Author Topic: 2015 Games in Review  (Read 6660 times)

SnowFire

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2015 Games in Review
« on: January 01, 2016, 07:44:15 AM »
It's that time again.  What games did you play in 2015?  Why?  Can you live with yourself afterward?

For inspiration, check out the 2010, 2011, 2012, 2013, and 2014 lists.

SnowFire

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Re: 2015 Games in Review
« Reply #1 on: January 01, 2016, 08:33:13 AM »
Meh

12. Corpse Party: Book of Shadows (PSN / Vita)

Unfinished, unlikely to finish.  Such a shame, I really enjoyed the original Corpse Party, but something went terribly wrong in Book of Shadows that changed the mood from OH MY GOD I AM GOING TO DIE to shrugging while reading about what deus ex machina will smite them next.  Note the shift.  I think Sir Alex said that a good horror game is half walking simulator; Book of Shadows takes out the walking around part, so there's a lot less feeling like you are in danger, and less identification with the current protagonist.

If it was only that, I'd have finished it, but the tales weren't that great, at least to me.  The very first one (if it's even canon?) also risked robbing the player of their agency, which is a terrible thing; you should feel like your actions *meant* something, even if it was picking which grisly fate you'd get or inflict on others.

Decent

11. King's Bounty: Dark Side (PC)

This game is actually okay!  ...but too long & stretched out for my taste.  It's KB, so where RPG meets strategy - you control & recruit an army, but also level up your hero's abilities, choose spells & abilities to use, etc.

I actually rather like the conceit of playing the bad guy for once; it explains a lot of RPG gameplay, like why random bands are wandering the land trying to kill you.  Well, you ARE trying to overthrow their government and replace it with one of evil, so!  The actual writing is all over the place: sometimes decent, sometimes awful, sometimes heavy-handed, etc.  Additionally there's a few plot points that make out Our Hero/Heroine to be rather eviller than I think they intend, and some of their "Light is just as bad!" stabs fall really flat, but oh well.

Anyway, if you play this game, play the starting zone of Portland; you get the proper 'classic' KB experience, where you'll mix up your army constantly and be scratching for whatever you can find, and heck, it's about as long as the original King's Bounty too.  The further you get beyond this point, the more that one of two things happen: either you don't figure out the holes in the system, take irreversible losses in a series of bloody battles, and get totally stuck with no ability to grind your way out, or you figure out how to perfect or near-perfect most every battle.  For me, it was the latter, and eventually the challenge just got too drained out.  But this isn't the kind of game where voluntarily handicapping yourself a tad would fix the issue; replenishing losses is actually super-annoying, which makes epic exciting close battles *bad* to have in the long-term.  So choose your poison, either crushing everything effortlessly or constantly saving easy battles and using cheesy demoness revival strats.  Eventually crushing everything got boring, so I stopped, but it's not like it was bad before.

Good

10. Suikoden Tierkreis (DS)

It's a Suikoden game!  So...  despite the ranking, this is an endorsement.  This is a good game, and I enjoyed it.

Went over it in WGAYP, but.  The plot & characters are very good at their best, and usually at least okay at their worst.  It's a solid setup, and it's a game which actually takes seriously the implications of a plot point that many games/narratives gloss over lightly (dimensional merging stuff).  Just...  the battles.  And the dungeons.  ARGH.  This game has bland, large dungeons with high encounter rates with utterly pointless enemies you can crush (or later, smite / flee) easily, and does it over and over again.  The "customization" of characters is really more "annoying bookkeeping", and you get to keep a spreadsheet of prices for playing Merchant Trader 5000 if you want to get money to kit out your team, or have fun juggling equipment.  Easy battles aren't a killer themselves - Final Fantasy 6 is plenty fun and has easy randoms - but battles should be fast & not repetitive.  And involve slightly more thought than "smite" and "smite harder."  Gragh.  This game could have been sooo much better if they just made equipment Mass Effect 2 style (once you buy a single version of an item, you have infinite copies, so equip it on everyone if you like) and gave you some good tool to reduce the encounter rate.  And made the dungeons smaller & more memorable.  Because the rest of the game is -good-!  Oh well.


9. Kid Icarus: Uprising (3DS)

A hard game to rate.  Objectively speaking, this should probably be higher up on the list for a general audience.  This game is just plain -fun-.  And, shockingly, it really is actually funny, making some of the source material's weirdness grounds for actually good 4th-wall breaking humor.  And given the nature of the game, the plot is actually cool & compelling!  Weird.  I wouldn't complain about anyone giving this 10/10 GOTY 2012 type awards.

So why isn't this higher up?  Eh.  Mostly just slightly twitchy controls, too much Pit diving off a ledge or failing a jump.  I never felt like I was controlling Pit closely enough, and understood what was being thrown at me well enough, that I was fully in charge of my own destiny and all.  *Yes*, I know there are people who ace 9 Intensity, and heck, I played on reasonably decent intensities myself (tried to keep it @5-7 or so by the end?), but I didn't really feel the urge to master this game, or do too much replaying to try to grind up better item drops.  This is a shame, especially since the weapons system seems to offer a lot of replayability.

So yeah, stylus-controlled action may not entirely up my alley, but this is clearly the Prince of the Genre.


8. Age of Wonders III (PC)

A solid update to Age of Wonders I.  Get your fantasy strategy & conquest going, with lots of interesting units to build, spells to cast, and so on.

It's not quite perfect.  Heroes can be very feast-or-famine early, at least on Hard difficulty + - they START quite squishy and if they die, gg, you're out of luck.  But in the Campaign, where a Hero can stack up the levels and take 'em into the next mission…  woof.  The game is not balanced around this, they become unstoppable juggernauts of doom then.  Not a *huge* deal since the game is really balanced around the single map scenario more than a campaign, but still.  A worse problem the campaign has is starting the *enemy* heroes all at level 1.  Even in later battles in the scenario where you're bringing in level 15+ whirling blades of death heroes.  wut.  I guess they wanted to protect against "person foolishly fails to level up their hero early on" and discourage the need for grinding on earlier missions, but eh, it makes things way too easy.


7. Fire Emblem: New Mystery of the Emblem: Heroes of Light & Shadow (DS, but emulated & fan-translated, so PC.)

It is a Fire Emblem game.  You know by now whether you enjoy these or not.  I did enjoy this, but I would certainly recommend other FEs over it first.

The game is very much proto-Awakening.  A lot of nice quality-of-life features that Awakening would have.  And…  some holdover ideas from Shadow Dragon (FE11) like letting anybody be any class which are kind of lame IMHO (let's incentivize you to make General Caeda or something so she doesn't 'waste' her great Speed growth on Pegasus Knight!  wut.)  Holdover crappy plot from FE11, too.  oh no it is so tragic that everyone got mind controlled to be bad, we must make them good again.  or just kill them for the crime of being mind-controlled.  Also insert obligatory "ugh ninja reinforcements on Hard+ difficulty" whine.

Anyway, there are some interesting map designs here, especially in the side missions, which is about the only thing to raise up FE12 as something it does on its own that other FEs don't.  Some of them are almost puzzle-y, but that's okay as a change of pace.  Interesting stuff.


6. Devil May Cry 4 (PC)

Great action fun.  Unfinished but I doubt it'd change much.

Also, this DMC finally figures out how to do Dante right.  DMC1 Dante was all over the place, from comedy to melodrama to badass.  DMC2 Dante was too dour, DMC3 Dante was some kind of frat / party boy (usual disclaimer: did not actually play DMC2/3, but did watch considerable portions of them).  This Dante is the jester badass with a sense of humor that he was supposed to be in some other installments.  And I liked Nero even if he's escaped from a nearby romance film.

I do wish that they didn't automatically lower boss difficulty after a few failures; let me choose the humiliation option myself.  A few bosses were "die 3 times learning the pattern, then easily near-perfect the boss since his stats now suck."

Why is this ranked beneath Ys 6?  Because I suuuuck at Dante, which is a bit frustrating after doing okay with Nero juggle comboy fun.  Oh well.


5. Ys VI: The Ark of Napishtim (PC)

Of the golden era of Ys games as action platformers - Ys 6, Oath in Felghana, & Ys Origin - Ys 6 is plainly the worst.  The music is the weakest.  The gameplay is less refined.  A few of the bosses are clunkers and not super-fun.  To the extent that I care about YS PLOT, there's not a lot to run with here, with the biggest potential melodramatic showdown between two rival brothers inexplicably happening off-screen.  One of the dungeons is a very large and poorly-lit cave, and another dungeon is an escort mission that encourages you to boringly idle so the NPCs can regen their health.  As usual, level is too god-staty for my tastes.  The game is kinda short.

But.  Who cares.  This is fun as heck, and reasonably challenging on Catastrophe mode.  The Steam version lets you teleport for free so you don't have TOO much boring backtracking.  The distance between worst & best of this genre is not huge if the gameplay is similar.  Also, the penultimate boss fight is aces, one of the best in the series. 


4. Celestian Tales: Old North (PC)

Okay, usual provisos here.  This is an *obviously* incomplete game.  There are tons of "sorry, you can't go here" walls to prevent you from wandering outside the coded up areas and a map that shows there's plenty of places yet to go in the North you haven't visited yet.  It's got the indie game on a budget feeling, so.  The script is heavy-handed at times, yet possibly too subtle about the biggest twist (I guess we'll call it a plot hook for the next game).  It's really short.

But y'know?  It's good.  I'll take it. Consider this the equivalent of playing the first 6 hours of a Suikoden game or the like.  It's still interesting, I liked both the characters & the battle system.  The music is impressively good, too; they apparently hit a Kickstarter stretch goal to get some proper orchestral music for it, and a good investment it was.

Great

3. Shin Megami Tensei Devil Survivor 2: Record Breaker (3DS)

Where strategy RPG meets SMT.  We all love Final Fantasy Tactics here, right?

It's pretty good.  Something DS2 gets right that many SMTs and other strategy games get wrong: restrictions breed creativity.  In SMT4, if I have an attack of each element, then it's purely mechanical to pick the 'right' element.  Did I pick the attack that hits weakness?  Yes?  Good.  I don't particularly care what weakness any enemy has; just whatever it is, I hit it.  This is lame and unchallenging.  DS2 harshly restricts the skills you can bring into battle, and further won't let you equip all your humans the same way.  You want to create, say, the ultimate fire-fighter squad with Ice attacks, Fire nulling, whatever?  Sure, go nuts.  But you can't make *everyone* that, and you won't have room to add generalist other skills.  So...  there's strategy, trying to get your useful units to takedown a particular enemy squad in position.  Kind of like Fire Emblem weakness hitting, get your archers where they can shoot the enemy fliers, etc.  I like it, it means the map positioning of your squads matters.  The balance is pretty good too.  Somehow, the system also maintains a shred of challenge in the lategame after the game has handed out various OP abilities like Reflect Phys without becoming pure BS or puzzley.  This is an impressive feat for an SMT game, whose lategame is usually either "trivial" or "impossible superboss".

The plot & characters are for the most part interesting, with one notable exception detailed below.  It's nice to see that not EVERYTHING happens in Tokyo for once, and the game at least pretends to acknowledge some civilians even if they're still mostly fodder for proving that our new threat is dangerous by dismembering the hapless civvies / JPs agents.  The SMT alignments have been dialed down a tad from "ludicrous fanatic over stupid stuff" to "extreme but not outside the realm of actual human experience."  The game somehow snuck in a few characters that aren't high school students, including a working single mom (!), which is practically unheard of.

So...  Game of the Year, right?  Well, now the bad.  There's some usual Japanese anime-fan pandering humor which I find lame.  The tone, while pretty dark, should by all rights be even darker; the game never really grasps that after a certain point, cover-up is impossible, and there should be some kind of mass migration of frenzied people to the towers, suicide cults, mass weeping for people eaten by the creeping void, etc.  The final arc in the Triangulum story is a kinda lame giant space flea Mk. 2 and makes less sense than usual; they can do better, or just run with the villain they were using before and work it to the bitter end.

All of these pale next to the real complaint: Our Hero, silent SMT main.  I realize the term is overused, but goddamn is he a Gary Stu.  And not in the affectionate sense; no, he's the bad kind of Mary Sue.  He's the best damn demon-sligner out there?  Fine.  He saved the world, saves it again off-screen, a world without him gets blow'd up solely because he isn't there, and then he saves the world yet again?  Well he's just that damn good, it's nice to know that my actions have consequence.  However, how all of the characters react to him?  VOMIT.  Nobody can shut up for a single second about how awesome Our Hero is.  Never.  It is painful.  And the narrative bent isn't particularly self-aware on this point.  And while some amount of respect for his combat prowess is perhaps warranted, the silent hero is given tons of charisma / wisdom respect, with everyone acting like he's a friggin' Boddhisatva or something.  Perhaps really good dialogue tree / prompt choices can sell this, but they more sell "vanilla high school dude" so that the audience can relate to him.  The ladies fancy him, the guys want to be him, the ancient demigods who have watched over humankind are amazed at him.  Perhaps an example would be illustrative.  One of the end choice branches of the Triangulum story (not the canon one, so I don't feel like I'm spoiling!) is something along the lines of "rather than a demigod built for the purpose, let's make a human God to fix everything.  This human would be able to influence the entire world and reshape it to their desires and live immortally, so it must be someone of impeccable judgment.  But who could possibly volunteer to shoulder such a terrible burden?  It's just too cruel.  Oh, wait, you, Hero, are nobly volunteering to do it?  But you shouldn't.  You could be clearly so much more.  Okay, fine, you can settle on merely being God.  But we'll have to keep it a secret from the others because they'd never let you go if they knew, as they'd want you for themselves.  Just…  what.  I'm not the right market anyway - part of the reason I steered away from Persona 3 & 4 was the creepiness with Social Links to me - but this is insanely over the top.  Every single speaking character butters up Our Hero immensely, is super-worried if anything goes wrong with him, and is convinced that if he joins their cause then they are invincible.  He never makes any mistakes.  Absolutely nobody ever talks back to him, and any temporary rivals are won over by his immense charm afterward.  This is the insufferable kind of Gary Stu: the kind for whom there is no authentic character interaction, merely an endless parade of flattery.


2. Breath of Fire IV (PSN / Vita)
My biases for old RPGs are showing.  grumble grumble get off my lawn etc.

But nah, this one is good.  I expect everyone at this website but me has already played it, so not a lot to say, but there's a good central conflict, the battle system is interesting enough for turn-based combat largely thanks to free party swapping, and the music is solid.  It's a tad underwritten (what, exactly, are you DOING in the first third of the game?  Nina & Cray just randomly hoping to stumble across some clues to Elena, I guess) but what is there is good.  Additionally, I like how this game combines goofiness & seriousness in a way that many later games seem to stumble at.  It's hard to do right, but BoF4 mostly manages, even if some of the minigames ended up more annoying than charming.  Unlike Suikoden Tierkreis, the randoms are full of flavor with lots of interesting quirks, and you can very easily run from them anyway, which I totally did in my near-LLG.  And the bosses are all neat, epic fights, too!  Nice.

Excellent

1. The Legend of Heroes: Trails in the Sky Second Chapter (PSN/Vita)

Was there ever any doubt?  Okay, this is technically unfinished (I'm in Chapter 8…  which is the 9th chapter out of 10…), but even if the game reveals that Estelle is secretly a purple alien badger in disguise in its final act, this is more of a "journey is the destination" type game anyway.

The battle system is great; you have positioning & area attacks, but it's difficult to have TOO much control without spending empty turns, which is good because then it doesn't need to be balanced around perfect PC positioning.  You can set it on a higher difficulty and then just retry on a lower difficulty level just for that one battle if you fail, so battles that qualify as "frustrating" can just be cheesed past while being "pleasantly challenging" the rest of the time.  You can customize your PCs nicely with powerful accessories & equipment.  The game throws a nice mix of individually powerful enemies, large groups of medium-powered enemies, bosses with support you should kill first and bosses with support you should just ignore, etc.  It's nice design.

I could go into why the writing, characters, plot, & setting are all interesting, but eh, either you played Trails FC and have an idea, or you didn't and then you should play FC first anyway.  Suffice to say, it's good.  Characters talk a lot, have reasonable reactions, scenarios are expanded on interesting ways, etc.  The game sets up towns, then changes things, and you can see how people deal with the various crises popping up.  You don't just have the genius inventor who somehow invents something impossible in a day, you have the genius inventor and his staff who do it along with their pet cat.  There are tons & tons of interesting characters, all with their own stories & little mini-plots constantly in motion; but they don't get in the way of the main characters, who are all a joy to watch in action.  It's good times.

If there's one area that *might* fly off the rails, it's the villainy so far, which has been much more "anime" than the FC villainy - e.g. being flamboyant, interested in a good fight, having weird motives & grudges with particular party members, etc.  Think the Tales of the Abyss God-Generals squad, each of whom is the dramatic foil to a specific PC, and who prove quite resistant to death so that they can chat & drag things out a lot.  This can work, but this can also go horrible fast, so...  remains to be seen, ask me again in a week or so.

--
Other Stuff!

Accidentally left off my 2014 list:
Touhouvania 2: This was pretty fun!  Adding limited flying & hovering to Castlevania turns out to be a pretty good spin on making things familiar yet different.

MOBAs:
League of Legends: Still here, still eating too much time.
Heroes of the Storm: This didn't do it for me.  Press the buttons, have a teamfight, then somebody wins.  I'm bad but didn't feel like I understood well enough what was going on that I'd get better.

Unfinished and/or really short:

Gone Home: Does this even count as a game?  I enjoyed it, anyway.  Interesting.
The Stanley Parable: Does this even count as a game?  I enjoyed it, anyway.  Interesting.
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist: Does this even count as a game?  It was okay, I guess.
Etrian Odyssey 4: More gripping than I expected, but not particularly close to done (finished Labyrinth 1).  I guess I *can* enjoy dungeon crawlers if they build around it well enough.  The item carry limit can go DIAF, though.
Human Resource Machine: It's some fun programming puzzles.  If you're up for testing your math / programming chops, give it a shot.
StarCraft 2 Legacy of the Void: Sheesh, Blizzard.  Why does your plot have to be so dumb.  Fix that pls.

Replays:
Tactics Ogre PSP, Neutral path: Saving Cerya at Boed Fortress was a THING.  That is all.
Fire Emblem: The Sacred Stones: Okay, I actually only went through this once before, so this was first time through Eirika path, and first time on Hard.
Ys: The Oath in Felghana: Inferno difficulty.  RIP my progress w/ the stolen Vita.  Alas.
Fire Emblem Awakening Equal-XP: Abandoned halfway-through.  Equal-XP w/ no grinding is REALLY HARD in Awakening…  you can use a Nosferatu-user as a get-out-of-jail-free card on one map at the cost of hugely overleveling them and not being able to use them for a long time.  I stopped while trying to avoid doing this but dying anyway.
« Last Edit: January 01, 2016, 07:22:59 PM by SnowFire »

jsh357

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Re: 2015 Games in Review
« Reply #2 on: January 01, 2016, 01:59:54 PM »
Games I played this year but didn't finish, in alphabetical order:

The Banner Saga - In this game, you lead a band of vikings or something and do missions for people. I was attracted by its art style and being a strategy RPG, but I found the mechanics in the game off-putting. While it is unique, the concept of gaining extra turns for units by sacrificing turns with other units made this really awkward for me to play. I wasn't grabbed by the story either. Worth a look if you're really into these kinds of games.

Castlevania - In this game, you are a paranormal hunter trying to kill Dracula I guess. After getting into Souls, I decided to revisit this series and see if I was just not mentally prepared for it back in the day, as there is a lot of crossover between the two fanbases. While I enjoyed playing the game for a while, it suffers a lot from the arcade influence of the time. I quit at the Frankenstein's monster and Igor battle; after probably about twenty attempts I was making no progress. I may give Symphony of the Night a shot soon. The soundtrack is great; I'll give it that.

Child of Light - In this game, you play as a little girl who gets trapped in some story book world and searches for a way home. I wanted to like this game, but it just feels so glossy and contrived. Maybe if I were younger and hadn't played so many similar games I could get into it. Delivering all dialogue in verse is interesting, but I wasn't especially invested in the story.

Crisis Core: Final Fantasy 7 - In this game, we witness the backstory of Zack from Final Fantasy VII. I am told the ending is great but never got there. At first, I was impressed this game had the production
quality it has. However, like most games that are organized in 'missions' the structure started weighing on me. I was not enjoying the battle system, though it wasn't bad by any means. I am probably not a big enough fan of FF7 to really care about what's going on in the story.

Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu - In this game, you play a Fire Emblem game. FE12 is good, I guess. It turns out I can only take so much Fire Emblem in a year, and after Shadow Dragon, I didn't feel like slogging through this one.

Fragile Dreams - In this game, you are a boy who has been living in a tower Rapunzel-style and leaves to discover the world is a post-apocalyptic wasteland. I probably played this about 60% of the way through. It's got an interesting premise and some things that almost always work in adventure games. The flashlight being a big part of the game was great. However, for some bizarre reason the developers decided to add combat to this game, and saying the combat is clunky would be an understatement. This applies to any event in the game that required precision as well. I gave up during a game of tag in which I could not get my character to interact with the NPC for the life of me.

Guacamelee - In this game, you play as a man who gains the power of some magical Luchador masks on La Dia De Los Muertes (I think I spelled that right...) and goes on a quest to save his girlfriend. The visual style and Mexican setting was a breath of fresh air. Unfortunately, that didn't do enough to distract me from how familiar the gameplay mechanics are and how dumb the constant inclusion of memes and references is. I mean, the game blatantly has a Chozo statue give you new powers. I'm not sure why the developers didn't have enough faith in their own concept to let its stand on its own. It certainly doesn't seem like a bad game, but I was in the middle of grad school when I tried playing it and the cheapness of the references weighed on me. Some day I may return.

Kid Icarus Uprising - In this game, you play as Pit the angel and do some missions for Palutena. I giggled a few times playing this, but found the controls really awful and frustrating and never got far. I have never been a fan of space shooters and the like, so honestly this just isn't a game for me. I got it for free in the final Club Nintendo event. RIP Club Nintendo.

The Last of Us - In this game, you play as a guy trying to make the best of things in a post-zombie apocalypse world. If you have seen literally any zombie-related fiction in the past forty years, you won't find much new in the sections I played. I got this game for free with my PS4; I had no interest in it beforehand, but gave it a few hours. It continues to amaze me that people can still enjoy cover shooters, though I guess I can't talk as a fan of jRPGs. I found it particularly hilarious that the game was going to such great lengths to make a realistic-feeling world, then as soon as a shoot-out scene started it turned in to an arcadey sequence with perfectly placed boards to hide behind.

LISA - In this game, you play as a guy protecting (I guess) the seemingly only living female in a post-apocalyptic world (is this the fifth of these so far?). I didn't get far enough to see any twists. I found the humor and darkness of this game off-putting, but it's probably amusing to some people. The battle system seemed a little strange, but I admittedly didn't see enough of the game to pass any judgment.

Mark of the Ninja - In this game, you play as a ninja and try to be stealthy. After playing the Thief series, I find it very difficult to play other stealth games. I'm sure this game is probably fine if 2D stealth is exciting to you. It wasn't to me.

Valkyria Chronicles - In this game, you play as a writer or something who gets caught up in a military operation in his hometown and (I assume) becomes a leader or hero in the war. The story was engaging at the start. The battle system is fairly unrealistic, and reminded me of playing wargames. I am fully aware I did not give this game a fair shot, but again, grad school, and maybe I have just played way too many strategy games. They always feel tedious to me these days.

Wayward Souls - In this game, you explore a tower with a class you choose at the start of the game in a typical roguelike fashion. It's a nice time waster, but nothing too exciting. I'd recommend it if you're looking for a decent mobile game. Pretty tough, fair warning.

And here are the (few) games I did complete this year, ranked by how much I like them or they impacted me. I should preface that I thought this was a great year for games based on what I played, and my top 3 all come highly recommended.

11. Fire Emblem: Shadow Dragon - In this game, you play Fire Emblem. It's the worst of the Fire Emblem games I have completed, but still fine if you like those. The game felt like it overstayed its welcome some, and I very much disliked how emptily everyone was characterized. At least that's better than the alternative of having too much (bad) dialogue. Nonetheless, the story wasn't great and this didn't have much to offer over Blazing Sword, Radiant Dawn, Awakening, etc. Still worth playing for FE fans.

10. Drakengard 3 - In this game, you play as Zero, a girl who has her soul bonded with a dragon. She's on a quest to kill all of her sisters, and you'll learn why over the course of the game. Drakengard 3 is the latest game written by Yoko Taro, who blessed us with Nier. I found this game a lot worse than Nier, but not entirely without appeal. Zero is foul-mouthed, promiscuous, and intentionally over the top, and if I'm being honest her characterization felt silly. On the flip side, I loved her Dragon sidekick; he is cute and charming, but also has a nice character arc. Like other Taro games, once things get weird they start getting interesting, but the gameplay really drags things down. All you do is mash buttons, farm upgrade materials, and wait on load times pretty much. It gets especially frustrating in the late game. I didn't get the best ending and didn't care to, but watched the rest of the story on Youtube. If you're into these offbeat, hate the player type games, you might check Drakengard 3 out, but if you're expecting something as good as Nier you'll probably be disappointed.

9. Mario Kart 8 - This is a Mario Kart game. It's fun to play with friends, but not particularly deep or original. I had fun with it, but I suck at it, so the wife and I lost interest after finishing all the 100cc tracks. To the game's credit, I enjoyed this more than every Mario Kart game since Super Mario Kart. (which still has a weird quality to it that makes me enjoy it more than other racing games) That is likely a function of actually having someone to play the game with this time around.

8. Shovel Knight - In this game, you play as Shovel Knight, who uses his shovel to fight bad guys and save his girlfriend. I was never a huge Megaman fan, but I liked the first couple of games enough, and SK seemed to have some nice twists on the Megaman-style platformer so I checked it out. Shovel Knight offers a pretty fresh re-imagining of several NES platformer concepts, and is well worth the low price of the game. The soundtrack is the best part, but the game also has a good difficulty curve and witty enough dialogue that it doesn't get boring. I particularly liked that levels have multiple approaches to traversal as you get better at the game, which is always a satisfying thing. I have not played the Plague Knight DLC, but that's a thing too. This game's very good.

7. Kirby's Return to Dreamland - In this game, Kirby, Meta Knight, Dedede, and Waddle Dee help a totally innocent magician rebuild his ship and it all goes well. This is certainly my favorite Kirby game since Super Star. It was a blast of nostalgia and just plain fun, though I did like Kirby's speed more in the earlier game. I played through this game with my wife, who really loved playing as Meta Knight. It's nice that the Kirby developers have started looking to Super Star for inspiration--the complex movesets for each power were part of what made that game great, and I always felt they were sorely missing from Kirby games since. A fun game to play with friends, and probably fun solo as well.

6. Life is Strange (2015) - In this game, you play as a high school student (have high schools become
colleges since I was in high school? This felt way more like a college to me and was kind of a bone of
contention to me since it makes the setting very unrealistic Edit: my friend pointed out that some private high schools are like this, but I still think this game would have been better off with a college setting) who discovers she can turn back time and shenanigans occur. At first, I was not enjoying the game all that much because it is written like a hipster indie film but with high school cliques (ugh) and has a nauseating soundtrack to match, but I muscled through and found it got a lot more exciting once school days were less of a factor in the story. Life is Strange is ultimately an interesting take on the concepts laid down in "A Sound of Thunder" and other similar time travel stories, but it takes a while to get to the truly interesting bits. One complaint I have about the time travel aspect is that it's awfully arbitrary sometimes--you can't take back actions if the plot doesn't want you to, which makes little sense in-universe and makes the game feel less exciting than it could have been. Nonetheless, the time travel made for interesting puzzles and story beats. I didn't like the majority of the cast in the game either (even by the end I actively disliked almost everyone in the story) but the yarn the writers spun is a worthy one, and I would recommend this game to those of you who enjoy modern adventure games and visual novels.
[20:01] <@jsh357> yes
[20:01] <@jsh357> everything but the characters is done so well
[20:01] <@jsh357> it's remarkable frankly
[20:01] <@jsh357> in fact
[20:01] <Sawks> still guess I'll give it a chance since I'm a whore for time travel
[20:01] <@jsh357> i actually liked the interactions between the characters
[20:01] <@jsh357> and not the characters themselves
[20:01] <Sawks> that's incredible

5. Yoshi's Woolly World (2015) - In this game, you play the only worthy follow-up to Yoshi's Island so far. Man, if you love Yoshi's Island, play this game. Maybe it leans a bit too much on the original for level ideas, but I'm not going to complain because it does so much right. The bosses are kind of boring, but otherwise I had a blast relaxing and playing this. It's also a great game to play with a friend/spouse, though you'll be accidentally eating one another a lot.

4. Dragon's Dogma - In this game, you explore a vast world in search of a dragon who has been ravaging the land and try to bring him to justice. There are a lot of open world action RPGs out there, and most don't interest me too much, but this one captured my heart somehow. Part of it is the "slightly incomplete" charm of the game. This has negative (but funny) effects: there are entire sections that seem rushed and interactions you can force that break what the developers expected. For instance, if you play as a female character, the game still seems to think you are male at times. The pawns also repeat incidental dialogue a lot, but somehow the delivery makes this funny instead of annoying. Dragon's Dogma is messy, but charming in this way; even though it has problems, they did not detract from my enjoyment.

I also like how your character customization options affect movement and statistics instead of being purely cosmetic--it adds some realism to the world and gives the game something most games don't try out of fear of offending people I guess. It is also cool how random enemies can wander in to mini-boss battles and interfere. The game also gives you a lot of freedom of customization, but it's so simple that you can just make some choices and roll with it instead of spending hours looking over spreadsheets and wikis. Maybe my favorite aspect of the game is the Pawn system. You can hire ghosts of other players and form parties of them (You need to do this unless you are hardcore too), and these pawns are even tied in to the overall plot. It was nice to see that union of gameplay and worldbuilding, as these things are often taken for granted in games.

Other things are hit and miss, like how enemies are at static levels around the world and you can get wiped out for exploring; this creates some tense moments and encourages tactics on the one hand, but it's also frustrating when playing the game blind. Dragon's Dogma is a highly imperfect game, but I had a blast exploring its huge map and making discoveries. The game also has a nice sense of humor, not taking itself as seriously as most medieval games. It's coming to PC soon, so I hope a lot of people find the diamonds in the rough that I did.

3. Metal Gear Solid V: The Phantom Pain (2015) - In this game, BOSS. GET DOWN. THE ENEMY SNIPER. The top 3 here are all super close. You can interchange them if you like; I don't mind. MGSV is a great addition to the Metal Gear franchise, filled with the usual japes and attitude Kojima brings to his work. I am the type of Metal Gear fan who favors the MGS2 Naked Raiden section to the brooding patriotism talk in MGS3, so it was great for me playing a Metal Gear game that kept a sense of humor while moving the story along. For the most part, I think the story was well-handled, even though some plot lines seemed to be dropped that shouldn't have been; I don't want to spoil any important details, but the themes of language and information control were fascinating to me, and the game managed to tell the story in far fewer elaborate cutscenes than previous Metal Gear games, which is a plus in my book. Quiet and Code Talker ended up being interesting characters, though I wished they had gotten more screen time; other members of the supporting cast were also good.

However, the real star of MGSV is the gameplay. This is the first Metal Gear title that felt like a legitimate espionage game to me. In most of the games, the stealth sections are either impractically slow or meaningless in the context of the plot since Snake gets discovered right away in cutscenes, but here I felt like sneaking around was rewarded and I had plenty of tools to do it with. The same can't be said for nonlethal weapon options, but I suppose part of the challenge is finding ways to win without killing, so it's not too huge of a deal. MGSV successfully makes stealth feel tense and exciting, so bravo to Kojima Productions there. The new additions to the system like Buddies and calling in help are also interesting twists to the formula. I could have played this game for probably 100 more hours than I did, but I knew I had to finish with it some time. Probably my favorite overall Metal Gear game.

2. Bloodborne (2015) - In this game, you are a person who has been injected with strange blood for an unknown reason and is now trapped in a place called the Hunter's Dream, forced to fight beasts and find answers. Bloodborne is the latest Souls game, and like the previous non-DS2 games, I loved it. It has awesome enemy designs, really cool weapons, exciting combat, and the sense of risk and reward that drives the series. The game also has tightly designed maps that work well with its fantastic artistic direction and create a compelling world. The only major issues I have with the game (farming supplies takes way too long and build options are more limited than in previous entries) feel minor considering how much I have loved playing Bloodborne this year. The DLC, The Old Hunters, adds some worthy new content as well. All that said, I feel like the Souls series is running its course and it's a good thing Miyazaki plans to end things after the next one. Too much of a good thing can be a negative if the quality doesn't stay up. I find myself with little else to say--I just don't have much to harp on with this one. I was sure it was going to be my game of the year back when I first played it. You might say I was DETERMINED. But then...

1. Undertale (2015) - In this game, seriously just play it because man, I don't want to spoil anything about it and it's just one of those games where explaining why it's good would ruin the reason it is. At first, I thought I was going to say this was good, but not great at the end of the year. Reflection, replays, and watching others play have done wonders for ensuring its position here. Undertale is one of the most intelligently crafted games I have ever played. The amount of thought and detail that went in to the experience is not possible to understand in full without spending extra time on the game, but it truly blew my mind and sucked me in to this world. Undertale also has a remarkable soundtrack, easily my favorite since Nier. More game composers need to use leitmotif--it fits the medium of games so well, but tends to get passed up in recent games.

While bullet hell is not a genre of games I generally enjoy, I thought Undertale did a great job combining it with traditional RPG mechanics, and the conversation system (I assume inspired by Shin Megami Tensei) adds an extra layer that succeeds in making the monsters you face seem like things that actually exist beyond the battle screen, whereas in SMT the conversations seem randomly generated at times. There is a lot I can say about Undertale, but the true secret of its success is in characterization. I have not been this deeply attached to a video game's cast... ever? Chrono Trigger may come the closest, but even then I would have to give Undertale the nod. I actually cared about every major character in this game by the end, even the one I initially hated, and it's no easy feat for a writer to achieve this with a snarky jerk like me. If you have been put off this game by its fanbase and the internet hate machine, I urge you to try and put biases aside (maybe in a year or two) and at least try the demo, though I can understand if it isn't for everyone. This game ended up being one of the most profound works I experienced all year and I haven't felt the same about games ever since. In my book, that easily makes it game of the year.

Captain K

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Re: 2015 Games in Review
« Reply #3 on: January 01, 2016, 03:14:09 PM »
I just played phone games and MMOs this year.  Me so deep.

MMO-wise, the old is Perfect World.  Lot of bad things happened to it this year.  First, there were server merges.  The main idea with this was getting down to exactly four servers so they could implement all the cross-server events that China has.  But it was a pretty horrible experience all around.  Our PVE server had a PVP server merged into it.  So there was a massive clash of ideologies and we still hate each other.  Also we found out PVP servers suck at PVP, go figure.  The single good thing that happened from the merge is the Nation Wars PVP event was outstanding now.  Previously it was unbalanced and filled with alts, but after the merge it was some of the best pvp the game has ever had.  Until...

They implemented all those cross-server events they had been planning.  The single server Nation Wars was replaced with cross-server.  The problem is that Perfect World's servers are across 10? time zones (one in France, one on East Coast, two on West Coast).  And due to a bug, they were forced to put the event at a time favorable to Europe.  So the end result is the Europe server has way more people attending than the other servers and there is no balance whatsoever.  So yeah I think the game is on its last legs because of these changes.  It had a good run, over 7 years so far.

The new MMO is Blade and Soul.  It didn't live up to my personal hype (been waiting for it for 6 years), but it's solid enough.  I'll be running a clan on Jiwan server (North America) once the game goes live, so if anyone wants to join shoot me a pm.

============================
Phone games!  I am a cheap bastard and I only play free games.  Most of these were download, play for a few weeks, uninstall.  A few of them really stood out though.

The Prince Billy Bob:  This is Cookie Clicker.  Except you don't have to click cookies.  There's really nothing to it, but I find this game really relaxes me and just sit there and watch it play itself.

Subterfuge:  So this is a hell of a concept, and should really appeal to tabletop gamers.  I've been playing it for a few months.  Unsurprisingly I am a sore loser, but I don't lose often so it's all good.  Even if you don't want to play the game watch this video series, it's hilarious.  https://www.youtube.com/watch?v=Fsvuv_kJ9qQ    Note that most games are not actually that intense.

Final Fantasy Record Keeper:  Game of the Year.  The massive amount of bandwidth the DL has spent on it should be an indicator of how good it is.  So what makes this better than other freemium games?  I think a few things work for it:

1)  3 minutes per timebux.  Most freemium games use 5 per, and a few use even larger numbers.  This works because you can actually play the game in a good burst when you have time to play it.  Go to work, play a bit at lunchtime, go back to work, play a bit at home, do other things, play a bit before bed.  You're not a slave to the clock (unless you're Zenny).  If you waste some stamina, no big deal, you haven't lost much potential time anyway.

2)  It actually is free to play.  To date, I have not spent a dime on the game, and have no trouble clearing content.  There are no characters or other content locked behind a paywall.

3)  Nostalgia overload.  So many memories, so brilliantly captured in a sprite-based game.  Actual effort is put in to make sure bosses keep their same mechanics from the original games, and it works far better than you would expect.

4)  Strategy exists.  After the early jokes about it being an autobattle simulator, content got hard enough that you actually have to use your brain.  There are a wide variety of tactics available, and finding which one works with your particular gacha luck is fascinating.  Two ability slots, so many ways to play the game.

Dark Holy Elf

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Re: 2015 Games in Review
« Reply #4 on: January 01, 2016, 05:14:40 PM »
First of all, this year's replays. Not in any particular order; it's possible I'm forgetting something.

Mario Kart 8
Last year's great multiplayer game just keeps on giving; I still play this most times friends visit and periodically with Ciato just because. 200cc is a great addition, it brings back found memories of the original, my fave.

Super Smash Bros. for Wii U
As above, the multiplayer keeps on giving. Somehow the already ridiculously good roster of this game keeps getting better. Cloud, and Bayonetta next year? The Sakurai bribes continue to pay off.

Star Fox
A game I hadn't played in roughly a decade, my second favourite space shooter, though it's a large drop. Anyway the game is dated in a few ways now (it sure is ugly) but one thing I really appreciate about this game compared to most space shooters, I realised, is that the boss design is shockingly good; they're all memorable.

Kid Icarus: Uprising
Quote from: Snowfire
10/10 GOTY 2012 type awards
Ayup. And here would be the #1 space shooter, which doubles as a decent action game. Not much to say, I poured a bunch more hours into this, and actually beat some stages on Intensity 9! Go me. Love this game.

Bayonetta
When I first played Bayonetta I was pretty conflicted about the sexualisation; these days after plenty of discussion I now hold the opinion that the way the character is empowered by it makes it acceptable, even good in some ways, though I still hesitate to outright applaud it. Regardless, this makes it easier to enjoy this game for what it is: probably the best pure 3D action game of the last decade. Got all the Alfheims this time, along with decent ranks.

Hyrule Warriors
The Wii U gameclock says I've now sunk 180 hours into this, and the total number of hours sunk into it at our household is over double that. That's really impressive, and says a lot about how well-done this game is. I never imagined I'd like this game as much as I do but yeah, the 2014 GotY rides on. I'm sure I'll play it more again this year.

Castlevania: Order of Ecclesia
I did a normal replay of this, and then one of Albus Mode. Albus Mode is lame, sadly, but the main game itself is still wonderful and easily my favourite Castlevania.

Metroid Fusion
And here's my 2010 chart-topper. Ciato wanted to watch me play it after she beat it herself, so I did another speedrun attempt. Over one hour because I'm out of practice, oh well.

Super Mario Bros.
The game that got me into gaming. It's been outclassed objectively by most of the later games in the series, but it's still outstanding for the time and nostalgia means I'll always enjoy it.

New Super Mario Bros. U
I'd played this through before with a group, but this was the first time doing the game solo, which makes it both easier and harder. It's more 2D Mario, so it's good; certainly there was some excellent stage design. It won't win over anyone who didn't like the previous games, though.

Mega Man 2, 3, 8, 9
In unshocking news I also played a bunch of Mega Man this year.

Phoenix Wright: Dual Destinies
Well I'd already replayed every other game in the series except Apollo Justice and AAI2 (and the former ain't happening any time soon), so this was due to happen given that it's one of my favourites. I've decided it holds up less well on replays than most because the case construction... feels more fake, for lack of a better way of putting it. But aside from that its writing is still oustanding.

Marathon Infinity
I replayed one of the trilogy for each of the past three years, on the highest difficulty mode. Despite playing these games a lot during the 90's I had never done that, so that was fun I guess. Anyway this is clearly the weak game of the trilogy, but by no means bad. Sometimes I wonder if I should track down more FPS games. Preferably ones that don't involve killing humans, don't require a mouse, are single-player focused, and don't involve hiding behind cover. Or I'll just play Splatoon.

Final Fantasy 5
The Four Job Fiesta continued this year, as did my participation in it. A game I enjoy more and more as the years go by, it and its imitators hit a really sweet spot in JRPG skill systems for me.

Final Fantasy 7
Like Xenogears the year before, a random replay of a story-oriented PSX RPG I hadn't played in well over a decade. Anyway, the game is still a classic, though its graphics are hideous now and the translation really holds it back. It could certainly use a good remake, so here's hoping it gets one? Anyway I'm way better at RPGs than the last time I played this so the game got crushed real bad, it was fun.

Star Ocean: til the End of Time
Well it wasn't quite a decade, but close; this was a lot like my FF7 replay. I replayed on the standard difficulty because harder difficulties require you keep a stupid 1 MB battle trophy save, fuck that. Not much changed about my opinion of the game; it's still amazing when hitting its highs but has a lot of trouble doing that, on both plot and gameplay. Fortunately, at most points, it's good enough at at least one of those to be engrossing.

Wild Arms 4
Did a weird challenge which got rid of most of the more overcentralising things in the game and also involved initial equipment only. Divine Weapon was insanely brutal, but overall a fun challenge.

Bravely Default
It's not quite done yet, but like with FF5, I tried doing a Fiesta of this too. On Hard Mode, because I hate myself. Got Monk, Spellfencer, Ranger, Swordmaster, and Dark Knight, and generally had a brutal, but fun time.

Fire Emblem 7, 8, 9, 10, 13
You might say I'm excited that Fates is coming out in a couple months. Anyway I replayed pretty much all of my favourite games in the series this year, proving it's the most replayable RPG series for me. Normal replays for everything (HM in the case of 8/9/13, Hector for FE7) except FE10 where I did a female-only run.

I'm about 80% done the writeups for the new games, so I'll try to get those posted within the next couple days.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Twilkitri

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Re: 2015 Games in Review
« Reply #5 on: January 02, 2016, 01:37:29 AM »
Games ordered alphabetically within categories.

Terrible/10
Albedo: Eyes From Outer Space - pixel-hunting in 3D plus terrible combat and other terrible things.
Citizens Of Earth - bugs upon bugs and terrible mechanics. potentially less terrible at this point if the bugs have been patched but I'm not about to look into that.
Machina Of The Planet Tree: Planet Ruler - terrible balancing and mechanics and animations.

Uninspiring/10
Hexcells - there is no point in filling out a board if it doesn't make a picture.
Machinarium - obtuse puzzles on top of bad UI. inventory items which you don't know what they are because the game purposefully excludes as much text as possible.
Tengami - makes paper folding into an excuse to hide symbols amongst the folds and little else.

Underwhelming/10
Half-Life - you call that a shotgun?
Half-Life: Opposing Force - you still call that a shotgun?
Message Quest - ultra-short.
Resonance - memory inventory was a nice idea but ultimately hinders more than it helps.
Simon The Sorcerer 4: Chaos Happens - Simon is still a jerk.

Serviceable/10
Duke Nukem 3D: Atomic - has a better shotgun than Half-Life. also more interesting levels. sometimes.
Far Cry 3: Blood Dragon - roaming the island is good fun for a while. shame about the actual plot missions. probably also had a better shotgun than Half-Life, heck if I can remember.
Jurassic Park: The Game - story entertaining enough. but the QTEs. the QTEeeeeees.
Super Robot Wars Impact - long SRW is long. because saving and loading takes forever.
Tick Tock Isle - too much backtracking.

Entertaining/10
Bioshock 2: Minerva's Den - equal best shotgun. rapture central computing gets boring.
Broken Age - pretty. some dumb puzzles, sadly.
Card City Nights - CCG with some cards based on games I enjoyed to one degree or another. a pity it doesn't actually really facilitate the collectible portion. review errata: you can scroll with the mousewheel, which I somehow had never tried.
Chrono Trigger DS - first playthough good fun. little to no reason to replay for the other endings because they all suck. so don't let their existence trick you into doing that. maybe get the dev room ending.
Dr. Langeskov, The Tiger, And The Terribly Cursed Emerald: A Whirlwind Heist - pretty hilarious but short and no real reason to replay. that being said I should probably replay and get the tape recorder at some point.
Life Is Strange - generally good with some great bits. then a debatably questionable ending.
Out There Somewhere - doesn't overstay its welcome.
Paint It Back - slightly janky picross.
Picross e6 - proper picross.
Suikoden 3 - lots of good music.
Ziggurat - vaguely reminiscent of heretic & hexen, which for some reason my brain considers to be a good thing. good fun unless it decides to give you exclusively garbage weapons like the ones which just set the ground on fire.

Fantastic/10
Bioshock 2 - fantastic.
Donkey Kong Country: Tropical Freeze - fantastic.
Fire Emblem: Radiant Dawn - fantastic.
Mario & Luigi: Paper Jam Bros. - fantastic.
Undertale - fantastic.



Unfinished/10
Pokémon Picross - it's quite possible that this will still be unfinished at the end of 2016.
TIS-100 - one day I will get back to it.



Replayed/10
Crystal Caves
Super Robot Wars K
« Last Edit: January 02, 2016, 01:40:23 AM by Twilkitri »

NotMiki

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Re: 2015 Games in Review
« Reply #6 on: January 02, 2016, 06:33:46 AM »
Game of the Year
Undertale - about which many words have been written.  Has anyone not played it?  Play it!

Within genres, games are listed in descending order of awesomeness.

Platformers
1. Castle in the Darkness - best retro-style platformer I played all year.  compared to shovel knight, better levels, worse music.
2. Downwell - a game with perfectly balanced design (except a single weapon, which is just kinda bad).
3. Momodora IV - played a beta of this a couple months back. one of the prettiest games I've seen in a while.  Super excited for the full release.
4. Environmental Station Alpha - a worthy successor of the Super Metroid legacy.
5. Shovel Knight - yes it's great. yes it's only 5th-best. strong year for platformers for me.
6. Bleed - a fascinating, frustrating game. I doubt I've ever played a 2D platformer that gives you more precision and control over jumping and shooting.  360 degree aim for both, plus a bullet time feature.  The game does have a weakness, though: the precision it offers you and expects you to do all those things at once, and neither keyboard nor controller are really optimal for that.
7. Broforce - Fully Destructible Environments.  Fully Destructible Bros.  Horrible Puns.  Delightful Chaos.
8. Wings of Vi - a very hard platformer with thoughtful, non-bullshit forms of challenge.  mirabile dictu.
9. Kero Blaster (Overtime Mode) - Kero Blaster's a hard game to pin down.  Not the gameplay - that's straightforward enough.  Control is too slippery for my taste, and the double jump is one of the least satisdfying double jumps I've encountered.  On the other hand, it lets you hold your direction of fire while moving instead of always firing forward, so that's cool.  As for the plot...it is the product of a conflicted mind, to be sure.
10. Elliot Quest - I like Elliot Quest, but it is just too damn slow for its own good.  Has a cool world map, interesting plot, some neat boss fights, great level design.  And everything is just too damn slow.  It is remarkable - and not in a good way - how a compelling platformer in the mold of Zelda 2 can produce so much frustration.  All that said...I still recommend it for anyone who loves poking around nooks and crannies.  There are so many places to go, and they connect very satisfyingly.
11. You Have to Win the Game - starts off nicely, but ultimately a frustrating game.  Respect my time, dammit.

RPGs
1. Bravely Default - Great for all the reasons people say.  Has a few frustrating boss fights, and the plot re: Ringabel did not resolve itself with the specificity I would have liked.  All the same, a superb game.
2. Ys 7 - only a couple dungeons in, but it's great.  Not being able to jump is a big step back, but the boss fights thusfar have been well calibrated for your long-range dodge roll.
3. Ys 6 - see SF, basically.  I love that you can do a lategame dungeon early, and very deep in that dungeon you can pick up the penultimate sword and armor.  And actually getting those is probably more effort than playing the game normally.
4. Inquisitor - It is incredible how bad this game's combat is.  Incredible.  I enjoyed the plot.  Diablo meets Umberto Eco.  But holy shit the game's writers should be fucking furious at the programmers.

Puzzle Games
1. Ultra Hat Dimension - Cute little top-down block-pushin' type game with FF4-ish sprites and level design, and really gorgeous sprite art and color schemes.  All the sound effects are voiced (by the main character presumably) so when you get hit she says "pow" and when you push someone she says "move please" and when you beat a level she sings a little "digadadun" jingle.  It's unspeakably adorable.  Puzzles are pretty good, too - mostly simple setups with moderately complex interactions.
2. Where is my Heart? - unique puzzle platformer where the screen has been chopped up and rearranged so that it can be difficult to perceive the way a given level fits together.  Very clever design, but the game is too long to be leaning so heavily on what is ultimately a gimmick.
3. SquareCells - the follow up to Hexcells.  Squares are boring.  Hexcells was better.  Don't listen to Twilk, Hexcells is great and you should play it.

FPS, singular
Tower of Guns - is a neat game.

Dungeon Crawlers
1. Dungeon of the Endless - fascinating game.  Combination roguelike RTS tower defense dealie.  As the game goes on, you're balancing risk and reward every damn turn, making calculated gambles on how much you need to spend now and how much you can save for later, which resources you can afford not to protect.  I love the art style, too.  Highly recommended.
2. Darkest Dungeon - could easily surpass everything on this list once it is finished IF it gets a few balance tweaks to tone down on some of the worse frustrations.  The tone is delicious, the narration superb, art perfect.
3. Devil Summoner SOUL HACKERS WILL HACK YOUR SOOOOOUL - still not that far in it, but it's got traditional SMT character designs, so I'm putting it up here on spec.
4. Etrian Odyssey Untold 1 - getting rekt by deer never gets old, but the game ultimately suffers from a few bad design decisions re: party composition and equippable skills.  Still a good game, but bad if you are a perfectionist re: sidequests.
5. Guild of Dungeoneering - narrated by an old bastard with a guitar who looks on your guild with contempt, finds the inevitable, ignominious deaths of your minions darkly hilarious, and sees your continued success as a sure sign that the world is going to shit.  Unfortunately that's about all it has going for it.

Pew pew
Touhou 15: Legacy of Lunatic Kingdom - best main-line Touhou game in a while (about on par with last year's side game Impossible Spellcard).  Some of the best boss attack and level designs in a long while, great music to boot.  One of the best games I played this year - was inspired to complete a Pointdevice Lunatic run.
Zenzizenzic - indie bullet hell game with minimalist graphics, neat levels and enemies, and Bleed's too-many-buttons problem (did you really need to design the game for normal movement speed, slow movement speed AND fast movement speed?).

Pretentious art games where you circle around the middle of the screen and everything is black white and red.  Apparently that's a genre now.
Expand - Kotaku did a long piece on why Expand was a commercial failure and only like 2,000 people bought it.  So um I guess I am a game hipster who knew about it before it was cool?  It is cool.  It has GREAT music.
Circa Infinity - got old quick.  twee is the word.

VNs/Adventure Games
1. Phoenix Wright Trilogy - Superb games.  I do not think I will ever have more fun screaming lines from a videogame than I did with this one.
2. Year Walk - short, pretty, creepy game. has a few jumpscares, and not a single one of them feels cheap.
Incomplete - Black Closet.  Plenty of games on this list I haven't finished.  Black Closet is one of the few I feel I can't judge as a result.  It features bawdy coffeehouse open mic lesbian poetry, tho, so there's no way it turns out to be THAT bad.
Incomplete - Grim Fandango.  10/10 would scare birds with balloon animal Robert Frost again?

Action games/Roguelikes
1. Titan Souls - top-down Shadow of the Colossus.  Game consists entirely of exploring and boss fights.  Well the exploring is lovely and the boss fights are terrific.  Except the last boss which is frustrating.
2. Nuclear Throne - fun, frenetic top-down shooting.  Very satisfying when things are going well.  Very frustrating when they're not.  Takes a lot of skill; regrettably still features some bullshit.  For the full release the devs moved base HP up to 8 from 4.  This was a very, very good change.
3. One Finger Death Punch - timing-based beat-em-up where you only use two buttons.  Hard to describe and kinda hard to understand from watching, but when you're doing well it's poetry in motion.
4. Assault Android Cactus - fun little 3D shooter.  Nice sense of humor, and good wepon variety.  Dunno why everyone appears to be a WoW Gnome tho.  Don't read much into this being ranked lowest - it's good.

Fightans
Under Night In-Birth Exe: Late: What an incredibly stupid name.  That said, this is one of the most satisfying fighting games I've ever played in terms of how the characters move and attack.
Guilty Gear Xrd: Y'all saw it.  Game's fuckin' gorgeous.

Rhythm Games
1. Hatsune Miku: Project Diva F/F 2nd - from prior years but I still played a lot of them in 2015, including achieving what I consider one of my finest accomplishments as a gamesofter.
2. Final Fantasy Theatrhythm: Curtain Call - y'all have played it.  You know it's good.  Everyone should check out the Romancing SaGa 1-3 DLC stuff.  It's a blast.
3. Love Live School Idol Festival - one of the very best rhythm games I've played in terms of interesting, technical challenge.  The music is a solid collection of above-average, occasionally brilliant j-pop.
4. Tokyo 7th Sisters - fun two-button rhythm game for smartphone.  Only a small selection of music (about 25 songs so far) but it's very good stuff, and gameplay is technical without being hard.
5. Deemo - a game that perfectly simulates being a good piano player who is just kinda fucking around.  Beautiful, beautiful music, although the balance of vocals volume to accompaniment could use some work in places.
6. Show by Rock!! (SB69) - a smartphone game with a simple but completely unworkable 3-button system. you can try to play it with thumbs or index fingers, but you get crushed when you have to hit three buttons at once. you can try playing it with one hand, but the funny thing about hands is that you don't have three fingers that are the same length - which is what you would need to make that actually work.  All that said...there is a sense of fun that pervades the game.  You get to play sentai music ferchrissakes.  It's great.  I like to play it during commercials.
7. Project Mirai DX - a good rhythm game, but not a good fit for someone who likes rhythm games for their technical challenge.  It IS technically challenging, but playing it that way is frustrating.  Would have been a lot better if it had shorter versions of songs.  Also, chibis singing Romeo and Cinderella is kinda creepy.
9. P4:Dancing All Night - a disappointment.  Succeeds as a P4 game, but one of the most frustrating rhythm games I've played.  The charts are very difficult to read, so the game is very hard for the wrong reasons.  Also the remixes for the most part are less satisfying musically than the songs they're based on.  Hate to say it, but as a game it's a misfire.  Mystifying, because it obviously has high production values and was put together by the studio that does Project Diva F, so it's not like they don't know their stuff.
10. Cytus - I love Cytus.  It is a really neat ipad/iphone game and at $4 I would recommend it to anyone.  But it's hilarious how utterly unplayable it is.  Buy it for the music and the art and the fairly brilliant UI, and if like me you find completely unreasonable rhythm games oddly amusing. (There are no game overs, and this is a Very Good Thing because you are gonna miss a Fuckton of Notes.)
11. Idolm@ster Shiny Festa - basically all the things I said about Tokyo 7th Sisters, but take every single element and make it worse.
12. Idolmaster Cinderella Girls: Starlight Stage - a Love Live knockoff that manages to be significantly creepier and also have universally worse music (and abysmal load times to boot).  It is an iphone game that occasionally requires you to place two fingers on your iphone and simultaneously slide them in the same direction.  It is hard to express the depths of stupidity that would lead to that bit of game design.
Incomplete - IA/VT: Colorful.  Haven't gone deep enough with this to form a proper opinion.  Ask Tonfa.
(actually I played more rhythm games than this but the other ones don't really bear mentioning)
« Last Edit: January 03, 2016, 11:20:47 PM by NotMiki »
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Cmdr_King

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Re: 2015 Games in Review
« Reply #7 on: January 02, 2016, 07:39:54 AM »
A very lean year.  Basically nothing came out that excited me and I'm lazy as ever with the backlog pile.

But before we get to the list... the games that actually ate up most of my gaming year.

Unrated Games

*Theatrhythm Final Fantasy: Curtain Call (Encore DLC) [3DS, 2014]

If I'm being honest this is probably what I had the most fun with this year in gaming.  Like god damn, we got things like Bravely Default and NieR out of this.  I think my play counts on individual songs have to go down to like #5 overall to find something that's not from the extended DLC, despite coming out some 6 months after the game itself was released.  And I know I spent more total on DLC than the core game costs, albeit some of that was the initial DLC releases.  Still.

*Final Fantasy: Record Keeper [iOS, 2015]

Oh RK.  I never actually created a rundown of this, and I'm not entirely sure I want to, but we should try, no?  Okay, here's the thing.  You can't do SHIT in this game besides grind and do piddly bullshit until you've played it a full seven days.  You need enough orbs and gil from at least clearing the first two stages of each daily, and to have gone through your first Sunday Grind, to do anything except the very lowest level and boring content the game has.  While the game does hand you many more freebies now than even when I started playing, let alone from launch, this remains true and having to play a game every day for a week, even if it's just 20 minutes or whatever, is pretty discouraging.  Like, setting aside the other obvious flaws, some of which are native to the format, and some of which are Working As Designed, taking so long before you can play the game in any fashion deeper than "hit autobattle, hope you're still alive when you're done" is not good.
Still, if the nostalgia train carries you that far there IS a reasonably likeable game underneath.  But damn I can't fault anyone who just deletes the game after an hour.

And that's that.

Games in Review 2015 Edition

7. Dragon Quest- [NES, 1989 (iOS, 2014)]

 Unsurprisingly this game is not rated super highly.  Still, it’s remarkably playable.  The game is generally pretty much built on self-guided blundering, and it’s generally pretty upfront about whether you’re doing things correctly or not.  Not many games are built in that style anymore, but for a short one like this where there’s really very little PERMANENT the game can do to you?  It works.  Certainly worth experiencing anyways.  5/10

6. Kirby Super Star [SNES, 1996 (WiiU VC, 2013)]

Kirby and I don’t quite click.  I think mostly I’m not super into the power up maintenance that’s part and parcel of the series.  Like hey man I like this power up don’t make me have to hunt it down again if I fuck up man.  Otherwise this is a very good game!  The sprite work and overall style is charming as hell and the game’s modular design is strongly reminiscent of Smash, which I’m down with.  But on the whole I just don’t think I’d ever want to play more than one or two Kirby games.  6/10

5. Lufia: The Legend Returns [GBC 2001 (3DS VC 2015)]

Oh Wain.  I actually remain amazed at this game because in its weird little way it’s actually more enjoyable than Lufia II.  Like… something about the exact level of complexity Lufia has (Lufia being a pretty simple game but not quite Dragon Quest) makes the pseudo-roguelike thing actually pretty cool.  Hello shiny overpowered MT healing items!  You will serve me well because I don’t have champion!  No I don’t!  But you’ll never fail me, nope nope!  But I better bladebeam that terrifying hydra thing because I don’t think you can save me from it no.
Wain being Wain is also a huge strong point because it makes the game’s flaws seem intentional.  People probably don’t go around talking about the fact their leader is a flaming idiot all the time and use the most basic and bluntest of English to convey those sentiments.  But damn if Wain isn’t so dumb that you can forgive them for it, even though it’s surely that the game was translated by one dude in three weeks without the aid of spellcheck.
It should suck but… yeah it doesn’t.  It’s doofy and knows its thing.  6/10

4. Atelier Iris 3 : Grand Phantasm [PS2, 2007]

Y’know, I ended up playing this game in three or four hour spurts over the course of like 3 years to actually finish it.  And there are reasons for that, foremost that I just have no fucks to give about the cast and thus my only motivation is basically “hey I could go for some lesser-Mana Khemia, that sounds fun” which got me through, like, a chapter.  But that said there’s not really anything especially WRONG with it, just… it’s one of the earlier examples of a lot of things that went south in RPG storytelling and while it’s not egregious about it, I recognize them and it makes it hard to care very much.  And the game is legitimately pretty decent once you get a rhythm for it, it just gives me the grumpy old mans sometimes.  7/10.

3. Undertale [Steam, 2015]

Undertale is a game that’s better in hindsight than it is to play, at least for me, because it’s very much a game built as a series of moments.  So when you aren’t in the thick of it and all the connecting tissue between the moments it’s a lot easier to think of it fondly.  More than that as time goes on and you see more people reacting to it while knowing what it is yourself, there’s a lot of fun to be had with that.  Still, for purposes of this list I’m not wavering from my original ratings and reading what I wrote before about Undertale reminds me vividly of why I rated it what I did.  It is brilliant and singular in many ways, but part of the price of admission is certain anachronisms and frustrations that are just on my pet peeve list I’m afraid.  7/10.

2. Injustice: Gods Among Us [PS3, 2013]

Similarly I barely remember this game without reading my own posts, which bodes poorly for it, but then given the lack of games on the list I shouldn’t attach that much weight to the positions of games on it.  Anyway, this is another fightans/VN and within that framework damn it’s fun to basically watch a really good Justice League movie.  Complete with most of the best known cast.  8/10

1. Back to the Future: The Game [PS3, 2011]

Well this feels appropriate.
I almost don’t have much else to add.  This is exactly what it says it is, this game is Back to the Future.  Inescapably and gloriously so.  Love the new cast, love the justice done to the original cast, love the dude they got to be Marty, the humor is just pitch perfect, it just oozes soul, the whole package.  8/10
« Last Edit: January 02, 2016, 07:42:05 AM by Cmdr_King »
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Tonfa

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Re: 2015 Games in Review
« Reply #8 on: January 02, 2016, 08:35:43 AM »
I don't really feel like digging my memory for everything I played for 20 minutes. Special shoutout to NEO AQUARIUM -The King of Crustaceans-

also forgot yakuza 5 but that one is mostly 2016 list anyway since I'm like 4% done

10. Persona 4 Golden

Played maybe a third of this. The life sim part is a good time even though I desperately wish the game had some quality-of-life event markers so you don't have to run everywhere every day. The dungeons and combat are not great.

9. Oblivious Garden ~Carmina Burana

Chinese visual novel about a shamed war hero banished into a luxurious prison garden that is (I think) unintentionally super arthouse. Nothing is internally consistent between routes, including the source of internal voices residing in the main character's head. Dialogue is stilted and feverish. At any point our erstwhile main character may argue that translation is unnecessary because you can conquer any foreign countries and absorb their culture and language into their own, claim that he can't make cookies because he went to the army when he was young with everyone accepting this at face value or compare the beauty of a princess with that of throwing a nut at a squirrel's head. Plot points appear and are dropped at a moment's notice. No one seems to care about the MC sleeping for literal weeks at a time. There is also a tea making simulator, I created undrinkable strange liquid every time. B+ want to read more chinese visual novels

8. IA/VT Colorful

Vocaloid rhythm games are the genre I've by far spent the most time on ever since DLC8. IA/VT is far too easy on technical merits, instead opting to dazzle and confuse with the visual presentation of the notes. Has a good setlist though, a metric ton of songs and plenty of them are good. Has a few clunkers mixed in though and aspects of the game are very budget.

7. Lightning Returns: Final Fantasy XIII

Originally played an hour of this and shelved it in 2014. Gave it another shot and with some time what the game was going for clicked. This is a big budget version of Barkley: Shut Up and Jam Gaiden, with better gameplay. The somewhat open exploration combined with an actually good implementation of ATB that makes essentially battles action-based with a limited energy budget you can work around in various ways feels good. Once you work out all the system abuses it falls apart though but by then you're at endgame so doesn't really matter unless you're into the hardcore grind (don't be). Everything is larger than life and the game presents all of it deadly seriously as Lightning saves the world in a lime green zoot suit. Enjoy the ride.

6. Final Fantasy X-2 HD Remaster

It's FFX-2 from 10 years ago, now complete with my teenage dreams of raising a killer Malboro, and a full fledged roguelike mystery dungeon game. A good game, still a sucker for all the loving detail put into the post-FFX worldbuilding and NPCs. Also FFFashion.

5. Hatsune Miku: Project Mirai DX

Pluses over Diva: Covers of songs with other Vocaloids (though there are missed opportunities there), cool mixups with holds and doubles Diva doesn't go for, built in perfect demos. Minuses: Songs too long, chibi style and videos visually boring, 3DS hard to hold properly without wobbling, less localization effort. Works for the Diva fix.

4. 100% Orange Juice

Got it in 2014 but played a fair amount this year too and the developers are still going strong with support in form of balance, new characters and fields. 4-player virtual boardgame of roughly 20 minute rounds with chill (always use announcer voice C) audiovisual charm that numbs the crushing despair as the cruelty of the universe asserts itself over and over. Simple on its surface but there are lots of little tricks and decisions you can do to wring maximum value out of the situations you get in to add those few percentages to your winrate, starting with the deck building where every player's cards are submitted to a common deck. Even the pubbie community at large is cool, probably because the people prone to ragequitting would never make it past hour two of the game. Dehumanize yourself and face to dice.

3. Metal Gear Solid 5

Tremendous stealth action game. The gameplay is so insanely good if you're into the genre you guys, with near limitless creativity for your approaches. The plot is hollywood tripe with a few Kojima-isms, but after the first hour there's so little of it it doesn't get in the way. Worst part is the exorbitant resource requirements for a lot of your cool toys.

2. Undertale

I was skeptical at first, but yep. This is GOTY, obviously made with an astounding amount of love. The only thing that needs to be said is that there is only one thing in the game I can think of offhand that I tried and the game had no special reaction to it. getting zapped by the electric maze on purpose Just try the game yourself.

1. Hatsune Miku: Project Diva F/F 2nd

Can't not be Diva. Absolutely love the gameplay, the games've introduced me to a lot of great music, the visual flair. Got gud, not as gud as Jim but conquering Tengaku Extreme felt tremendous.
« Last Edit: January 02, 2016, 09:37:21 AM by Tonfa »
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Sierra

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Re: 2015 Games in Review
« Reply #9 on: January 02, 2016, 02:56:06 PM »
The pawns also repeat incidental dialogue a lot, but somehow the delivery makes this funny instead of annoying.

"What a gaffe."

"Careful, Arisen, wolves hunt in packs!"

"'tis far stronger than a common goblin!"

I'd have to agree: the repetition of lines is more funny than annoying because pawns tend to come across (probably unintentionally) as being mildly brain-damaged. Sometimes I feel like that description could apply sweepingly to the game as a whole, because the world's cosmology is really pretty nihilistic and no one (seemingly not even the developers) outside of the optional superboss seems at all aware of this. But whatever doesn't make sense, or whatever boneheaded stuff the story or setting does, is pretty easy to handewave as "Oh, Capcom" because DD gameplay solidly guarantees the game can never descend below the level of good dumb fun. It's a very satisfactory time waster and I recommend it for the PC master race crowd whenever that port happens.

~

Jim: I played like just the intro of Inquisitor and wow, that combat, so bad. Is the narrative really worth struggling through that? (I guess there's easy difficulty setting at least?)

~

Anyway, stuff Cid played, 2015 version. I'm just going chronologically here, too groggy to try and prioritize by quality right now.

The Stanley Parable: Starting the year off right. The Stanley Parable is less a game than commentary on game design, but it's both hilarious and totally on point so I absolutely recommend experiencing it at some point. Also the voice actor for the narrator--the only speaking part in the game--does outstanding work and the game would have been much diminished without him. This is short and cheap so go check it out if you haven't already.

J.U.L.I.A.: Among the Stars: This is basically a point-and-click adventure game with some puzzle elements. You're on an expedition to investigate another solar system, and at the start of the game wake up after a never really explained deep freeze (notes suggest you were put on ice for disciplinary reasons) to find that everyone else is dead and you have only the shipboard AI to work with. What follows is very deliberately paced investigation of/first contact with an alien species that plays out very much in the vein of old-school sci-fi writing. I feel like there's a lot of Clarke at work here, which is fine since I grew up on that kind of thing. You're a sciency person doing sciency things to untangle a mystery, one which follows a lot of established paths but isn't really disappointing for that (I feel like the three main speaking roles made sense for what they were). The big twist is super obvious but that doesn't bother me much--obvious plot developments can work out fine in practice just so long as the cast credibly has less reason to figure something out (due to personal involvement impeding detached judgement) than the audience does. So this isn't really my genre, but I appreciated the game's attitude enough and it was short enough to not try my patience.

Papers, Please: This game is communist bureaucracy simulation game. I played through it once (spoilers, I got shitcanned for not being cold and efficient enough). That was enough for the game to make its point, but it's a helluva point to make.

Fallout: New Vegas (replay): I ran LCK mode to get those last few trophies. Maxed luck is pretty hilarious because you almost cannot fail at gambling. Sit down at the blackjack table, apply basically zero thought to the proceedings, and about ten minutes later you're banned from the casino because you've made too much money. Also you get all those crits. Anyway, 100% completion is now a thing. I love this game but I'm officially past the point of never playing this again, this was a really thorough playthrough where everything worked out narratively as close to ideally as possible for most of the people I like and it felt like a final experience.

Chrono Trigger (replay): Still works better on me than it really should. Dammit, Mitsuda.

Bloodborne: There was plenty I disliked about Bloodborne at launch, but all that seems to matter less as time goes by. There's a fair amount of fiddly, quality of life stuff that has mysteriously been dropped from the Souls games, and that irks me, but that world design you guys, holy shit. Game has more style than it knows what to do with, set design conveys an almost unbelievable amount of visceral detail. Enemy design is also outstanding, especially bosses, which all have a wide array of attacks and switch up their AI in stages as they drop in health, which keeps you on your toes and makes encounters feel a lot more tense and dangerous than probably the majority of Souls bosses did (especially because the music, HOLY SHIT the music in this game, is always careful to amp up its own threat level whenever a boss shifts phases). Combat in Bloodborne is also sufficiently faster paced that it's actually a little difficult for me to go back to the earlier games now. Your armory in this game is more limited than in any of the Souls games, and consequently I feel like there's a lot less potential to experiment with a wide array of different builds (something that got me possibly too much mileage out of DkS1&2), but I feel like at least the weapons that are here handle differently enough to each feel like a significantly distinct style of play. Bloodborne isn't perfect but it's definitely a singular experience. Pretty much has to be the best new game I played this year?

Dark Souls 2: Scholar of the First Sin: It's Dark Souls 2 except...shinier? I'm told there are graphical upgrades here, but I was never able to notice much of a difference myself. Anyway it's more Dark Souls 2, it's maybe sub-par for a Souls game but it's still better than a lot of things that aren't Souls games and I still played it way too fucking much.

Roundabout: This is what happens when SA forum members make games. In Roundabout, you control a limousine that is constantly, unstoppably rotating 360 degrees. This makes it somewhat difficult to maneuver around obstacles while in the execution of your job, but really really easy to incidentally squash hundreds of pedestrians at the same time (which is fine since the city of Roundabout seems to have no police force, except when the plot says it does because it's apparently a much greater crime to run down a fellow limousine driver). Roundabout is also dedicated to being as seventies as it can possibly be. Give up the funk, we gotta have that funk. So basically if you're looking for an indie game produced by a slightly deranged Saint's Row junkie, Roundabout is probably the game for you.

Batman: Arkham Knight: The biggest gaming disappointment of the year. Paul Dini's absence is sorely felt: neither on a macro plot scale or on the level of dialogue does the game do much to distinguish itself, and there's plenty about the former (especially in the extensive ending sequence) that is frankly groanworthy. The incredible obviousness of the Knight's identity to anyone passingly familiar with Batman history isn't the problem so much as the game lacking big setpiece moments that are impressive either visually or narratively. Gameplaywise, the only new addition here is the car and there is too much car. The Arkham series has always had problems staging enjoyable boss fights, but I felt like before this point they were gradually getting better at it. Arkham Knight basically opts to eschew boss fights altogether--you get a tank fight and then a copypasted tank fight and that's really it. It makes confrontations feel very impersonal, especially since most of the returning villains are totally wasted storywise anyway. Overall this feels like sort of a lazy, braindead production by people contractually obliged to provide another installment but not really that into their product anymore. I would like to see Rocksteady try and do something else, though.

Shovel Knight: It was okay. I feel like the game said everything it had to say in the first level. Since that message basically equals "We love old-school platformers," I'm down with this mission statement, but beyond the initial rush of nostalgia I found the game a solidly decent but not amazing experience.

Valkyrie Profile: Silmeria (replay): I'm surprised to find this still looks pretty great. Tri-Ace has some flair for set design. The writing also holds up better than I would've expected (outside of the last chapter, which is just a mess). Everyone in the PC cast has ulterior motives and it remains one of the game's primary virtues that the writers were smart enough to use the obvious liars to distract you from the less blatant ones. I got bored with actually playing it midway through the Seraphic Gate, but still, this was a worthy thing to revisit after seven years or whatever.

Final Fantasy XIV: Eventually I'll probably have to ragequit over how much time this is taking up, but for now it's still fun. I just can't help but enjoy it because there's too much Fashion Souls at work here.

Guacamelee!: This is great, why haven't I finished it? Still need to knock out that last level. Aurally and visually, the Mexican flavor is tremendously refreshing. Also it's Metroidvania and Metroidvanias > other games. Throwing dudes into other dudes as fundamental combat basis is also outstanding. You like fun, right? If you like fun, then this is a thing which you should play.

Disgaea 5: Not finished because Bloodborne DLC happened, but played enough to state solidly that it's More Disgaea, nothing significantly more or less than that. If you like the N1 equation then play it, but if you don't then there's nothing here to change your mind. I probably got more invested in it than Disgaea 3 or D2, but less so than Disgaea 4.

Duck Game: It was a pretty fun week when we were into this. Then it stopped.

Momodora III: Grabbed on Steam at recommendation of a Jim. It's a platformer, shoots for a graphical style best approximated as "Studio Pixel", and the world appears to be populated entirely by girls. I am down with this equation. It's also amateur work and extremely short (I knocked through it in a couple hours), but for what's basically a novice proof of concept demonstration it's fine. Promising enough that I'd be interested to see what else the developer does, at least.

~

Other stuff started but not really played enough to comment on: Atelier Meruru, To Be or Not To Be, Pillars of Eternity, Shadowrun: Hong Kong. Man what's wrong with me, some of that is crazy stuff to not finish.
« Last Edit: January 02, 2016, 03:28:30 PM by El Cideon »

Fenrir

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Re: 2015 Games in Review
« Reply #10 on: January 02, 2016, 03:37:45 PM »
Notmiki, max HP in Nuclear throne has always been 8 for most, 2 for Melting and 10 for Crystal? I do think that you should have more invincibility frames after a hit, but otherwise after a point you do become good enough to manage any seemingly total bullshit situation. At least pre-loop. It takes a real long while though.

I can't possibly recall all the games I've played. Do you all keep lists ?
I can tell you that the best were Bloodborne/Nuclear throne/Towerfall and the worst was FFXIV. Like I consider my time spent playing FFXIV more wasted than my time spent playing idle games. Impressive.
« Last Edit: January 02, 2016, 04:14:37 PM by Fenrir »

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Re: 2015 Games in Review
« Reply #11 on: January 02, 2016, 03:44:13 PM »
Notmiki, max HP in Nuclear throne has always been 8 for most, 2 for Melting and 10 for Crystal? I do think that you should have more invincibility frames after a hit, but otherwise after a point you do become good enough to manage any seemingly total bullshit situation. At least pre-loop. It takes a real long while though.

I can't possibly recall all the games I've played. Do you all keep lists ?
I can tell you that the best were Bloodborne/Nuclear throne/Towerfall and the worst was FFXIV. Like I consider my time spent playing FFXIV more wastef than my time spent playing idle games. Impressive.

For about ten years, I have tracked the games I play in a spreadsheet. It makes listing and memory a lot easier for me. I've updated my ranking system etc. many times, but the idea's been the same. Once Glitchwave (games version of rateyourmusic) comes out I'll likely switch to it instead. I don't expect most people do these things.

Dark Holy Elf

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Re: 2015 Games in Review
« Reply #12 on: January 02, 2016, 04:02:12 PM »
The DL got me into tracking the games I play due to RPG Ratings so it was pretty simple to start extending my list-keeping to non-RPGs too when I started picking those up again in the late 00's.

Like JSH I keep spreadsheets of the games I play, as well as Backloggery and a simple text list I keep for the specific purpose of this thread each year.

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Maybe.

SnowFire

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Re: 2015 Games in Review
« Reply #13 on: January 02, 2016, 06:08:42 PM »
I can't possibly recall all the games I've played. Do you all keep lists ?

I do a Google search with
[site:rpgdl.com "What Games" 2015 SnowFire]
Replace with "Fenrir" and you're probably good, at least for games you deigned to mention in the topic.

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Re: 2015 Games in Review
« Reply #14 on: January 02, 2016, 06:25:13 PM »
I don't keep lists, but I do have a Steam Account that tells me when I last played a game, so that's the only reason I remember half this shit. Aside from Undertale the games are in alphabetical order since I can't be arsed to rank them.


11/10 GOTY: Undertale - Admittedly, it has its faults and in exposing more people to the game in real life and on the internet, those faults become a lot more apparent, but despite that it's still the best game I played in 2015.

Crypt of the Necrodancer - Man this game's fun. Rhythm Game meets Roguelike.

Dark Souls 2 - It's Dark Souls, kinda. It takes the core gameplay of Dark Souls and polishes the hell out of it, while failing to capture the je ne sais quoi that made Dark Souls... well, Dark Souls. It says something that out of the 150+ hours Laggy and I dumped into the game that I've only finished it once, and only gotten to Dreinleik Castle twice.

Divinity Original Sin - The gameplay itself is a lot of fun. Multiplayer tactical RPG with a decent difficulty curve, made for some good times. However the story is atrociously dull and navigating that was such a slog that I never played it much past the first foray into it with Laggy. Probably the worst game on this list, and it's still pretty good.

Domestic Dog Simulator - Was cute for about an hour. Would probably be the worst game on the list except it was $1.99 so whatever.

Final Fantasy 5 - This comes pretty close to beating Undertale for GOTY, but doesn't. I never beat FF5 as a kid, and replaying/finishing it boosted it up in my approximation quite a bit. Unlike the other entry from the series on this list, it aged amazingly.

Final Fantasy 6 - Is FF6. Unfortunately, the game shows it's age quite a bit and isn't nearly as magical as it was when I woke up at 5AM to play before I had to go to school and return the rental cartridge. Still it was a nice nostalgia trip.

Final Fantasy Record Keeper - Yeah, you basically have to grind all day every day to do higher level content unless you get an awesome lottery weapon, but fuck it the high level content is fun. It's still probably not a *good* game, but it is far from the worst on this list.

Human Resource Machine - Absurdly difficult math edutainment that is pretty neat conceptually but just didn't click with me in practice. Needs an Android version so I can play it while waiting on people and maybe then I'd actually play through more of it.

Saint's Row 4 - Oh man I forgot I played this game this year, thanks Steam. This game was a lot of fun, basically GTA but you're a super hero and it doesn't take itself seriously at all. Above all, though, unlike GTA games, this one was only 20 hours so I felt like I could actually do all the content and not have to be playing the same game for months. Would probably have been my favorite newly played game of the year if Undertale didn't exist.

SC2 Legacy of the Void - I have no real interest in playing the campaign (I just replayed Warcraft 3 like last year and from all accounts that's basically as if I played through Void's campaign), but in the last couple weeks I've occasionally hopped on ladder and all of a sudden whoops 5 hours are gone. I like the multiplayer mode additions as well. Archon mode is neat and so is Co-Op.

Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad? - The joke was funny for longer than Domestic Dog Simulator's.

Terraria - I've tried getting into Terraria a few times now, but meh, that itch got scratched with Starbound and I don't feel like learning a third Minecraft-like game.


Even the games I enjoyed least on this list (Terraria, Divinity), have their good qualities, so I can't really say I played a bad game this year. So that's nice. Too bad everything else about 2015 was pretty shit. Maybe if I spend 2016 playing garbage video games everything else in the year will be good. It's worth a shot anyway.
« Last Edit: January 02, 2016, 09:23:14 PM by Makkotah »

NotMiki

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Re: 2015 Games in Review
« Reply #15 on: January 02, 2016, 06:30:22 PM »
Jim: I played like just the intro of Inquisitor and wow, that combat, so bad. Is the narrative really worth struggling through that? (I guess there's easy difficulty setting at least?)

In a word: no.  I was tickled by the idea that, conta Diablo and the like, it's a game about the apocalypse that is unmistakably Christian, and does a pretty good job of fleshing out the anxieties and conflicts of intra-church politics (these various church groups all can't fucking stand each other and each thinks all the others are hopelessly corrupt, either in earthly ways or as literal agents of Satan, and that's pretty amusing) the nobility such as it is, and seriously unwashed unwashed masses struggling to get by.  But no.  It's not worth it.
« Last Edit: January 02, 2016, 06:32:26 PM by NotMiki »
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Re: 2015 Games in Review
« Reply #16 on: January 02, 2016, 07:15:43 PM »
I barely played anything New new. In fact, as far as I recall, the only two games I played that were new to me were Xillia 1 and Xillia 2. Both games are ok; I don't think Tales is really the series for me but I also can't remember any big new RPGs released either. Xenoblade Chronicles X  I guess? But I only touched a bit of that game before other things happened (aka: speedruns).

Wild ARMS 3 - Replayed mostly around the summer just to practice up some bits before getting around and doing a RTA of the game. Clocked in at a respectable 9:24:10. Then nin nin re-routed the game so this one's not dead yet. I am patiently awaiting all the new tech cause it saves like 50 minutes. I find this game to be better once you start doing speedruns of it for sure. The decisions of whether or not to go for optimal round by round set ups versus the time trade off is pretty cool. And there's enough variation in what strat you should use that's changes things up, although the overall route of this game is very consistent.

Wild ARMS 4 - Annual casual replay, then lots of runs throughout the year. You should all know what my stance on this game is by now. Speedruns just merely make it better. It makes the action portions tougher too so it feels like a platformer with RPG elements.

Valkyrie Profile 2 -  Learnt around the Spring time, been doing runs on and off and only really stopped come November. I have some mixed feelings on this one. I still find it to be a really fun game, but I think it's definitely more fun casual than a speedrun. Speedruns of VP2 are incredibly difficult and at the mercy of the RNG due to the Dragon Rib. This is not the case in casual where you can make mistakes, and go around witnessing stupid damage numbers. On the  other hand, because it's such a hard speedrun, it's also very rewarding when you do finally get to that end goal - especially without dying. And its short enough to do a few runs of every few days so you don't feel like there's burn out.

Star Ocean 3 - Learnt over the summer and early Fall. This was probably the most disappointing replay IMO. I think NEB hit the nail on the head pretty much. When it's good, it's pretty damn good, just that more  often than not, the game just doesn't perform at that level. Casual play beats the speedrun by a mile in this. The speedrun is interesting for about the 1st hour because you  have to  play well. After that, its RNG creation and movement simulator where there isn't any interesting movement tech. So Zzzz. Kind of a shame, but that's the most efficient way of playing this game.

Shadow Hearts: From the New World - Finished over the Summer. I learnt the speedrun for this between Fall and Winter and only started doing runs in December. This was probably the highlight of the year for me. What can be said about it? Well, it's an amazing game play game. I haven't played a RPG where the challenge was just right in awhile. However, FtNW manages to be both difficult enough but also not so hard that you want to throw the disc across the room. Enemies have a lot of offense, but it is possible to play defensively too if you want. And certain bosses are just outright nasty. You can completely skip the sidequests pretty much if you want to instead of it being centralizing, even though the game more or less urges you to do some before the final. It's just really well done overall. The main downfall of this game is that the plot is pretty bad. But I rather deal with plot bad which is skippable when the gameplay is so top notch. And the speedrun? God tier. In a nutshell, it's playing a giant game of chicken where the payoffs are really good. It does require a lot of practice, but seeing that the game is good, that's no issue.

Final Fantasy Tactics - Still excellent. Learnt over the Spring. Math is not as interesting as the other categories for this game, but it does have a lot of consistency after Chapter 1, which means that you can play this and expect to finish every time, unlike VP2, SO3 or SH3. It`s also kind of amazing how badly Math wrecks the game. I mean, we all know this, but actually seeing it in action is a totally different story. I might do a casual run again at some point just to prep up for No Math, but yeah. Great game, still good after all these years.

Persona 4 Golden - Going through my replay to get all the skillsets I need to finally complete the stat topic for numbers. I will second RICHARD. The life sim portion is still really good. The dungeon crawling isn't. I always attribute that to Persona 4 really being more a Waifu simulator than anything else. The focus is on the life sim and the dungeon crawling is just worse than P3 overall. Don't get me wrong though. P3 still had garbage ideas like non-controllable allies, but the dungeon crawling is really just a device to say, "Hey, here's why you should care" and a means to say it's a game. Also, the humor is pretty bad when you're older. Like all the 'funny' bits is basically badanime.jpg. It will be interesting to see if after another 5 years how much worse the game can age.

Justice League Heroes (PSP) - See above! This game is still a sleeper IMO. It's great fun although not very long, but the challenge definitely makes up for it. If  you have a PSP and some extra cash, I would say give it a shot. All the characters are done pretty well (better than MUA2 IMO) sans maybe Green Lantern.

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Meeplelard

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Re: 2015 Games in Review
« Reply #17 on: January 02, 2016, 07:41:01 PM »
Time to do this finally, in chronological order!

Shovel Knight (: Plague of Shadows): Starting the year off strong, this game is everything you want out of a 2D Platformer, and captures the 8 Bit era in all the right ways.  Add in Plague of Shadows for a 2nd campaign where you play as very different character (with a far more amusing plot), and basically, this is a must play if you have any interest in the genre.

Paper Mario: Got this on Wii VC, and...I can't say I was that impressed?  The game starts off fine but after a point each fight just gets very routine and feels more chore-like than anything else, when you're running low on resources and that's the efficient way to win.  Game isn't hard by any means, so it's not like it was harder because of resources, just added to the "feels like a chore" aspect later in the game.

Crisis Core Hard Mode: Finally played this!  It was interesting experiencing plot fights putting up actual fights but I don't think I'd do it again, if only because enemies are just too freaking durable.  Offense I don't mind; Crisis Core is structured in a way where Skill can get around that, but many of my deaths were a result of "WHY WON'T YOU DIE!?" and then a mis-step and argh.


Punch Out Wii: You know, I didn't 100% finish this thinking on it; got up to Mr. Sandman Title Defense, and just never got back to him.  Ah well, it's basically Punch Out updated for Wii standards with enough foresight to let you remove the Motion Controls in actual fights (still need to use them in menus, but whatever.)  Fun stuff, if frustrating at times, but it wouldn't be Punch Out if that wasn't the case.

Codename Steam: Fun little romp that I almost forgot about hurt by poor polish.  This is the kind of game that begs for a sequel that mostly just adds polish improvements.  The concept is great, the mechanics are sound and there, just yeah, the polish hurts it, and given it's poor commercial success, it's doubtful it'll get that sequel that improves upon the foundation.
Also, it has Abraham Lincoln in a giant robot.


Super Mario Galaxy 2: It's...Mario Galaxy...more of it.  The game's not bad but it really feels more like an expansion than a sequel.  The only thing new it does is add Yoshi in and honestly that doesn't shake things up enough, since it's a limited access mechanic like most power ups.  Basically exists for "did you like Mario Galaxy?  Do you want more of it?  Then play this game!" and little else.   Also Galaxy 2 felt a lot like they were the reject stages in Galaxy 1, and looked at the list and went "hey, we have enough of these to make a full game out of!"  They're not reject in the sense of bad, just overall felt inferior to Galaxy 1's stages.

Ni No Kuni: So here's one of the reasons I got a PS3.  Rare to find a jRPG these days, and reception sounded overall positive, Pokemon elements, sure, I'll buy it...on sale.  End result is...game isn't very good.  The premise is ruined completely by the added on "White Queen" nonsense, where-in killing the potential idea that the game is basically just a Winnie The Pooh scenario of Oliver letting his imagination run wild in order to cope with the harsh reality, and his saving the world is an example of him being ready to face reality and move on.  Everything in this game sets up that...oh wait, White Queen pops up and starts suggesting "nope, this is real!"  It's a behind the scenes villain established early that we see throughout (so not just "hey, this villain exists!" the way, say, Zemus in FF4 is brought up), but everything she does feels so distant.
Ignoring that, the gameplay has some of the worst polish ever, between bad AI, game using resources for casting a spell that you didn't actually cast because the enemy used a cinematic to interrupt it after you technically initiated it and THE CHARACTER USING THE ATTACK WASN'T EVEN TARGETTED (as I said in WGAYP, imagine if Rita had her spell cancelled because Yuri was hit with a Mystic Arte, but still had to spend TP for the spell she didn't cast), a last minute final boss that has NO REAL PLOT SIGNIFICANCE WHATSOEVER with a massive difficulty spike, linked to a boss chain...ugh.   Oh yeah, it also with-holds some major mechanics until right after a boss fight where they'd be have been extremely valuable...as in, simple mechanics that give you limited control over AI...way to go! To the game's credit, it's pretty and has some decent music, and the primary cast is alright, and the premise would have been fine if they didn't completely undermine it with the additional plot.
I can only hope the sequel addresses like...all those issues.

Kirby Triple Deluxe: It follows in Return to Dreamland's foot-steps of "hey, maybe movesets on powers is a GOOD THING" instead of ignoring it like everything between Super Stars and RtD.  It's otherwise more Kirby, and you basically know what you're getting yourself into.  Fairly easy platformer that can be tricky to 100%, an Extra Mode that is legitimately harder (and in this case, you're playing as a different character too), and 2 boss rushes, one fair, and one downright cruel.  Also has KIRBY FIGHTERS.  **** Smash, this is where the REAL men play!! ...or, you know, not. 
Also, it has Moonstruck Blossom, easily the best Final Boss theme in the series and against probably the visually most impressive one to date.

Kirby Nightmare in Dreamland: Hey kids, I heard you like Kirby's Adventure!  So here's the same game but with better graphics, different mini-games, and a Meta Knight mode!  ...yeah, it's just a remake, so that's to be expected and the fact that it's a remake of a decent game makes it a good game too, not much else to say.

Shantae and the Pirate's Curse: So here's this character I hadn't heard about until I started Smash pre-hype and she kept coming up.  I saw some of her original GBC game, wasn't impressed.  Later looked at some gameplay from one of her later games, and went "ok that looks alright, maybe I'll get it on sale" ...then it was sale and I got it!  It's a decent metroidvania with a fun sense of humor and doesn't take itself too seriously.  I do want to play Risky's Revenge, but it needs to get onto a console since for some reason, I feel like Shantae works better on consoles and not portables. 

Resonance of Fate: I was interested in this game because hey, Valkyrie Profile guys making a different style game, and the characters looked stylish as hell in PXZ.  After playing about half the game...I was very underwhelmed and I just did a rare thing where I quit the game, because according to everyone, if you aren't enjoying the game here, you won't enjoy the rest since it doesn't do anything new with the gameplay.  I gave it a serious try and there were somethings I liked, but the combat system did not appeal to me at all, sadly.

Yoshi's Island Advance: Didn't finish this, but it's basically the same game as the original just that it doesn't use Super FX Microchip so the only way it's getting on VC is this version.  This version has a minor issue in that it's controls feel a bit clunkier and more delayed than the SNES version, and the screen is smaller which means way worse visibility, making it harder in a superficial way.  Otherwise, it's still the same solid 16 bit platformer with one of the most annoying penalties for being hit: Baby Mario's crying.

Rayman Legends: ...one will never be the same again after playing a Rayman game in full.  More seriously, it's a good platformer that has one major issue of the Murfy Levels, which are bad, since on multiplayer it means one person stops playing to do the gamepad crap, and in single player, you have very limited control, such that if you do something in wrong order, your AI partner won't do what you them to do even though they could very well make that jump!  Sorry, I have to rail on the Murfy Stages, it's a good game otherwise.

Final Fantasy 14: So I figured "hey, let's try this MMO that attempts to be massive FF fanservice, give it a shot!"  and...damn it, I can't stop playing it!  Recently I had to make a vow to only play it once a week because if I start playing FF14, I won't play anything else.  I won't go into details other than saying I'm impressed there's an MMO that actually appealed to me.  To be fair, I did like FF12 so I guess it's not that strange.  Also, Meepel is a gorgeous Dragon Girl with watermelon hair who is also a tank...and schizophrenic...who hates Kobolds...


Legend of Zelda: A Link to the Past: Replayed this game for the first time in years and...still holds up.  This was the game that took a large amount of my childhood until I was introduced to Breath of Fire, FF6, and Chrono Trigger, and replaying it just demonstrates why.  It's a very solid game, and predates a lot of the annoying Zelda conventions that OoT started, and generally doesn't waste your time either.  I kind of wish A Link Between Worlds was the remastered version of ALttP like they intended...but then I remember A Link Between Worlds was a fine game in it's own right, so I stop wishing that pretty quickly!

Captain Toad Treasure Tracker: ...I had forgotten I had this game and played only about half of it.  And makes sense really since GOOD GOD WHAT THE HELL GAME?!  YOU'RE CUTE AND HAPPY AND COLORFUL AND YOU LET FEMALES DO THINGS!?  Also you don't kill things, you have to avoid them!?  Where's the explosions, big guns, GREY AND BROWN COLOR TEXTURES!?  WHAT KIND OF MALE PROTAGONIST LETS HIMSELF BE RESCUED BY A WOMAN!?  THEY SHOULD KNOW THEIR PLACE!  This game offends me on every single possible level, how dare they try to invoke "fun!"
If you want a serious opinion?  Cute fun little game in small doses, I think the real reason I stopped was because FF14 took up more of my life than I want to admit.

Tales of Xillia: A somewhat more well balanced Tales game than Tales of Graces.  Took me a while to get through, but again, blame FF14 here!  The cast is like-able, plot is different, and has an non-evil antagonist who is not tragic or forced sympathy, but rather just differing in opinions (...so basically every political debate in a nutshell!)  I was expecting an average game, but came out finding it one of the better Tales games, so well played.

Final Fantasy 3: I played both versions of this game side by side for a fun experiment, and came to the conclusion they both have their ups and downs relative to one another, and the DS version is a lateral shift from the NES version (contrast to FF4DS which feels like an overall downgrade to the 2D version.)  My opinion of the game as a whole dropped though since the game does a lot of little annoying things that are obnoxious, and they didn't fix these in the DS version because stupid.

Tales of Xillia 2: It's got a non-sensical plot but more excuse to play around with the ToX1 cast, as well as see newer sides of Muzet and Gaius, that's cool!  A silent protagonist? That's bad but they at least tried to make him feel like a real character (even giving him occasional stock lines the way ShF2 Bowie did), and even unique gameplay too!  It also has Elle...who is the single worst Tales character ever and every single plot problem I can think of stems back to her existence.  Really feels like they wrote the plot, then someone in the development team demanded they insert their daughter into the game and find an excuse to justify her and wrote around that and argh, I HATE YOU ELLE.

Final Fantasy 15 Demo: Played this, game shows potential but needs a lot of fine tuning before I can actually call it a good system.

Devil May Cry 4 HD: It's Devil May Cry 4...in HD...and has more playable characters...it's freaking awesome is what I'm saying.

Final Fantasy Type-0: Started this, can't make a full judgment call other than GOOD LORD THE VOICE ACTING IS AWFUL and the upscaling to HD does not do the game any favors in masking "this is a PSP game" and the presentation in in-engine cutscenes seems a step down from the likes of Crisis Core and Dissidia. 

GAME I DIDN'T PLAY BUT WATCHED A LOT OF CUTSCENES TO EXPERIENCE SOMETHING:

Final Fantasy 11: I played a Drinking Game where everytime a new apostrophe name pops up, I took a virtual shot.  There was one video where I would have had to have taken 7...no I am not making this up.  Vana'diel is obsessed with the apostrophe.  In any event, I saw what the gameplay is like and yeah, I can see why FF14 ARR was made; FF11 is an old and archaic relic of it's time.

Cutscenes?  None of them have voice acting and all dialog is presented in the chat box instead of actual text-boxes ala FF14, and in one of the videos had the font pretty small so it was hard to read.  That said, I saw all of the SHadow Lord, Rise of Zilart and Chains of Promathia storyline.  Shadow Lord is generic Crystal-macguffin nonsense, and really just a "Disc 1" for Rise of Zilart's "Disc 2/3".  Rise of Zilart is pretty stock jRPG plot of just a madman trying to accomplish a goal that will involve bad things happening to people, and the guy in question is a stupid 4 foot tall not!kid who rides around in a hover chair thing.  Chains of Promathia is...extremely complicated and I feel like it could have been half the length.  Also GOD DAMN THOSE TARUTARU CHILDREN THEY ARE AWFUL AND HORRIBLE!  On the PLUS SIDE, Prishe is pretty awesome for most of it, and Shantotto was fun to see for the 3 scenes she was in.

Final Fantasy 14 1.X Cutscenes:  Ok, so they have better production but the actual story being told is dreadfully boring, especially in Gridania.  It's a lot of talking and waiting for something to happen, and it doesn't help there's like 2 songs that play in every cutscene for the first 2 hours: This MYSTERIOUS!!! SONG THAT TRIES TO EVOKE ANXIOUS HEART FROM FF7 BUT IS AWFUL AND GOOD LORD WHY!? and the Town's Main theme.  Contrast this to FF14 which had a fair share of music throughout and you never got exhausted hearing the same boring 2 songs over and over again.  I was telling myself "Man, how I'd kill to hear the simple sounds of Alphinaud's theme from ARR!"

The plot picks up once the stories merge, but honestly it's still kind of eh, and the villain is "I AM NOT SEPHIROTH I SWEAR!  SEE, I walked in BLUE flames! Totally different! Also I'm dropping a MOON, not a Meteor!" ...oh and he lacks any of Sephiroth's style that made him remotely charismatic.  So glad Nael doesn't return in ARR for anything meaningful outside of Coil, because he's a bland boring villain.
« Last Edit: August 20, 2016, 06:13:39 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

AndrewRogue

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Re: 2015 Games in Review
« Reply #18 on: January 02, 2016, 09:00:39 PM »
Video Games Andrew Remembers He Played Any Meaningful Amount This Year

League of Legends: Still love the game, still get immensely frustrated playing it, still find it to be too much of a lifestyle game for me to keep playing. It was a good year with a lot of fun stuff, but seriously, if I play LoL, I don't play anything else. At all. So, I've once again kicked it to the curb.

Dust: An Elysian Tail: Muramasa the furry game. Fun. Combat could use a bit more variety, but the tools provided were fun. Kinda the quintessential indie game. Good at some things, but amateur at others (sprite work is great, character portraits are bad, VA is generally good, but some people obviously recorded in their rooms, etc).

Banished: Cool little town builder, but not sure how much replayability it ultimately has. Doesn't seem like there are a lot of options.

Crypt of the Necrodancer: Need to play more of this, because yeah, great concept. Wish putting in custom music was a bit easier, though. Also wish I had a dance pad.

Emily is Away: Not so much a game a short story with some customization options. Captured my college years pretty well and simulates AIM way more accurately than it should. Has some problems in that it is telling a very fixed story with a certain characterization to the main while giving you choice (which leads to a bit of a disconnect), but pleasantly sad anyway.

Fallout: New Vegas: I should finish this! Buggy as shit, a little awkward, but cool. Flow of the game is weird though. You are supposed to wander and do random stuff, which I love... right until I get distracted and move on to something else. Actual plot is really short.

Guacamelee Super Turbo Championship Edition: Another fun Metroidvania game. Could have used a little less pop culture, though, and combat at the end with shielded enemies/world swapping got kind of annoying.

Long Live the Queen: I played that this year, huh? Well, it's a fun CYOA sorta thing, but man, it feels impossible to win without dying like a dozen times first to figure out what skills are important.

Mark of the Ninja: Dropped in the later levels. Ninjaing is fun, puzzle solving is not.

Shadows Over Mordor: Fun, but didn't have the endurance to finish it. Rivalry system is overhyped and needed better implementation. Killing Warchiefs in strongholds is the worst.

Never Alone: Should go back to this, but got frustrated by some bugs and uninteresting platforming. Great, great art design, though.

Pillars of Eternity: Same problem as New Vegas. Too much to do leads to me burning out while doing things. Will go back to this eventually too. It's a worthy successor to BG!

Shovel Knight: Fun platformer. Not my favorite genre, but it worked well.

Civ V: Scratches a board gaming itch nicely, but, ultimately, I think the game is a little too complicated for it's own good. It is hard to track the general effectiveness of anything you're doing. Also, the effective strategies are disappointingly limited. Should try Sage's patches at some point.

Undertale: Game of the year for me, too. The game is definitely not flawless, but the experience was pretty perfect. Clever game design, earnest writing, and some very cool uses of being a video game. The tricks aren't new, per se, but Undertale is by far the most successful implementation of them I've seen. Just an utterly fantastic experience from start to finish.

BlazBlue Chrono Phantasma Extend: It's BlazBlue, for better or worse.

GGXRD and UNiB: Both fun, but didn't get enough time on them to develop better opinions.

Hatsune Miku Project Diva F2: Yep, it's a damn good rhythm game.

Journey: Watched Ash play this, so I think that counts. Beautiful experience and the multiplayer gimmick really added to it.

Pokemon Y: It's Pokemon, for better or worse.

Shantae and the Pirate's Curse: Winner of game I wanted to like but ended up most disappointed by. Strictly inferior to all the other Metroidvania's I played, and just not that great. Items trivialize the game, levels aren't interesting, exploring is a pain, getting around is hard, etc.

Monster Hunter 4U: Winner of game I was not expecting to be so awesome. Very rough start, but having a blast now that I understand things.

NotMiki

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Re: 2015 Games in Review
« Reply #19 on: January 02, 2016, 09:39:19 PM »
Crypt of the Necrodancer: Need to play more of this, because yeah, great concept. Wish putting in custom music was a bit easier, though. Also wish I had a dance pad.

Just played it on a dance pad some for the first time yesterday, actually.  It's pretty tough to play that way - even doing simple tasks can collide with the part where you have to switch feet or spin awkwardly in a way that gets you off the beat - but certainly worth experiencing.
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Re: 2015 Games in Review
« Reply #20 on: January 02, 2016, 09:47:46 PM »
I can't possibly recall all the games I've played. Do you all keep lists ?

I consult Steam's "Last played" dates + PSN trophies to make sure I'm not forgetting anything.

Oh I did forget I played Guilty Gear Xrd Sign over the summer. That was a thing. A very pretty thing but I don't know why I bother with fighting games because I never stick with them for long.

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Re: 2015 Games in Review
« Reply #21 on: January 02, 2016, 10:18:35 PM »
Notmiki, max HP in Nuclear throne has always been 8 for most, 2 for Melting and 10 for Crystal? I do think that you should have more invincibility frames after a hit, but otherwise after a point you do become good enough to manage any seemingly total bullshit situation. At least pre-loop. It takes a real long while though.

I can't possibly recall all the games I've played. Do you all keep lists ?
I can tell you that the best were Bloodborne/Nuclear throne/Towerfall and the worst was FFXIV. Like I consider my time spent playing FFXIV more wastef than my time spent playing idle games. Impressive.

For about ten years, I have tracked the games I play in a spreadsheet. It makes listing and memory a lot easier for me. I've updated my ranking system etc. many times, but the idea's been the same. Once Glitchwave (games version of rateyourmusic) comes out I'll likely switch to it instead. I don't expect most people do these things.

Same. I've done it for the better part of two decades. Every game I own is on there, sorted by Rating, Date Completed, Date Started. It's also complete with playtime, number of discs/system, which memory card the file is on (if PS1/2), and what my IRC name was while playing it. Good times.

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Re: 2015 Games in Review
« Reply #22 on: January 02, 2016, 11:37:30 PM »
Replays ahoy!
Arc the Lad 2- Massively improved by a PSP. I can not underline this enough. While all it's flaws are still present, the ability to leave the game and come back later is really what the game needed. Battle system is by far my favorite part. The PCs all tend to have very unique strengths and weaknesses that make it very fun to play. Elc, Arc, Sania, Shante, Poco, Iga, Gogen, Gruga and Tosh all have fun aspects that make them all super legitimate choices for use (and also Diek, who is weird).
Breath of Fire 3- Decent game, albeit filler heavy. Diving into the mechanics made the game a lot more theoretically interesting to me since I see how many odd moves or strategies the designers made.
Suikoden 1- The best it can do is average. It's often struggling to meet that. Inventory system needs burning. Shows it's age badly.
Suikoden 2- On the other hand, I liked this even more than when I played it a decade ago. Whereas S1 was really a basic bare bones game, S2 was completely amazing and I underrated it way too much. Plot/characters/music and a much better balanced battle system make this great.
Xenosaga- Yay for seeing Cathedral Ship again. I liked seeing how there were weird internal mechanics similar to XG. Otherwise, XS is still not my favorite, but I did enjoy replaying it.

New
Breath of Death 7- Short, sweet and fun. Played it twice back to back basically.
Trails in the Sky: SC (Partial)- Only up to C2. Fun old-school game that is well-polished. Characters talk too much and it needs a sceneskip, but other than that it's very fun.
Xenoblade (Partial)- I don't normally make these lists because I don't generally annotate what I'm playing. But...I've been playing this game for at minimum 3 years. I think I'll probably finish this one day?

So Suikoden 1 and Xenoblade were the games I didn't truly like on any real level. The rest all have something good to offer
...into the nightfall.

Dark Holy Elf

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Re: 2015 Games in Review
« Reply #23 on: January 03, 2016, 09:22:59 PM »
As usual, I feel the need to note that I rate on a system where 5 is average, not 7 or anything stupid like that. (Random math-nerd fact: if you take Elfscores as a fraction out of 10, and square root them, you get a score which is roughly how I'd probably score them if I rated using gaming journalism's stupid scale. The more you know.)

15. Super Mario Bros.: The Lost Levels (NES, Nintendo, 1986)

I'm a big Mario fan, but I'd never gotten around to finishing this one, despite first playing it over 20 years ago. There's a reason for that: the game is one of the laziest, most unpolished sequels I've ever seen. I'd always known this, but playing it years later as an adult confirmed it. It recycles everything from 100% of the soundtrack to "the princess is in another castle" messages.

The original Super Mario Bros. is a classic, of course, and a very important game, but it was one with flaws, such as dated physics and a bunch of glitches, and Lost Levels fixes none of this, and actually makes several of the bugs more relevant, like the limitation of one "item" on-screen at once, or the fact that you can go past the flagpole and have to wait until you die due to a time-out. The less professional feel coupled with the near total lack of actual new content besides the stages themselves makes this feel more like a romhack than a professionally-developped game.

It's not all bad, mind, since the game does have some pretty cool stage design at points (although it unfortunately brings back maze stages, which were never SMB1's finest feature), and the decision to greatly increase Mario's bounce height after jumping off an enemy is a good one which became a permanent series fixture for a reason. The game does have a few other new features, which vary from pointless/stupid (poison mushrooms, and springboards which send you several screen heights high) to kinda interesting/terrifying (wind, mobile hammer brothers). But really, most of the game's redeeming features come from the fact that SMB1 is, at its core, a good game to crib off of, and if you're like me and enjoy challenge, well, this is certainly the hardest game in the series. So there's that.

At the end of the day the game is an interesting experiment with what a game sequel could be, but a failed one.

Rating: 3/10


14. The Legend of Legacy (Nintendo 3DS, Furyu, 2015)

It's a game pretty obviously trying to recapture the magic Saga Frontier, and other games of that type. However, it turns out that Saga Frontier was always very close to being a mediocre game; it had just enough good points to offset its flaws and stand as an intriguing experience. Legend of Legacy isn't as intriguing, and isn't as good.

It's got a decent enough turn-based battle system, if you're into those. (I generally am.) It's pretty standard stuff except there's this whole mechanic of elemental control (you need to control an elemeent to cast spells of it) and an elemental field which the game doesn't explain that well but is neat once you figure out how it works. Unfortunately there aren't really many great battle designs to go with this neat idea, and in all other ways the battle system feels like a step down from Saga Frontier: there are only three party members, they're all "humans" (in the Saga sense; design-wise one is a talking frog so that's a bonus), the stat growth system is less interesting, and the game paces your learning of abilities rather poorly... in particular, the section of the game where you have nothing but basic attacks is too long, and super-boring.

As for writing, well, the game barely has it. I learned reading up on the game that I had chosen the main character who results in the largest amount of writing. There's a laughably small amount of it overall though, which leads to the game being pretty boring, since the game tries to survive on gameplay alone and isn't really capable of doing so. Games which try to make lore stand in a vacuum never work for me, I totally failed to care about the final boss (literally the only named boss you ever fight) and that's not good.

Oh yeah and the game is too long. Seems odd to say about a 25-hour RPG, but when you've got no plot and the point of comparison is a fast-paced game with seven separate 5-10 hour plotlines, it's true.

That battle system is (kinda) interesting though. And it actually creates new content and has some new ideas, so that's good enough to avoid being ranked last this year.

Rating: 3/10


13. DuckTales: Remastered (Xbox 360, Capcom/WayForward, 2013)

You could replace this game with the Moon theme on loop, and I'd probably still rate it above the previous two games. Now there's a piece of music which totally lived up to the hype, good stuff.

Past that it's a recreation of the NES platformer, which I haven't played (and thus won't comment on further). It's a lot like Mega Man, in that you can choose the order you do the stages in... but there's no weapons gained between them so this is pretty pointless. Actually, in general, "a lot like Mega Man, but with weapons stripped out" isn't a bad description for this game, despite the differences in combat. Unfortunately ripping out the heart of Mega Man doesn't really result in a particularly compelling game.

It's still a decent one though. The game does pretty well by its pogo mechanic, which does sometimes make for some interesting platforming choices. (Though since it renders you completely invincible to spikes and anything else you jump on, there are also times where it feels like it trivialises things... not always, though.) And the boss design is generally pretty good. Not up to the standards of the best Mega Man games, but worth the price of admission, certainly.

Oh yeah and the writing is great. I haven't watched DuckTales in over two decades so the game wasn't really capable of coasting on nostalgia for me, but it was fun. Scrooge in particular is a great character, a lovable old curmudgeon, and he makes every scene better. (Also his voice actor is 93 freaking years old, badass.) The game ends up playing out like a (thoroughly enjoyable) episode of a cartoon, and there are worse places to take video game writing, especially for a quick and fluffy game like this one.

Rating: 5.5/10


12. Pokémon Alpha Sapphire (Nintendo 3DS, Nintendo/Game Freak, 2014)

My two favourite Pokémon games are Emerald (which this game is to some extent a remake of) and X/Y (which this game shares mechanics with). So I really expected to like this game more than I did. Instead it ends up a pretty average game in the series, which is a bit of a disappointment.

The short explanation I have for this is that somehow this game inherited its boss quality from X/Y (or perhaps the games it is actually a remake of, Ruby/Sapphire, though I haven't played those) and its random trainer quality from Emerald, which is the exact reverse of what the game should have done. As such the game generally failed to engage me in battles outside a select few. And that's with running a full team and turning off the Exp Share, for the record!

Is the game still fun? Well, yeah. Pokémon is inherently a great formula; it doesn't actually need challenge to be enjoyable (though it's a help). The battle system is still pretty cool and does periodically throw out some interesting fights to navigate through. Raising pokemon and choosing their movesets remains enjoyable, and I do like the infinite-use TMs. The game doesn't do anything overtly wrong, either, compared to some games in the series; the game isn't bogged down by sluggishness like Diamond/Pearl, nor does it have a lengthy arc of badly underlevelled foes like Heart Gold/Soul Silver.

It's a decent pokemon game, with all the strengths and weaknesses that entails, but I was hoping for a bit more.

Rating: 6/10


11. Code Name: S.T.E.A.M. (Nintendo 3DS, Nintendo/Intelligent Systems, 2015)

It's XCOM made by the Fire Emblem team which is somehow less like Fire Emblem than XCOM is at base. That's how I chose to sum up the game when I first played it, and nothing has really happened to change my assessment.

It takes after XCOM in that it's a strategy game in which you command a small squad against aliens, who act alternatingly in a phase-based system. In both systems, overwatch counters are a big deal (can't say I'm really a huge fan in either system, incidentally). The biggest difference is that in STEAM, your information is limited by what your characters can see in a rather direct way: you can swap between them for viewpoints, but you can only see what they can see (using a third-person shooter camera). The result is a game where you feel out knowledge of maps and enemy placements just as your characters would, which is kinda neat. You can take back movements until you either attack or you trigger an enemy overwatch attack. And finally, everything you do: your movements, your attacks, your overwatch counters - are all tied into a stamina-like "steam" mechanic, where you regenerate a certain amount at the start of the round.

Like many games of its type (in particular, XCOM and FE themselves) it's a bit vulnerable to being cheesed out by going "too slowly", although the game does provide some extrinsic incentives for completing maps more quickly and some maps outright force it, so there's that.

There's a lot to like about the game: its PC cast is diverse (you choose four, there's no levelling system for them to get underlevelled), as are its map ideas. The game makes it possible to replay maps aiming for metrics such as speed, survival, and getting all the collectables. Honestly I feel that with all the game has going for it, I should probably like it more than I do.

The game does have some weaknesses, certainly. Its campy story about random fictional figures led by Abraham Lincoln in a crazy steampunk setting feels like it should work better than it does; it's not really humourous enough to pull off what it's going for, and its serious plot (which is sometimes taken just a bit too seriously) is pretty bad, and not really in an amusing way. For such a gameplay-focused game this isn't the end of the world, but still disappointing.

And the game does feel a bit shaky on polish issues; the system of enemy sight lines often fails to make much sense, you get no clues about a map before you have to choose your team, things like that. The system of limited shots of multitarget revival feels like a band-aid for tricky maps and an unsatisfying one. For reasons like this I feel like I enjoyed the game less than I should. I want to replay it, to get more out of its map design and its PC diversity, but I can't really muster up the willpower to do so.

Rating: 6.5/10


10. Celestian Tales: Old North (PC, Ekuator, 2015)

I have almost nothing bad to say about this game. 10th isn't terribly high on this list, sure, but I think it's a game that almost everyone here should play. It's a JRPG with a solid combat system and some very interesting writing, kinda like the spiritual successor to Suikoden if Suikoden traded its heaps and heaps of characters for good combat (which is a winning trade as far as I'm concerned).

On the gameplay front, the game features six playable characters each of whom have very distinct skillsets and roles. Skills are well-documented and you're expected to use them effectively to win. The game doesn't have MP, and HP is recovered after fights (a decision which always earns my approval), and the core of the combat system is the stamina system: characters gain 1 point for attacking and 2 for defending, and use them to power their skills, which include anything from AoE attacks to healing to status (which nothing immunes) to aggression-drawing. Battle design is pretty good, both for randoms and bosses, and the system is a lot of fun in practice. Oh, and everyone gains full Exp so you can switch between characters based on what you feel best suits you in a fight.

Writing-wise, again, it's well-done. In the game's short running time it nevertheless manages to effectively develop its setting, a conservative, theocratic medieval nation living in isolation from the outside world. The six main characters (you choose which one to follow, and can replay the game for other's paths) are all pretty well-developed and add something to the party dynamic. The party is a group of squires who aren't (at least yet) in any position to save the world, just trying to do their part to help in a war, though each has their own reasons for wanting to be a knight and playing each path reveals there's often a lot going on under the surface for each one. The result is a down-to-earth, heavilly enjoyable story which feels much more grounded in reality than most RPGs.

The artwork is quite pretty and the expressive character portraits certainly help communicate the story; the music is fine for what it is, too.

So why not score the game higher? Well... it's fundamentally part 1 of a bigger story. It's very short (expect 4-8 hours for a playthrough), and the story is by nature incomplete. So while I have generally nothing but praise for what we've seen, it's entirely possible that the story doesn't pan out. The game ends on a bit of a cliffhanger with some key revelations which are only partially explained, so even for this game, my opinion of the story is inherently tied with where they go from here.

Oh yeah and no sceneskip is a downer; the game has some huge cutscenes, including before some of its trickier boss fights. If there's one thing they fix in the sequels, I hope it's that.

But more than that, I really, really just hope that the sequels exist. If they do, and every game matches what we've seen so far in quality, and the story lives up to its promise, this could be one of the games of the decade for me. For now...

Provisiional rating: 6.5/10
The caveat is that this is a "assuming the sequels are either bad or never exist" rating. If they exist and are good, this could end up much higher.


9. Long Live the Queen (PC, Hanako, 2012)

I don't always play visual novels, but when I do they're ones in which I play as a teen girl and dress up in lots of different outfits.

That or they're Ace Attorney games.

Anyway, aside from the outfits (which do have a gameplay purpose!), Long Live the Queen is a surprisingly fun game where you play as a princess trying to survive to her coronation. "Survive" is the key word because, if you don't play things right, you'll probably die. A lot. So right away you get this juxtaposition between the game's cute, almost anime dressup aesthetic and the rather grim political Game of Thrones-esque setting.

Gameplay's actually pretty fun for what it is. Sure, a lot of it is trial and error, but there's actually a sufficiently interesting skill system where you need to choose activities to control your mood, use your mood to influence what skills you can gain, and then work on learning all sorts of various skills to help you navigate the various political, emotional, physical, and even magical conflicts you can get into. Time's an issue, as events in the game move forward regardless of what you do (although your actions can influence which later events occur in many logical cases). While just trying to survive isn't that hard (if you fail a skill check, the game always at least lets you know what skill you needed more of, so it's easy to fix by reloading an old save or replaying from the start), getting some of the more difficult-to-get optional scenarios and scenes (and the associated achivements) certainly can be.

Within the context of the game there's a surprising amount of stuff to do, and it's pretty enjoyable to try them out. Apart from just surviving, there's a mix of stuff you can do within the 40 weeks the game takes place in, and stuff that happens in the ending as a result of your actions. You can make all the right choices to ensure that your nation is in awesome hands when the epilogue rolls. You can discover the truth behind your mother's death. Or you can order a human sacrifice (for a worthy cause), save the world through music, and/or indulge in lesbian sexy-times; I'm not judging you either way. (Of course, the correct choice is to do everything.)

Could it be better? Sure. I would certainly hestitate to say the game is as well-written, as, say, the best Ace Attorney games, hence the lower score. But the writing isn't bad by any means. And for what it is, it succeeds admirably. A cute, enjoyable little game that I regard with a tremendous amount of fondness.

Rating: 7/10


8. Nier (Xbox 360, Square Enix/Cavia, 2010)

Nier is a fascinating game.

Gameplaywise it's pretty darn mediocre. This is the game's biggest flaw by far. It plays like a 3D hack-and-slash game, but at everything from enemy design to balancing the options on the PC side to the physics it is boring at best and clunky at worst. About the only really interesting idea in the gameplay is the slow-moving bullet-hell that same enemies create, which is kinda cool and it doesn't matter because you can block through any such sequences really easily anyway.

Despite this the game is absolutely worth playing, because its writing is really interesting. It's difficult to go into how and why it works in a quick review, but those who've played the game probably know. The game has an interesting setting (an Earth future with civilization in retreat), and a core cast of excellent, memorable characters. It manages to balance a depressing setting and core plot ideas with hope and indeed a celebration of the good of humanity. It features a second "playthrough" (really only the last third of the game) which adds a tremendous deal by letting you see through the eyes of a second character, and also reveals more about the game's conflict than you knew at first, turning a lot of what you assumed on its head. It's good.

I kinda want to put the game higher. Like, I'm pretty cool with saying that this is on a short list of games to play or experience from the underwhelming XBox 360/PS3 generation. But while the writing does some really cool things, it definitely isn't always firing on all cylinders, and it certainly has its share of boring parts (in particular, most stuff before Kaine or Emil are around). And its gameplay just isn't good. So while it's original and creative and well-written, in the end I enjoyed it less than Suikoden V, whose political story and large cast of compelling players is more my style than the setting strangeness that Nier revels in.

Oh yeah and the game has legitimately outstanding music; I don't even like vocals in my game music much on average and this bias totally doesn't matter because Nier's soundtrack is that good. It's not my favourite game soundtrack of all time but it's pretty high up there.

Rating: 7/10


7. Final Fantasy Dimensions (iOS, Square Enix, 2012)

FFD is like the opposite of Nier (except that DJ is a big fanboy of both). Its writing is poop. Fortunately the gameplay is great.

This is my RPG of the year, which makes it the second straight year I've given that title to a game which shamelessly modelled itself after Final Fantasy 5. Unshockingly, FF5 makes good source material, so this isn't a complaint. Being a Final Fantasy in name (as opposed to all but name), FFD carves itself even closer to FF5 than BD did, in that it's an ATB game. It's a good, well-polished ATB at that, putting features like charge times and recharge times to good use, as well as having a meaningful speed curve. The battle system is certainly pleasant, and there's no shortage of good battles; the game is certainly tougher than FF5 was and there are plenty of epic boss throw-downs. Randoms are good too, but be warned the "tougher" design for them means that they don't explode when looked at and can certainly wear you down if you don't approach them well... and since there's no encounter control until the back quarter of the game (the Moogle Charm makes its return), you do have to enjoy battling or the game will probably feel like a slog. Good thing I do!

Of course, the class system is the game's real draw. Like FF5, you can spend time in one job, learn skills from it, and port those over to other jobs. Unlike FF5, and like almost all of its imitators, you can move more than one skill over; the amount depend on the level of the job you're in, so you're incentivised to stick with certain jobs and "level them up" as such. This results in a lot of potential cool skill combinations you can pull off. I strangely don't have too much more to say about the system; it's a well-done job system, and those are always fun.

The main thing that needs to be mentioned about the game otherwise, and this is arguably one of its weaknesses, is the fact that for most of the game you keep flipping between two different parties. In some ways, this is neat. Each party gets a few jobs which the other doesn't, so this creates some meaningful difference between the two paths, and also means that, when the parties join up, you have a really interesting time trying to decide which five character builds you want to pull from the two parties of four. The downside of the split party, though, is that, especially early when they have the same set of base jobs, it feels like you're largely repeating content because of the identical class system. This can be kinda frustrating.

The other downside of the split path is that it's a reminder: split paths are an extremely useful narrative tool to cover more events, or to have different points of view on the same events (see Suikoden III's masterful use of them). This only has value if the plot is actually good, and FFD's sucks. It fits right in with pre-6 Final Fantasies, except it's longer and with more dialog. The translation also feels strangely bad, like something from the late PSX era. It's rarely technically incorrect, but it does feel clunky. The one upside to the writing is that it has Alba, who breaks the fourth wall at every opportunity and is a lot of fun.

Otherwise, the sprite art's pretty good for what it is, and the soundtrack is quite solid and does a good job of capturing that SNES FF feel. Good times.

Rating: 7/10


6. Shantae and the Pirate's Curse (Wii U, WayForward, 2014)

I think Metroidvanias are inherently a pretty cool genre. Platformers that integrate exploration, a concept I normally don't care about that much in a vacuum, with the gameplay directly, making it actually kinda cool. And I've always had a soft spot for slowly picking up an arsenal of tools which helps you get to more and more different places, while also making you more of a combat badass.

Still I play a lot of platformers, and there's no getting around the fact that a lot of Metroidvanias (especially the Castlevania ones) just aren't as fun a platforming experience as they could be, especially compared to the likes of Mario or Mega Man. Does Shantae address this? Yeah, somewhat. It's not the best ever, certainly, but it still avoids a lot of the pitfalls of the genre. It's fast-moving, and has some solid boss design. The new powerups extend your platforming abilities in ways which are appealing and certainly give you some fun new options.

But really, what this game really brings to the genre is a sense of fun. Castlevania tries to have plot, but it's consistently dull at best and stupid at worst. Mega Man, Donkey Kong, and (platformer) Mario have less plot which is a net positive, but they fare no better. Metroid succeeds the best of the bunch at writing, mostly at creating a good atmosphere. So for me, playing Shantae was a bit of a breath of fresh air. Here was a game which had a bit of a plot, and had a lot of fun with it, creating a cast of memorable characters and using them well. It adds significantly to the enjoyability of the whole experience.

There are (spoilers) several better platformers I played this year, but Shantae was still a great time: good, if not amazing, at everything it set out to do, and what it set out to do is definitely up my alley.

Rating: 7.5/10


5. Theatrhythm Final Fantasy: Curtain Call (Nintendo 3DS, Square Enix, 2014)

I don't have too much to say about this one. It's more Theatrhythm, this is good. Still a thoroughly enjoyable rhythm game with an excellent soundtrack and overflowing levels of cuteness.

Strictly speaking it's a better game than the original. Certainly now that it exists, there's no reason to play the original any more, as Curtain Call has every character and song from the first game (I think?), including all the first game's DLC now included, along with a whole bunch more content. The biggest addition is that there are now a bunch of non-Final Fantasy soundtracks represented... all Square Enix, but yeah this includes such stalwarts as Chrono Trigger, Xenogears, Bravely Default, and Nier. Good stuff.

But beyond that it's pretty similar. It's easier to unlock new characters now, in various ways, which is both good and bad. The good is obvious, the "bad" is mostly that the party composition concerns in the original game (using the skill system to opimise item drops) are no longer really a concern. The RPG elements are downplayed, as such, and it's more of a pure fanservice rhythm game. And there isn't anything necessarily wrong with that.

So yeah, it's a better game than the original, but because it's also pretty much more of the same, I probably ended up playing it less, and arguably "got into it" less. So in practice I rate the two games around the same.

Rating: 7.5/10


4. Bayonetta 2 (Wii U, Nintendo/Platinum, 2014)

Like Curtain Call, Bayonetta 2 is pretty much just more of a good thing. Consider it a tiebreaker that by nature, "more Bayonetta" means more meaningful new content than "more Theatrhythm".

The original Bayonetta was an outstanding 3D action game, probably the best of the past console generation to my knowledge. So getting more of that was obviously going to be something I enjoy. Enemy and boss design is something that game does well, and there is a whole new set of them to enjoy. While I don't find any of the randoms as individually memorable as Graces/Glories and Joys from the first game, they still do a pretty good job with providing a new set of enemies to learn and then pit you in different environments and against different combinations of 'em.

Bosses... well. The first game had the Jeanne fights, which were outstanding duels against a similar opponent (a genre trope), possibly one of the best incarnations of that idea ever. The second game doesn't disappoint in following this up, as the Masked Lumen fights are a joy both gameplaywise and aesthetically. Other boss fights don't really measure up to that, but there are certainly a few other good ones.

The writing is still crazy and over-the-top as always. I will say that the new cast isn't very impressive, though; the game relies pretty strongly on the original cast for its good moments. The new main villain is particularly boring, and also makes for a rather boring final boss fight gameplay, which is one of the relative low points of the game. It's not that bad or anything, though.

I was conflicted about this back when I played the original, these days I tend to have a much more unapologetically positive view of Bayonetta and her hypersexualisation, so that helped my enjoyment of this game compared to my first playthrough of the previous.

So yeah, more Bayonetta is good times. I don't think it's quite as good as the original (my replay of the first game later in the year kinda confirmed this) but in its defence I will note that it did fix arguably Bayonetta's most nagging flaw, by having fewer, shorter weird gimmick stages. Given how good Bayonetta's core gameplay is and that any alternate gameplay modes, even when they're good, take you away from this, I have to consider this a positive. But in most other ways, the original is the slightly more compelling game.

Rating: 7.5/10


3. Shovel Knight (Wii U, Yacht Club, 2014)

It's Mega Man, Zelda 2, DuckTales, and Castlevania in a blender, among others. I was pretty much destined to enjoy it. But it's not merely an homage to NES classics; it's a damn good game in its own right.

The core physics of the game are solid enough, you can slash with your shovel or you can jump/bounce off enemies with a downthrust/pogo-like attack. As you move through the game you get various special weapons which cost MP (which recharges like Castlevania) which can be used simultaneously with your basic moves, and are pretty varied. They're not as interesting as the best sets of Mega Man weapons, but they're pretty good, and pretty similar in concept (though you either find them in stages, or can buy them at a slightly higher cost after missing them).

Otherwise its stage design also feels like Mega Man: an introduction stage, then eight stages each themes after their respective bosses, then a final set of stages. Stage design is good and makes good use of Shovel Knight's jumping and bouncing physics, and each stage is very individually memorable. The bosses themselves are also pretty good, there's generally one at the end of each stage and they're tricky enough to be respectable.

I don't have too many complaints about the game! About the only thing I'll mention is a direct comparison to Shantae; the game's plot takes itself too seriously and is pretty damn disappointing; there is one notable female character and you have to save her. (I should mention that the more comedic Plague of Shadows mode has notably better writing, though worse gameplay.)

The game also has pretty rockin' music for a NES game, which is nice. It's not winning soundtrack of the year when Nier exists, but it's a worthy runner-up.

I actually kinda feel I should like the game more than I do. It's pretty good at everything, but not really exceptional enough at any one thing to compare favourably to my favourite platformers like the high-tier Mega Mans or Order of Ecclesia, etc. But yeah I still like it a lot of course.

Rating: 8/10


2. Rayman Legends (Wii U, Ubisoft, 2013)

Last year Rayman Origins, a game I picked up at random after hearing some good things, turned out to be my favourite platformer of the year. This year its sequel... can't manage to repeat that, but only because I played loads of good platformers this year.

Still, Legends is pretty much every bit as good as Origins. It has its ups and downs, of course: the main down is probably the gimmick Murfy stages, which are both less fan than the shooting stages they replace, and also more numerous, unfortunately. But they're not that bad. The major improvements include boss fights that are actually fun (Origins had some of the worst in the genre), and the various daily/weekly challenges which can extend the gameplay some.

But mostly it's just more Rayman, and if anyone likes platformers and hasn't checked these games out, I highly recommend doing so. The physics feel wonderful, the game has a delightful (if drug-induced) aesthetic sense, and some excellent stage design which is tough but always fair. While it's neat to see retro games like Shovel Knight and charming lower-budget games like Shantae, it's also wonderful to see a successful and thoroughly modern platformer put out by a major studio. Bonus points if that studio isn't Nintendo.

Rating: 8/10


1. Super Mario 3D World (Wii U, Nintendo, 2013)

Pretty easy choice. It's fitting that a year dominated by platformers would lead to a Mario as game of the year.

That said, this isn't just another Mario game. I feel rather unambiguously that this is the best Mario platformer released in over two decades. It's the sequel to Super Mario 3D Land, which crafted the formula this game perfects: a 3D Mario that very much draws inspiration from the 2D games for tighter stage design. Perhaps even more than 3D Land, the stage design is relatively linear, but this really fits Mario better, as stages end up feeling like a challenging obstacle course much of the time.

Having said that, the stage design is really, really good. I've only played this game once thus far (something I really need to remedy) but there are loads of stages I remember really well. They're unique; they make good use of moving platforms, vanishing platforms, and the like; they make good use of the game's powerups (racoon suit returns, joined by the wall-climbing catsuit and the conceptually neat double cherry, which creates duplicates of your character); and they make great use of aesthetics to stick in your mind.

Also returning is the ability to choose which character you control. This feature has been basically absent since Super Mario Bros. 2, but has always been something I've badly wanted to return. Now it finally does, and it's glorious; before each stage you can choose which character you want to use, and they have quite different stats in terms of jumping and running ability. In fact, compared to Mario 2, the choices are overall better balanced, and if anything more pronounced. In the lengthy aftergame you get a fifth character who also plays quite differently due to having a unique attack/platforming technique.

Oh and let's not overlook the fact that one of those choosable characters is Peach means that you don't have to rescue her for the umpteenth time, and thank fucking goodness for that.

I have nothing bad to say about this game. Character choice! Great stage design. Good physics. Multiplayer Mario as an option (although the game does seem less suited to it than the NSMB games). Solidly-executed Mario aesthetics. A lengthy and challenging aftergame. Bowser driving a weaponized pimpmobile. This game has it all, and is easily one of the best entries to a great series.

Rating: 9.5/10

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Grefter

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Re: 2015 Games in Review
« Reply #24 on: January 04, 2016, 01:41:53 AM »
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Or you can order a human sacrifice (for a worthy cause), save the world through music, and/or indulge in lesbian sexy-times; I'm not judging you either way. (Of course, the correct choice is to do everything.)

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