand a chance against the final with my team of twice-class-changers, so I'd hope that the super classes were much more powerful than the regular classes. Ignoring the question of whether having a bunch of levels in another class rather than having a bunch of extra levels in the same class is really a difference in terms of overlevelling.

Harvesting materials started off fine, but by the end had reached massively infuriating levels of 'we're going to need you to have a bunch of these particular materials which are only given out very rarely by points deep within the final dungeons'. And of course you can buy them from the mana shop, which is one of the main things which makes me suspicious of it being intended for microtransactions.

The technique system was kind of interesting but also fairly over-complicated for not enough gain. However, I never made anyone their wizard class, so I might have been missing out on the best things to use the techniques with. I can say that my main endgame healer had a technique setup where her magic was full-strength multitargetting, with a 70% power boost, with free recasts at the end of this turn for three turns, which was pretty awesome. Keeping in mind that I'm pretty sure that I only got one of those techniques in the final dungeon, possibly two of them. (The previous instances of the ones in question were 50% power boost and free recasts for two turns, which are decent enough, and half-strength multitargetting... which isn't. It needs to be noted that status-healing, buffing, etc. spells translate power changes into accuracy changes, so that's halving the hit rate of those, for all that it can be at least partially mitigated by also having a power boost technique equipped. Fortunately plain healing is impacted in an effectiveness sense rather than an accuracy sense.)

Sadly I cannot find any animated sprites or videos of Milka anywhere online.

Strike one, Kemco.

Dark Holy Elf

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Re: What Games are you playing 2016?
« Reply #1679 on: July 31, 2016, 10:51:42 PM »
Ori and the Blind Forest - Fin.

Decent game but I'd kinda hoped for more? Game clock said 9 hours, Steam clock said 10. I ended up with 14 health (went from 5 to 11 after an exploration run after the second area, that was a thing).

The game does the Metroidvania thing pretty well, getting new powers and using them to explore more. Some of them are pretty fun!

Combat's kind of a strike against, you don't even have to aim, you just press a button and nearby enemies die. It puts emphasis on dodging but it's not very exciting. The game at least had the sense to not have too much of it; no bosses at all for instance. But y'know the greats of the genre have some excellent boss fights, so Ori obviously loses out compared to them. You could argue that given that what little plot the game has involves two antagonists who turn out to not be that bad this is a deliberate choice about pacifism or something except that you do have to kill quite a number of mooks to reasonably proceed so if that was the intention it wasn't communicated well.

I did kind of like how every time you directly came into contact with Kuro you die horribly so that added some tension to some sequences (like the one after the second elemental dungeon).

I appreciate that the game had some semblance of a plot (and not one where you have to rescue some trophy girl) but it didn't ultimately do that much for me.

In place of bosses you get these chase sequences which are... okay? The first is nice but a could have stood to be less extremely rubber-bandy, the second is pretty crappy with too much memorisation, the third is fairly cool though still had a couple frustrating points, good at making you use all the tricks from throughout the game however. All of them suffer in my mind from being compared to the ones in Rayman which does this type of thing so damn well. In fact as a pure platformer the game often had that problem in my mind: it was Rayman, but the controls/stage design/etc. aren't as good. So it's quite lucky it has its Metroidvania aspects!

The game was really pretty although at times this hurt the gameplay a bit because it wasn't always obvious what was background and what wasn't, or where spikes began and ended, etc. It had nice music at points, but it was underutilised; this is really a game which could have benefitted from some great environmental music like Super Metroid but too often it was either silent or forgettable background stuff. I love that track from the tree escape though.

Probably fits in with the various ~6/10 games I've played this year.


Bravely Second - I'm hard-pressed to say this is a better game than the first but it's neat to note a bunch of places it does improve. I've already talked about many of the polish elements, and now I just got through the seven sins sidequest (<Magnolia> "The power of sloth is ours!") and there are some quite creative bosses in there. They're set up kinda like the six dragons in BD but uhhhh yeah they aren't just the same boss over and over, they're very distinct from each other and quite tough, I had to come up with some clever tactics for some of them, especially Satan (mt berserk on a boss with Revenge; no there isn't a berserk blocker) and Mammon (can steal 1 BP from your entire team, or drain all their stats).

Now I'm going to fight a fairy. I mean uh spoilers.

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AndrewRogue

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Re: What Games are you playing 2016?
« Reply #1680 on: August 01, 2016, 06:09:20 AM »
Inside: That happened. Not much to say. Compelling enough to play through in one sitting. Solid, but I kinda feel it is being vastly overrated.

Grefter

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Re: What Games are you playing 2016?
« Reply #1681 on: August 01, 2016, 07:30:43 AM »
FFV - Sonit turns out Knight, Summoner, Geomancer, Chemist is super easy.  There was embarrassing wipes because I forget how things work and just go eh let's see what happens.  ExDeath no problem though.

Got through Pyramid, then did basic airship stuff (Syldra, Mirage etc).  Got Bahamut, got Phoenix decided meh that's enough.

I had forgot Phoenix fully restored MP, so there were many deaths self inflicted after that was unlocked.

Also meant to go back and loot the Pyramid, whoops.

Edit oh and Gaia is way better than I expected.  Backed my an actual Mag stat helped, but free gravity attacks are more boss than I thought they would be, I thought it would all be about free MT damage that I wanted.  Instead Twister is your new God now.
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Grefter

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Re: What Games are you playing 2016?
« Reply #1682 on: August 01, 2016, 07:33:06 AM »
Inside

Is it in yet?

Y u gotta b like that bbe?
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

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Re: What Games are you playing 2016?
« Reply #1683 on: August 02, 2016, 04:05:17 AM »
Fire Emblem Fates: Conquest-  Fin.  This is my first path so... yeah.  Something about this doesn't click.  Um.

Some of it is straightforward.
1. Conquest plot gets super stupid after the path split.  Ugh.
2. The secondary cast is a lot more boring than Awakening's.  Arthur is okay but... yeah, otherwise the only thing you care about is the siblings, and even there the suppports feel a lot weaker.
3. They're also less interesting.  Like I tried to raise a team and aside from Corrin only Effie honestly was good.  Everyone else either limped over the finish line and played catchup in like C25 (and still honestly sucked) or I flat out gave up and used the deploy slots for support bots.
4. I kinda felt like having to learn two sets of equipment progression, and all the new secondary effects and the way they split up skills as attack or defense based... it adds complication but only in the sense that you can't quickly scan a map and figure out what you're looking at.  This is partly me being old I'm sure: I don't really care to spend several minutes assessing every single enemy on every single map to add in all the new calculations required to determine what my units can and can't survive on enemy turn, y'know?

I dunno.  I bought Fates months ago, maybe I'll like that more whenever I get to it?  I have doubts.  As things stand, only really feeling a 6/10 here.  There's some good bits and plenty of potential but I found it just work to play.
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Captain K

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Re: What Games are you playing 2016?
« Reply #1684 on: August 02, 2016, 04:26:08 AM »
Fallen London:  I am seeking the name of Mr. Eaten.  This will end in tears.

Tide

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Re: What Games are you playing 2016?
« Reply #1685 on: August 02, 2016, 06:13:28 AM »
Started routing MK2. Died to Punis.

11/10 game - I am the Puniest of Punis. Will wipe again.
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DjinnAndTonic

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Re: What Games are you playing 2016?
« Reply #1686 on: August 02, 2016, 01:32:53 PM »
Oh snap, Tide's doing Mana Khemia 2? I really enjoyed that game and I feel like seeing Tide explore the ins and outs of it for a speed run would bring out a new side to it.

Are you doing both paths and the combined chapter to count as 'completed run', or are you just doing RazeLilly's path?

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Re: What Games are you playing 2016?
« Reply #1687 on: August 02, 2016, 04:14:03 PM »
Fallen London:  I am seeking the name of Mr. Eaten.  This will end in tears.

Do not pursue Lu BuMr. Eaten
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Grefter

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Re: What Games are you playing 2016?
« Reply #1688 on: August 02, 2016, 07:09:57 PM »
All shall be well and all manner of things shall be well.

Would recommend looking up advice on the subreddit.

Edit - https://m.reddit.com/r/fallenlondon/comments/4vg6kz/seekers_of_the_name/ this thread in particular.  Your character does need to be fairly progressed to do the back half of Seeking. Early it is easiest to just take the slow route, so you may have time.

As always I am happy to play chess.
« Last Edit: August 02, 2016, 07:21:47 PM by Grefter »
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

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Re: What Games are you playing 2016?
« Reply #1689 on: August 03, 2016, 03:08:12 PM »
Pokemon Blue: Had this for a while on my n3DS because I got the special 20th Anniversary Pokemon version, since the faceplates are neat, it's an N3DS and NOT an N3DS XL, and it came with Pokemon already on it so made the value slightly better and wanted an N3DS eventually anyway. 

Currently doing Route 24.  Just got Mew using the glitch because why not?  They didn't bother to fix it even though they could have, so damn it, I'm considering it a feature of the game!  And yes, I'm totally using him because novelty!  Oh come on, it's not like Kadabra is any more balanced in Gen 1 <_<

Team: Charmeleon, Mew, Spearow, Geodude, Bellsprout, Pikachu.

It's notable that in Gen 1, it's hard to come up with anything resembling variety early on, since they only offer like one option for anything remotely interesting and usable.  Want a grass type?  Gotta use Bellsprout/Oddish if you didn't pick Bulbasaur, because Paras sure as hell aint doing you any favors.  Geodude's the only usable Rock type until Safari Zone (though Blue version has Sandshrew if you just want a decent tanky Ground-type; Red version is Geodude or bust), Pikachu's the only usable Electric type until Zapdos unless you get Jolteon, so really it's just Spearow vs. Pidgey.  That 6th slot is a bit open I guess, but yeah.  The game's still fun, and hits nostalgia nicely, but man does it remind me WHY we moved on from Gen 1, and why later Regions feeding off older generations is only a good thing.  The variety available in Kalos was just great since you had so many potential options.  I'll grant that while Unova Mk1 had only Gen 5ers, there was at least more variety within Gen 5 to actually give you a sense of options.

FRLG mitigates this some by making more things usable, as well as some option changes like Mankey available early and not version exclusive, or Zubat a potential long term investment (...except you can't get Crobat until the aftergame -_-), but there's still some issues.



Also watched a full playthrough of Mighty No. 9, and my thoughts throughout it were "man, I'd really like to replay Mega Man 9."  Unfortunately, I don't have Mega Man 9 on any console here, and don't feel like jumping through hoops on the Wii-shop just to play it on my Wii U...so I decide to do the next best thing and buy the Mega Man legacy Collection for the 3DS, since $15 (when I made the decision, I thought it was $20!) for 6 Mega Man games and portable with some bells and whistles?  Why not!?

Played a bit of Mega Man 3 just to see how the game feels, and played some of the challenges.  It's a competent enough port, so I'm glad with my purchase.
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Luther Lansfeld

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Re: What Games are you playing 2016?
« Reply #1690 on: August 04, 2016, 04:20:50 AM »
Tokyo Mirage Sessions #FE - Started this game up!

Impressions: This game has a female lead? Cool. Oh wait, never mind, it's a boring male lead (called Itsuki) And he seems as close to a silent main as they come without actually being a silent main. Everything seems to be responded to with "huh?" and he seems to wander through the world like a total idiot. For example, his bestest friend Tsubasa tells him she's going to see her favorite pop star that she loves so much and he’s like… who?

After a few cutscenes and some boring combat, you punch your soul into Chrom and Tsubasa punches her soul into Caeda, and all of a sudden your characters shout CARNAGE FORM!!! for some reason and you transform into Itsuki!Chrom and Tsubasa!Caeda then fight the boss, who apparently is the first boss of FE13. The battles are very aesthetically busy, with giant pictures of your characters in the background along with a crowd from nowhere cheering for you. The characters smile and make happy faces when they are healed, and make sad faces when they are statused. The game is very colorful as well. I also really really like the way the fused forms of the characters look. We then get your mildly derpy justice-loving friend Touma, who rides a motorcycle version of Cain. His battle form is pretty badass looking.

So you do the thing, find out that your best friend was secretly a Mirage Master all along, proceed to not give a fuck about it because you are a cardboard box with a face on it, and then meet sexy old* (*25 year old) lady who whips you into being an idol. Being the boring dope that you are, you don’t really care what your talent is because you are an ~everyman~, so you just follow Tsubasa. You also meet Tiki, who is an idol as well (but the people think she’s a robot when she’s actually a Mirage.)

Here, we meet Barry Goodman, the American otaku character who is supposed to train you on how to be an idol. Tsubasa accidentally calls him fat so he starts yelling at you. His teaching style is pretty great. “How about you suck less, fail less hard, fuck it, gonna go watch anime”. Teacher of the year.

So there’s a concert and Mirages/demons appear. You go through the game’s first big dungeon, a maze with these weird dresses that you walk through. The combat starts to show its meat as you get more abilities and you get to play around with the combo system where you can proc off of weakness hitting to make combos. It’s pretty neat. Gameplay is a pretty simple, refined version of older SMT.

Once you finish the huge ass dungeon, you fight Aversa, have some ridiculous anime cutscenes on top of a building, and then go to Intermission. In the Intermission you learn that Touma really wants to be a hero but he ends of having to be a goat person in a TV show and that there is a character named Tiki=Waifu who is a Tiki fangirl. The more you know.

In Chapter 2, Tsubasa realizes her dream of becoming an idol. But then, disaster strikes when people try to photograph her~~~~!

Back to dungeon crawling in Chapter 2 now!
« Last Edit: August 04, 2016, 06:59:04 AM by Luther Lansfeld »
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Dark Holy Elf

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Re: What Games are you playing 2016?
« Reply #1691 on: August 04, 2016, 06:40:06 PM »
Bravely Second - Beaten. Final boss was a boring, plotless, generic evil god figure who had absolutely no connection to the party or meaningful emotional impact, replacing a cast of villains who (at least potentially) did. Y'know, like the first game. Stop doing this, RPGs. Not a very exciting fight either, though I died twice due to not understanding a gimmick in the first form. Oh well.

Game took me something like 68 hours, and I was Level 70 (exactly where the game says you should be). I did the whole yokai sidequest and those bosses were a lot of fun but part of me now wonders why I did because there isn't enough game left for the rewards to be meaningful.

Gameplaywise it's Bravely Default but generally better? Randoms being faster makes them more interesting, the "a second round of enemies are lurking" is good, there are even more jobs to play with, Spellcraft is legit cool, a bunch of polish improvements were made (particularly the ability to easily repeat commands 2 to 4 times), battle design is generally better (if an asterisk wouldn't translate to a solo boss like Pirate, etc., in BD then they at least get some meaningful support to make the fight more interesting, although "deal with that first" is the obvious tactic each time), and you don't have to refight the crystal guardians four times to get the best ending. Hooray! Anyway I already liked BD for being a good job system game with an already pretty high level of polish so I was happy to come back for more.

Plotwise it is a disappointment, there are some good ideas in there but they are ruined by bad pacing and terrible tone shifts, plus the characters seeming 700% more interested in talking about food than their experiences. I really want to like some of the work they did with Denys and Yoko and Geist but the game does make it hard because every time it has something good going it either forgets about it for 20 hours or shoots itself in the foot. Character-wise, Tiz is still boring, Edea lost much of what made her good and feels like a weak flanderisation of her BD self, Magnolia is kinda stylish but her struggles just aren't interesting, Agnes is damselfied for too much of the game. Yew is pretty endearing, at least.


Class notes:

Not going to go into the BD jobs in detail, they're basically similar, with some rebalances here and there. The most notable are that swordmaster's stances now draw enemy fire so they are much better, and Summoner got improved both by getting more useful spells (powerful MT healing, debuffing) but more importantly by how well "powerful MT spell" synergises with Spellcraft. Black Magic, meanwhile, feels overshadowed (I raged midgame about how bad magic was but that was mostly black(/red) magic's fault), White Mage lost a key tool in Dispel but is still good, Ninja feels better because of synergy with Triple/Quad Wield and the faster enemies, Dark Knight is somewhat worse due to there being less dark resistance and no drain spellblade but it's still great.

Wizard: The new black mage. Its spells are very cheap (which is nice in BD's system), and scale up well due to factoring INT into their power, though magic is behind physicals for raw damage output in most situations. Thier real tool is Spellcraft, which lets you spend an extra BP to modify a spell in various ways, such as "making it MT", or "attacking all enemies of the same species for 1.5x power" or "cast with initiative at 1.5x power" or "cast at the end of every round, MT, for three rounds" (Mana Khemia-style, kinda). If the spell is MT at base it gets its power doubled before its targetting is overwritten, which is part of why black magic gets let out in the cold. Anyway this has plenty of nice options for offensive magic, but also for various defensive and support spells. Great stuff. Not necessarily the most overtly powerful new job, but a good one, and the most fun.

Charioteer: Strange physical job. Their thing is equpping extra weapons in your head/body slots, sacrificing defence for even more offence. Late in the game you can use these 3-4 attacks allowed by this to break well past the 9999 damage limit. They also have a version of Throw which doesn't use up the weapon permanently which is a great change but sadly it's too weak. They're kinda weak as a carrier due to C ranks in all weapons, even though they have the ability to boost this in battle.

Bishop: The new healer class, their healing is notable for ignoring stats (just a % of the target's HP), and also they get full revival quite a bit before white mage. Otherwise they're generally weaker at raw MT healing (though better if you don't have good mind) but lower-costed. They also have a couple passives which are more useful for offensive magic, so the game really encourages you to combine this with Wizard or another offensive class.

Fencer: Another physical job. They're fine enough early, their thing is stances which offer stat boosts (independent of normal BD stat boosts). They also have decent enough stats for the time but this aspect of them gets outclassed later. I ultimately didn't use them too much.

Astrologian: Probably the strongest new job in terms of pure usefulness, they are the buff specialist, largely an intersection of Performer and Spiritmaster from BD (though Performer is still around). Their passive makes buff spells have initiative (can't stress enough how useful this is in randoms) and they can buff pretty much any stat. As time goes on they also gain elemental halving/immunity/reflection, elemental boosting (1.5x damage, like BD's Fairy Aid without the BP cost), etc., and even status nulling though that one was too late to matter since the final two villains don't use status. They get passives which make buffs even better, like letting them last 8 turns instead of 4 and letting them stack to 200% instead of 100% which gets silly. Other classes can make their buffs MT which makes them very silly indeed. The final boss literally uses dispel every single turn (yes, it does other things too) and this job was still useful even there, which is all you need to know about how effective it is the rest of the time.

Catmancer: Blue Mage, gained relatively early in the game this time! Unfortunately their skills require items, so I ended up not using them much anyway. :\ They're a good physical carrier though, with early S in two useful weapon types and good strength/speed. Plus, they let you talk to cats.

Hawkeye: The gun-user class, it also inherits spellblade from the now defunct Spell Fencer. Drain Spellblade is gone, as are the status moves, but in place it gets alternate buffs which can ignore either the target's defence or default, both of which are certainly useful options. Definitely a neat physical skillset, and the job itself has decent enough stats and the "basic physicals ignore evade" passive it swipes from BD Ranger.

Pattisier: The new... salve-maker successor I guess? You mix two items to make tasty cake, the cake is a debuff of some sort. They now are almost the only way to inflict negative status effects and the earliest way to inflict stat hits on the enemy (I used them for one boss fight just for this). I didn't use them much because items and hey later you do get Pirate who can do damage at the same time.

Exorcist: Weirdo utility class, their trademark is reverting one target's HP, MP, etc., to a state it was earlier in the battle. The most basic, obvious use for this is reviving someone (although you get Resurrect before you even get this job). They also get the game's first dispel move, and a reasonably potent MP regen passive which is nice for upping the usability of magic skillsets, especially more expensive ones like Summon.

Guardian: Very strange class, a tank job at base but also can do physical damage based on "soul power" (increases with damage received, so it's basically a limit) or possess people to protect them (... yeah). And they have the Armour Lore passive. I was very happy with my Pirate/Swordmaster tank so I didn't use this one as much, but it's a neat option.

Kaiser: A very strange job based on around using field buffs which have effects on every combatant, e.g. reversing the turn order; buffing all offensive stats to 200%; increasing or decreasing the rate of BP gain, etc. I couldn't really be bothered to leverage these weird tools into something effective but I imagine that you could. A good carrier for what it's worth, too, with high stats and proficiencies across the board, though this late I generally wanted either a really good innate passive and/or two good skillsets, so I didn't end up using this one much.

Yokai: Feels like a bit of a super-class on paper but it's gained quite late, and getting its spells requires defeating various bosses who are close to the level of the final boss. Like Kaiser it has excellent stats and proficiencies, though, and it also has a great skillset if you can get it going. Remember how Airy had "MT dispel + makes target weak to all elements"? Yeah, they have that, and a bunch more things besides, including a set of powerful but costly -aja spells which are essentially super-summons, and some status attacks if you aren't just exploding all randoms at this point (spoilers: you are). Still, even while I wish this job were a bit earlier, it's neat and far more worthy of being a final job than BD Conjurer was.

Fun times, would play while skipping scenes again.


Wild Arms XF

Realised I haven't played this in years, so I'm going to do another Fiesta run through this. Drew Elementalist first this time. I had one reset on 1-3 (Poliasha map where you either sneak around the back with fantastica or defeat four Level 20 enemies, I did the latter). Not much else to say so far. Elementalist will make things pretty easy so maybe I'll actually only use four people this time. Still letting myself use Tony to get up to 4, though.


Blue Dragon Hard Mode

After about 5 resets I beat Heat-Wave Sai, after doing a bunch of setup monkey so that everyone could survive one Bomb Throw (~380 power physical is extremely high at this point, two people survived with fire resistance and the others needed high def/HP) and learning the ins and outs of the battle a lot (he has a bunch of mean tricks such as a called MT shot you absolutely must interrupt by using a fire attack on his arm, though he telegraphs it first by attacking someone for OHKO damage). Like most BD hard mode bosses he is durable enough, extremely damaging, and extremely fast; unlike most of the others so far I wasn't able to find any status holes to exploit. He's the third of five bosses in this dungeon; I entered with 60 phoenix talons and now I'm down to only 12, so I'm hoping that'll be enough for the last two.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Lady Door

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Re: What Games are you playing 2016?
« Reply #1692 on: August 04, 2016, 06:52:26 PM »
I'm still playing Pokemon GO but the interest is waning.

I have a Gyarados. I very, very, very rarely encounter Pokemon I haven't seen before even though I have 73 empty slots in my Pokedex. I don't come across many Gyms that I can compete with, and even when I do take them over I only hold them for about 15 minutes before they're taken away again and there's practically nothing I can do about that.

I can't trade. I can't breed. There's no point in optimizing move sets because evolved Pokemon get a random roll. There are no battles outside of Gyms which are just a tap-swipe fest. Niantic had damn well better come out with a good update soon.
<Demedais> Humans look like cars to me.
<AndrewRogue> That must be confusing in parking lots

AndrewRogue

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Re: What Games are you playing 2016?
« Reply #1693 on: August 04, 2016, 07:33:46 PM »
*waves the 3DS at Ashley*

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Re: What Games are you playing 2016?
« Reply #1694 on: August 05, 2016, 01:45:37 AM »
Agreed. But I've come to accept the quick Gym turnover as a part of the game. I just use it to get my Pokecoins for the day and not worry about it too much elsewise.

I just have an issue actually using the gyms. Pretty often I'll hit the Go button, it'll say "Ready, Start" and kick me back out. It feels like an issue that only one person/team can use the Gym at a time? Or the system is updating Prestige level or pokemon. Stupid GPS screws me over sometimes too. Sitting on top of the gym, middle of battle, suddenly kicks me out because the GPS sends me down the street.

Gym sniping also sucks pretty hard too, but that I can deal with. Not being able to use the gym at all is more troublesome.

Lady Door

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Re: What Games are you playing 2016?
« Reply #1695 on: August 05, 2016, 03:03:47 AM »
Yep, I have that problem a lot too. I almost threw my phone yesterday because I'd made it 3/4 of the way through a tough set of Pokemon before the game just decided my avatar had walked out of range and I could not longer battle at the Gym. While I was sitting on a couch.

Or I'll win the whole thing, but then instead of rewarding me, I'll get "Error" and no explanation.

Then even after I win, the gym stays the old color unless I exit out of the app and return again, at which point the defeated Gym may already have been sniped by someone who did not experience that bug.

Niantic needs to do a few things to keep this game alive. For now, I suspect the people being dragged in by hype are still catching up to the bugs that make long-term play untenable.
<Demedais> Humans look like cars to me.
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Re: What Games are you playing 2016?
« Reply #1696 on: August 05, 2016, 10:49:42 PM »
Brave Exvius:  playing sporadically.  Got Ramuh on the third island.  Lenna came out today and since she's a character I actually care about, time to dip into my summon savings (20 summon tickets and 11k lapis).  Got her on the third ticket (also Shadow and Luna).  So I get to save the rest of my tickets for upcoming Bartz banner.

Magic Fanatic

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Re: What Games are you playing 2016?
« Reply #1697 on: August 06, 2016, 10:41:25 AM »
Brave Exvius: I finally got the win over Europa logged!...

...After I beat it about half a dozen times.  Why did I have to do it this many times?  The game kept crashing on me after I'd already solved the fight.  Two or three times it crashed on me after the death flashes, but before the disintegration.


So after seeing how good Lenna was ranked, I decided to chase after her.  Got her after 11 Summon Tickets, as well as the following:
2x Shantotto (one 3*, one 4*)
1x Kain (Another one to throw on the pile so I can grind for Gungnir).
1x Bartz (Third best Physical Attacker?  Yeah!)
3x Tellah (Well, I can run someone with a Raise if I really want to.)
1x Miyuki (Is she actually useful?  Trust Reward seems good, at least.)
1x Cyan (An eventual 5* Paralysis monkey)
1x Krile (The most useful person who currently can't upgrade to 5*, though she apparently will be in the future.)
« Last Edit: August 06, 2016, 10:56:55 AM by Magic Fanatic »

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Re: What Games are you playing 2016?
« Reply #1698 on: August 06, 2016, 11:46:30 AM »
Brave Exvius: Oooh, nice loadout, Magic! I wish I could get a decent Physical character. I've got 4- and 5-star mages coming out of my ears (Kuja, Terra, Golbez, Shantotto, Kefka, Vivi), but exactly -one- Physical character, Zidane, and well... he's not exactly great for actual physical damage. I'd kill for a Bartz or Vaan.

FF Mobius: So this came out. It's... a mobile RPG. It's got a plot that somewhat resembles FF1 but tries to explore it with some depth, so that's kind of interesting in a train-wreck sort of way. The graphics are also more PS2-era than SNES-era so it's a change from what I'm used to from mobile games. Not sure how long I'll play it, but hey it's free and they gave me a Yuna card for logging in on day one, so they can't be all bad.

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Re: What Games are you playing 2016?
« Reply #1699 on: August 06, 2016, 12:38:06 PM »
Ffbe

Got lenna.

My team isn't the best, but hey...I'm beating the content.

Currently fighting cactaurs to max Locke out for treasure hunter. Once Fina hits 80, I'll start leveling up lenna.

Might as well start saving lapis and tickets for the eventual fft banner.
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